#do NOT add grenade indicators

1 messages · Page 1 of 1 (latest)

tight moth
#

I absolutely hate visual grenade indicators because they make frag grenades ALMOST useless. Just dont add it please

gloomy sky
#

How so? I feel indicators would remove the annoying part of grenades without removing the tactical option.

#

Could u gove an example of when grenades would be useless?

cyan tangle
#

it certainly would buff impact nades

dull axle
#

supporting this because audible cues are enough

shut beacon
#

tell that to BF where 9 times out of ten you didn't see it in time anyway

tight moth
viral hemlock
tight moth
viral hemlock
gloomy sky
tight moth
shut beacon
#

it would barely be noticed, just like in BF. the radius is enough that unless the grenade is thrown very close you will not have time to run far enough away, maybe if you have your armor and are at full health you will live with barely any health but thats not gonna be all that often except in smaller gamemodes.

white meteor
#

Agree, cause its good for player to Learn more about surround awarnes

white meteor
white meteor
white meteor
hollow hamlet
#

Don't add drone indicators either

hazy sorrel
#

if the grenades are made otherwise easier to notice then thats a fine suggestion

gusty kindle
#

The whole indicator thing looks like a cheap cope out because proper sound cues are hard or whatever HyperXD

thorn flume
#

i do enjoy the fear when i see a grenade and im just like shit

plucky nimbus
#

It's pretty easy to see nades in this game. Very rarely do I get blown up by one that I don't see

stray idol
#

Pretty sure grenade indicators are going to make flashbangs almost useless, because it would be easy to spot one landing and give you time to turn away to avoid the blast

tight moth
shut beacon
#

it wouldn't matter all to much really, games with 3d indicators and not the cod "grenade direction" indicators, make it work well because you actually have to see the damn thing. hell even later BFs had both and it was barely enough time to register the grenade most of the time if it was thrown correctly

tight moth
shut beacon
#

yeah that's all I'm hoping for

stray idol
#

Might be worth asking for some clarification in the next devcast

loud frost
queen latch
# gloomy sky Could u gove an example of when grenades would be useless?

Ever hear of a game called Planetside 2?
It has grenade indicators.
It's virtually impossible to kill someone with grenades in the game because of this. Legitimately one of the worst grenade-slot options in the whole game.
Everyone who's not a total masochist runs smoke, EMP, magnetic anti-vehicle grenades (they stick to vehicles on impact), etc.

The indicators make them utterly worthless except for throwing into a crowded room when the enemy has cornered themselves (and even then, it's not going to do much but force them to temporarily evacuate the area, but in BBR we also get the grenade destroyers and can insta-place those grey barricades, which makes that even less viable to boot).

loud frost
queen latch
gloomy sky
#

Probably the only place i consistantly get grenade kills/ killed by grenades

tight moth
#

The only solution would be to remove the frag nade, but you know we can't

stray idol
#

Grenade spam in an enclosed space wouldnt really be affected by indicators tbh, because in those sorts of situations, you likely arent going to be able to escape (or notice and indicator tbh in the case of wakistan) - its really for single grenades in breaching situations, or thrown through windows etc where it becomes an issue

shut beacon
tight moth
shut beacon
#

yeah, If it needs to be added it should be this, makes em more noticable if dangerous, but also only if you are looking for it and is still missable if your in a bunch of chaos

gloomy sky
tight moth
gloomy sky
#

Well i suppose we will have to disagree then. Maybe i play too many tactical shooters, but i feel grenades offer the player a choice: "die here, or die when you run because i shoot you lol"

shut beacon
tight moth
boreal linden
#

Grenades are useless with trophy's everywhere.. get rid of trophy's. Make grenades useable.

cyan tangle
tardy badger
loud frost
hollow hamlet
#

Trophies should have charges, maybe something like 40

shut beacon
#

if they get limited they would need to hit more than just grenades.

boreal linden
# loud frost you shoudlve seen when trophies were NOT in the game...

I was there for it. In my opinion the trophies ruined the game. Used to be able to push into buildings with grenade use, but now 95% of grenades just "poof". Might as well throw rocks at eachother because what is the point of grenades now. Whats next? Bullet eating stuffed bears? So you dont get sniped? Maybe service medals that have force fields to deflect bullets? I get its a game but what makes these kinds of games fun is using items that have impact. Why get on a 50 cal gun on a humvee when the humvee gets blown up with a single rpg that is meant for anti-personel not armored vehicles? 50 cal doesnt do any better vs anything than a pp19 does so there isnt a point anyway. The impact just isnt there so it isnt fun. But of course you can throw c4 5 feet from you that kills everything except the person throwing it. Or rpgs that you can shoot someone 5 feet from you but not take damage from. Honestly the game is terrible with impact. Impact is what makes a game fun and trophies took away grenade impact so there is no use in even using them. Ergo the fun part of using them is no longer there and ruins the game.

hollow hamlet
#

I remeber support being so fun, you could play as a close range mortar, spaming nades

hazy sorrel
#

I love dying to grenade spam

#

its a good aspect of the game and shouldnt be removed

tardy badger
#

Like antinades are a blessing cause its free points from fools that yeet grenades in your direction

#

If used right its an absolute gamechanger

#

You are protected from nades and you throw your own ones without interfirence

#

Also they can be countered easily with c4, rpg or just pushing the guy

#

Dont rely on a single thing ya doofus and actually use the other stuff you have

#

Also forgot to mention that antinades are not utilised as much as some may think

queen latch
queen latch
boreal linden
#

but c4, which is not outwordly deadly without some kind of fragmentation material wrapped around it is better than frag grenades. C4 is a high burning charge that explodes in a a shaped direction but actually lacks balistic capabilities. except in battlebit where c4 can do more than grenades or rpgs without needing any kind of prep.

