#Ravenfield's Ragdoll Mechanic?

1 messages · Page 1 of 1 (latest)

jovial hare
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So for those that don't know of it, in Ravenfield (battlefield singleplayer simulator clone thing) if you get shot a bunch you just kind of ragdoll fall over.

I was curious what people would think of such a mechanic in this game. Personally, I think it'd be funny to have supports that are neigh invincible, but can be knocked over really easy.

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It's not the worst thing in the universe mechanically, might be a fun way to balance stuff. I have 0 clue if it's realistic tbh

flat frigate
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I think that would be bullet flinch/aim punch but worse

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it would work in a sim I think, but unless you are allowed to keep your gun on target I don't think it will be popular

uncut merlin
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ravenfield ragdoll makes you flop and you lose all control over your player

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i personally do not like this idea

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would rather have stronger bullet punch since that accomplishes the same goal

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if you get shot so many times that you ragdoll you might as well just die

jovial hare
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What if your buds could help you up faster too

uncut merlin
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what purpose would this serve

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it's hard enough to get people to revive you, let alone stop moving spawn vehicles on conquest

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people seeing their teammates fall down would probably assume they are dead, and if there has to be a huge pop up to tell people that they need to be picked up by teammates to stop being ragdolled...

jovial hare
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you could have the guy squirming around so it's obvious they're alive!

fluid panther
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Funny but completely unnecessary

uncut merlin