#Test the update in two chunks via the beta branch

1 messages · Page 1 of 1 (latest)

steady igloo
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My suggestion would be to:

  1. Release the visual, QoL, and sound updates with some bug testing on the beta branch. Basically the things that don't affect the gameplay loop to make sure they work and don't suck. The sound system seems like a major feature of this update, but trying to gather feedback on that alongside the sweeping gameplay changes seems foolish.
  2. After confirming those are all good, then test out all these gameplay changes in the beta branch as well. That way feedback for both can be easily separated.
  3. Communicate this plan and future plans with players in advance via STEAM posts, not the dev cast only (that most people won't see). This will make it so people know what to expect, when to expect it, and expectations can be tempered. Plus you can get people to hop in to try out the changes early!

Either way, these changes NEED to be tested out in advance. At this point I'm only interested in the update out of curiosity, I have 0 actual hype for it. But if I could get my hands on the changes and they feel GOOD I'll actually get hyped and will probably tell my friends to try to rope them back into the game.

Update from over a year later: Just beta test the update. I don't care anymore if it's properly tested in pieces or just all at once on the beta test. Getting some feedback from a limited run beta test would be good and at least build up hype if it is actually good.

steady igloo
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I'm reviving this from last year lol. Guarantee this would be the BEST idea. No shot this update comes out and there aren't any bugs 😭

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Little one-two week test period, lets all the die hards get in and try everything, then release it onto the main branch mostly bug free

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You can keep it on the down low too, just announce it's available on the discord or something, have one server to test things on during the beta, somethin' like that.

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Considering I made this post when things were a bit more... optimistic, it would be nice to have some of this stuff implemented as the new update comes out. Seeing positive communication changes from the devs after this update comes out would be fantastic. A beta test before an update rolls out does so much for community morale.

rustic sandal
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they literally can't split the update like that and the past few months have just been bug fixing as far as we know

steady igloo
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They did this to themselves lol, at this point it's more about the spirit of this

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Like, just push the full update to the beta then

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The point is that they should beta test this update a bit first before full sending it because I'm SURE there will be issues and if it isn't perfect it's going to get eaten alive

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Frankly, I don't GAF if they "can't do that", they've done this to themselves lol. A year ago I'm sure my suggestion was fully possible. As I said though, at this point I would still say they should beta test this update a bit on like 3 servers so everyone can get a taste.

If the update full launches and it's bad, it'll be a lot worse than if a beta is bad. At least if the beta is bad they can delay the launch till April 2035 and fix things up a bit more.

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We allllll know how the OG sound update went where it launched and everyone sounded like they were underwater for a bit. It'd be good to avoid really obvious issues that simply weren't caught in closed beta testing

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These devs, at this point, have given us 0 reason to trust them anymore. They've done fantastic updates to the game in the past, and some bad changes here and there, but with no update after 19 months it's pretty tough to trust the devs.

The game is sitting at mostly negative now. We're not sure if the game will even feel the same as the game we all fell in love with. I personally do hope that the update is a banger because no one will care it took a year, but I do think being cautious and generally just showing a willingness to improve communications would be a good first step.

TBH I'd rather see a full rollout plan from the devs of "this is when the beta will be coming, here is when the update will release (depending on feedback), this is our roadmap for the next 6 months", but I doubt we'll get that haha_satania .

copper flicker
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We aint getting no beta

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Aint gonna happen hate to say it

azure grail
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We will wdym

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On live servers UnsmoothAmiya

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Now bring back boomerang c4

dire comet
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I’ve been suggesting this since late 2023

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Or similar

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I used to say they should have new updates in a seperate beta for a week or so before updating the main game

obsidian bear
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They don't care about players' suggestions. In fact, I haven't seen them officially respond to players' suggestions during the overhaul period. I think they feel that players have nothing to do with their work.

copper flicker
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For the most part they rarely respond or talk in suggestions in general

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However, they still do sometimes

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Vilaskis was talking here for example not too long ago

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Either way a bunch of stuff that was suggested in the past is coming in the overhaul

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Adding even more shit at this point would take even more time

ashen lantern
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Ah yes, oxigen with his infinite wisdom of “I need support buffs cause I cant aim :(((“ the thread

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But yes oki doesn’t read threads, I dont even think he interacts with community servers owners/staff in general, just wings stuff and expects us to put the pieces together

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So with that in mind I doubt he’ll make a public test build

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which for the record any communication is better than nothing, a lot of good will was lost because of this

copper flicker
azure grail
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or yk

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hate the armor

ashen lantern
# copper flicker Support good class, people playing it are le bad

I already said its 100% going to be overbuffed and people will complain about it being the only used class and/or the game being too passive when compared to battlefield (which oh hey bf6 is right around the corner)

Oki has a questionable track record when it comes to balancing things right in the eyes of some people. Why he doesn’t realize that and insists to scrap the whole public test idea.. joeshrug

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It will be just like how people complained about medic was the only class that can self sustain way back when. I already said what I said way back when its just repeating the same talking points essentially.

copper flicker
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He really do need a seperate balance person that isnt giga biased for once

oblique fossil
lapis wigeon
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good thing we cant build on points

ashen lantern
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Cant use the one cool tool it has so just give the class fuck you health as a bandage solution

azure grail
ashen lantern
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yet the bandages still fall through the floor

azure grail
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😭

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Its fun n games till we get an actual medic

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And not medic from squad in a not fucking squad game

reef blade
ashen lantern
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Just like turrets are somehow good for infantry gameplay because reasons akin to “I need this in frontline because I cant aim”

skip

rustic sandal
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something something turrets still need aim or whatever

ashen lantern
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Guy just wants support overbuffed I learned to just call it for what it is

rustic sandal
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ah yes but arguing that turrets/hmg emplacements wouldn't need aim is a little rediculous

ashen lantern
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Still has no place in infy modes but that’s besides the point

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Over buffing class whilst over classes don’t have that same power balance of pros and cons = one class problem comes back.

