#Buff Cars, add bmp/bradley fighting vehicle.

1 messages · Page 1 of 1 (latest)

primal sigil
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Add armor and bullet proof windows for vehicles. Buff car health too.
Add light armor on tracks.

sturdy briar
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Health/armor buffs sure. But I don’t think humvees/gas tigers or helicopters need bullet proof windows to entirely cover them from bullets. Current heli’s offer enough cover for the pilot imo, and gas tigers/humvees having them would just make “good positioning” play less of a factor than it should imo.

vernal path
primal sigil
pallid widget
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Hummvee/Gastiger definitely needs more health. Getting oneshot by Tandems is not enjoyable in the current gameplay environment.
Missing windows are not a noteworthy issue. Since there are no windows in the back, driving/parking backwards is a viable workaround.

clear sphinx
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thats a tandem problem not a Humvee/GasTiger problem

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he needs to make it not do true damage and rely more on multipliers

vernal path
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I mean tandem against cars is only really an issue up close

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Besides most people that do equip it target apcs and tanks, rarely lighter vehicles

clear sphinx
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true, but the issue still stands, oki has it doing true damage because the heavy vehicles have so much damn health, whcih means the lighter vehicles get screwed over

sour hollow
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Make tandem harder to unlock then? Humvees etc aren't designed to withstand tandem warheads so it makes sense for it to 1 shot them. Bulletproof windows would make sense though imo, as long as they can be destroyed by repeated hits, as this would maybe mean people would realise that you can hold angles from about 300m-700m away with a 7M zoomed in and lead to better vehicle positioning

pallid widget
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It's also not strictly a tandem problem. Notice that "nerf tandem damage" is functionally equivalent to "buff hv/gt health", so either works (at least for hv/gt)

wind copper
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me who plays 7m and m2 cars with my friend getting +60 kills, we're not really pissed by the lack of health of vehicles but more about the armament.

from an offensive side, we think that the guns on the cars have low velocity and low acuracy also the M2 feels unfinished(no god damn fledged out model, no sight)
the other big thing we always die is when the netcode chokes up on the vehicle side and my friend is have no-reg shots on people, he shoots an engineer pointing a god damn warhead at us and my friend shots dont matter even if he shot him 50 times blood comes out the engi but the server thinks he did not shot him.

as from the driver side of the cars I think that Older maps are better because they have smoother more realistic and rationalistic terrain that is driveable unlike newer maps where roads are cluttered, offroad is impossible.

pallid widget
wind copper
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we think of tandem as a boogie man gun, but due to the manouverability of the cars I think that tandems are quite dodgeable.
I think that because irl turrets have countermeasures, in game actualy they could have a countermeasure smoke for obstructing viewage when retreating.

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I think that if the game networking would be less of a spaghetti code so that you never gonna have no-regs and having a fledged out cars, could just avoid big balancing stuff

modest marlin
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Vehicle mfs need to wait until infantry is fixed (i wish your grand kids good luck with buffing vehicles)

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#battlebit-eng message

sturdy briar
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Surely no knee jerk buffs/nerfs will happen that will negatively impact vehicle players indirectly as a result

sour hollow
# pallid widget It's also not strictly a tandem problem. Notice that "nerf tandem damage" is fun...

Personally I don't see the point of having tandem if it doesn't 1 shot light vehicles, it's literally meant to be anti-tank/anti armour.
In current gameplay I only see stuff like humvees getting blown up by tandems when they're literally parked in full sight doing nothing or driving in a straight line towards the rpg, which is already rare and would be fixed by people realising they can position vehicles in cover (and use the 7M as a medium/long range laser when zoomed in). I do like the suggestion above that we could have some sort of smoke countermeasures, or even at least let people use their weapons inside the vehicle (rifles + secondary + throwables for front and outside seats, back seats secondary + throwables) which imo would allow for better defence against infantry.

pallid widget
# sour hollow Personally I don't see the point of having tandem if it doesn't 1 shot light veh...

I don't see the point of having tandem if it doesn't 1 shot light vehicles
Neither do I, really.

fixed by people realising they can position vehicles in cover
cover doesn't help you against that one Engineer with C4 or Tandems who somehow managed to run past the rest of your team.

