#Your opinion about that share here.

1 messages · Page 1 of 1 (latest)

sterile kernel
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Lets see outsome of survey

solemn pewter
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this looks cool
but would anyone care about G and drive a boat over there?
The current islands are not sufficient as focal points for contention

uncut ibex
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put the castle further back to make it harder to snipe the mainland. The main focus of the castle should be to counter snipers on the islands.

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imo

still gulch
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The problem isnt the sniper farm, its that it diverts even more players and makes the teams more spead out, which could create boring matches with less combat

sterile kernel
nova flame
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I'm in favor of this. It would be interesting if the island was a trench system with outward facing pillboxes or something.

real karma
nova flame
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That way, snipers could still occasionally interact with it while not making the island a killing field for recons.

feral orchid
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thats a real place in france btw

solemn pewter
sterile kernel
chrome hare
feral orchid
real karma
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look up st michael's mount it would be cool to have a causeway type thing

feral orchid
chrome hare
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I wish I had gone there while I was in France catEatbutcatisnoteating

sterile kernel
feral orchid
chrome hare
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How tf did we not go there

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We spent like a day in normandycatDespair

feral orchid
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its very close to the DDay beach

solemn pewter
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can we get a larger island, with castles and moats at the new objective?

real karma
chrome hare
feral orchid
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but no worry, i alos only recently learned about its existence

sterile kernel
real karma
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yeah that make sense

real karma
frosty horizon
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people already consider salhan conquest "unplayable" off of a single BTR being parked in the water on an advantageous angle

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snipers are one thing, but crossmap tanks watching the water for boats or BTRs denying entry to the island seems guaranteed, and automatically annoying

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no image perms in here tt_cry

sterile kernel
frosty horizon
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no worries i have made it an emoji

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add a gigantic wall right on that red line and i will be fine with the objective being there

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so i may camp the middle white building for more full zalfi matches

gleaming oxide
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i dont mind a point on g but i know for sure i would never go there since its too far out from the rest

molten crest
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a castle island would be sick

sterile kernel
frosty horizon
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zalfi already feels like sniper heaven

gleaming oxide
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just make sure that the castle doesnt make sniping from the island even easier

sterile kernel
frosty horizon
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i play a 128 community server, with conquest/infconq/dom only, people snipe nonstop on infconq

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but on dom/conq you can genuinely get around them

mighty forge
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with the water mechanics we have currently i think it could be a tough one to actually get to without a coordinated heli drop. its really easy to get shot off of a jetski or the other boats

frosty horizon
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which reminds me to speak on both sides of this issue, zalfi is a damn good map

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like one of my favorite new ones, love the lighting, love the building layouts, love that there's no extremely annoying tall buildings that are permanently occupied

gleaming oxide
sterile kernel
solemn pewter
frosty horizon
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in a perfect world, the proposed change would be met with 100% approval just assuming that coordination of that level is regular on conquest of all things

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i have entirely changed my mind, i think the island OBJ would be too OP

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one coordinated heli and the match will never feel like conquest again, just tom & jerry chasing backcapped points

dense arrow
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should get couple jetskis around the island so people wont be stuck there until they die

red willow
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Capture point on zafli island finally

frosty horizon
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one beacon and a coordinated group of 8 can destabilize a 128 player conquest match, and get some serious backcapping going

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i think most typical conquest players wouldn't enjoy having their decisive push-forward victory nullified by "spawn island" thats impossible to push

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all it takes is one BTR taking a safe spawn path to G, winning the vehicle fight and then just waiting on the opposite side of pushes to counter them while in the water

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long story short, makes it seem like flanking will become a guarantee and not a skill check for zalfi

lyric bobcat
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The thing is, the side holding it has to rely on medics and spawn beacons to stay defandable

lyric bobcat
woven monolith
lyric bobcat
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Maybe there should be some test plays made before. Or the island should stay the same on the outside but has a infantry only bunker integrated

woven monolith
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We need to have at least a bridge or two up to the island

lyric bobcat
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Either that or making the island itself less of the point to defend but rather an underground bunker or something

