#add the AK-50 to the game
1 messages · Page 1 of 1 (latest)
would need his permission to do so, and also, it.s a .50. it would be hell to balance.
its a youtuber who is all for equal rights free speech etc, getting permision to use said gun, would be zero issue (besides i doubt that bbr has permision for all of the 100s of guns in game)
balancing it tho would also be not an issue, thing its obese and heavy but can put down rounds fast.
make it so you run hella slow with it, and so it you move it veryyy slow, while also having not the best of acuracy, perfect tank/vechicle destroyer, and a big rng pvp sniper that comes down to luck more so than skill at range
so basically m200
would make the fights feel more chaotic and fun, and finaly would make snipers more chill and potencialy less campy
but .50
a worse m200 with higher dammage output and less usable range, i guess? like yes make it shoot across the map in a straight line ofc, just make it so the bullet spread is crazy wide
straight line or bullet spread. choose one.
i mean it has next to no bullet drop of at range, but the spread is big, shoots far but at distance is a roll of the dice if it hits.
also having it have the biggest flash and loudest sound of all guns would be another good thing, cant camp if every one across the map can hear you
why would .50 BMG shot further with less drop than a 408?
though a .50 having a big fucking bass of a shot would be awesome
OH and no bullet drop at range, big spread, but low recoil with realistic high rate of fire, just making so aiming it around is slow so you cant rapid chance targets. pretty much THAT i see being perfect.
anti vechicle sniper that you gotta use tacticaly af for it to be worth while
I don't think it should be a one hit unless headshot
i mean cheytac is smaller by a lot
hmmm i think it should be one hit headshot, but if hit any where else its 1hit and bleed out + concusive so it slows you down if it does it?
hit and bleed would be fine
over pressure .50cal ammo ez
but its fire rate should be slow
overpressure at range ain't that effective
it does happen but it would have to be near the barrel or within inches at distance
full second reset for the gun maybe?
so it can keep its power but not be spammed at someone
we already had that problem with the m110 two tapping very quickly, at least now it takes a second to reset
nah fast fire rate, and a modifier so if you shoot it fast each shot fired after you spam the trigger adds +7% in inacuracy unless you wait 0,25second between shots
you want this thing to be used against vechicles thats the way to go
this would literally be m110 but it hits harder
nah it needs to shoot slower.
at what distance will the spread be more than a torso sized target?
id say go realistic, in the yt vid dude can shoot it crazy fast
100 meters? 200? 50?
my man, the m110 already did this and it was the fastest killing gun in the game for a bit, now you want a 2.0?
ak 47 spread, but +50% more acurate ez
so 300 meters
what the hell you on
that is the majority of the engagements, two tapping, and high rate of fire?
that would literally be the best gun in the game by a mile, and thats not adding "+50% more accurate"
nah i want an ak50 thats is
heavy to use meaning you aim around slower.
you run slower.
it has next to no drop of.
has a big spread.
has high rate of fire but if you spam fire it then each shot gets 7% less acurate and it stacks unles you wait 0,25sec.
is effective against armour.
is a 1 hit headshot dead.
1 hit any where else + adds bleeding + slows you down/concuses you slightly for a bit untill you bandage.
the best gun in the game where you run at walk speed, and if you wanna turn around 180 degrees its so slow you will get mowed down by even a pistol user 3 times over
aiming and running = m200
no drop off= m200
big spread that you said is "ak-47 like" so within 300 meters
highrate of fire = m110 2.0
literally just took best sniper, slapped the m110 pre-nerf, added armor damage and said its "not op"
the game has no inertia
turning speed cannot be effected with current systems
only movement
its just a luck based oblitiration device meant for killing vechicles, and making it so going after ppl is more so a 1-10 chance to get a hit at range, and close quarters combat it just is too slow to outgun any one unless you are aiming down a hallway ready to shoot, but even then if the enemy has a buddy hitting a second person would be very lucky.
also make the recoil so the gun goes down, not up, means all that muscle memory of pulling the mouse down to smooth the recoil wont help you (thats how the real gun is setup)
gun turning speed cant be affected at all huh... well there for sure would be a way to make it so that this gun would just make no sense to use against ppl.
anti vechicle mainly and against ppl if you just wanna piss bullets down range and hope one eventualy hits. ez
honeslty it might need to be limited with scopes to a max of a 2x. and unable to be fired while standing(weapon sway or simply unable to to raise the weapon unless prone)?
