#how to give players the option of teamwork

1 messages · Page 1 of 1 (latest)

balmy heath
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patch squad chat being so quiet and done
gives players the option of teamwork

lament garnet
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Players already have the option of teamwork, they just dont use it because they dont want to play as a team.

rare stone
lament garnet
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This is absolutely not true

balmy heath
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at least let them communicate with their sqaud without needing to have mic up 500% to be slightly heard in sqaud chat

lament garnet
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Teamwork is an extremely effective way to play the game, nobody does it either because its really boring, or because they suck so bad at the game they think its not effective.

rare stone
lament garnet
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Your efforts are wasted because you are a low skill individual, not because team play is bad.

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Stacking with your whole squad holding the same angle / space is not good team play, and does not get rewarded. Actually understanding map control does.

quaint adder
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everyone running around alone does almost the same as them all communicating together

rare stone
deep charm
# rare stone Efforts are wasted because the gameplay is not designed for teamwork. - Fast pa...

RPG/c4 not being destroyed by trophy is fine, (c4 requires being close meaning you can be stopped from pulling it off. RPG.. do I even need to explain? Best way to use it against clumps is to aim at the line of fire, meaning they can in theroy kill you before getting that shot off)

Clumping to that degree whilst also being clueless should not be encouraged because it just becomes a game of turtling unless stacking, which isn’t a good thing for obvious reasons. (Unless you want to see reddit mald/clan hate threads on a daily basis instead of a weekly one, which… would be funny on paper, sure. Not healthy for the game though.)

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Sure, trophy being more consistent against nade spam would be nice, but it shouldn’t be 1 button press to effectively be allowed to clump/turtle with next to zero risk. Build effective barricades that make it harder for those tools to work instead.

sick raven
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blocking c4 would make sense, RPG no(unless we get armor based APS) I think it would make sense if it is buffed to handle c4 there is a time limit or a projectile limit added

deep charm
rare stone
# deep charm RPG/c4 not being destroyed by trophy is fine, (c4 requires being close meaning y...

If you want to use C4, just get behind one of the barricades and chuck C4s over the barricade. They can barely do anything about it as an attempt to kill you would put them into the line of fire from the enemies. While all they have to do is chuck C4s and detonate them which might also kill you (whom is trying to hop over the wall to stop him).

And I dont really see turtling being as much of a problem since most maps are very open and allow for many directions to attack from and closed off places like frugis tunnels still have a lot of places to flank from.

rare stone
deep charm
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Or engi

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Or hell even grapple can do good slow when placed properly

rare stone
deep charm
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there’s a reason why I was testing grapple spots on bobs as you saw btw, that shit wasnt pure meme strats by me

rare stone
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In loadout page and moar

deep charm
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But yes mines trophy, and C4 being the only viable options is concerning. I’d rather go the route of buffing the other ones personally

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But that’s just me

rare stone
deep charm
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Because people clump and don’t pay much mind to the guy running around in front of them until its too late

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Player awareness is a skill issue, despite how much oki says it’s a “game not giving feedback issue”

rare stone
deep charm
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Which, from my understanding is being addressed in a future update possibly (ik update meme but yeah)

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I’d have to double check but im pretty sure they mentioned it when it came to one of the devcasts addressing player awareness

rare stone
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I dont think they are doing anything about that

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But unless you cannot see a tiny ass country flag or the "friendly" dorrito, its basically impossible to recognize a teammate so many just attempt to contextualize player positions and their actions to determine how likely they are to be an enemy

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Like there is a reason why many games either have distinct team colors, outfits or some other way to see if a player is an friend or foe

sick raven
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woodland default is the best example of that

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good fucking luck telling the difference between the two

rare stone
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I think one of the BBOCE servers had different team colored outfits so you could identify teammates from enemies

deep charm
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Correct ^

sick raven
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yeah, but I'd rather distinct camoflauge instead. Both US and Russia, and future factions, all have distinct camo for various area's. I'm sure they could be made to be the default to be distinct without being Red v Blue. especially since I can't even tell what the US default woodland camo is supposed to be, since no branch ever had that

deep charm
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Was removed because, funnily enough, people on there complained it wasn’t “close to vanilla colors”

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Even though it objectively gave a good visual cue as to who was friend or foe

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joe_shrug idk why either, but its their community at the end of the day.

But it would probably be the best visual feedback for new players. Might be at the cost of gameplay quality/realism/whatever if people want to argue that

sick raven
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just give us distinct patterns.

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would maybe argue for gear as well, since that's what alot of games do with similar camo(or changeable camo) but that would take away from customization. maybe when we get new factions

deep charm
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People would probably be more open to it if the colors weren’t straight up red/yellow/blue/green for the forced team color settings

sick raven
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lets be honest, its really just the default camo's that are a problem

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every other camo is distinct enough barring the black camo, and even that is more distinct from each other than default

deep charm
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exactly why I use default over anything else HyperXD

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Easier to hide in a bunch of dead bodies if you look just like them

sick raven
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yeah, it is very easy to do so with that.

