#Disable tank fire on blue zone

1 messages · Page 1 of 1 (latest)

mystic estuary
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In many conquest maps, tanks take advantage of the fact that no one can flank them with an RPG and they remain camped in the safe zone where they are allowed to shoot, you should change that. (also buff anti-vehicle mines, because it makes no sense that 4 anti "Vehicle" mines cannot destroy a tank)

bright kindle
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Alternatively players should still be able to shoot when in the enemy's red zone as the 10 second countdown ticks town, meaning they can 'dive' on an enemy tank killing it but kill themselves in the process.
Safezone camping tanks are an absolute blight upon this game.

rugged dagger
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Safezone camping in general is a problem, anything to make it so that people engage in objective play, im all for

reef kite
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Its also a map issue, not just a border one

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If there wasnt elevation at the very edge from which you could see the entire map, tanks camping wouldnt be an issue

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That is also if vehicles arent kinda shit

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Basically, amalgamation of issues that need to be adressed seperately

ocean herald
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same problem with sandysunset. shooting inside enemy zone while the countdown is active and changing the border location on some maps are both great solutions.
vehicle resupply at objectives or engie airdrop would also create more incentive to leave the base.
I hate safezone tanks campers so much, I sometimes switch to recon so I can drone C4 them

reef kite
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Only cap points that have repair/resupply stations are the very first ones on isle

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On bigger maps there should be 1 on each side before the main/ central objective

slim plaza
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Tanks are weak enough

red anchor
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I still have yet to see a tank be effective from the blue zone.

slim plaza
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If a tank is shooting from a safe zone, it is because engineers are camping near the border or because it is firing into an objective near the border and his team is getting stomped.

red anchor
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yeah 9 times out of 10 that is exactly what's going on. and they are always ineffective

rugged dagger
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Sure we can discuss buffing tank’s/APCs viability but at the end of the day that tank simply isn’t helping the team unless it’s a map with a dumb safezone like sandy, and even then it’s probably not helping that much

slim plaza
red anchor
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it isn't viable. its just a waste of a tank.

zenith marsh
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maybe just make the kills not count in the blue zone? That way teams will still be able to fight back againts being spawn locked but will no longer be able to farm kills in the safe zone

red anchor
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that's something, maybe reduced rather than zero. the problem is usually with how crap the vehicles are, and how easy it is to spawn camp. a tank sitting in spawn doesn't do much either way.

digital lotus
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there are enough mpas where a tank sitting in spawn can defend the closest point alone

red anchor
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and that is usually useless

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sure it might work for a bit but a single point isn't going to do much

knotty pawn
rugged dagger
knotty pawn
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Being honest I do feel it is multi part issue, not exactly the most easily solved

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But I am curious to see how the sniper side changes in the medium scope recoil update

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for the Tanks

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and such

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might as well look at the why they feel "they should play this way?"

rugged dagger
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I mean tbh it isn't exactly exclusive to sniper either, or tank for that matter

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Maps/redzone in general is poorly designed. Can't shoot at all once you enter redzone being the main one

knotty pawn
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and agreed

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just the two main subjects

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that you see

rugged dagger
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Only exceptions are invasion which just has a retreat timer that's inherently fucked.. allows you to vehicle steal and base camp easily for example and frontline, which does it fine imo

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DoT effect applied to you if you stay in enemy lines too long + perma marked on minimap until you leave

knotty pawn
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aye I recall that

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So suppose the questions is the following

  1. Why do they play in this way?
  2. How do you encourage them to play in a more desired way?
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Because best guess is 1. C4 and/or RPG HEATs are everywhere causing the tanker to be less confident in going closer to fights and making them feel a sniper/artillery play style would be better mixed with the lower visibility in a tank not helping

rugged dagger
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  1. Safezone/Redzone is easy to abuse, and some maps are just poorly designed, making it easier.
  2. There were 2 suggestions mentioned about going about it. Making tanks/apc have more health/resistance, or making c4 do reduced damage to it. I think the 1st one is probably better imo, but that's just me
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RPG heat being everywhere is simply because RPG frag sucks at its intended purpose, vs Heat which is too good at what it can potentially do. Tandem is used but only for said specific situations where it's good in

knotty pawn
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Agreed there on the RPG

rugged dagger
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People would use frag more if it actually did what it was intended to do, aka killing infantry

knotty pawn
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Suppose a idea as well is seperating C4 into various explosives

rugged dagger
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instead heat does that and more, because.. reasons

knotty pawn
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saw this idea a while back