hmmm so almost no bullet drop, but just make it so it loses energy at range fast
thats energy not bullet drop
nahhh the downward recoil would help out plenty
.50 is quite a bit larger
downward recoil would do fucking nothing lol
if it was automatic sure
but its not.
yes, and make it so the .50 kill range is lower, meaning hitting ppl far will not do as much dammage, say past 700m a headshot isnt a kill shot any more maybe? would put the gun in the perfect range to kill vechicles
that would require a reword of the entire weapon class
it would, you cant spam click it as good while pushing the mouse up so you dont end up shooting the ground or the cover you are behind, meaning you cant use cover and mm precision at the pixel border of cover to spam shoot the thing
unless it gets one of its own? "AT-Rifle"
so basically the m110 cadence
that you learn and just avoid dealing with recoil
because any long range weapon recoil is a worthless stat because you can ignore it
dunno, id chuck it in with the snipers, or make a new category of specialist weapons or something that only 1 or 2 classes can use, but then that means other weapons will need to be added.
dunno have it with snipers for now and call it a day?
snipers have bonus damage the further out you go
hence why I'm thinking it needs its own class
that way it can have high damage but also not nuke fucking eveything at distance
specalist weapons based on class could be an idea though
sure, but you cant spam click up close and mannage recoil so up close it wont shred squads, and out far you will be gambling on if you get any hits at all, and if you do? reduced dammage due to energy loss of at range
spamming up close will kill shit pretty easily if you know what you are doing, it would need massive fucking recoil to not do that
and as a sniper at distance it would nuke a player due to the nature of the weapon class
lets say its in its own class or we wont get anywhere
moving while shooting or leaning while shooting masive recoil, standing less recoil, and if behind cover or close to it, make the gun just deafen you lmfao
or micro flashbang you
dunno
theres many way to go abt this
i guess but still, dunno any way to make it make sense lmfao
whole new class seems eh
i guess a spec ops class would be nice, all new experimental tech thats chaotic and un predicatable sounds very fun
and makes room for a ton of new weapons
like the african 20mm grenade launcher bullpup thingy
belt fed mp5 or smg
dunno, new class sounds fun, having experimental real live weapons in it sounds fun too
or having the ak50 not be usable in sniper class but, only the other classes could make sense too, like support and engineer
and maybe commander/assualt?
honestly having a "speaclist class" of weapons for each class could be fun and allow for funny weapons to be added(and altered to not be op) without touching the rest of the weapons
to clarify I'm talking weapons class, not class as in Role
oooohhh
so weapons class means every one can uses it but its just a new class type that doesnt transfer class stats
guess that could work
but yeah, what every the devs do decide, would love the ak50 in game, it would bring a lot of ppl into the game just cause of that weapon, and also probs make a few ppl realize brandon harrera is a cool weapons youtuber, so win win
yes and no, I think the class itself could technically be available for every "Role", but within that the "Role" has its own specialist weapons
and I'm not saying no to the ak-50, it would be awesome to have, I just want it to be both useful and not just "OP gun #37"
op gun 37 implies that there are other op guns rn in game, so then whats the harm.
i just want a ak50 cause cool and cause finaly a proper anti armour sniper campers wont use to just 1 shot body kill every one, and would make it fun to zig zag running away from those who do try
honestly if there was a blown away limb mechanic in this game, the ak50 would be messy mad fun 
immagine running to a objective and sudenly bam your arm has been shot of and can only use a pistol, or bam no leg, gotta crawl around and try to survive
even 1hit to the body at medium range would be fun on the recieveng end, turn a corner BAM and you just brutaly ragdoll while ur teammates go mow down the ak50 user
that shock factor and big wow would make the game more interesting and fun, feel less grindy
OH and i guess the ak50 being an anti material rifle could be good at destroying baricades and be capable of punching holes trough walls
hyperbole, and those that existed got nerfed already.
I think that would bring alot of frustration since you won't be able to fix or counter that
yeah this could be cool, have the buildables be able to have holes be shot through(at least the sandbags and cement barrier) leaving a hole behind
i would not even be mad if this thing killed me like that
ehh destroy buildables faster + punch holes trough actualy building walls
at range sure you can poke a hole, but you wont be able to shoot trough the hole since the bullet spread so big, due to it being setup to hit big vechicles
a couple times sure, but after number 20 and on not being able to run or shoot your primary it wont be as fun. cool gimmick but not one that would last long
nahhhhhh its just dark souls levels of trying to get good and finding a work around tactic
leaving a hold behind in those things would be good even in the placeable sandbags and concrete barriers, while also removing health for them. makes them less impervious while also meaning you cant just hold repair and out repair damage.
