#make it so buildables and baricades sandbags etc cannot be UNBUILT by enemy players only destroyed

1 messages · Page 1 of 1 (latest)

torpid wasp
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make it so buildables and baricades sandbags etc cannot be UNBUILT by enemy players AND also like a 4X or 8X slower to unbuild from your allies built baricades so grieving is less of an issue.

like i have had multiple times where the enemies just unbuilt my sandbags and hasco trough wall and cielings and floors and its SO STUPID! enemy team shouldnt be able to unbuild it, only destroy it with c4/high power rifles etc etc.

as for friendlies, team should be like 10-20x slower to unbuild.
and squad should be 4-8x slower to unbuild, theres been SO MANY TIMES, where i have spent 10

  • mins building something crazy good, only for some human dipstick of a potato brain to unbuild it, and that meaning an objective gets lost.

since this would be the most realistic, only the person who builds something knows how to take it apart fast, so an enemy hiding behind a wall of hesco and unbuilding it just to shoot you in the back? yeah no thats not realistic and DUMB

(also id say no cap on build amount limit, and to get squad points from more sources and more buildables)

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oh and any one else who has some good input, do say, cause griefing is a biiiiig issue and i see no other way to fix this issue caused by braindead ppl

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make it so buildables and baricades sandbags etc cannot be UNBUILT by enemy players only destroyed

crystal condor
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TBH this is a change that eventually needs to be made

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or like, buildable need to be way slower to take out on the enemy side, maybe engineer could do it faster

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this would also let c4 and such do more damage against barricades like they probably should, and give things like barb wire way more use outside of spamming it

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It's hard to support this suggestion though with the friendly bit of the suggestion

errant iris
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Also “it’s not realistic” if you want realism go to squad, hll, etc. this is a roblox bf game where people do goofy meme strats and have fun, not a world war 3 sim.

And for griefing… this would just increase the problem by making it easier to spawn trap/lock out teammates on certain maps. It wouldn’t solve it at all

past sonnet
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For sure unbuild through wall should be fix, but unbuild slower wont help you solve anything. How about tactical retreat, gather ppl and take back the objective ?

Really I dont think buiding things is problem here, how you use is the problem.

last grotto
ornate hazel
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Should still be much, much quieter than explosives

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And sledges

torpid wasp
# errant iris So basically make it easier for people to turtle because you hate when people co...

basicly make the game more realistic, and make buildables usable and not exploitable/griefable so you can actualy use em properly instead of spambuilding some bs that gets taken down instantly, and make it feel more like trench warfare where its and ever so expanding thing on the map, that makes each game feel new and dfnt.
and making explisives viable against it, instead of having to run up to it, and unbuild it from the other side, or unbuilding trough a wall, if we are unbuilding trough literaly indestructibles walls, why not allow aimbot in game aswell

torpid wasp
torpid wasp
past sonnet
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I am a DMR user defending choke point and objective. Somehow my building hardly get troll by allies. Ppl understand, very quick take the position and let gun fire. So I afraid that your building may have some benefit conflict problems with your team.

I agree with enemy unbuild slower, but at 0.5x/0.75x speed, and normal when they have sledge/pickaxe. Also buff c4 more impact with building is fine.

ornate hazel
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I agree that explosives and sledge/pick should deal mode damage towards buildings

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As for unbuilding it could be a little slower, like 10%

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But keep the unbuilding through floors

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Its silly and the next best tactict against folks hunkered in a building

wispy saddle
ornate hazel
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That too

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10-20% seems reasonable

wispy saddle
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Shit is so fucking fast already

ornate hazel
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Nah

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I mean it is fast but 40 seems bit excessive

wispy saddle
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I don't see the issue, it's my buildable and your goofy ahh is not supposed to UNBUILD it infront of my eyes

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Unbuilding should be a "sneaky" way to destroy buildables however doing it at such pace is dumb af

ornate hazel
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How is unbuilding exactly

wispy saddle
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Wdym?

ornate hazel
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Huh why didnt it write "fast"

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Tf

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I meant how fast is unbuilding

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Like the exact time

wispy saddle
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DankClap Yippee more testing

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Pretty sure it's the same speed as unbuilding your own building

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though idunno about time

ornate hazel
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If we know exact times we will able to calculate optimal unbuilding time

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Instead of throwing out precentages willy nilly like this

ornate hazel
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Yeah i got a fair bit

wispy saddle
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Get your ass to "bims testing"

ornate hazel
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Aight gimme 5 mins

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@wispy saddle im in

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Wait theres a problem

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It keeps kicking me out

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Tf

wispy saddle
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average bims server

ornate hazel
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I'll try one more tike

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Time

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Yep kicked again

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Is it cause of the 1024hz?

wispy saddle
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Worked well enough for me gotta slap this into davinci and check with timer

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Just gonna check how long per deconstruction tick and multiply that time per ticks required for destruction

ornate hazel
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Aight lemme know when you are done

wispy saddle
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.3s per tick

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about

wispy saddle
ornate hazel
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I see

wispy saddle
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And thats complete destruction of a buildable

ornate hazel
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Ngl kinda fucked that concrete has same unbuild speed as sandbag

wispy saddle
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Even then, you need like 1-2 less ticks to make buildable obsolete

ornate hazel
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Yeah

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And as support its even faster

wispy saddle
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Support is 0.15s per tick

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So half

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faster

ornate hazel
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So double

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I see

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How about this for unbuilding speeds
Big hesco - 9 sec
Hesco - 4.5 sec
Sandbags - 3 seconds
Concrete - 2 seconds

wispy saddle
ornate hazel
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Wait you forgot barbed wire

wispy saddle
ornate hazel
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Ah k