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Best guess is Frag is made more for fire in a room & weaken everyone in it as of current

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but last I checked, explosives have a damage cap of around 400-500

rugged dagger
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Thing is it doesn't even weaken in a good way because of the damage cap

knotty pawn
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nice timing

rugged dagger
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I'd rather it just kill outright or not they remove explosive cap

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They're not going to do the 2nd probably so I'm hoping the first gets looked into more

knotty pawn
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Could make frag force a bleed?

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but this is about the tank issue I suppose

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So any thoughts on splitting C4 up into various explosives?

rugged dagger
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Frag should be infy killer that's solely focused on that
Heat should be building/light vehicle counter, not good for infy
Tandem fills its intended role and is fine as is.

And for tanks/apcs (mainly APCs) in safe zone, you are right in saying they can easily be fucked up by a few heat rockets if they push out. Perhaps it's skill issue, perhaps engis are that common. But at the end of the day it just adds to why they stay in safe zone so people don't have to deal with that

knotty pawn
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so most get breaching charges or another way for building destruction, and have fewer actually get more AT capable explosives?

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and my best guess is the common due to how Engineer has a pretty good setup currently with varying weapon types and the RPG which is universally good

Also the fact RPGs if I recall correctly can damage enemy vehicles by the blast radius (This includes tanks)

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mix in tanks are a nice chunk of XP when destroyed

mystic estuary
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but yep, maybe

red anchor
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niether is effective and one is a far larger target anyway.

digital lotus
red anchor
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they are effective within the same distance as most rifles, and sometimes not even then. they are a far more noticeable target. they harrass, and not much more.

mystic estuary
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kittenCry hmm

runic rain
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The solution to this would just be more content (as it always is): NLAWS, Javelins.

slim plaza
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You guys want vehicles to sit unused at base 💀

proper jewel
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It's a common sight to see as is HyperXD

wintry whale
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Disable sniper fire on blue zone

runic rain
civic patrol
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I suggest that tanks and APCs cannot fire within their land and can only fire within 1 minute of being damaged

prime bear
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How bf4 and some good fps games prevent tank snipe on bluezone ?

red anchor
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but you have Jav, only 3 rockets to kill, AIR. the fact that just like this game a tank sitting in the blue zone is utterly useless.

digital lotus
bright kindle
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How to stop safezone camping tanks: make them a midfield objective spawn. Let's see them try to drive all the way to base to hide in the blue zone with me hounding them all the way there.

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Like F on Wakistan

bright kindle
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Every single game, without fail

red anchor
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notice the squad of engy's waiting for it to peek out, not letting it leave

bright kindle
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Why yes I'm going to camp in the safezone in a server that gives me 220 ping, loosing the team by 600 tickets, how could you tell?

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Red tank in the RU spawn was there the whole game. 10th prestige player too.

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Every game. For the whole game

red anchor
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you act like tanks add to the team, when all they are is a large target.

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they harass, they can barely take hits, and have next to no ammo.

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and no tank is going to suddenly gain 600 tickets for a team, more then likely its gonna die, take 6 min to respawn, then die again if it pushes out. maybe a coordinated tank unit with proper coordinated support could make that difference but its unlikely since its so easy to kill tanks tht push points.

bright kindle
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This ones a good one. Very old screenshot too.

red anchor
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pushing into a capped point, no problem there.

slim plaza
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They could be going for a resupply

red anchor
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ah yes, lets have the very weak tank try and find rats

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makes perfect sense

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they will just die

limpid tangle
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I'ma jump on this, really this could work just fine. The blue zones are generally exteremely large on each map and probably need to be redone anyway

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You could totally shrink the blue zone a bit more probably and this would be fine

scarlet shale
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@mystic estuary How then Tanks should defend themselves from people shooting at them when they are inside the blue zone? Because you surely know they can take damage there. What's your idea?

prime bear
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  • Change roles and seat changing delay timers : F1 control the cannon , F2 commander and drive tanks have a gun to protect above tanks, have access thermal optic and smoke launcher. Seat change delay timer makes solo tanker really hard to function a whole tanks and dont have time to reflex surrounding. Also increase recoil cannon and slow down rotation cannon speed a bit.
    Optional solution to make tanks have more protection is add some protection gadgets for tanks equipments like grenade launcher, work like smoke launcher but to clear c4 maniac around, antitrophy but work with RPG, add more option for F3 seat like canister gun and incendiary laucher. I never play bf 2024, but some gameplay I watch have excellent performance when operate a tank.