not many people are going to want to do that, and unlike darksouls there is no counter beyond "don't be in enemy players sights".
i guess another way of doing this, spam clicking with the ak50 makes you lose 10hp every shot (due to the crazy recoil) would be fun
that's worse.
sure but thats too hard to code in or not doable at all, due to how its setup, and would make the server potentialy very laggy
not really since its already built into walls.
though yeah might be a challenge to code, but it shouldn't make servers that laggy
there is, solid cover, and running like a crazed rat in hopes the recoil rng will be in your favour, only closer than 10 meters you would be in the optimal range size wise (when its setup as an anti vechicle gun)
fat lot of good that will do on the first shot.
buildables arent coded the same
they can be. hence why I said it wouldnt effect the server, but might be a challenge to code
i mean sure if he does one hit kill, then theres the other ppl in your squad who now can go in for the kill no issue
still tho, i feel like they can code in gun inertia no issues
at distance? yeah right
they could, but then the tryhards would riot
hence why it didn't happen last update
OR even make it so the guns spread pattern is 2x larger if you move the gun faster than a set amnt, meaning sure you can swivel around fast but you need to wait half a sec for the gun to gain acuracy
i mean only add it in for the ak50 not other gun
that could work maybe? I don't know if that's a stat that changes weapon inertia
(which only exists in hipfire as long as you don't aim)
and yes i know, this means you can walk straight and not move the mouse around, having a total Fck you machine for any one in a straight line in front of you, but as soon as you aim like more than 5 degrees left right up or down while at 90 deg you just wont hit any thing. AND that would also balance it in the player VS vechicle aspect since you can only spam it if its next to you, if its further away, welp you gonna need to line up a kill shot kinda like an rpg, but then have a few extra shots depending on how fast they are moving, so faster vechicles can survive more easy, and further vecichles too
dunno, its not inertia, it would just literaly Change the recoil pattern/what ever its called to a 2x larger one if you move it too fast?
like move the mouse too fast, and it goes from bad bullet grouping, to the horible you wont hit a thing bullet grouping
can camp a hallway but even if you get 1 kill you dont got a chance at hitting his buddy
...that would literally be inertia and its consequences.
even that grouping is still torso sized
and ofc it never will be first shot hits dead center no, it always is off by a bit
thats actually fucking exceltent grouping at range while firing quickly.
thats like asuming you have no scope on it, but yeah its just a crude idea, id even go harder on the grouping
but as that example? no scope? yeah good luck past 10 meters if the first shot does not hit them
the only OP thing abt this gun would be running up to a vechicle and just mag dumping it to death within a few secconds, but that would be more a enemy error not having nearby support/security
which is unfortunately common, if not the norm
yeah sights should be irons and maybe a 2x at most
keep that "kill vehicle not human" as the priority
you shouldn't need much more than a 2x to see/hit a vehicle unless you are like 800 meters away if not more
as for scopes tho? every scope fits, its not like the strongest one will make the spread better, it will just allow you to see further and not hit any thing
make ppl feel the pain of not hitting stuff even tho they can see stuff far, and then the pain of not being able to see or aim properly when theres a apc 50 meters in front of em, with recoil that just pushes the sights down, not up
kill vechicles not humans, but if you hit a human? oh god get a mop for that unfortunate 1 in a 100 hit chance
then you use pistols more, kill vechicles more finaly, and if you do manage to hit some one? yeah its gonna be gruesome
1 to the head past 200 meters, closer than that its 1 hit to torso, closer than 50 its one hit to the legs, ez
I don't think it should just one shot closer
we had snipers do that and it was not fun
dont forget how horible its bullet grouping will be, even on the 1st it not being dead center of the reticle
but at 50
the grouping will be tight enough to hit a torso(including arms and legs)
you have to remember every bodypart that is not the head is a "torso" and takes the same damage
sure at 10 meters, past that it would not be enough to hit, ofc asuming the 1 shot is not dead center
unless its the chest with armor or helmet
ah
it doesn't have to be, you just have to hit the entire body that is not the head
hence the arm and leg meta against supports wearing exo
until that gets changed I think 1 hit headshot would be ok until the body has seperate parts with its own damage
oh and shooting trough walls, but then like 25% dammage drop per wall you hit, so in theory it can go trough 3 walls, headshot kill trough 1 wall, past that its not a kill just dammage and bleeding, wall 3 hit to the head its not even bleedin and like 30dmg lmfao
that would be very fun
yeah that could work, maybe different numbers but it could work
ehh dunno, being blasted to the leg at 50 meters and dying sounds fun and fair for a gun that cant hit small targets
maybe at most 2 walls
anti material rifle, make it go trough multiple walls just steep dammage drop
not really, since at that distance it really doesn't have many downsides other than top speed
1st wont be center reticle where ur aiming so at 50 meters hitting a torso even id bet is 1 in 4 chance
having bleed at that distance would be good enough
the entire body takes the same damage except the head
iknow iknow
it would not be hard at all at 50 meters to hit a person sized target
unless you are hipfiring
the gun only becomes op at 0-20 meters, but then you cant rly aim it fast or it becomes so in acurate that you wont hit any thing
at that distance the person would be 5-6 times larger than your reticule
if people use this they wont be running and gunning, so take that into account most of the time the user is going to be setup already when they are engaging
why is this an argument lol
just add the gun, it'd be fun
Brandon probs would think it's sick
or 2 ammo types ( i dont think we have that in game yet so uhh 2 upper body types) over presure ap ammo that makes the recoil horible but good tank killer.