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This would prevent giving even extra cover to vehicles and snipers and make the surface of the island dangerous for snipers and vehicles.
The inner side of the underground facility can have like a cave entrance for boats and npcs to drive/ invade into but has otherwise multiple entrances.

frosty horizon
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hiding recons/hiding heavy vehicles cross

lyric bobcat
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Its not about weakness or strenght, its about balancing.

dire fox
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Castle sounds cool

patent wasp
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imo the map is too big
make a and f the team bases and shrink the borders

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this will make people more willing to fight g

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even in the current layout 127 conquest i find that there are usually only a few people fighting a and f

clever apex
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Tbh, not for Zalfi, but for another water map. Maybe assymetric water map with water fall?

dire fox
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We want more pretty POIs.
Give us Castle. Give us waterfall.

old mural
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Give us bridge

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2 big bridges that connect to that objective kind like Military base on erangel (Pabagii)

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Surely nothing will go wrong

molten crest
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Wakistan 2

hollow thistle
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Honestly, adding more boats (without guns) to facilitate an island objective would be great. The only reason anyone is on those islands as of rn is to use snipers.

subtle mesa
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i think it would be a fun place to hold, and get a hold off

urban acorn
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I voted no because I think it would be frustrating as vehicles currently sit to try and get to the island without A. a coordinated team for cannon fodder distraction B. way more big boats that don't blow up when you sneeze or C. a heli drop. This super limits your options as a solo player if you're stuck in a bum squad/without a pilot. If boats and vehicles were less clunky it could be fun. But they suck to operate ATM so fix that first and a lot of options become much more reasonable.

real karma
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if boats/helis are the only way to reach the island it will be a RPG fest im all for another objective but currently people dont play all the objectives on that map few people fight over F or A so another would be pointless unless theres a better way to reach it for both teams

lyric bobcat
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what about creating a larger island where G is situated?

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with the castle and a village around it. With the upcoming less destructive buildings it might provide enough cover while the flat landscape of the island itself (beside the castle as the poi) is not giving too much of an advantage

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I would take away the smaller islands, push the G island a bit more to the left so it's in the center of the lake/ bay and make it big enough for the castle and the surrounding village

shy lake
sterile kernel
molten narwhal
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@lyric bobcat An island in the style of 'Diamond Head' in Honolulu (Old volcano crater).

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Could definitely get behind something like this.

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Make the area right size, capturing the point will be relatively sniper free, while the tops would allow plenty of long range.

lyric bobcat
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I think the big island could def take a bit pressure from the other points. If it is challenged and fought for, snipers cannot concentrate to fire on the mainland people

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at least theoretically

molten narwhal
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Agreed. But the snipers from the mainland (all sides) are a separate issue. No true cover from them for any mid-short range

shy lake
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Need a Wakanda shield dome on G

lyric bobcat
molten narwhal
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@lyric bobcat I should have clarified my reason for the 'diamond head' idea - it was mainly to fit the aesthetic.
If castle were like Ramparts (IE: St Augustine, Florida), it would fit the map aesthetic quite well.

lyric bobcat
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Could you share a picture of it here pls

cerulean mural
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But we really need the G point so that half the map isn’t pointless outside of snipers having a near no-risk safe area. Add some bridges to get to G like the suggestions mentioned as well so players can at least fight back and not be sitting ducks in water trying to get to that point

shut gazelle
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Put all the points on the islands. Proper island hopping :p

wooden adder
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I'd take the obj if there was at least a bridge or two with a couple boxes to start some kind of infantry push

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could even be destructable but just smthn to get the first infantry push started

orchid marlin
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After reading everyone’s responses it seems like people would want a G objective but with the whole castle idea it seems a bit out of place with the rest of the maps theme. What if it’s more of a “military outpost” with maybe a stationary AA post on the inside. Open to being shot out something like mini guns on the black hawks. It would help with heli suppression and give the point more of a point to capture as a strategy position. If you allow spawning maybe some low power scoped turrets on the outside to do as protection. This would also allow it to be a final front line push area for both teams as a defensive last line if you wanted to play it that way. Also as devs do read this please think about placing buildable AA on some maps with major heli path ways. There’s only so much LMG’s can do. Or a rocket launcher like a SAM Site.