+. About vehicles sit in bluezone and shit out of map, maybe a timer mechanic should work ?

  • When tanks in bluezones, they have absolute protect but cant fire.
  • When go out, they have like, more 10sec absolute protect and cant shoot.
  • When go back again, tanks cant shoot immediately and absolute protection come 5sec later.
red anchor
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would literally make tanks more useless than they are now.

slim plaza
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Yeah at that point just delete tanks of the game

prime bear
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Well I mean tanks will useless if it is occupied by 1 person, and operate not useful. Therefore, with more armament adding options but need more ppl to join, I think that will encourage ppl to go outside more.

red anchor
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Yeah no. full crew or not, this would kill what little tanks can already do.

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tanks are fodder

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the only thing that is actually good is active protection.

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the canister and incin "launchers" would be main gun ammo types.

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A jammer would be needed to stop c4.

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or, armor damage, hp damage, and Damage mitigation from armor class is fixed across the board.

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everything else is just a massive nerf to an already shitty vehicle that can't do anything significant.

digital lotus
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just prevent inf from getting to the tank in 3 ms while dodging the machine gun fire

red anchor
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Tanks were good in BF, even if they took 3-4 shots(4 with an upgrade) becayse they had a spot system that worked through walls, thermal and NV, Motion sensor, repair that was actually helpful.

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none of that shit exists here.

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oh and unlimited ammo.

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meanwhile tanks here got like what? 30 rounds max? of both types combined?

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thats one tank kill if you are luck maybe 2. what kind of tank is only good at killing infantry?

prime bear
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About ammo problem, how about a mechanic that vehicles can resupply in objectives they capture kittenThinking

digital lotus
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more ammo also makes tank camping stronger so you cant just buff the amount. Ammo on certain objectives might work

red anchor
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Ammo ain't the big problem, its how much is needed to kill shit

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Like I said, you have so little AP ammo that you at most can kill two heavy targets if you got 100% acc.

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And killing infantry won't do much in most gamemodes, becuase you are easily avoided, or easily killable.

red anchor
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send the best tank crew out, they will be hunted easily by hordes of engineers that can rat and just keep spawning until two tandems hit the tank.

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or like 5 heat to the side.

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or a single medic with c4.

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Drones can drop c4 on its roof too.

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Tank dies, team loses a supposedly big asset, at most enemy team loses a couple tickets.

prime bear
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Then how tanks in other games solve that kittenThinking c4 limit, more armory and protection, map design, or something ?

red anchor
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Information usually, and limiting c4 range and class ability.

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say BF. I don't know about 2042 or 5, but before that it took 3 hits to kill a tank with a launcher, 4 if the driver had the reactive armor upgrade (this went for c4 as well)

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but what he had was NV, Thermals, a minimap(in normal mode) that also got helped by a motion sensor upgrade, 3d spotting. MG also had thermals I believe.

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repairs weren't a joke, you also had a repair upgrade that slowly healed your tank as long as you were in it

prime bear
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If these ideas apply in bbr, in same way or similar, will it brighter for tanks too ?

red anchor
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brighter for tanks?

digital lotus
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bbrs issue is too many players that can respawn too close and too fast. And fast movement speed compared to bad vehicle driveability

prime bear
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I mean tanks will be greater

red anchor
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that too, in BF players moved at one speed, couldn't dodge bullets beyond doing a zigzag. and the tanks also drove verywell and not much could stop them, including buildings.

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They said they were working on driving already. what BB tanks need is a way to get information byond spots and relying on the commander seat.

