Wow chill mods this isnt a defense bonus thread.
Defensive bonus is a nice feature to add but has already been mentioned before. I want to talk about maps and a potential gamemode.
Maps are currently very cyclical with who defends what, in my experience one or two center caps usually trade who holds it and not very often the caps towards each base is taken. Therefore there must be some fostering towards pushing a force back not just through incentives but also map design.
For a gamemode, it would have to work in conjunction with defense bonus. It would work through having two teams, 1 attacker team and one defensive team. The maps would arrange in such a way where there are multiple capture zones in a sort of line from the attacker team all the way to the defender team. At the start of the game, the defense team has 3-5 min to drive from their spawn base to any cap and construct some fortifications, once the time is up the attack team tries to take every single cap point. The attack team wins by taking every cap or draining all of the defense’s team tickets, the defense team wins by drain the attacker’s tickets or by holding a cap by the time the timer runs out. The defense team cannot recapture a point after it has been taken.
If we ever get an actual defense mechanic with defense bonus and defensive map design it must be in conjunction with defensive weapons/structures some of which are outlined in my previous thread of special buildable weapons and fortifications.
Some of these ideas take inspiration from Squad, now I understand that this game isn’t Squad and so on and so forth. But a really valuable thing to learn from Squad is that you can make map design and gamemodes around more slow paced action and teamwork and still make it work. I know this probably isn’t going to be very popular in the current landscape of BBR. For the people who want a change of pace or for people who want to have a more milsim experience I expect this to be a welcomed feature.