#Brainstorm - Solid Cover ideas/reference

1 messages · Page 1 of 1 (latest)

zinc cedar
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Hey everyone, while im doing research to collect more references for a solid and non destroyable props , that will provide more cover to player in various environment scenario. I feel that i can miss something interesting, so you can drop here your idea's/reference's for a solid cover.

Keep in mind, its must be not too small and not too big. aka not bigger than ship container or a bus and not smaller than construction waste bin.
Its must be something that can be reused on map for at least few times, aka not a unique single things on map that wont make much sense if it going to be to common to see.

In Battlebit you can find a solid cover such a shipment container, power transformator, big waste containers etc,
Its should make player feel more safe and have ability to at least stick to it and close one or two possible angle of enemy attack.

Thanks SaluteM

past furnace
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Fridge

swift hinge
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Flower planters

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Piles of bricks / building materials

dire tide
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water tanks
military airdrop supplies
overturned tables/bookshelf

past furnace
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Large ammo boxes
But empty

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Kinda like the thing at bases except open

zinc cedar
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Fridge already exist.
Or you mean indiana jonse one?

zinc cedar
past furnace
zinc cedar
past furnace
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Indestructible as an easter egg

zinc cedar
past furnace
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Rip

zinc cedar
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looks like you didn't played battlebit for 100 hours xD

swift hinge
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I think that a significant part of the issue could be solved by making building better. Different shapes to build, better UI for building (binds please), not tying building to squad points which makes it impossible to build in many modes.

dire tide
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ATMs

zinc cedar
past furnace
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How about a large pile of trash

zinc cedar
past furnace
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K one minute

swift hinge
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Phone booths

zinc cedar
# swift hinge Phone booths

its must be non destroyable and solid.
Phone booths can be exploded and wont provide cover.
Read rules pls.

swift hinge
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I mean anything can be destroyed, it just depends on what you decide to make destructable

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I dont know what you use to decide whats destructable

zinc cedar
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if telephone booths will be non destryoable, that will conflict with player logic, huh?

past furnace
dire tide
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bodegas and food vendor carts

zinc cedar
swift hinge
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Train cars? Maybe a crashed train

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Or are those too big

zinc cedar
past furnace
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Defo bigger

dire tide
# dire tide

food cart on left, newsstand (i don't think it's technically a bodega) on the right

twilit rose
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When things like trucks can be blown up, it's hard to draw a line to what's proper "hard" cover or not

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The "easiest" way to communicate would be the solid blocks of rubble you see on salhan that have the same color as the building frames.

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Anything that you make "building material" colored should be a safe bet to make non destroyable

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Everything below the level of a building being destructible means stuff like thick metal carts or piles of bricks just won't ever "feel" safe because you know that stuff that should be stronger, like a truck, can be blown up.

That's my POV at least

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TL;DR, stick to rubble and concrete for invincible stuff, adding invincible power transformers just doesn't feel that right. Also, for adding more scattered safe cover, take a page from old maps by adding some sandbags and hescos, they remind players that said cover exists and is extremely tanky, and doesnt feel out of place on any map

dire tide
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are scissor lifts in the game already?

dire tide
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artillery battery

primal sky
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i think the big red walls on valley and such should be destructible

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small half-walls on various platforms also can't be destroyed and you either have to jump or vault over them

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default sandbags on wakistan bridge entry points also cannot be destroyed

peak tartan
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How about some nuclear waste barrels but instead of the radioactive waste symbol you put some easter egg image ie Terminalintel in a maid outfit

gaunt belfry
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On construction sites - cable drums

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Glass containers in urban areas (scalable but usually it only has white and green/coloured containers - brown is an exception)

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A grit bin, salt bin or sand bin is an item of street furniture, commonly found in countries where freezing temperatures and snowfall occur, which holds a mixture of salt and grit that is spread over roads if they have snow or ice on them. Spreading rock salt over roads and pathways is commonly done either by hand or with a winter service vehicl...