lyric bobcat
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The castle is not that out of place but I think the overall theme of Zalfibay implies its on a sunny tropical beach and not where you would expect a castle

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Of course there were forts and stuff in more tropical regions

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I always thought of Zalfibay as a vacancy resort with wonderful view to the ocean from the safe harbours

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On the other hand, lets be radical and get rid of ALL the islands to enforce water battles🤌🏻

red willow
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A castle is not that far fetched
Ive seen locations where centuries old buildings and castles are close to newer buildings/ resorts
Usually repurposed to be tourist attractions and such

tidal edge
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One frustrating thing about using the boats on this map is APCs can be damaged using the boats minigun and I think it if just did a small amount to damage instead of apcs being invinvicible in the water would help the flow

cerulean mural
lyric bobcat
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Good point.

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All points are good🤌🏻

molten narwhal
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@lyric bobcat Yea, absolutely!

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So ends up I couldn't post a direct image / link (or able, but I'm not well versed with discord).... However I sent you two images directly.
For those who are curious, I'm referring to Castillo de San Marcos.

lyric bobcat
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Oh damn. That's a star fortress😳

molten narwhal
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Essentially its an evolvement of the castle design, but for the Imperial age. By this time, the formal castle design was no longer as utilized (outdated by cannons) and was very common along coastal ports

lyric bobcat
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Okay, well. It would def be difficult to get into this one. But a broken wall here and there might help

molten narwhal
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Yea, for sure! It doesn't have to be an exact match...the idea is the premise (all for brainstorming)

lyric bobcat
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I know. My homecity Hannover in Germany also such a kind of star fortress during the Napoleonic era

molten narwhal
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Ha! Cool

lyric bobcat
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That would be pretty rad to have this

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Maybe even with enough space to spawn an extra heli

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Who knows

molten narwhal
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Yea, it very well could.

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Zalfi is a tropic resort town, so it fits the map aesthetic. If they build another island with (another bunker), it just won't have the level of excitement as it could.

lyric bobcat
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Def.

white cairn
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I think it would be good to have the point. The only thing I'd like to see (in general too) is to have idle/unused vehicles despawn/respawn. If people take all the boats and then leave them on shore, your team is at quite a disadvantage. I almost always c4 my vehicles once I'm done but I don't see that out of most players.

tidal edge
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If there was a dock or almost marina which leads close to the objective so the boats are actively near the action

lyric bobcat
lyric bobcat
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Battleship Remastered

subtle mesa
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lemme ride the aircraft carrier

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like bf1 stile

olive snow
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This map should have a storm event, that would change the G flag keeping walls (if there are walls) but raising sea level or something where some of the islands become submerged. Idk how much potential there is with the unity engine since I’m sure a lot of assets are made completely from scratch but turning the objective into a challenge to get to would be nice, while previously having some bridges too it. Maybe they are 2 lane bridges that go from island to island to then reaching G. Side note on that topic, if weather is not possible yet then bridge destruction would be another good idea, like they would collapse if they had been destroyed at the beams. Making the only way to get there being by boat, transport, or swimming. Creating a challenge for the opposing team, but that leaves balancing issues and complaints. Thing is there are other objectives that could be achieved instead of that if the enemy is holding G down. Flanks, destroying enemy bridges, then moving in from the rear and capturing, or attempting.

molten narwhal
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@lyric bobcat So - I will forever consider the new map change as 'Emm's Castle'

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AND IF ANYONE IS LISTENING OUT THERE - IT WOULD BE REALLY COOL TO HAVE A SMALL EASTER EGG WITH 'EMM' HIDDEN IN THE CASTLE DESIGN. SUGGESTING FOR A FRIEND.

lyric bobcat
subtle mesa
lyric bobcat
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And always heal thy neighbor like you would yourself.

subtle mesa
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🫡

lyric bobcat
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Be patient with the noobs, as they don't know what they do

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Each match is just a tiny Battlebit in the huge fracture of time and space

subtle mesa
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iam the noob

lyric bobcat
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Your noobness may be forgiven

subtle mesa
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thank you saint emm