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which

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all we need to do is change america's default pattern

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which does not exist

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in fact that pattern is not american at all

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change that at least, hell making it a solid olive, an ERDL variant or something america actually used, and now all the teams have much less accidental uniformity

nimble wasp
# lament garnet Your efforts are wasted because you are a low skill individual, not because team...

Sure teamplay with people that you are already friends with or the ones who actually talk is viable
Problem is unless you have a mic there is barely anything you can do to actually communicate to others
It limits teamwork and communication a lot when people without a mic or something have no other ways to let people nearby know if someone needs help of sorts or telling someone to slow down so they can be helped by you

lament garnet
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If you guys actually think that teamwork doesnt work in this game I would love to see actual gameplay of you and some others playing as a team. Maybe I’m just wrong, but I think its more likely you guys just simply dont understand how to be effective as one.

nimble wasp
# lament garnet It is unreasonable to expect effective teamplay from people who dont communicate...

Did you even read what i wrote?
Im saying that people who cannot use a mic (whatever the reason is) are basically locked from being able to communicate with others. Unless you are squad leader you literally cannot communicate with others unless you have a mic. The tools for communication are limited or outright non existent.
Im not saying that teamwork isnt effective when done right, im saying that you cannot do teamwork if you literally cannot communicate.

quaint adder
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ping is the only thing you can do

lament garnet
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What would you even expect to be in the game to allow people who can’t talk to communicate? This game already has a pretty good pointing system

quaint adder
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but a ping without context doesnt say that much

lament garnet
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What else should be added?

nimble wasp
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You can only point at enemies and thats it
I want to let people know if i want to:

  • ping to top up their health or ammo so they dont bolt outta there
  • ping medic boxes and ammo boxes to let people in the vicinity know they are there
  • ping people that im coming to revive them
  • ping drones
  • ping enemy rally points
  • ping placed enemy gadgets
  • ping people to let them know if i want a revive, ammo or health
    And so on
mystic quail
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teamwork From random mfs is really rare, you better buy a lottery ticket if you find a squad leader giving verbal orders

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Better to gather a couple of friends and play like that

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That's what clans are for no?

nimble wasp
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We should prolly allow teamwork with randons more at least

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Give more options

mystic quail
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For sure

deep charm
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Randoms are more like ranDUMBs and therefore you shouldn’t expect anything from them to begin with. If its not bad play, it’s language barriers, “idc” mindset, etc.

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Either you force it (bad idea, discourages skill expression of individuals who, lets say, catch enemies off guard and take full advantage of it.) or give some carrot on a stick that hopefully leads people (mainly less experienced players) to that direction

sick raven
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Having pings that tell you what is being pinged either by context, keybind, or menu would make alot of teamwork more possible, especially if allowed to mark the map as well. Games already do this, small team games like APEX, Larger more sim games Like HLL make it work even with entire teams of randoms.

rare stone
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I summon inertia

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Does 20d10 vs sweats

nimble wasp
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Good ping systems help a lot

rare stone
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Gimme that map drawing ability

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I wanna draw detailed balls plans for my team to look at

mystic quail
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Pinging on the map would be nice

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Apc's, snipers, tanks etc

nimble wasp
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Static enemy pings 🙏

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Those would be great for snipers

zealous oriole
zealous oriole
zealous oriole
zealous oriole
zealous oriole
wooden apex
wooden apex
rare stone
mighty arch
frail wave
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bypassing a blacklisted word to prove your point Maaaan

nimble wasp
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@misty swallow apologies for ping but mans bypassing le bad word filters here

lament garnet
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If I cant say it he shouldnt be able to say it :(

nimble wasp
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Yep

mighty arch
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He even highlighted the word in a red square in MS paint in the screenshot. Kawaii.

young swallow
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even tho its already a camo

sick raven
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its not, its the brush camo that was supposed to be the ACU camo before some politician made it UCP

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but its not distinctive at all. which is good irl, not so much in game.

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that's like the only one that isn't distinctive from russian except for the black camos. (even then it might really only be the woodland version)

sick raven
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something brush.

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I'll have to look it up, like I said it won the trials but was replaced by UCP

young swallow
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oh yeah i found it

young swallow
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they could use AOR 2 instead of the one they already have, aor 2 has more tan in it

sick raven
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we already got multicam in game (twice technically)

young swallow
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yeah ik

sick raven
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that doesn't really fit the default "woodland or desert" camo

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only the woodland one needs to change

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how about just use the final version of all over brush instead

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updated versions of the pattern Oki decided to use for the US default camo's, at the end of the trials rather the the one first tested

young swallow
sick raven
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we have that already

young swallow
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Bruh I just checked and I forgot

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It would be interesting for a Chinese faction to be added so I can have type 19 camo

sick raven
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tentatively planned they said