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NV and Thermals might be the way to go, and maybe vehicles get better 3d spotting markers

prime bear
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Do you think Oki and Vil can change something ?

red anchor
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repairs also need to be fixed, internal repairs + engy repair not being useless would help alot

red anchor
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  • the repair stuff I mentioned.
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oh yeah, and fixing the fucking turrets not being tied to the vehicle model or being stablized

prime bear
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Yes that too HyperXD

sweet phoenix
prime bear
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Well we hope that day coming, and we'll wait

red anchor
proper jewel
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Maybe they run on foot because it doesn't take 6 min to respawn while having more firepower and options to escape enemy fire HyperXD

sweet phoenix
proper jewel
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Would be actually fun to see what would happen with fast/instant respawns for tanks and/or apcs

red anchor
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old Oil dunes I think the map is called? saw a server with ALOT of vehicles to the point it was 1 vehicle per 3 infantry it seems like.

proper jewel
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Yeah old oil dunes is quite the experience

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Maybe without any changes to the tanks and apcs in general just lowering their respawn time to increase presence in the game would do great for it and I doubt it requires immense effort to do so

sweet phoenix
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and those tanks was still camping on edge of maps

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and was morea nnyoing than now

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with 2x bigger zoom than current

red anchor
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how much lower? and tanks just harass. people seem to only get pissed at them when they are on the same team

sweet phoenix
red anchor
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a 3 minute time pissed people off?

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I was expecting you to say 1 or maybe 2.

sweet phoenix
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so litteraly its a tank each one minute

red anchor
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even then, not many maps seem to have even two tanks.

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at least anymore?

sweet phoenix
red anchor
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Huh. Fair enough

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they die so fast I never see that many usually

red anchor
sweet phoenix
# red anchor But still. the current state of tanks is of long distance harassers with little ...

currently there is no time for tanks, but if we will have time for tanks, i will try to push forward a ideas of reworking both tanks models, giving them active defence system against C4 and RPG at close range only, give them additional layer of protector armor on front,left/right side that can handle one shot without damage and giving tanks only Armour-piercing discarding sabot, so camp infantry at distance will be much harder.
Or give tanks HE ammo too, but when you load HE ammo, you cannot use zoom at all. And HE trajectory will be much harder, so pre-aim with AP zoom to shot HE going to be super hard.

coarse current
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Literally only useful thing I've seen tanks do is camp in blue zone and use he to destroy cover

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Whenever I see a tank push 9/10 times it will get engi deleted

red anchor
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how about instead of HE, Cannister?

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oh that would just be a big ass shotgun, nevermind.

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If trophy kills something, maybe make it blow up(besides c4?) would make placing them more strategic being needed, and maybe cause close range RPG guys to take damage/unalive themselves because of the blast.

proper jewel
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Passive defence systems for tanks would be cool as well, like an indication of a direction from where the rocket was fired at your general direction, or some kind of close-ish range motion sensor maybe

red anchor
proper jewel
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Damage indicator lies half the time and doesn't account for the situations where the rocket missed but still went close by the vehicle itself

red anchor
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Yeah the damage indicator telling you splash damage hits does not help

proper jewel
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Tandem having splash damage to vehicles is the thing I never thought I'd see

reef kite
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It does infact exist

proper jewel
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That's exactly the problem

reef kite
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Eh

nimble bloom
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This would be good that way we dont have tank fuckers hiding in spawn

red anchor
nimble bloom
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I think that sums everything up

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🙂

red anchor
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Don't even know how to use the word slander.

red anchor
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chilling at 3 by 200 to round out all the attachments of guns I stayed away from.

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My level also doesn't change that tanks suck, are easy to kill, and do almost nothing to change a match.

scarlet shale
scarlet shale
scarlet shale
# sweet phoenix currently there is no time for tanks, but if we will have time for tanks, i will...

The part with no HE/HE without zoom seem like a totally unnecessary spit into the players face that will only make gameplay worse. Tanks are tanks, they should kill. Every good game with vehicles combat allows tanks to have explosive ammunition. Squad, any BF, Planetside 2. If you are worried about players camping with vehicles, adress the reasons why they are camping, not punish them for doing so, because they do what game tells them is most resonable. Look at BF4, there is no problem with camping. It sometimes happens but it's not a problem.

sweet phoenix
sweet phoenix
slow talon
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You all got it wrong, nerf the velocity and add more vertical drop-off and pump that HP up . This way tanks stay alive longer at close range and edge camping becomes a lot harder

rugged dagger
prime bear
rugged dagger
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Combine this with open as hell maps where doing this is inherently good.. yeah.

