While it's difficult to get any reliable info about this upcoming update there has been some mention of healthbars being introduced. Personally I don't know how this would work especially in high player firefights as it might bloat the UI or something.
I would like to instead suggest that it acts like in the shooting range when you shoot a target, you get the numbers for damage inflicted next to your hitmarkers. A m4a1 with 25 damage hitting 1 shot to the chest would see a hitmarker and a +25 damage next to the hitmarker.
This system was done in an old game called battlefield play4free. I will post some example gameplay below showing this system.
https://www.youtube.com/watch?v=jHFQEigX30A
Shortcomings with this idea:
- not all players may have 100 health
An exo armor suit enemy could heavily reduce the damage with it's armor or have higher base health beyond 100hp. This could confuse players. Same with all the other armor types.
Probably the last time I am uploading a BFP4F video. It was a fun round. I just wanted to have the longest possible kill-streak. Thanks to Recovery; It was a joint effort and we both really enjoyed it.