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Alongside local areas/streets: Speed traps - but might be too small - however could provide single person cover

gaunt belfry
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advertisement column

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Additionally you can place burned out APCs or Gas Tigers/Humvees like you did at the Tank graveyard in Outskirts

gaunt belfry
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Trailers and Semi-trailers in varies versions

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concrete seating blocks

verbal crown
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Crashed Helicopter

plush cargo
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Maybe @novel bramble’s mother? Oh shit thats bigger than a shipping container nevermind

wild spoke
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Ok so hear me out

This but in BBR art style

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And for maps with beach like terrian with oceans (main one being zalfi) you could probably get away with surf boards positioned upright near the beaches, would give some small cover against snipers on the islands

past furnace
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Not against the idea id just find it funny

wild spoke
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I mean could also go for the crashed ship route too, just make it smaller than a shipping container (or a wood boat) Both would be great for cover near oceans/lands of water. There was an idea that touched on how outskirts did that by @gaunt belfry and imo it could work for boats too, and would make the most sense with “indestructible”

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But surfboards seem easier to make, could be wrong but you could easily just put it on some steel rack

past furnace
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I wish zalfi baeaches looked at bit more like beaches

gaunt belfry
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What about actual fallen trees? - might not be Solid Cover but partly visual, partly solid depending on leaves/wood

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excavator buckets in varies sizes are also possible

river cove
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Instead of putting down space killer destroyed tanks, more like destroyed Btrs or LAVs should be the norm

river cove
zinc cedar
lucid drift
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sandbag piles

dreamy blaze
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is there a list of props that are already in the game?

frail vessel
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Destroyed or damaged Ural/Kamaz trucks

crystal ice
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Maybe some urban power transformers? (Not the ones on valley)

zinc cedar
dense belfry
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Wait vils, whats going on with the fence over there? LUL

zinc cedar
dense belfry
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Oh cool NODDERS

gaunt belfry
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Dragon Teeth?

lilac arch
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tank traps in general?

dire tide
twilit rose
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what about, similar to the big statues, just concrete modern art in certain urban areas?

zinc cedar
twilit rose
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modern art doesn't have to be complex

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there's also these spheres used for blocking cars, they're just huge balls of concrete that could fit a BB player

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similar to road blockers, but both of these are thicker than the usual metal pole

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also, toll booths and military checkpoints, although I think these exist in some spots and just are on the outer parts of maps

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lastly, these are in the game but could afford to be muuuuuch tankier than they are now

zinc cedar
# twilit rose modern art doesn't have to be complex

sadly it wont fit our goal, to have as much as possible things that you can reuse many time across map.
Your idea can be used at single place only.

We already have concrete blocks.
Maybe i can make over sidez versions as solid cover, need to dig that

gaunt belfry
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Do we have those in the game? - I mean surely can be destroyed with C4 - but like almost every country has these

twilit rose
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These concrete manhole covers that jut out and vary in size

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Example of a larger one

crystal ice
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Maybe some mailboxes but the bigger ones, not the small single residence mailboxes

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Perfect for a single person to break sight line for a quick second

rigid thicket
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Telephone booths, Various heavy equipment like tractors & excavators. Pre-fallen trees, new trees, Gazebos, large mechanic toolboxes, car lifts with cars on them/not on them, large waste oil containers (they explode?), bleachers, helicopter landing pads, cement truck, forklifts, sidewalk sweepers, E-bike return stations, sheds, electric car chargers, bar tables, escalators, toll booths, outside store shelving, various different large appliance boxes, tvs, fridges, floor cleaning machines, Zambonis, trolleys, janitor trolleys... I can go on lmao

past furnace
rigid thicket
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no

past furnace
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Also vil said non destroyable
Stuff like tvs and trolleys seem pretty destroyable

rigid thicket
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Tv boxes you mean* but Yes some are ill take them out

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I find it odd we have the map vehicles just disappear. A lot of cover is lost because of that. I think the physics on those need to be re-worked and the placement of them adjusted so they can be destroyed, and there is ways to navigate around them with our drivable vehicles but they stay on the map to add as cover.

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We have destroyed tank assets already, which would be nice to be sprinkled in new maps.

dense belfry
rigid thicket
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Its pretty easy to think of a bunch of things in my end because ive seen probably a 100k assets before. Though its harder to filter out ones that Vil wouldn't have to spend an entire day making.

dense belfry
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👍 i look forward to the big ol list

rigid thicket
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Going with whats planned and having the destruction toned down a bit it would beneficial to make some objects less destructible as is.

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everyone just rams every vehicle on waki bridge, and then 80% of the bridge is just clear on first push, does not make for much of a fun experience on there for all kinds of players.

past furnace
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Does seem rather silly for a humvee or a gastiger to just destroy them with ease

rigid thicket
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Yeah, I agree. Surely we could get less vehicles and have our drivable ones have heavier weighting and push them out of the way more than the vehicle instantly going from state of fully intact to fully destroyed.

