#Disable tank fire on blue zone
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Alternatively players should still be able to shoot when in the enemy's red zone as the 10 second countdown ticks town, meaning they can 'dive' on an enemy tank killing it but kill themselves in the process.
Safezone camping tanks are an absolute blight upon this game.
Safezone camping in general is a problem, anything to make it so that people engage in objective play, im all for
Its also a map issue, not just a border one
If there wasnt elevation at the very edge from which you could see the entire map, tanks camping wouldnt be an issue
That is also if vehicles arent kinda shit
Basically, amalgamation of issues that need to be adressed seperately
same problem with sandysunset. shooting inside enemy zone while the countdown is active and changing the border location on some maps are both great solutions.
vehicle resupply at objectives or engie airdrop would also create more incentive to leave the base.
I hate safezone tanks campers so much, I sometimes switch to recon so I can drone C4 them
Only cap points that have repair/resupply stations are the very first ones on isle
On bigger maps there should be 1 on each side before the main/ central objective
Tanks are weak enough
I still have yet to see a tank be effective from the blue zone.
If a tank is shooting from a safe zone, it is because engineers are camping near the border or because it is firing into an objective near the border and his team is getting stomped.
yeah 9 times out of 10 that is exactly what's going on. and they are always ineffective
Literally not true, most of the time its an unaware tank driver shooting off into shit randomy that I just swap to drones and c4 for. I’ve only seen 3 people (all of which were in clans) use that strat and actually know what they were doing
Sure we can discuss buffing tank’s/APCs viability but at the end of the day that tank simply isn’t helping the team unless it’s a map with a dumb safezone like sandy, and even then it’s probably not helping that much
I'm not aware of any spot where camping in the safe zone is viable, and I have never seen any tank abusers. It would be nice if you shared evidence of that happening. Even assuming that such spots exist, the solution is not to disable tank fire in the blue zone; the solution is to delete such spots from the maps.
it isn't viable. its just a waste of a tank.
maybe just make the kills not count in the blue zone? That way teams will still be able to fight back againts being spawn locked but will no longer be able to farm kills in the safe zone
that's something, maybe reduced rather than zero. the problem is usually with how crap the vehicles are, and how easy it is to spawn camp. a tank sitting in spawn doesn't do much either way.
there are enough mpas where a tank sitting in spawn can defend the closest point alone
and that is usually useless
sure it might work for a bit but a single point isn't going to do much
makes me think of the various snipers on objective game modes, they can help a bit but it is more of a annoyace than a threat a lot of the time
Hence why safezone/redzone camp is a problem. Only person having "fun" is the one in the red zone. Not the team they're playing on, or the enemies trying to play objective. It's anything but the so called teamwork that oki claims to want to promote
Being honest I do feel it is multi part issue, not exactly the most easily solved
But I am curious to see how the sniper side changes in the medium scope recoil update
for the Tanks
and such
might as well look at the why they feel "they should play this way?"
I mean tbh it isn't exactly exclusive to sniper either, or tank for that matter
Maps/redzone in general is poorly designed. Can't shoot at all once you enter redzone being the main one
Only exceptions are invasion which just has a retreat timer that's inherently fucked.. allows you to vehicle steal and base camp easily for example and frontline, which does it fine imo
DoT effect applied to you if you stay in enemy lines too long + perma marked on minimap until you leave
aye I recall that
So suppose the questions is the following
- Why do they play in this way?
- How do you encourage them to play in a more desired way?
Because best guess is 1. C4 and/or RPG HEATs are everywhere causing the tanker to be less confident in going closer to fights and making them feel a sniper/artillery play style would be better mixed with the lower visibility in a tank not helping
- Safezone/Redzone is easy to abuse, and some maps are just poorly designed, making it easier.
- There were 2 suggestions mentioned about going about it. Making tanks/apc have more health/resistance, or making c4 do reduced damage to it. I think the 1st one is probably better imo, but that's just me
RPG heat being everywhere is simply because RPG frag sucks at its intended purpose, vs Heat which is too good at what it can potentially do. Tandem is used but only for said specific situations where it's good in
Agreed there on the RPG
People would use frag more if it actually did what it was intended to do, aka killing infantry
instead heat does that and more, because.. reasons
saw this idea a while back
Best guess is Frag is made more for fire in a room & weaken everyone in it as of current
but last I checked, explosives have a damage cap of around 400-500
Thing is it doesn't even weaken in a good way because of the damage cap
nice timing
I'd rather it just kill outright or not they remove explosive cap
They're not going to do the 2nd probably so I'm hoping the first gets looked into more
Could make frag force a bleed?
but this is about the tank issue I suppose
So any thoughts on splitting C4 up into various explosives?
