#Controller

1 messages · Page 1 of 1 (latest)

gleaming crypt
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Add good controller support .

tardy nexus
north creek
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There are some good controller pre mapped blueprints but they should be treated as a starting point when I created mine I had to modify it extensively to what I wanted and needed

gleaming crypt
past drum
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Im sorry but currently this is not viable, small dev team that have enough on their plate, diverting to add controller support will delay an already crucial update

torn herald
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Plus using steam input gives more more access than what binding in game usually does

terse fern
torn herald
terse fern
torn herald
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nope
just bound my keys to the mnk buttons

just reminds me of playing midnight club 3 using analog sticks

terse fern
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mnk?

torn herald
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mouse and keyboard

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so my A is space
X is R
etc etc

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depending on your controller and preferences
i can make you a config if you want

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also jesus christ eng Fire

terse fern
torn herald
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which that has back buttons so
i use some things on there that you might not be able to on a regular xbox/PS controller

terse fern
torn herald
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ah perfect
i got a spare PS5 controller

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ill see what i can do once i find it

terse fern
torn herald
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np
ill have to get the layout of BF4 and see what i can build up off that

feral radish
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Agree

sleek wasp
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Tbh, having base controller support would be good

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It would force oki to actually OPTIMIZE the key binds a bit

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And it's a wonderful accessibility feature. Adding gyro support is huge

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Arguing against this is insane imo, we all know steam controller binding is an ass process

terse fern
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great for precision

sleek wasp
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Actual gyro support would be good as well so you don't have to set up jank mouse gyro inputs

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Gyro is literally the future of controller aiming. Flickstick will be what all the pros are using eventually I'm sure

torn herald
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Issue is
Normal controllers don’t have enough buttons for all the keys
Steamdeck barely has enough due to the back buttons (which on other controllers the back buttons don’t count as any mouse input only controller side like the Xbox elite controller or scuf’s)

sleek wasp
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I've made a post about optmizing the keys a bit, Oki could totally do it

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crouch and prone could be on the same key, the dpad could be used to select equipment and open up a little wheel for checking ammo, fire mode swaping, loading mags, etc

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clicking right stick in could free look

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or ping

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there's plenty of room for the implementations man, they just need to be done intelligently.

torn herald
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i mean
its not really a game design issue
like if you look at arma 3
its clearly made for PC

now if the game was made for console or fully supported controller then id understand completely

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tho there are alot of stupid keybinds that need to be ironed out
or need to not be hardcoded anymore (little bird looking around/gun spin)

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another issue is also on the end of controllers (razer, xbox elite, scuf and others that support back buttons)
you cant bind the back buttons like you can with the deck (some others you may but xbox elite nope)
you can only bind them as the face buttons usually limited to just the controller
so if i used bottom left paddle it would just play as an A keybind like i hit it on face button A