#replace the RPG on the American side with the M72 LAW
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I made a small 3D model, honestly it’s complete garbage, but as a reference it’s not bad
Main issue with this is that it's a disposable one use launcher that cannot damage a tank seriously
There's US/NATO made reloadable antitank launchers
could do a MK153 SMAW, Carl Gustaf, Panzerfaust 3 or PF98
@stable glade
thanks for telling me guys, tomorrow I’ll upload a 3D model of PF98 or others
No problem! I 100% agree that there should be more launcher (skin) variety, so a light launcher would be nice in a different role from AT
If you got two of these that were primarily anti-infantry that would be fun imo
👍
Maybe someday I’ll make 3D models for the game or mods
We will have more eventually, I doubt they are really gonna leave just the RPG in the RL category
PSRL-1
The american rpg7
I think it would be interesting to for support/engineer class to be able to call down a different kind of ammo crate which contain 3-5 disposable RL
hmm, AT-4s or LAWs?
disposables with different stats but only if vehicles get reworked for the better
not sure since my thought is that it should be too strong like HEAT and not too weak like FRAG
well could adjust them to be weaker heats
so less blast radius, overall damage and such be it faster on the draw and ADS I guess
not sure if a faster projectile speed would make it too strong to compensate for the decrease in Blast Radius
I think it would be ok for it to have a flip up sight which actually adjust itself based on your zeroing
not sure how to explain the sight part since I only remember the mechanic from Heroes & Generals
well keep in mind, any blast radius hit will make it do damage
and I know what you mean
on the sight's adjustment actually adjusting the model's position
But it would be a disposible so something of a stopgap rather than dedicated AT
with the idea I had above
so good to have, but not as good as say a dedicated option with multiple shots in terms of 1vtank
that could work
Why M72 LAW instead of M4 carl gustav
isn't this is better
idk why but that looks too expensive to be disposable for me XD
or just give another option to use carl gustaf
less ammo, but better velocity and ballistic
Have a different visual model for would be fine. As long as function the same
So if it helps we were discussing expendable launchers (AKA stuff like a panzer faust where you have one shot & drop the tube)
if I recall the Carl Gustaf is reloadable
replace a reloadable launcher with an expendable...for some reason
Ah, brain was on the topic of possibly adding them, that was being discussed around here #1235988374188200017 message
carl gustaf is reloadable
as rpg too
both are using recoilless gun firing mechanic
aye, I recall I mentioned it here as options for a US sided Rocket launcher#1235988374188200017 message
well its not replacing. its more like calling a supply drop for a set amount of disposable RL. that allows other class to use it
gave around four options as US sided ones
carl gustaf will be the best
than we somehow got on the topic of the expendables could be called in or such
as the rep of western reloadable, shoulder fire explosive weapon
personally I am up for any of them
the expendable could either be call in or already placed in key location of the map. whichever works.
maybe can be equiped in slot 7
but need to call specific air drop
player could carry once at same time
setting it up at stationary location in the map could lead to some people camping those spot but it could be negated by only having 2 disposable per refresh
but all classes could use it
or maybe give AT-4 to assault in slot 5(
well this is a little bit aggressive
well the option for it was to make it not as strong as HEAT but not too weak like FRAG
i think it be better to have a middle ground in overall damage
and 16 dmg to tank side armor
but i still think in this game, engineer was able to carry too much RPG round
is such ridiculous 6 per person
as this game player density is even 2 times more than battlefield
that's because HEAT is too strong thats why most engineer you meet uses HEAT which has 6 shots
really thinking explosive gadget need to reduce its quantity
tbh I think there are people who uses Tandem but those are rare to me
people who use tandem just focus on hunting vehicle
HEAT is for AE
ANTI-EVERYTHING
but still
HEAT has higher number than frag is really ridiculous
to me I only uses Tandem when the map involves vehicle cuz when I play. my team either be doing their job or letting the enemy vehicle drive by toll-free
well Tandem is heavier than HEAT & FRAG
but now playing engineer is unusual for me
I'm addicted in mobility and ammo numbers
conclusion: I would more like to see carl gustaf added in game
that was my favourite man-portable recoilless gun
All these goobers keep forgetting about the airtronics rpg
it be nice to one day see tracking missile added to the game with only 2 ammo limit. that would also means helicopter needing flare to deal with it
but how many shots will they get? or how long is the reload between each shots.
also if its a vehicle mounted tracking missile I think we might need to put a range limit on it? just to prevent people from literally sitting inside their spawn and taking down helis