#

it is why claymores have thousands of pellets inside packed in front of a c4 charge.

#

otherwise it would be nothing more than a flash grenade that would burn you possibly

#

how so?

#

as it sits you can plant it in a doorway and sit back and wait for when you want to make it go off. not throw it into a precise spot where people are at. grenades are actually more difficult than c4 in every aspect.

shut beacon
#

both are easy as shit

boreal linden
#

lobbing grenades takes timing as well. if you throw it at someones feet, they can run away. if they are moving they will outrun the grenade. c4 you can literally put on a wall next to a stairwell and kill anyone coming in at will

shut beacon
#

but grenades have a counter. thats it.

boreal linden
#

i disagree since the trophies can negate grenades all together but cannot stop c4

shut beacon
#

two classes no? also it has unlimted uses, no cooldown, and goes through walls. grenades are destroyed outright and not made to explode. you also get at least 2, up to 4 at a time. meaning one dude can lockdown a line.

#

they are very effective at their job, so people just use c4 and RPGs to do a grenades job

#

avoid snipers, don't run in straight lines or in the open. and your gun can reach out much further than you think, you can plink snipers at 300 pretty easily with most ARs and Carbines.

shut beacon
#

same arguments because that's how you avoid snipers lol.

#

what does that have to do with what I said?

loud frost
#

ngl im as confused as devildogg on this one

tardy badger
#

But gotta say both darkblade and meizu suffer from severe lack of skill

queen latch
#

It really doesn't take much effort, tbh.
Also, lobbing grenades faster to make them better for their intended tactical retreat and room clearing purpose instead of just "lob all the grenades when we already outnumber and have the enemy surrounded/cornered in a single area" wouldn't be any more OP or effective with this change.

TBH, saving grenades for grenade spam is a better idea than trying to use them tactically, BECAUSE they're so bad at being used tactically.

If that changed, people would only be low or out of grenades more often (which would lead to less grenade spam, unless they had a ton of ammo call-downs, and nothing's going to stop grenade spam from that shy of countering with LOTS of trophies).

#

Yeah, gotta agree there, the trophy radius is woefully small compared to what I feel it really SHOULD be.

It should also work through player-made barricades/sandbags.

queen latch
cursive hatch
#

Engi and support yeah

cursive hatch
#

Frag does too little heat does too much months later. So the question just becomes “why the fuck am I using frag when I could just insta kill them with heat like frag nades could?”

shut beacon
cursive hatch
#

Because when people mention RPG they usually refer to heat. Feel like its important to make that distinction

tardy badger
#

Yeh heats a bit too universal of an rpg

shut beacon
#

not that you are wrong, but still, weird to just... mention it for some reason?

cursive hatch
#

Fair, I just don’t want oki to burn the house down again HyperXD

shut beacon
#

I have no idea why frag RPG was not just given the damage of the frag grenade as a stopgap

#

like I figure that alone would make it at least somewhat useable

shut beacon
cyan tangle
shut beacon
#

That just tells me you agree.

cyan tangle
#

you will loose like 100% of the time when engaging a sniper at 300m with the same skill level

tardy badger
shut beacon
shut beacon
tardy badger
#

Oh yeah not to mention that some snipers will still shoot at you even you shoot them

cyan tangle
shut beacon
#

you understand plink means hit, right?

cyan tangle
#

plinking a sniper is no counterplay tho and if we talk about a situation in which you both see each other (since there is no reason to engange a sniper at 300m that isnt looking at you) you will die while trying that

#

and if the counterplay is avoid all areas where snipers could be or abuse the movement system of the game everytime you do have to cross an area there is a problem

tardy badger
#

And like i said not all snipers piss off even when hit

#

Dont matter what you hit them with they will go and kill you

shut beacon
hazy sorrel
#

goodluck hitting a headshot over 300m

shut beacon
shut beacon
#

if you range for 300 you can tap heads pretty easily with it

shut beacon
cyan tangle
#

testet it rl quick and you need 7 headshots at 300 with an m4 for a target dummy since you only do around 16 dmg per shot

shut beacon
#

huh, well guess I got lucky quite a bit and having low health snipers. fair enough. But anyway, single firing that with a low vert you can get follow ups decently.

cyan tangle
#

just for clarification 7 headshots at that range before they hit one

#

and i used a 4x scope which i dont run normally on any gun except recon

#

and they are not moving

shut beacon
#

am I that unusualy for using the Acog on most of my guns or something? even holo has a 300 marker. the drop is torso sized for the m4 at that distance.

cyan tangle
#

even with a l96 you can shoot without zeroing at that range

shut beacon
#

most guns do not need zeroing at 300

cyan tangle
#

m4 does

shut beacon
#

no it doesn't?

#

its battle zero is 300

#

0-300 is torso sized drop

#

aim center and the target, barring it moving, will be hit

cyan tangle
#

if you dont zero you have to shoot like this

#

while on the l96 you can aim for the head and hit it

shut beacon
#

a sniper will have the advantage at that range, but its not impossible to overcome at that distance. and anyway, you shouldn't challenge that unless you are pinned even if it is possible.

#

although this is very off topic at this point, so we should leave it here.

valid basalt
#

I actually agree with this, cause seeing the indicators can throw some ppl off not showing where it is exactly. But, putting hours on the game you can hear where a grenade is which gives a realistc feeling.

queen plume
#

Honestly all you have to do is add a very audible "plonk" noise when it hits the ground so you know one is near you

#

Grenade indicators are unnecessary if this is done well

tardy badger
#

This also