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Feel as thats been a big missed point, the vehicles should make some cover more than just once. (asset ones not drivable)

past furnace
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Also if they are more durable, handling should be improved on vehicles as well

rigid thicket
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Oki made the vehicles break like a freight truck

past furnace
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Cause they dont turn that well, and having fewer but resilient cars especially on tighter maps would be a nightmare to drive through

rigid thicket
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cant even hand break for Tokyo drift shenanigans. Imagine sideswiping some dude mid drift.

past furnace
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That would be sick

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I think the only vehicle capable of just ramming through cars should be a tank for obvious reasons

rigid thicket
past furnace
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True
Better handling would still be much apreciated

rigid thicket
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Forging your own path each time would create unique play styles. If vehicles stayed and you were able to push them, whos to say someone with a LAV could push a few in the way of the road as make-shift cover or to prevent enemy vehicles from passing so easily.

rigid thicket
# past furnace True Better handling would still be much apreciated

If it were done correctly, we'd probably see less vehicles overall so its not too much of a problem.

What would be cool is to create scenarios for maps of none, low, medium, heavy traffic. and it would actually make maps be played differently without remaking them all.

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low effort, high results. Could play Tensa town in heavy traffic and it be super fun to play the middle area.

Or multi and heavy traffic having like campers parked to the side of the road, trailers/trailer park, ect

swift hinge
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People actually building completely fixes this issue

rigid thicket
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thats a whole different story Chum haha

swift hinge
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Yeah thats for a different suggestion

past furnace
rigid thicket
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dw dw

past furnace
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Anyways

rigid thicket
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Just to note on that Building better & letting people know they can build is in the dev's minds.

past furnace
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Neat thing would be if non driveable cars acted like drivable ones
Could explode and all, except that their debris stays and could potentially get destroyed like the current non driveable cars do

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Not as easily but still destroyable

rigid thicket
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but to simpfy, I think having three options none/low/high traffic scenarios for the maps would be very fun to see & be more than enough to get much more relatability out of the maps.

rigid thicket
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Its a very smart idea, it gives much more use out of assets we already have, and helps with vilaskis suggestion. We'd have cover that the players can move around with the vehicles we can drive.

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The 'dead' vehicles are great cover from what ive seen before they vanished in thin air lol

zinc cedar
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and assign photos please, to filther out ideas faster and see with one will fit for sure

rigid thicket
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sure thing

rigid thicket
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heres another one of the e-bike station, it was cropped out by accident

lilac arch
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monuments for old wars with tanks (t-34/sherman/panzer)? could use a destroyed model on maps based on "old" battlefields rusting away

past furnace
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What about cannons
Could work on that new castle on zalfi
Not uncommon for seaside castles and fortresses back in the day at sea to have em

lilac arch
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Just say it’s Russia and slap t-34s everywhere just like irl lol.
But yeah old fortifications and left over wrecks from battles long past could be an interesting thing to add to maps

rigid thicket
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Mine truck tires work

past furnace
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Holy shit those are massive

rigid thicket
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thats gotta be enough cover for at least 6 supports

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and a meddic in the middle

twilit rose
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That's prolly the most fitting

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I'm of the same mind though that a lot of in game stuff, namely concrete barriers should be a little more tanky than "drive car straight through"

past furnace
twilit rose
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Zamboni on the other hand doesn't feel like "player sized explosive resistant hard cover reusable on most maps"
Although those restrictions are pretty severe

dense belfry
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Zamboni with a tanks armor plates bolted onto the side LUL

rigid thicket
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too big?

dire tide
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A pile of dead livestock

gaunt belfry
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Outdoor Table Tennis Tables? - they are usually made out of metal

zinc cedar
gaunt belfry
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some have that on the side

zinc cedar
gaunt belfry
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I suggested this earlier but didn't add images - excavator buckets

dense belfry
gaunt belfry
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Fallen/Collapsed Street signs

past furnace
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Fallen bilboards?

gaunt belfry
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Landslides?

past furnace
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How about motorbikes?

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There do be a severe lack of em

gaunt belfry
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True dat

gaunt belfry
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Concrete Composter

gaunt belfry
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Gas Station Signs

rigid thicket
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do we even have gas stations?

languid meadow
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tensatown has one

dire tide
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I think new multuislands has one too

primal sky
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tensa has one

rigid thicket
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totally forgot about that one, its usually in ruins and un-distinguishable in seconds.

rigid thicket
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could do pre-collapsed buildings & have roofs to act as ramps/cover

haughty spoke
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Suskayge stones

dreamy blaze
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🗿

restive notch
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do we have hay bales yet?

