The rally point is, in most battlefield games, a useful mechanic that intersects with map design, leaving the devs an opportunity to give dynamic respawn points to the player that can be countered by anyone if not done right.
Currently, the rally serves no purpose, its problems make it that, when the squad leader remembers that they can use it, its still ineffective and usually not worth the time.
Its a convoluted mechanic who needs several layers of pre-requisites for a mediocre reward at best, its size and audio cue for the enemy makes it not last long enough to be of use, instead, opting to put them in far away camping spots, or what is more normal, not using it and just respawning in a squad teammate / flag.
I can't really say how to fix the rally point but i can lay down the issues that i noticed and some possible solutions, just wanted to leave a list of interconnected issues that make the rally point not useful right now:
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Rally Point stops working when barely taking damage.
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Their hitbox / placement area is too large, it can't be placed in most interiors and its size doesn't help with trying to hide it.
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Audio cues for enemies are too loud and span a larger area than it should.
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Simple graphics in this game makes easier to spot rally points far away, and more difficult to make them blend in the environment.
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To be able to place a rally point, you need to be a Leader, and have 1000 squad points, while i understand that these doesn't seem to be a lot of requisites, it doesnt translate to gameplay as intended, squad leaders don't realize that they can use rally points, and the game don't facilitate this task either.
These are all problems that stack on one another and you can't fix the rally point without addressing most of them, i don't think that these are an issue on its own, just how they translate together into gameplay.
Try to keep the discussion on topic, spawning is one of the most crucial mechanics in these types of games.
