#Controller
1 messages · Page 1 of 1 (latest)
You can use the Steam controller implementation. Other have used it, and had no issues.
There are some good controller pre mapped blueprints but they should be treated as a starting point when I created mine I had to modify it extensively to what I wanted and needed
I mean theres still more upvotes
Im sorry but currently this is not viable, small dev team that have enough on their plate, diverting to add controller support will delay an already crucial update
Nope
Theres more clown emote instead lol
Plus using steam input gives more more access than what binding in game usually does
this does not work for Vehicles tho, and could still use improvement
?
worked on the deck for me
able to send me your controller config?
Do you have a separate action layer or what? I dont wanna have to set up multiple controller configs when the game should have it built in
nope
just bound my keys to the mnk buttons
just reminds me of playing midnight club 3 using analog sticks
mnk?
mouse and keyboard
so my A is space
X is R
etc etc
depending on your controller and preferences
i can make you a config if you want
also jesus christ eng 
can you link it? I have my X set to F, but I have my controls mapped BATTLEFIELD 4 Style
id be making one from scratch for you
or copy my steam deck layout
which that has back buttons so
i use some things on there that you might not be able to on a regular xbox/PS controller
I have a steamdeck but I mostly use PS5 controllers, with it being docked
honestly, much appreciated
np
ill have to get the layout of BF4 and see what i can build up off that
Agree
Tbh, having base controller support would be good
It would force oki to actually OPTIMIZE the key binds a bit
And it's a wonderful accessibility feature. Adding gyro support is huge
Arguing against this is insane imo, we all know steam controller binding is an ass process
True, I have Gyro activate whenever the L2 trigger is pulled on my controller
great for precision
Actual gyro support would be good as well so you don't have to set up jank mouse gyro inputs
Gyro is literally the future of controller aiming. Flickstick will be what all the pros are using eventually I'm sure
Issue is
Normal controllers don’t have enough buttons for all the keys
Steamdeck barely has enough due to the back buttons (which on other controllers the back buttons don’t count as any mouse input only controller side like the Xbox elite controller or scuf’s)
see, that's a game design issue imo in this case
I've made a post about optmizing the keys a bit, Oki could totally do it
crouch and prone could be on the same key, the dpad could be used to select equipment and open up a little wheel for checking ammo, fire mode swaping, loading mags, etc
clicking right stick in could free look
or ping
there's plenty of room for the implementations man, they just need to be done intelligently.
https://discord.com/channels/303681520202285057/1232713402305085565 I've put other ideas in this post a while ago
i mean
its not really a game design issue
like if you look at arma 3
its clearly made for PC
now if the game was made for console or fully supported controller then id understand completely
tho there are alot of stupid keybinds that need to be ironed out
or need to not be hardcoded anymore (little bird looking around/gun spin)
another issue is also on the end of controllers (razer, xbox elite, scuf and others that support back buttons)
you cant bind the back buttons like you can with the deck (some others you may but xbox elite nope)
you can only bind them as the face buttons usually limited to just the controller
so if i used bottom left paddle it would just play as an A keybind like i hit it on face button A