Frag should be infy killer that's solely focused on that
Heat should be building/light vehicle counter, not good for infy
Tandem fills its intended role and is fine as is.
And for tanks/apcs (mainly APCs) in safe zone, you are right in saying they can easily be fucked up by a few heat rockets if they push out. Perhaps it's skill issue, perhaps engis are that common. But at the end of the day it just adds to why they stay in safe zone so people don't have to deal with that
so most get breaching charges or another way for building destruction, and have fewer actually get more AT capable explosives?
and my best guess is the common due to how Engineer has a pretty good setup currently with varying weapon types and the RPG which is universally good
Also the fact RPGs if I recall correctly can damage enemy vehicles by the blast radius (This includes tanks)
mix in tanks are a nice chunk of XP when destroyed
Same problem with snipers
snipers dont shoot cannons and have a turret
but yep, maybe
niether is effective and one is a far larger target anyway.

they are effective within the same distance as most rifles, and sometimes not even then. they are a far more noticeable target. they harrass, and not much more.
hmm
The solution to this would just be more content (as it always is): NLAWS, Javelins.
You guys want vehicles to sit unused at base 💀
It's a common sight to see as is 
Disable sniper fire on blue zone
Of course not, but these weapons wouldn't have to be obtained by choosing them in your loadout
I suggest that tanks and APCs cannot fire within their land and can only fire within 1 minute of being damaged
How bf4 and some good fps games prevent tank snipe on bluezone ?
they don't
but you have Jav, only 3 rockets to kill, AIR. the fact that just like this game a tank sitting in the blue zone is utterly useless.

How to stop safezone camping tanks: make them a midfield objective spawn. Let's see them try to drive all the way to base to hide in the blue zone with me hounding them all the way there.
Like F on Wakistan
Every single game, without fail
notice the squad of engy's waiting for it to peek out, not letting it leave
Why yes I'm going to camp in the safezone in a server that gives me 220 ping, loosing the team by 600 tickets, how could you tell?
Red tank in the RU spawn was there the whole game. 10th prestige player too.
Every game. For the whole game
you act like tanks add to the team, when all they are is a large target.
they harass, they can barely take hits, and have next to no ammo.
and no tank is going to suddenly gain 600 tickets for a team, more then likely its gonna die, take 6 min to respawn, then die again if it pushes out. maybe a coordinated tank unit with proper coordinated support could make that difference but its unlikely since its so easy to kill tanks tht push points.
This ones a good one. Very old screenshot too.
pushing into a capped point, no problem there.
They could be going for a resupply
ah yes, lets have the very weak tank try and find rats
makes perfect sense
they will just die
I'ma jump on this, really this could work just fine. The blue zones are generally exteremely large on each map and probably need to be redone anyway
You could totally shrink the blue zone a bit more probably and this would be fine
@mystic estuary How then Tanks should defend themselves from people shooting at them when they are inside the blue zone? Because you surely know they can take damage there. What's your idea?
- Change roles and seat changing delay timers : F1 control the cannon , F2 commander and drive tanks have a gun to protect above tanks, have access thermal optic and smoke launcher. Seat change delay timer makes solo tanker really hard to function a whole tanks and dont have time to reflex surrounding. Also increase recoil cannon and slow down rotation cannon speed a bit.
Optional solution to make tanks have more protection is add some protection gadgets for tanks equipments like grenade launcher, work like smoke launcher but to clear c4 maniac around, antitrophy but work with RPG, add more option for F3 seat like canister gun and incendiary laucher. I never play bf 2024, but some gameplay I watch have excellent performance when operate a tank.
+. About vehicles sit in bluezone and shit out of map, maybe a timer mechanic should work ?
- When tanks in bluezones, they have absolute protect but cant fire.
- When go out, they have like, more 10sec absolute protect and cant shoot.
- When go back again, tanks cant shoot immediately and absolute protection come 5sec later.
would literally make tanks more useless than they are now.
Yeah at that point just delete tanks of the game
Well I mean tanks will useless if it is occupied by 1 person, and operate not useful. Therefore, with more armament adding options but need more ppl to join, I think that will encourage ppl to go outside more.
Yeah no. full crew or not, this would kill what little tanks can already do.
tanks are fodder
the only thing that is actually good is active protection.
the canister and incin "launchers" would be main gun ammo types.
