#BUFF FRAG

1 messages · Page 1 of 1 (latest)

sudden lintel
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I believe no one would think it's reasonable for HEAT to be used for killing infantry as well as attacking vehicles. If you think so, then you are right

Buff FRAG or remove FRAG is a simple choice, but it has been delayed for a year. Is there any substantial difficulty in adding a lethal range to FRAG?

FRAG needs a lethal radius
Thank you

tawny pumice
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You are 100% right. I have tried to use FRAG but the lack of damage or any destruction makes it almost unusable

clever eagle
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Frag should just do what heat does to infy but it sucks against walls/cover in terms imo. Radius probably wouldn’t matter as much if it just did noticable damage

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If not outright kill then severely weaken them to the point of where they practically need to heal up to survive a 2nd shot/next gunfight

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which frag was supposed to do to begin with but because of the way the current explosive damage cap works, the frag just doesn’t do that.

silent vine
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They said that frag is getting a buff of some kind

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Nothing specific tho

clever eagle
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Ye that’s what I worry about

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Radius won’t mean anything is the damage cap is still “400 in total”, just means more enemies will be tickled instead of crippled

silent vine
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Tbh
They should remove suic4 and frag rpg damage cap

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Like

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Suic c4 is getting that delay for some reason and lord knows whats happebing to frag

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Might as well remove the cap if you are gonna make em harder to use

clever eagle
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That’s what I’ve been saying the whole time, explosive cap is just a bandaid solution for individual explosive balance

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But yeah say everyone has 100 health, if frag RPG did 75 to everyone in that radius (or similar amount im just mentioning a number for the sake of) it would instantly be more practical to run

silent vine
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If we want to be really evil, just keep bleed on frag rpg

clever eagle
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doesn’t even have to be instant kill (unless direct hit maybe), just enough to be worth a damn

magic patrol
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but ye frag needs a buff

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||and the riot shield kittenCry ||

earnest osprey
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FRAG are just... literally SUCK

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have less damage to walkman than HEAT and does 0 damage to walls/veichles

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only used it 3~4 times and I never want to use it anymore

hard eagle
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i remember it need maybe 3 or 4 to the same spot to break the wall

earnest osprey
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then it's just means...

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0

royal gazelle
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it will plink a single brick if hit directly, or any brick it hits in a small cluster if it hits the edges of the bricks

north bramble
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Wait, you want to buff RPG intended to farm infantry? This cannot be. Buff tandem damage instead

clever eagle
clever eagle
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Priorities ig eShrug

Still waiting for a building tutorial for new players to be added to that priority list so we can justify a frag buff even more. Maybe one day

silent vine
tranquil summit
lime skiff
royal gazelle
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it is not fine, and I say that as an Engy main.

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to fucking powerful, raw damage should not be the answer to things. tandem should do no more raw damage than HEAT, with different multipliers to mimic it piercing armor. easy enough to do, but not with the HP only system we have.

silent vine
winter basin
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"I believe no one would think it's reasonable for RPG to be used for killing infantry as well as attacking vehicles. If you think so, then you are right"

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there, fixed it for ya

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actual solution to your problem; remove frag and give heat same anti-infantry damage as frag has currently

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easy

north bramble
clever eagle
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“Remove frag” doesn’t do anything other than encourage turtling, something this game does not need, and it entirely ignores the problem of heat being too much of a general use launcher.

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Why do you think so many people use RPG currently? Because it’s an effective way to deal with said turtling. (Also what type of player WOULDN’T try to explode fortifications/buildings with enemies near it? At the very minimum it damages those and severely hurts enemies nearby, which is what a player would expect.)

Good defenders will realize this and react accordingly so it’s not like there’s no counter play either.

lime skiff
royal gazelle
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or nerf the broken gadgets.

silent vine
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Tandem isnt really broken

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Maybe it shouldnt one tap apcs, otherwise its fine really

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But i generally agree with peruananzo, vehicles should get better offensive capabilities among other things

royal gazelle
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it one shots literally everything, for no reason other than tank = shit ton of HP

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Raw damage is fucking stupid for an FPS. and the tandem shouldn't be hitting harder than HEAT anyway, the extra weight is just a small charge to make ERA/NERA ineffective, and allow the HEAT warhead to hit the armor directly and hopefully pierce it.