Oki fails to see this and is going full speed into the “medic 2.0” issue

lean haven
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classic suggestion threads

ashen lantern
jolly sparrow
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You took a screenshot from of a Reddit comment from our UI Designer (so not game designer, and does not do balancing) out of context from a subreddit of a completely different game. I'm not sure that this is anything of relevance for his work at BattleBit?
Unless you are telling me that what he finds fun to do in other games in his free time impairs him in his ability to design UI for us?
If you are not a fan of his designs that you have seen, then I'd say it's more productive to criticize those directly.

why would you want people to not feel skilled or try to win in pvp games, where the goal is to ultimately win for your team?
What he said was "I don't play games to feel or be skilled, as that is not something I find fun" . Not "I wouldn't want other people to feel skilled or try to win in PvP games where the goal is to win for your team".

ashen lantern
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I definitely think its a conflict of interest that a dev working on a pvp game has issues with pvp, from my perspective.

If we want to talk about UI specifically, I already asked the question weeks ago about the UI regarding infantry specifically, which I will link here:

#battlebit-eng message

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Even heals would be more useful info here, not even about kills or whatever. (Regarding the UI specifically relating to non-vehicle modes)

normal falcon
oblique fossil
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And anyways assault and engineer are still top tier classes (this is fine, not a criticism of the classes) since this game is basically a contest for top kills

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Medic got power crept and recon got hit twice, support is in a pretty decent middleground but with armor gone I'd like to see the building stuff expanded on, whether thats engineer or support Idrc but engineer already has a pretty extensive kit

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In retrospect I'd rather have engineer with any emplacements actually

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Just have it be a gadget or smthn

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Recon and medic need the most help but medic is really just a numbers change and recon is always gonna be an unholy mess due to how people feel about snipers in any game

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I kinda like battlefield 6's support design even if the execution is meh, its just BBR support and medic rolled into one so you can play defensively and just do all the team support fantasies in one role

reef blade
copper flicker
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He dont need em now that bleeding is gone

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Or well at least as an option

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Defib slower but can heal to full health, bandages basically how they work now

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Med box needs a good secondary function that isnt something left over from some old version of the game from 5 years ago or something (and obviously number tweaks)

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Assault is mostly fine, only changes id want is no DMRs on it and tweaks to its riot shield (make it less ass)

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Engineer can also use some tweaks, notably to its RPGs (making frag good against infy, trash against everything else, tweaking HEAT) and repair tool (better vehicle status icon, better repair in general)

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As for support, i think overhaul will adress some issues with it, but i am yet to see how that will turn out

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Recon needs rebalanced sniper rifles, DMRs (in general, but worth mentioning) will prolly need glint as well on medium scopes, binoculars that actually have more purpose (idfk normal binos spot infy better, advanced spot vehicles better and add soflam binos back cause they got rangefinder) and let recon spot stuff other than enemies and vehicles (mines, antinades etc.)

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More to be said about gadgets like C4, antinades and such tied to multiple classes, but thats for another time

azure grail
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This isn't squad

azure grail
steady igloo
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Oml what happened in here

ashen lantern
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Movement stuff aside, im not a huge fan of people who hardly even touch the modes wanting drastic changes for it to cater to them when they likely wouldn’t even touch the mode. You’re not the only one who does this for the record.

azure grail
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Something something slaz our saviour

ashen lantern
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At this point I might just see if I can bring invasion back even with all the crashing just to prove a point, just to see if people complain its not 24/7 conquest

steady igloo
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Problem with BBR modes is they're all half baked except conquest lol

steady igloo
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There's equally infinite good takes and bad takes in the suggestions for them to sift through idea wise. At this point they just need to get an update out man.

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If they don't get an update out before October 10th (BF6 release), I really don't think we'll have a firm playerbase. Then again, maybe Oki and them are waiting for BF6 to come out so all the heat/expectations are taken off their game. TBH I'd say they dug themselves into a nice lose lose situation at this point. All I hope for is just some more frequent updates.... after the 2030 update

ashen lantern
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Construction rework and “old namak remaster” are what come to mind. Originally infantry focused maps but we gotta have conquest instead of improving the other aspects of the game

steady igloo
ashen lantern
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But yes, you are right. Oki needs to update sooner rather than later because I doubt battlefield will flop twice

steady igloo
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Well 2042 you could kind of tell was meh when playing the beta

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I've been playing the BF6 beta, the base is solid. Game will be fun at launch

ashen lantern
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Fair, 2042 was very “eh”. Hoping bf6 does well at launch of course given what we seen

steady igloo
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Only way they could fuck it up is monetization at this point

ashen lantern
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But it too has room for improvement like bbr does

ashen lantern
steady igloo
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BBR doesn't have room for improvement, it has countries worth of space

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It's given itself more than a years worth of space for improvement lol

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I just want to get regular updates back so I can be excited and involved in the community. See the game grow, share with friends, etc.

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Though, the devs will really have to prove they're willing to improve their communication methods, update schedule, etc, if they want any more monetary support from me, that's for sure haha_satania

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I just want them to focus on making a fun game that they'd want to play

copper flicker
copper flicker
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Infy conq is mid and gone in the overhaul

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So they have done something at least

copper flicker
azure grail
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nah

ashen lantern
ashen lantern
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Combine that with 16 players in safezone on the attacker side, often leading to 1-0, 0-1, 0-0, etc. as well as 32 rarely being played, hard to see why anyone would want to queue for it

azure grail
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hey at least you can build near bombs

reef blade
oblique fossil
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I like building a lot