A jammer would be needed to stop c4.
or, armor damage, hp damage, and Damage mitigation from armor class is fixed across the board.
everything else is just a massive nerf to an already shitty vehicle that can't do anything significant.
just prevent inf from getting to the tank in 3 ms while dodging the machine gun fire
Tanks were good in BF, even if they took 3-4 shots(4 with an upgrade) becayse they had a spot system that worked through walls, thermal and NV, Motion sensor, repair that was actually helpful.
none of that shit exists here.
oh and unlimited ammo.
meanwhile tanks here got like what? 30 rounds max? of both types combined?
thats one tank kill if you are luck maybe 2. what kind of tank is only good at killing infantry?
About ammo problem, how about a mechanic that vehicles can resupply in objectives they capture 
more ammo also makes tank camping stronger so you cant just buff the amount. Ammo on certain objectives might work
Ammo ain't the big problem, its how much is needed to kill shit
Like I said, you have so little AP ammo that you at most can kill two heavy targets if you got 100% acc.
And killing infantry won't do much in most gamemodes, becuase you are easily avoided, or easily killable.
tank camping is a fucking joke. the most it does is look bad on the map, becuase you aren't helping your team, or hurting the enemy team.
send the best tank crew out, they will be hunted easily by hordes of engineers that can rat and just keep spawning until two tandems hit the tank.
or like 5 heat to the side.
or a single medic with c4.
Drones can drop c4 on its roof too.
Tank dies, team loses a supposedly big asset, at most enemy team loses a couple tickets.
Then how tanks in other games solve that
c4 limit, more armory and protection, map design, or something ?
Information usually, and limiting c4 range and class ability.
say BF. I don't know about 2042 or 5, but before that it took 3 hits to kill a tank with a launcher, 4 if the driver had the reactive armor upgrade (this went for c4 as well)
but what he had was NV, Thermals, a minimap(in normal mode) that also got helped by a motion sensor upgrade, 3d spotting. MG also had thermals I believe.
repairs weren't a joke, you also had a repair upgrade that slowly healed your tank as long as you were in it
If these ideas apply in bbr, in same way or similar, will it brighter for tanks too ?
brighter for tanks?
bbrs issue is too many players that can respawn too close and too fast. And fast movement speed compared to bad vehicle driveability
I mean tanks will be greater
that too, in BF players moved at one speed, couldn't dodge bullets beyond doing a zigzag. and the tanks also drove verywell and not much could stop them, including buildings.
They said they were working on driving already. what BB tanks need is a way to get information byond spots and relying on the commander seat.
NV and Thermals might be the way to go, and maybe vehicles get better 3d spotting markers
Do you think Oki and Vil can change something ?
repairs also need to be fixed, internal repairs + engy repair not being useless would help alot
well it would hopefully just apply NV or thermals, or both to be able to be swtiched to on tanks and MG seat.
- the repair stuff I mentioned.
oh yeah, and fixing the fucking turrets not being tied to the vehicle model or being stablized
Yes that too 
vehicles gameplay is currently not in our scope, we will investigate vehicles once we nail a infantry gameplay.
Infantry gameplay is more important because 95% of players on server running on their foot.
Can we at least get a fix for the turrets so they stick to the model they are attached to and not the horizon? I would hope for stabization as well, but that seems a bit more involved
Maybe they run on foot because it doesn't take 6 min to respawn while having more firepower and options to escape enemy fire 
even if make 1s respawn, you have only 2-6 tanks per whole team of 128 players

Would be actually fun to see what would happen with fast/instant respawns for tanks and/or apcs
old Oil dunes I think the map is called? saw a server with ALOT of vehicles to the point it was 1 vehicle per 3 infantry it seems like.
Yeah old oil dunes is quite the experience
Maybe without any changes to the tanks and apcs in general just lowering their respawn time to increase presence in the game would do great for it and I doubt it requires immense effort to do so
we had lower spawn rates before, and play base was soo angry of that.
Due you kill two tanks, and those tanks is comeback to fight within 2 minutes.
