#[Add proximity alerts for grenades/C4/RPG]

1 messages · Page 1 of 1 (latest)

pearl pike
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One of the main reasons for player attrition in Battlebit is "being instantly killed without any warning," which leads to a strong sense of frustration among players.
Grenades, C4, and RPGs are among the biggest sources of "being instantly killed without any warning."
I sincerely hope that in the future, proximity alerts can be added for grenades, C4, and RPGs to at least give players some information to evade them.
I believe that this addition would make it harder for users to get easy kills, but for most players, it would be a lifesaver. This could reduce the "frustration" players feel while playing as much as possible, thereby helping Battlebit move in a positive direction.

weak belfry
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They are adding grenade indicators next update and frankly, they are completely unnecessary and from what I have seen people don't want them

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As for C4, I did suggest adding a sound cue to it, like a beep or something, so it isnt completely silent

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And RPG indicators would be useless

blazing oasis
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I find it really funny that people complain about "grenade spam", but when someone suggest an idea to try and fight that the same people say "no, I don't want that!"

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Just food for thought

weak belfry
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God bless antinades

wild horizon
blazing oasis
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Just to clarify, I don't like the idea of grenade indicators either, I just find what I pointed out to be something really silly

wild horizon
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I really like the juxtaposition between low poly graphics, arcade macro mechanics, and milsim micro mechanics BBR has. It's one of my favorite things about it

blazing oasis
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Agreed

weak belfry
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Same

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They just need to improve the sounds of grenades hitting the ground and all

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Legit cant hear em at times

wild horizon
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They can do so many things to make it better, grenade indicators are the most obvious and generic way to do it

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Like why not change their color to something more distinguishable for example

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Even that would make a big difference

weak belfry
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Been actually thinking about that

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Grenades dont stick out at all especially on roads

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Cause other than 1 small part they are almost the identical color of the road

wild horizon
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They also have the exact color and a similar shape to the debris particles that explosions cause

weak belfry
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Yeah

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Stuff like that should be improved

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Hmm

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I could make a suggestion on that

dire horizon
# wild horizon Even that would make a big difference

That’s actually a good point for a decent chunk of complaints in this game, and one that was brought up before on another thread

“Hard to tell who’s friend or foe”
“Hard to see grenades when they blend in with the terrain”
“Hard to determine what’s breakable and isn’t unless it has an obvious brick pattern” etc

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Just improving things visually in these situations might make it better for new players to react without making it too obvious.