#Bleeding causing blood trails & battle damage/model stains

1 messages · Page 1 of 1 (latest)

heady zealot
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Pretty much what the title says. I think it would be cool if bleeding caused a sparse, temporary blood trail to form from the person bleeding out.

If they've started bleeding this life you could also stain their model wherever they were shot with a bit of blood/redness that stays around after they're healed. Could just be a simple overlay.

Would be really neat to have this kind of battle damage shown in general - even simplistically. Explosions, for example, could cover people in soot for a bit. Bullet holes when not healed, etc.

wheat flicker
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blood trails cost alot to sim, even if simple pngs. the sheer quantity would be... difficult to deal with for servers. having a bloody texture swap for your gear in levels, maybe 0-1-2-3 based on total damage taken could work and be a bit less intensive depening on how many textures they add.

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the only exception would be servers only running a set amount of blood trails at a time, with a reltively fast timer to erase older textures.

heady zealot
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Like at most like 5 seconds? I think 3 would be fine for performance. It would mostly be an effect to follow a guy you just shot up, or a detail for medics to use.

harsh sand
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Imagine having to abruptly show 100 bleeds at once, and they could be different. Even if you take into account that netcode is already lame (yes, I die again for 1-2 frames), it is better not to load it unnecessarily.

heady zealot
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I think it'd be fiiiine

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The assumption here is they'd do this in a way that's reasonably optimal