So killing tanks was not rewarding anymore
and those tanks was still camping on edge of maps
and was morea nnyoing than now
with 2x bigger zoom than current
how much lower? and tanks just harass. people seem to only get pissed at them when they are on the same team
current tank spawn on main base is 360 seconds, before was 180
now imagine you have 2-3 tanks per team, and each tank respawn within 3 mins
so litteraly its a tank each one minute
2x2 maps like Isle,Eduardovo,MultuIsland,SandySunset,Valley,Basra , DustyDewhave at least 2 tanks in each team. Some maps have 3-4 tanks
But still. the current state of tanks is of long distance harassers with little leeway because of how often you need to run to base, or you get killed quickly. Could the respawn timer be played with a bit in the coming update?
currently there is no time for tanks, but if we will have time for tanks, i will try to push forward a ideas of reworking both tanks models, giving them active defence system against C4 and RPG at close range only, give them additional layer of protector armor on front,left/right side that can handle one shot without damage and giving tanks only Armour-piercing discarding sabot, so camp infantry at distance will be much harder.
Or give tanks HE ammo too, but when you load HE ammo, you cannot use zoom at all. And HE trajectory will be much harder, so pre-aim with AP zoom to shot HE going to be super hard.
Literally only useful thing I've seen tanks do is camp in blue zone and use he to destroy cover
Whenever I see a tank push 9/10 times it will get engi deleted
All that sounds good for sure. I love the idea of just a big ass sniper rifle plinking an individual dude off in the distance.
how about instead of HE, Cannister?
oh that would just be a big ass shotgun, nevermind.
If trophy kills something, maybe make it blow up(besides c4?) would make placing them more strategic being needed, and maybe cause close range RPG guys to take damage/unalive themselves because of the blast.
no no no 
Passive defence systems for tanks would be cool as well, like an indication of a direction from where the rocket was fired at your general direction, or some kind of close-ish range motion sensor maybe
that kinda exists with the damage indicator as short lived as it is
Damage indicator lies half the time and doesn't account for the situations where the rocket missed but still went close by the vehicle itself
Yeah the damage indicator telling you splash damage hits does not help
Tandem having splash damage to vehicles is the thing I never thought I'd see
It does infact exist
That's exactly the problem
Eh
This would be good that way we dont have tank fuckers hiding in spawn
ah yes, you are one of the people who are pissed off that A) they look like they do nothing B) you can't kill. they do nothing to effect nearly any match, except harass infantry and die.
Ah yes, your one of the people who
a. Likes camping in tanks like a pussy
b. hates dying and has no skill when it comes to combat
c. only loves kabooms
d. a person who people will slander here and there
I think that sums everything up
🙂
Sure man, you are crying about the easiest things to kill in the game only behind light vehicles and apcs lol. If tanks bother you so much, you either suck, or want to camp in tanks too.
Don't even know how to use the word slander.
Whats your level ig?
chilling at 3 by 200 to round out all the attachments of guns I stayed away from.
My level also doesn't change that tanks suck, are easy to kill, and do almost nothing to change a match.
At this poiny you can remove tanks from the game. Would be better use of dev's resources than changing them into even more unplayable mess
Vehicle gameplay rework in 2050. GG guys.
The part with no HE/HE without zoom seem like a totally unnecessary spit into the players face that will only make gameplay worse. Tanks are tanks, they should kill. Every good game with vehicles combat allows tanks to have explosive ammunition. Squad, any BF, Planetside 2. If you are worried about players camping with vehicles, adress the reasons why they are camping, not punish them for doing so, because they do what game tells them is most resonable. Look at BF4, there is no problem with camping. It sometimes happens but it's not a problem.
nah 2077, i will gift a key to your grand son at XBOX Super-epic store, just remind me pls at this time
we will see, probably HE will remain, just we will make tank move weak at long distance than close distance, aka Thorpy System will only work against threads in 100m distance, while if someone launch on you a rocket from 300+ m distance - ignore
You all got it wrong, nerf the velocity and add more vertical drop-off and pump that HP up . This way tanks stay alive longer at close range and edge camping becomes a lot harder
Not disagreeing but the whole reason why people redzone camp in general happens is because enemies can’t shoot in the redzone as I mentioned earlier, giving an automatic advantage for those trying to the person using it.
My fault. I forgot those suggestion need to mention with some rework for c4, rpg, map design, ... That would make sense when coming together
Combine this with open as hell maps where doing this is inherently good.. yeah.
Not saying you should be able to stay in redzone and “base camp” the enemy team (so obviously keep the redzone timer) but being able to take out an enemy tank/infantry/etc. that’s potentially bugging your team instead of awkwardly not being able to shoot would be nice.
If people were able to be punished in redzone, they likely wouldn’t redzone camp as much, if at all.
Rare Ox1 L
they can shoot into the redzone. You can kill a tank there. WTF are you on about.