and reg ammo but you can aim it good, but then you wont get body shot kill.
can use both types, but AP just means it has worse bullet spread so even up close you wont hit? ahh idk
we are just talking about balance
not adding the gun, I want the gun lol
I just don't want it to be added and then nerfed into the ground
if it has ammo types, the damage to a person should not change
change ballistics and armor damage
but not the actual damage so it can stay consistent both for the user and the enemy
just make it fire super fucking slow, but it does really high light vehicle and armor piercing damage. Like so slow you wouldn't be able ot get a second shot off on a guy for the most part
trying to balance it, so it kills vechicles, just 1 hit kill body shots at certain range, but still is fair.
brutal, effective, wont be the new meta, just mad fun and add a lil spice and chaos into the game, the RNG alone will cut down the camping sniper pop by half, sniper users are power tripping gamblers, take away their ability to aim, but give them more dmg output.
is like giving a chimp an ak and letting it loose
I think that'd make it feel beefy
yuuuup
we had 1hbs before, nobody but the snipers liked it
make it fire super fast, but the faster you fire the more horible the spread becomes
make it a machine gun in fact
cause those were anti human snipers that were acurate
at that point give us the 40k 2mm autocannon
nobody likes true 1hk to the body
like the inkuzi paw 20mm? penetrator grenade launcher
they would if gettingthem was very hard, rare, and based on luck
I was talking an autocanon not a GL
you think people like RNG?
it is the closest thing to the bolter
but yes, they do, its only RNG when it comes to shooting ppl, shooting vechicles aka what its made for would be ez pz
plus hoping in a car as a pasanger with this, would make it very fun and usefull in vechcicle vs vecghcicle
man i need to go sleep
tldr add ak50, brrr against vechciles, not so brrr at allll against humans, but when up close and lucky enough, they will go splat all over the room
my take is make it inaccurate af except when prone (bipod is stronk on this one), give it a lot of scope sway etc. It's a heavy boy. Make it fire REAL slow and do heavy dmg in general. Make it lose damage over distance like a normal gun tho, never been a big fan of the sniper damage ramping upwards with distance tbh
Make it do 2 damage to tanks
make it in acurate when you move it too fast around, but when you slowly move it, like trying to play a game of operation, as to not hit the buzzer, only then its acurate, it just kills every thing in a body sized spot thats 50 meters away from you, so sure you can hit 1 person, but aim left one body size and you wont hit unless you move it crazy slow.
meaning you can pound every thing to dust, in a 40x40 pixel area in front of you, but once you move oh well time to run away and switch to pistol
Have it electrocute the player in real time if they tap it against walls
sounds fun, but fr, this would be fair, this would work out, and make for some amazing gameplay, just walk in a straight line and shoot in front of you to oblitirate every thing.
some one can rush you with an smg you cant defend yourself with the gun any more
ez
that is why we were thinking of another weapon class separate from all the others "specialist weapons" or something. a weapon class that has weapons that don't fit the norms, allowing for funny weapons to be tossed into the various "role" classes, like this for either Engy or Recon.
feel the 50
TBH, I don't think the game should be limited by weapon classes for sure. If a gun needs to be weird but you want it to be an AR, just make it weird ya know
engi and support fits best for this gun imo
Exotic would be a good name tho
I would say the same but weapon classes have thier own stats
if they were just class names I wouldn't mind the funny guns be added to those classes
could work as well
Gun trial class would be cool.