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Not saying you should be able to stay in redzone and “base camp” the enemy team (so obviously keep the redzone timer) but being able to take out an enemy tank/infantry/etc. that’s potentially bugging your team instead of awkwardly not being able to shoot would be nice.

If people were able to be punished in redzone, they likely wouldn’t redzone camp as much, if at all.

rugged dagger
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No he’s right in regards to HP

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Maybe half L

scarlet shale
rugged dagger
scarlet shale
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Hell, even pure transports are not needed with current squad spawning system

scarlet shale
rugged dagger
rugged dagger
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He did mention radius nerf but his reason was solely infy based

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And we tried bringing it up with suggestion convos and the like, but.. if vilak’s message is any indication.. yeah. Unfortunate but it is what it is in regards to what the dev team’s focused on currently.

scarlet shale
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I like to say it suprises me, but it doesn't. He never showed care or intrest in vehicle gameplay and players problems.

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Ok, to be fair to Him, he showed it once

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When he nerfed LB due ti drama

rugged dagger
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Yeah he said specifically iirc “c4 should be for vehicles not for blowing up groups of people”

fallen wadi
scarlet shale
rugged dagger
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I wish I had the vod to show you but yeah, @red anchor I think you have something to say with this in mind?

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You have more conq experience than I do

rugged dagger
# fallen wadi Yep, map and infantry balance issues

Ever since LB/flyace incidents revolving "Cross teaming" complaints, I feel like oki's been skeptical about buffing vehicle play because he doesn't want that to happen again. I get it, he was trying to please the community at the time in regards to "balancing", but it feels like it was at the cost of vehicle players (imo)

rugged dagger
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the whole C4 thing

red anchor
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ah yes. that. How i first could tell Oki has no idea how weapons work. or the state of them anyway.

red anchor
# rugged dagger specifically that

to be honest it is kinda what it says on the tin. C4 is one thing, Oki wants it to be another, and because of how he setup HP/Armor, AV becomes anti-everything.

fallen wadi
rugged dagger
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Trust me, even as an infy player I wish it was better for you guys, but it seems that's just the way things will be for the time being

fallen wadi
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There is a little amount of maps that are playable for combat vehicles

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Being my favorites Valley and Eduardovo

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They have alternatives routes to the main path that are pretty good for sneaking with vehicles in order to flank from behind or the sides

reef kite
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Their terrain is not bumpy as shit so traversal is bearable

scarlet shale
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VAlley is a trap. is sniper map, not vehicle map

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It just happens that tanks can snipe somewhat

slim plaza
fallen wadi
# scarlet shale VAlley is a trap. is sniper map, not vehicle map

Valley have 2 alternative routes, as a tank you're not a killing machine, you're a support, I usually move on the sides on the map, in order to not being spotted and shoot some HE rounds to the people on the points, in eduardovo it's easier to do, I'll give you a point

scarlet shale
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You just described sniper map, siting on hills and shooting at enemies

fallen wadi
fallen wadi
scarlet shale
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Shouldn't be

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that's camping

fallen wadi
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You can kill people in low distances but you're a lot vulnerable

scarlet shale
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They should PTFO like in BF

fallen wadi
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To be ambushed

scarlet shale
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Vehicles shouldn't be in any way incentivised to camp

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because then we have problem we have now

fallen wadi
scarlet shale
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In combined arms game

fallen wadi
scarlet shale
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BF2,3,4 could do both

fallen wadi
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Take a map from Squad, there are spots to ambush tanks, there are places to be effective with tanks on medium/shorts distances, and the thing is, there is only 1 role specialized on taking down heavy armored vehicles

red anchor
fallen wadi
red anchor
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Oki need st o get away from raw hp being how he balances shit.

fallen wadi
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If you go to the main points you're going to be destroyed in seconds

red anchor
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works for games that don't have vehicles., but vehicles have a shit ton of health, so everything that can damage them fucks up INf.

rugged dagger
red anchor
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tanks die and do nothing to help the team or tanks camp becuase thats the only way they live long enough to do anything

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tanks aint the problem, this is a symptom.

scarlet shale
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That's what this all boils down to

slim plaza
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Tanks camping is a skissue from the crew, not something that can be solved by balancing. Just let them be bad