Map dependant, and again the issue wouldn’t be exclusive to heavy armor like tanks/apc anyways. The issue isn’t exclusive to tanks, rather poor game/map design. it’s as simple as that
The whole game needs to be reworked if vehicles are to have a place in it. It just wasn't made with them in mind and it shows at every step. Maps, balance, features, dev's approach etc. They very much look like slapped into the game so it can say "we have vehicles" during promo
Hell, even pure transports are not needed with current squad spawning system
Whole shooting from the redzone is 100% map issue. You can't play vehicles on points, because those are 110% designed for inf and inf only. You can easily camp exits from spawn and road to spawn at every map. Add to that honestly broken AT tools like C4 or Tandem, and you have people camping, because anything else will get you killed in under 6 minutes
I mean nobody is disagreeing with c4 nerfs vs vehicles except maybe oki in his latest devcast where he specifically mentions it’s not being changed for those encounters 
But realistically I think we both agree tanks need a buff just in different ways, right?
Oki disagrees with that?
He did mention radius nerf but his reason was solely infy based
And we tried bringing it up with suggestion convos and the like, but.. if vilak’s message is any indication.. yeah. Unfortunate but it is what it is in regards to what the dev team’s focused on currently.
I like to say it suprises me, but it doesn't. He never showed care or intrest in vehicle gameplay and players problems.
Ok, to be fair to Him, he showed it once
When he nerfed LB due ti drama
Yeah he said specifically iirc “c4 should be for vehicles not for blowing up groups of people”
Yep, map and infantry balance issues
He may very well remove them from the game, if the biggest problem isn't problem in his eays
I wish I had the vod to show you but yeah, @red anchor I think you have something to say with this in mind?
You have more conq experience than I do
Ever since LB/flyace incidents revolving "Cross teaming" complaints, I feel like oki's been skeptical about buffing vehicle play because he doesn't want that to happen again. I get it, he was trying to please the community at the time in regards to "balancing", but it feels like it was at the cost of vehicle players (imo)
What's going on?
the whole C4 thing
specifically that
ah yes. that. How i first could tell Oki has no idea how weapons work. or the state of them anyway.
to be honest it is kinda what it says on the tin. C4 is one thing, Oki wants it to be another, and because of how he setup HP/Armor, AV becomes anti-everything.
Yeah, that's sad for Tank enjoyers
Trust me, even as an infy player I wish it was better for you guys, but it seems that's just the way things will be for the time being
There is a little amount of maps that are playable for combat vehicles
Being my favorites Valley and Eduardovo
They have alternatives routes to the main path that are pretty good for sneaking with vehicles in order to flank from behind or the sides
Their terrain is not bumpy as shit so traversal is bearable
Waki, Eduardovo, Azagor and maye Isle. That's all.
VAlley is a trap. is sniper map, not vehicle map
It just happens that tanks can snipe somewhat
We need at least 1 objective per map that is easy to capture and defend by vehicles
Valley have 2 alternative routes, as a tank you're not a killing machine, you're a support, I usually move on the sides on the map, in order to not being spotted and shoot some HE rounds to the people on the points, in eduardovo it's easier to do, I'll give you a point
You just described sniper map, siting on hills and shooting at enemies
The trouble is there are objectives on the sides of the map, making Tank flanks very risky to pull off
Yeah, Tanks are designed for 200m+ combat
You can kill people in low distances but you're a lot vulnerable
They should PTFO like in BF
To be ambushed
Vehicles shouldn't be in any way incentivised to camp
because then we have problem we have now
The map design are focused on infantry
In combined arms game
Yep
BF2,3,4 could do both
Take a map from Squad, there are spots to ambush tanks, there are places to be effective with tanks on medium/shorts distances, and the thing is, there is only 1 role specialized on taking down heavy armored vehicles
the problem of tanks dying to easily, yeah.
Yep, even with more armor the people just can outnumber tanks very easily in close range distances
Oki need st o get away from raw hp being how he balances shit.
If you go to the main points you're going to be destroyed in seconds
works for games that don't have vehicles., but vehicles have a shit ton of health, so everything that can damage them fucks up INf.
C4 moment
Tanks dying too easy trying to help the team + people hoarding the tanks in “low risk of death” areas to essentially not help the team, safe to say this combo doesn’t make the experience fun for objective play.
tanks die and do nothing to help the team or tanks camp becuase thats the only way they live long enough to do anything
tanks aint the problem, this is a symptom.
Very well-phrased
That's what this all boils down to
Tanks camping is a skissue from the crew, not something that can be solved by balancing. Just let them be bad
