#Damage indicator alongside hitmarkers as an alternative to healthbars

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lapis elbow
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While it's difficult to get any reliable info about this upcoming update there has been some mention of healthbars being introduced. Personally I don't know how this would work especially in high player firefights as it might bloat the UI or something.
I would like to instead suggest that it acts like in the shooting range when you shoot a target, you get the numbers for damage inflicted next to your hitmarkers. A m4a1 with 25 damage hitting 1 shot to the chest would see a hitmarker and a +25 damage next to the hitmarker.

This system was done in an old game called battlefield play4free. I will post some example gameplay below showing this system.
https://www.youtube.com/watch?v=jHFQEigX30A

Shortcomings with this idea:

  • not all players may have 100 health
    An exo armor suit enemy could heavily reduce the damage with it's armor or have higher base health beyond 100hp. This could confuse players. Same with all the other armor types.

Probably the last time I am uploading a BFP4F video. It was a fun round. I just wanted to have the longest possible kill-streak. Thanks to Recovery; It was a joint effort and we both really enjoyed it.

β–Ά Play video
cyan reef
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More of a no than a yes

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Plus, I really hope I wasn't dreaming this in my long sleep waiting for the update, but it seems like the armor mechanics were going to be redone

And the numbers would look better then, maybe, until we see it we won't know. But personally, I would not like to see numbers falling out of opponents. (I don't want a health bar either)

vagrant rivet
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I'd say just get rid of armor πŸ›‘οΈ
100 health min
120 health max
Depending on class

Get rid of unlimited sprint too πŸƒβ€β™‚οΈ
Regen 50% & 100% stamina bars πŸ”‹

cyan reef
vagrant rivet
cyan reef
lapis elbow
tropic shore
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you do know armor bars exist right?

meager willow
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Nah

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Don't show exact damage numbers imo

wind whale
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Man i really miss battlefield p4f, the competitive scene was really good

wise rampart
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I would love if there was no "armor" (except on supports, and only EXO or no armor options for them).

My reason for this is as follows:

If you get shot by most any of these weapons and the bullet passes through your unarmored chest/head, you're usually just dead, but at BEST you get lucky and it won't hit anything vital. (fun fact: Bullets occasionally will strike the skull at the right angle to curve along the skull under the skin! Not lethal, but will give severe concussion and you're effectively dazed for hours/days after. So a non-lethal unarmored headshot IS possible, but not likely.)

Thus, "Health" assumes your armor is passive, and is always in pristine condition.
If you get hit with a bullet, the armor blocks it, BUT just like IRL the bullet still transfers a LOT of energy to a little spot through the armor (even though the bullet didn't penetrate).
This can crack/break ribs, cause bruising, even rupture major blood vessels/arteries, and it can be lethal.

So, if you get shot multiple times in the same general area (like center mass within a few inches of directly over the heart), even with armor stopping all the bullets, there's a good chance it will still be lethal.

So your "health" is the effect of having armor stop smaller rifle/pistol rounds from being insta-death shots.
(BASR's are designed to punch through this, so they'll still one-tap you to the head, and for balance reasons, 2-shot you to the chest.)

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All that said:

We actually DO get damage indicators already (but only in the shooting range).
The problem is that it's TINY and only shows up for about 0.4(?) seconds, so it's practically impossible to know how much dmg you did.

It would be nice if we got a system like BF P4F there, but in addition to that, I'd also like to see a sort of "health remaining" number next to it.

IE, shoot someone with 90/100HP remaining at just a few meters with the M4A1 for 30dmg, so it says:
"30 | 60+(0)"

You did 30 dmg, they still have 60hp remaining with 0 armor (the armor is so if you shoot an EXO support, you know how much armor he has left).

Shoot a freshly respawned EXO Support who has 62(?) EXO chest armor and 37 EXO helmet armor with the same 30dmg round, and depending on where you shoot them (Head, Chest, or Leg/Arm) you'd see:

"45 | 92+(0)" [You'd see this for a Headshot]

"30 | 100+(32)" [You'd see this for a Chest shot]

"30 | 70+(62)" [You'd see this for an extremity shot on the legs or arms]

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That would make it MUCH clearer what just happened, rather than being entirely in the dark.

By having it as temporary text rather than an HP bar, you can also tell what just happened even if the guy's zooming in and out of your screen with movement meta or your body just got rag-doll'd off a ledge and you can't really see anything but random frames anymore in the moments after you died.

Having the numbers persist on your screen for a second or two lets you keep an immutable record long enough to process it, regardless of what else happens.

Additionally, you could have the numbers update in real time as each shot lands.
IE, land 3 chest shots (same 30dmg) on an unarmored recon and then he kills you with a BASR headshot:

1st shot shows: "30 | 70+(0)"
2nd shot shows: "60 | 40+(0)"
3rd shot shows: "90 | 10+(0)"

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With the dmg and HP values updating in real-time to show what's happening.

wise rampart
potent ravine
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Like hitmarkers are very much customizable

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You can tweak invididual colors, duration and sound for normal hits, headshots, armor shots and the hitmarker when you get a kill

still marten
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I think a system like bf1 would be ideal just below the kill notification and not have a bunch of red bars on screen

wise rampart
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I knew you could edit the hit markers, but does it apply to the dmg done per shot text?