Tandems are controversial because on one hand, the entire point of it is to oneshot light vehicles. But at the same time nobody likes their extremely scarce 7M get blown up through no fault of their own. Protecting a oneshottable giant brick is extremely challenging.

sour hollow
wind copper
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that sneaking goes into blending in with the crowd most of the times

sour hollow
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being able to better defend from inside the vehicle when not in the turret might help make it easier to stay moving and counter sneaky players imo

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I saw some good building work with hescos yesterday using tall hescos all round the vehicle except for the gun section which had lower hescos to allow for the 7M to fire at the enemies

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Still eventually got screwed by a tandem fired from above on a building but I got about 40 kills total from that position and denied a capture for several minutes, so I'd say it was a good tradeoff

pallid widget
sour hollow
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Yeah it was a support who built them and then kept them repaired while I used the 7M

pallid widget
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I'm hesitant to call "just wall yourself in" a viable tactic against tandems, given the amount of effort it takes.

sour hollow
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Another trick I've used is parking, demolishing a few building walls and then parking side on next to an intact wall, using sledge to knock a small hole next to the gun and then shooting from there as it offers enough protection to avoid being 1 shotted and you can f1 and drive away immediately to repair

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Or reverse into a garage and shoot backwards through a hole in the wall so you can drive straight out the front

pallid widget
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That's all great, but the point remains that you're putting in a lot of work to counter something as abundant as a Tandem.

sour hollow
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Yeah, so we come back to my idea, making tandem harder to unlock might reduce the number of tandems encountered, seeing as we seem to be agreed on the fact it should logically one shot light vehicles, however it will always be difficult to avoid being exposed to tandems

vernal path
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You have like 3 tandems, most will be wasted against tanks and apcs

sour hollow
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Personally I prefer using quad/unarmed humvees as VBIEDs to rush up to tank and destroy them than using tandems lmao

pallid widget
pallid widget
vernal path
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To resupply a tandem it costs 100 point from drop

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Per rocket

pallid widget
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a max of 2-3 7Ms per team with 2-4 minute repawn cooldown is much more limiting

sour hollow
vernal path
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Bright idea, buff m2

pallid widget
pallid widget
vernal path
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M2 is literally weaker than 7M

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Not just gun wise, but health wise as well

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Literally weaker

pallid widget
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How about replacing every M2 with a 7M?

vernal path
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You can just make them different with their own pros and cons

pallid widget
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The M2 is terrible for the extremely vulnerable gunner seat alone, no easy fix for that.

vernal path
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Better gunner cover is a start

wind copper
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maybe

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m2 could have raidal damage

vernal path
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7m would be on the same level as m2 if 7m turret could be damaged and/or destroyed

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And if 2m gun wasnt garbo

wind copper
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since 7m is 762 and m2 is fifty cal.
but 7m is more accurate and more on distance then m2
m2 should thrive in damage and damage splash.

vernal path
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Yes

wind copper
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maybe supression but idk how people gonna receive that

pallid widget
vernal path
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Seems reasonable

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But at least allow it to be tied to vehicle model

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Rn its impervious to all damage

sour hollow
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I'd like it to be damagable and be disabled by fire but imo that would only be balanced if the game was more like squad where players value their lives much more, rn people will just rush the 7M and spray the turret until it's destroyed and if there killed they'll just spacebar and go again non stop, making the 7M much less useful then it is currently (and we've already established it's a huge target for 1 shot tandem or a sneaky c4 engi

calm venture
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I would like to see the vehicles getting individual damaged parts. ie : tires getting busted by shots from the bullets or thread being busted by mines or minor explosion

clear sphinx
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that would be fun but repairing would need to be buffed accordingly, maybe an "internal" repair like in BF to make things faster/safer.

wind copper
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Internal repair would objectively inovating

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Its an unused thing unless you are a passangery the fear of stealing your tank or apc

vernal path
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Internal repair for all vehicles would be nice

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You can already do it with some transport vehicles

copper kelp
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Maybe it can be a passive ability for the engies

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With a slow rate obviously

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For balance reasons

clear sphinx
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or at least have it be a function of the vehicle like BF1