its all the new guns they add, that are new and curently in testing, and once they figure out the proper place for them, only then do they add it to specific classes?
kinda like the military does irl
sounds too farcry imo
and not military enough
would fit better if it felt like an ingame military program that they do irl when seeing what guns pass the bar etc
what, exotic?
yeh
Experimental?
like you have exotic guns, like pancor jackhammer, but then you gut ak50 that are new, or the caseless ammo guns in military trials irl rn, top of the line stuff thats just un tested
so either experimental, or like uhhh specialist yknow like comando shit where they need very specific weapons to do very specific things that regular troops would have no good use for and be better of using normal guns
but even then to not go too crazy, like a explosive tip bow in this game would just feel cringe
so yknow realistic stuff
I'm between "specialist" and "Experimental" for guns like this
add all the XM's and the like maybe
(and im only going so in lenght trying to get a cool ak50 use case, cause otherwise it would just be yet another sniper rifle) we dont have real stats and stuff on how the gun would do in combat irl, so lets just make use of what we have, can of whoop ass that is rly down to luck when it comes to hitting ppl, but pretty good against vechicles. ez.
its an ak afteral, packs a punch, is reliable, good recoil controll but semi gimicky, horible bullet patern
scaled up to .50 cal imo that means hitting ppl is just hard and down to luck
black ops would fit too maybe? ehh
dunno a name would be hard to pick right but we get the idea
now its down to getting the weapon in game/devs agreeing to do this
once thats figured out just make it stupid + fun
too secret squirrel I think
reddacted and just call it a day 😄
First clip
This is how they could further balance spam firing the ak50 while still having high rate of fire
Plus it would be a cool mechanic in game
I think that would be nice also having kick stat be maxed
It’s finally here, the moment we’ve all been waiting for. The final assembled test fire of the AK-50, let’s see how she does…
Thanks to KIR ammo for providing the .50 BMG, and to Sylvan Arms for the QD pic rails!
Thanks to SDI! Again, it’s SDI.edu for more info!
T-Shirts/Merch: https://www.bunkerbranding.com/pages/ak-guy
Second Channel: htt...
tbh id love to see them add a 30rd mag even.
would pretty much be a infantry light anti air gun
the 11rd capacity just seems small of an AK
Looks hot af
Considering the heft and weight of the thing, and that both him and demo ranch could basically only just shoulder/hip fire it, I think it would fit best into the support/LMG category. Like a beefier LMG with lower fire rate, but the same kind of movement speed
Would be terrifying to walk down a hallway and see one of those on a bipod facing you down, especially with the new sound echoing in enclosed spaces
Trust me, true madmen wouldn't budge looking at it
"bet"
i mean it kinda would make sense to do that too, would be like a modern BAR rifle, actualy it would make a TON of sense, 30rd mag like an ak but in 50bmg
and use as a lmg
an anti vechicle lmg, thats also for anti personel as a backup use, sure would make setting up road stops much easier
but one thing is for sure, the devs need to make it so it can shoot trough walls, but just loses like a ton of dammage, and so the weapon rly feels hefty and slow, slow but hard i guess lmfao
ak 50 would be like a m2 browning hand held version now that i think abt it.
make it like 30rd mag capacity stock for ground based closer range anti vechcile.
but also so you can do like a 11rd capacity with a scope if you wanna hit aircraft?
man i been going over this with some gun nerds and it seems like with the current available game mechanics it would be hard to get it balanced proper
ak round next to .50
ar15 next to .50 beowolf, maybe i can be closer to that in gunplay? heavy ass AR
ar15 next to barrett.
(couldnt find ak next to .50cal rifle of a simular size to ak50)
if you would found one it probably woul look like a father next to its son on steroids
its a rifle, if it had 30 rounds available you should not be able to shoot the thing unless prone.
just stick with what it actually is.
stock it has 11 rds tho, and a crazy high rate of fire for what it is
besides 30 rd mag would fit to scale nice
no need to do .50 cal drum mags even
11 rounds because that would be a barret mag +1 I think.
that alone would be fine.
i mean for a stock size sure
but extended mag atachment would be a must imo
make the gun even heavier and more unwieldy
but have more round to put down into tanks etc
I wouldn't think it would need it. anything more than 10 or 11 and you should be moving anyway especailly from a tank.
ehhh you can mag dump it fast enough not to get shot i bet
unlikely unless you are right next to the thing
ok so more pics + this thing is the loudest .50 ever made, due to the piston system, it racks in rounds loud, it shoots loud couse of the gas system ports, even the empty mag trigger pull is louddddd ass click.
big damage
big velocity
big recoil
very slow handling (movement, ADS and reloading)
i would love if this was actaly in the game
i mean the only ppl who wouldnt love this in game are big cringe, so you liking makes you a very based individual
turns out, you need zero permission, you can do a 1:1 scale perfect replica in every way, but just call it something else in game, and thats how every FPS game does it, like in COD many weapons have other names than the real ones, hell i think even in this game many guns arent named what they are in IRL
eh, techncailly you do nee permission. the larger companies just don't care usually for the models, though some do care about the names.
