#Pleeeeease don't touch Valley!

1 messages · Page 1 of 1 (latest)

distant crown
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It's one of the best, most diverse and balanced maps, the distance between points is perfect and it flows really, really nicely.

Even the banked sides work since there's so much cover in the middle, snipers aren't nearly as much of a problem as other maps but are still viable.

Please don't make more work for yourself, focus on the maps that really do need it like Basra (sorry, it's bad).

split ingot
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please touch valley night, I would like to see. But valley itself is like THE map of this game. hardly anything wrong with it that isn't nitpicky or the problem of other systems

faint anvil
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Honestly valley could use some changes

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But a full rework is not needed

void hound
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I'd rather add a few points to capture to it. If distance between points is an issue, more points is a valid solution :3

minor pike
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Valley could use some minor additions but imo is one of the most balanced maps, more so in other gamemodes

split ingot
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more points to spread out the action? or would that be a bad idea. I just figure there are a few points that are not actually used in conquest at least, even if they are in other gamemodes, and are left untouched.

void hound
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More points means more paths to travel. More options to break a stalemate.

opal cradle
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but are still viable.
there is not a single map where they arent viable

upbeat meadow
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No. Valley should be touched in most inappropriate ways possible. It's the worst map to play rn.

knotty willow
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Needs just a little love. Main issue is the periphery points are hella far away from the nuke plant and I don't think there are any vehicles that spawn there to get around. If rally points were tweaked maybe not such an issue as well.

minor pike
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Also, the game would really benefit with quads spawning in more maps more frequently

They are the default fun, not so op, transport vehicle

knotty willow
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also tac sprint coming in next update I think. Still a long hike

slender fulcrum
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Im neutral because it’s fairly balanced in conquest imo. Where it faulters is infy, specifically on frontline where it’s a slight US side advantage (and domi maknly because of distance/overimportance of the reactor obj)

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I honestly think they could just change around a few points for those modes specifically (like theyre doing for sandy frontline) and we’d be fine. No need to risk it being ruined for one group but not another.

Conq/infy conq side of valley is fine whenever I played it and I never really had any gripes about it. ( “walking simulator” is being addressed with tac sprint so im intentionally not factoring that in right now)

faint root
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Im fine with valley rework as long as it isnt a massive rehaul like old district to new district

silver plover
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valleystan

faint anvil
silver plover
silver plover
slender fulcrum
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Not good enough, we should be able to reach the bridge without needing a heli or grapple

slender fulcrum
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Close enough

silver plover
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lonstan

faint anvil