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if oki used multipliers based on class of whatever the fuck you are shooting, it would be far easier to balance and make the RPG's specialized.

silent vine
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I mean tandem is already pretty specialised
It is pretty much useless against infantry, not worth using on buildings and is purely really effective against vehicles

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Minor tweaks wont hurt but it is still pretty specialised

royal gazelle
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the problem with it, is that its too good at its job. it should ideally be a HEAT warhead that bypasses armor. rather than something that does like 20k raw damage? or something like that. pretty sure it still two shots tanks.

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so yes its specialized, but its also pretty damn powerful for no reason, and because its damage before multipliers is so high, everything else dies in one hit because of it.

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HEAT and FRAG need to be altered alot though.

silent vine
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While you can 2 tap tanks, its only really doable in an ideal scenario where the tank driver is an utter buffoon

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Which most indeed are

royal gazelle
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lowering a tank to 20% is the same as killing it in terms of the game. even if doing that doesn't really reward the player

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one shot and the tank is out of the fight, running for its life.

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and basically everything else is dead, except for APC if its hit from the side or front

silent vine
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APCs should defo be more resilient to both heat and tandem

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They are incredibly weak

royal gazelle
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would be possible if the raw damage is turned down.

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and APC isn't in the same class of vehicle as the tank

silent vine
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Shouldnt be too hard to pull off tbh

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Just make a seperate class of vehicles for apcs and do some tweaking

royal gazelle
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yep, a "medium" class. since light and heavy already exist

hearty wagon
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vehicle damage flashbacks

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I am missing 4 essential data points in my sheet this is a good reminder

winter basin
winter basin
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lmao

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rpg promotes camping if anything

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why would i want to peek when i have to worry about rpg splash damage

winter basin
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theres a reason why competitive shooters dont have rockets for anti infantry gameplay

winter basin
silent vine
silent vine
lilac cave
lime skiff
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Like I said, if you make the tanks stronger (in terms of HP), destroying them are going to be painful (it's already hard killing a good tank crewmember)

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Even harder if they have another 2 good crewmembers in the Captain and MG seat

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And sometimes people forgot that HE rounds exist, that fucks infantry and have good explosive range

silent vine
lime skiff
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Maybe they can make differences between RU and US teams

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Like the LAV-25 that have the main canon/coaxial/smoke launcher and the mounted m240 on top; and the BTR-82 only cannon and smoke grenade launcher, but the cannon has increased ROF

silent vine
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Its a bit finnicky ngl

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Could work but it would take a lot of fine tuning to not really mess up the balance

clever eagle
# winter basin rpg promotes camping if anything

Just have it not insta kill then unless direct hit, maybe a delay before the rocket gets fired too. The issue with frag is that it doesn’t “cripple” people who stack 10 bodies onto themselves behind a single sandbag, and that bad positioning just gets canceled out by a gimped explosive cap system (I can’t even make players bleed and be forced to fall back.. with an rpg that’s supposed to do that.. lol?)

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Where as heat at least “kills” some of then in its current state (which I agree it shouldn’t unless direct hit, what they plan to do now)

fresh idol
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true

hard eagle
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at least give lav and btr a real chain gun

tranquil summit
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AP and HE rounds as well

hard eagle
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cuz for now the 30mm rounds already deal much to almost everything

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only not that effective against tank, but still works

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just for now

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the accuracy and drop is bad

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this is still can be say "balanced" as it is a rapid firing AOE attack

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but the endurance

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7M is stronk not because it has ok accuracy, also because it can keep firing until empty all the 400 round

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lav and btr can't

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they only have 20 round clip and reload is slow

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remain those accuracy, dmg and round drop i think is ok

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but, make it a 100 round chain

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and take 10s to reload when empty

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better than current that you need to take about totally 24s to reload for clearing 100 rounds

silent vine
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Also the shooter isnt very exposed

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Its not just the gun itself

north bramble
north bramble
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60 damage to a tank, out of 6000 hp. Literally 1%.

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3-5 shots against inf if not direct hits

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120 damage out of 3000hp against APC per shot

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Damage to fortifications barely exists

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Compare that to Squad of Bf4, and you will either laugh or cry

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Maybe both