I think this is to do with trademark law, as in quite a few countries you have to actively defend your trademark or else you risk losing it, so they go after people using it without permission - I don't know how viable trademarking a weapons visuals is though, which is probably why it's just the names
Depends on a lot of factors
Mostly depends on the company that owns said firearm and the laws of the country
Both of those can be the reason why CODs for example tend to butcher the look of guns
Not only does the californian law not allow them that, they are also far more supseptible to lawsuits from actual gunmakers
Sometimes they also do it outta gameplay reasons but besides the point
Basically they are making sure they dont lose a crap ton of money while making the game
ak50.1
Ak -50
Ak-50!
They said it could not be done
Who and where did they day that it couldnt be done
Actually an excerpt from here: https://youtu.be/bbQx1qqOfr4?si=e-HGx7yj8_6_cw2s
LISTEN NOW ON SPOTIFY: https://open.spotify.com/album/5oHPNU0aYlXIbwxAhp49R5?si=1iqnUnbNSy6hYoLTGmkc4g&dl_branch=1
If you have not heard about the AK 50 yet, you got to check out Brandon's channel... that's right, its 3 /// more than AK 47! BIG RUSSIAN GUN!
The AK Guy (Brandon Herrera)
https://www.youtube.com/c/BrandonHerrera
uamee:
INSTAGR...
Technically, no, you wouldn't.
He had to file all the appropriate paperwork to make a fully functional firearm, and he had to use someone else's design (AK) to do it.
No one in the videogame industry has to pay royalties to Heckler and Koch or Colt to add in weapons like the HK416 or the Colt M4A1.
Because they be chill like that and let it slide cause it is free advertisement for them.
Companies are very much in their right to sue the fuck out of you if they feel like it.
Game companies are fine for the most part but still risk being sued if they use the real name or model it after the company's gun.
Indie devs and such are far less supceptible to it cause they either don't know you exist or you don't reach a wide enough of an audience for them to give a damn.
In the case of the AK-50, devs should be fine as long as they ask Brandon first and accepts it.
they do if the companies push it.
From what I understand, as long as you don't mention the exact make/model, its fine by gaming standards.
But the ones that are in public domain are entirely free to use without any legal recourse even if someone wanted to sue you (IE, no one is paying the Kalishnikov family to use AK-47's in games because it's patent expired over half a century ago).
I know some are assholes like Glock and Sig Sauer, but in this particular case, the Avatomat Kalishnikov has been public domain for decades (which is why Mr. Herrera was able to make a blatant AK design for his .50cal).
Because the AK is in public domain, the AK 50 itself cannot be patented, nor can he demand royalties for it's likeness be used by others.
He can only hold patents on the technologies he invented to make the. 50 cal upscaling work (which he did, and I hope he gets recognition for this feat).
HK also likes being hardasses about their shit.
I would still love this in the game
it's a functioning gun
and is kind of monumental in some ways imo
How????
Indie Gun Dev?
Hasn't been done before, it's pretty cool, and I believe other people can use it? Might've made that last one up
Oh, I see what you’re saying
Yeah that’s fair enough
I was confused because the gun itself isn’t anything revolutionary, but it’s true the circumstances are interesting
It is basically the first anti materiel rifle in an AK platform so it is pretty neat
There also is not yet an anti material rifle in the 1911 platform
What?
1950
It just looks like an uglier AS-50 tbh
A .50 cal as a gadget for sniper like the rpg is for engineer could be a neat idea maybe ish since you can balance that a lot more strictly than a primary
Like 1-2 magazines, only firing accurately braced, insane scope sway standing etc etc
I think a bolt action would be much more balanced as well
One of these as a gadget with a mandatory super high mag scope and maybe two five round magazines with horrible handling and slow cycle speed would put it on par with something like the rpg as a way to poke holes in heavily defended buildings or overbuilt sniper nests that show up ever so often