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server towers in data center buildings

gaunt belfry
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Might not be solid Cover but:
Huge Chess boards

You could elevate them for some reason so you have cover along the edges - but will probably fail because the pieces are too complex structures

zinc cedar
lilac arch
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what about those windwill looking water dispensers you see everywhere?

haughty spoke
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Water fountains OkayuSpinFast

peak tartan
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add chess pieces we can move and use as cover

gaunt belfry
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Concrete Trash cans

dense belfry
haughty spoke
dense belfry
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ahh NODDERS

gaunt belfry
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Bird baths might be too smol

dense belfry
gaunt belfry
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Yup - a Bird pool

dense belfry
# gaunt belfry Yup - a Bird pool

One day, on some big ass map, I will now hope to find 3-5 non functional littlebirds landed next to a pool of water with the front end dipped in.

rigid thicket
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its pretty hard to think of things that are small-mid sized. That could be considered non-destructible

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a lot of the concrete walls are destructible already too

rapid ferry
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Fire Extinguishers, beds, etc

lilac arch
rigid thicket
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There might be a point where you might just need to use some assets that could be destructible but make them unable to

twilit rose
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^

dense belfry
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If you make some objects that you would expect to be destructible, indestructible, you then need to communicate to the player in some capacity what object is unbreakable or not. If a surf board is randomly bulletproof, is this bush? Its important to have objects behave the way its generally expected. Doesnt make or break the game, but it makes determining "what did i do wrong/what happened there" just that much more confusing initially.

dire tide
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marquee signs for businesses and such

past furnace
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Surf board being bulletproof is fine i think, but should be destructible by hammer or explosives

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In terms of how to communicate to the player what is/ isnt destructible, perhaps using sound cues?

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If an object is indestructible, it should make a distict sounds upon being attempted at being destroyed

dire tide
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electronic road sign

past furnace
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Or in the case of sledgehammer/ pickaxe, special animation where the hammer/pick bounces back, cause you are hitting it full force and doing nothing to it

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Something visual also works

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If it takes a few hits to be destroyed, after X hits, cracks start showing, just something to show that damage has been done

rigid thicket
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Probably is no sense debating it unless its gonna happen

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We have full metal cars that are destructible, full big rig cabs that are also destructible.

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Perhaps can add a bunch of these & add some resistance to current things that shouldn't blow up instantly, to continue making things consistent

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Way it is in game now as far as im thinking is if it large enough of an asset it is indestructible/takes many explosives. Anything same size of a vehicle or smaller takes a single c4/rpg to destroy. Aside from the Big rig cab.

rapid ferry
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Having a thread for stuff like this which will most likely not happen for a couple months or prolly never has no point in my opinion. It is useless like SteveRec said. The only way this thread will prolly have any point is if there is a garuntee that the Solid Cover Ideas will be added.

grave hare
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dont we have a push keybind? (k) cant we have moveable civilian vehicles to push as cover?

past furnace
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Cant push anything else

grave hare
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movable cover... movable haystacks?

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oh I know tractor

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drivable tractor

lofty steeple
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hmm, Hard cover wise I suppose a stack of I beams could work, fairly thick and a pile of them would be hard to displace, otherwise C beams I guess

humble turret
coral folio
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Trenches/foxholes

rapid ferry
lofty steeple
dire tide
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It'd be nice to fight in like a front line warzone type map that's already been blown to bits from artillery and bombing and such. All the locations are like pristine and untouched by war

abstract falcon
# coral folio

Oh, that's a good idea!
Tents.
Block LoS, but they can be shot through like bushes/hedges so you can't just rely on them for cover to stop bullets.

lucid drift
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"solid cover ideas"

gaunt belfry
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The ideas are solid, but the objects aren't ^^

restive notch
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gas cylinder cradles, like this

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I like this example from halo infinite

gaunt belfry
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People will 100% shoot those and expect them to blow up. But even when burned out it could be solid cover

dense belfry
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Yeah if i see red containers like that they better explode. Its a rule.

twilit rose
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solution: make them blue

restive notch
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yeah the solution to that is easy

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don't make them red

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lmao

abstract falcon
# restive notch don't make them red

A quick google search says that Black tanks means either Nitrogen gas (light yellow lettering) or compressed air (white lettering).

Both won't explode in a huge fireball if shot, they'd just lose pressure.

dire tide
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They can also just be empty

gaunt belfry
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Or they just can explode, why shouldn't they? - Kills everyone around it + damages vehicles

abstract falcon
dreamy blaze
gaunt belfry
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🤔 - well, after they exploded they might