#Sniper Squads

1 messages · Page 1 of 1 (latest)

solemn garnet
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Can you limit the sniper squad to only snipers? It seems very absurd for other classes to enter this squad.

blazing thunder
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Whole system should be redone not just recon squad

woeful idol
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They said the squad system will be improved on in the future

fallen trench
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Recon does not mean only snipers.

half yew
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Recon squads need the other classes too

fierce wagon
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this would require sniper squads to exist

fallen trench
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New squad "Sniper team" 2 men, sniper and spotter.

stoic atlas
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best they can do is pinpoint the enemy but unable to provide the distance

fallen trench
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I mean its a spotter role, but really is just for a friend to play next to you

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but its a dedicated sniper only thing that could be built on

eternal sandal
robust cloak
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i suggest removing snipers all together instead of limiting them!

solemn garnet
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Snipers hunt from afar, while others engage in close combat. Being right next to the enemy when you die is really bad if you want to be reborn.

blazing thunder
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Again, this is a problem with the whole squad system and not just recon squads. People are going to pick whatever and do whatever because the whole system is built with the “expectation” that people are loosely going to follow/work with like minded people, when the reality is much different.

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If this system really worked as intended, we wouldn’t have default squads full of recons/recon SLs in default squads doing the polar opposite of what their squad is doing, recon squads that aren’t spotting/eliminating key targets to help the team with like minded people (not even using a sniper or recon specifically, just helping the team spot enemies) , etc.

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And applying a half baked bandage solution to a poorly made system just ignores the root issue, which is that squad types don’t do enough to stand out in the grand scheme of things. (outside of attempting to group up like minded people.)

woeful idol
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True, it just needs to be more distinct and allat

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Like idk for example a tank squad will have a faster repairs or something

solemn garnet
limpid meadow
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Maybe perks per type of Squad, Normal has a balanced amount of max classes (3 Assault, 2 Meds, 2 Engies, 2 Supports, 1 Recon), Recon it's kinda opposite (1 Assault, 1 Medic, 1 Engie, 1 Support and 5 Recons)

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Etc

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Block certain type of vehicles to certain types of Squad (Helis/Tanks), Tank Squads are the only ones can use a Tank and they have a reduced amount on max players like 4, and limited to the engineer, in order to encourage survivability

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Etc

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They can experiment with that

weary pagoda
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why should normal one have limited classes (except maybe recon)? and tank squads should still be a normal squad. They are supposed to play with inf together just because it doesn't work in bbr doesn't mean we should take it away

fallen trench
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bit too much of a sim style to limit roles. maybe have the SL set it for the non-default squads