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And can you get that text to appear mid-match, for longer, and in larger font?

potent ravine
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Nope, that text cant appear outside of the shooting range

wise rampart
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Ah, welp, there goes that feature.

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(Literally the thing we wanted.)

potent ravine
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Everything else regarding hitmarkers is very much customizable

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Even how they look

wise rampart
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Yeah, I don't need the rest modified other than the colors for hits.

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Just modified colors, and add long lasting dmg text

potent ravine
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Personally not opposed to showing how much damage you dealt to the enemy
Albeit the pop up text would have to change a bit

potent ravine
wise rampart
still marten
meager willow
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I think having a bit of ambiguity damage wise is good personally

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Showing when you hit armor is all good, showing when you do damage is fine. But showing numbers is a bit too far imo. At that point you may as well show health bars lol.

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I prefer systems that are a little more dynamic or diegetic personally.

Like maybe when people bleed they could have blood on their clothes or a blood trail. Then you know what hp threshold they're at, but it's not so gamey - if that makes any sense

lapis elbow
lapis elbow
lapis elbow
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Now we just apply it to Infantry.

lapis elbow
wind whale
lapis elbow
lapis elbow
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Red healthbars above every enemy player wins out. This game is now surpassing call of duty,

potent ravine
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People just dont want damage indicators at all

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Not against adding the bf1 style system of showing damage, but if i had the choice i like to not have damage indicators at all

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No health bars and no showing the damage dealt

meager willow
# lapis elbow Numbers are less intrusive than a red healthbar over their head. Essentially we ...

I would prefer to not have it so clear for vehicles either tbh.

I think damage indicators are good in games like killing floor 2, payday 2 (modded), etc where your build is super important and having those damage numbers can be a satisfying method of feedback. But those are PVE games. I don't mind damage numbers in some fps games, but in this game I feel like it's good to have that bit of ambiguity when shooting things personally

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Like damage is consistent in this game, so damage numbers aren't necessary really. Like at most you'll do a few extra shots past your effective range

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It would only serve to be needless clutter on the UI I think. We've already got hitmarkers as well. Even in BF4 the game only shows you the damage you delt for assists I believe, which only show up after the enemy dies.

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So tldr would be, I don't think we need points for hitting enemies like BF1, I think that's too much imo. But points for assists and such after the enemy dies would be fine (which may be how BF1 works, idk never played it).

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Also, if any of y'all have ever complained about the game being "too arcadey" but support adding damage numbers, I'm taking away your opinion card lol

lapis elbow
# meager willow Like damage is consistent in this game, so damage numbers aren't necessary reall...

Hardly man. With low damage weapons like pistols or mainly the Blackhawk's minigun in particular I wouldn't have any earthly idea on what kind of damage it's spitting out in reality especially when body armor & helmet is often 2 additional blue hitmakers for each, which probably negate some damage. I think Oki's idea of giving players more information is great but healthbars is definitely pushing it and some kind of middleground would be ideal.

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If he does do it, I think they'll be heavy criticism of it regardless. Healthbars seem like a wild change

meager willow
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Pistols are consistent lol. They have quick drop off is all. You're told when armor breaks, so I view that as consistent personally. This may be more needed if TTK is a good bit longer in the future. I just don't think we need exact damage on anything midgame.

The minigun as well is very minor lol, but I've never seen it as a problem with that thing personally.

potent ravine
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Miniguns are a different story and pistols are in a good place i think, given that they are meant as actual sidearms

potent ravine
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Defo needs buffs

meager willow
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Yea, but not like damage numbers help with that lol

potent ravine
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Exactly

meager willow
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In fact, if I saw I did 5 damage I might not shoot at all lol

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Let me fire in ignorance 😀

lapis elbow
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I think it's somewhere between 15-20. Anyhow more information given to the player ingame is good if Oki's main objective is to help newplayers

meager willow
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But yea, I just think damage numbers don't fit the vibe I personally want for this game - if that makes sense? I like seeing big numbers after kills, but I don't need numbers like all of the time.

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I think there's a point where more information can make something more boring/less fun/just be unnecessary. Like how a lot of people dislike Ubisoft UI's for how much info, how many icons, and how much hand holding they give you on the screen

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I won't shit myself if damage numbers are added though. It honestly could go either or, I'm just on the "no" end.

lapis elbow
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What about healthbars?

sleek hazel
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blocked, so i can’t react β€œno” to the post but im voting no here

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❌

meager willow
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I play the finals, and that game has health bars over the enemies. I hate it in that game tbh. I would actually prefer damage numbers in that game funny enough.

potent ravine
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To be fair in finals it makes sense

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Ttk is far longer so it is nice to know how much health your enemy has left

meager willow
lost sage
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Why yo coins bleeding, bro

meager willow
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The hp bars kind of turn it a bit overwatch-ish, but that's neither here nor there