#balance flashbomb

1 messages · Page 1 of 1 (latest)

glass orchid
lethal prairie
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or some kind of "dizzying effect" to simulate how they are irl

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instead of blindness

glass orchid
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close range flashbangs will result in approximately 6s of complete blindness

reef cobalt
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i would really like it if we wouldnt get flashed when not looking at the nade too ;/

tawny vigil
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flashbomb

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i like the sound of it

gaunt latch
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im personaly was thinking that would be better to make a blurry screen with low DPI or inverse mouse control and extremee random weapon sway when you are under Flashbang effect instead of PureDark or PureWhite color.

cinder quiver
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Please no that sounds awful.

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Flashbangs would be totally fine if they never full blinded you, only partially to the point where it makes it very difficult for most players to aim and see

tired zodiac
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Tbh 2-3 seconds of blindness followed by gradually being able to see is best

lethal prairie
gloomy pier
tired zodiac
gloomy pier
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But don't mess with actual looking around

lethal prairie
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wdym "partially blind"?

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and "some players can still aim and see"

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because that is what i'm getting here

gloomy pier
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I think more like what I was saying

lethal prairie
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kinda just feels like "uh just please don't impact us stompers"

tired zodiac
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Pretty much

gloomy pier
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If you do heavy motion blur, blurring, and after image stuff you can clog vision without it being literally a blinding flash

cinder quiver
# tired zodiac So you just want flashbangs to be useless

No. I want flashbangs to be balanced so your not completely blind when you get hit by them. Being able to completely blind people in an aoe is not good for this game. Considering its impossible to dodge flashes in this game for various reasons, adding another way to counter them through skill is good

gloomy pier
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Grenade indicator 😎

cinder quiver
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If they are see through enough to make them useless then its gone too far

tired zodiac
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Its not a flashbang if it doesnt blind you tho

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At least for like 2 seconds

cinder quiver
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It partially blinds you…

gloomy pier
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I want them to be like CS2's in terms of effectiveness when 100% hit personally

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A nice screenshot for a bit

lethal prairie
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i just want realistic bangs while being able to still fight

tired zodiac
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Cs2 flashes are neat

lethal prairie
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ie "dizziness"

gloomy pier
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The 5 bbr members still around when an actual suggestion is made

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Gotta tear it up

tired zodiac
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2 seconds of blindness, followed by blurry screen or something for the rest of the duration

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Also no teamflashes

gloomy pier
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The blindness just being a screenshot and not a white flash irl

gloomy pier
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Lol

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Either or

lethal prairie
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as long as they change something

gloomy pier
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Flash an rng image of someone, somewhere, showering

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Really blind us

tired zodiac
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Flashes would be less annoying if there wasnt team flashing

gloomy pier
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Just make the team flashing like 50% as effective imo

tired zodiac
lethal prairie
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cat flashbang HyperXD @queen oak

gloomy pier
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@gaunt latch custom image flashbang? You participated in this chat, I feel the @ is allowed now lol

tired zodiac
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Like i put it in the game files or something and it just shows whatever i put in it

lethal prairie
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mf about to get 1984'ed

tired zodiac
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Stupid shit like this

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At 3 am

lucid burrow
pallid sonnet
tired zodiac
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How about just blurry screen

pallid sonnet
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I’d prefer no blur at all if possible tbh

gloomy pier
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Well I mean

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The motion blur is when you get flashbanged lol

pallid sonnet
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The others are fine alternatives but holy shit blur.. just no.

cinder quiver
gloomy pier
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So like, idk what to tell you there. Do you prefer pure white/black screen or motion blur to obscure your vision

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Tbh motion blur sounds way better

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It's supposed to look horrible in this case

lucid burrow
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Yall mfs talkin about a CONCUSSION GRENADE, not a FLASHBANG

tired zodiac
pallid sonnet
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Pure black/white is fine imo

cinder quiver
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Motion blur sounds like a worse version of what I suggested

tired zodiac
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2 seconds of being blind
Rest is blurry screen

gloomy pier
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Bruh you have to be unable to see 😭

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It's a flashbang

tired zodiac
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Or gradual removal of blindness

lethal prairie
pallid sonnet
gloomy pier
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You lose vision in one eye

cinder quiver
gloomy pier
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You become unable to hold a license

cinder quiver
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I dont know whats so hard to understand about it

lethal prairie
pallid sonnet
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Just… I hate forced blur I hate forced blur I hate force-

lethal prairie
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"partial blindess"

pallid sonnet
lethal prairie
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what does that mean on a screen

cinder quiver
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That is what Im suggesting

gloomy pier
lucid burrow
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Flashbang purists vs Concussiontards

gloomy pier
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I'm not saying my solution is the best here btw, I just don't get the adversion lol

gloomy pier
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I'm cool with renaming it to a concussion nade

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Lingering picture method is the best imo

lucid burrow
gloomy pier
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Ok nvm

lucid burrow
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👍

gloomy pier
tired zodiac
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Picture that slowly goes away
Like from the center outwards

gloomy pier
lethal prairie
cinder quiver
tired zodiac
lucid burrow
lethal prairie
gloomy pier
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So we're in agreement

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The council agrees a lingering image that's customizable would be best

pallid sonnet
lethal prairie
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as long as it's only for like 2-3 seconds it should be fine

lucid burrow
pallid sonnet
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Either custom or what you’ve last seen in game perhaps? custom would be funny ngl

gloomy pier
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😭

tired zodiac
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2 seconds of blind and gradual transition to being able to see

lucid burrow
tired zodiac
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It is customizable

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And for the love of our lord remove team flashing

gloomy pier
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Good good, very nice

pallid sonnet
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Alright Vilask we’ve cooked up a good idea, please do not enable the doomers by ignoring it

gloomy pier
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I've used my one dev ping per thread up

lethal prairie
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better feedback team than the actual feedback team (or oki idk)

lucid burrow
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Who wants to make the suggestion for customisation for flashbang?

gloomy pier
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Mine get ignored, so

lucid burrow
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They don't read suggestions ong ong

gloomy pier
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Vilaskis was literally here 😂

lucid burrow
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They only read the title and look at ✅

gloomy pier
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He sent a message 😭

lucid burrow
wet lake
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there is a game where if you get flashed, your brightness and contrast increases forcfully, and you get a little vignette.

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but i think tarkov''s might be just better fully

gloomy pier
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I don't want that 😞

cinder quiver
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I could see that working, but it might be hard to keep the inverted flash setting

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Basically Im good with anything that lets you play the game while flashed instead of just being forced to prone for 8 seconds waiting to get shot

wet lake
lucid burrow
kind orchid
pallid sonnet
wet lake
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Me and my friend, was thinking about eliminating the freezeframe element of it and have a flash that lasts for 2 second and the intense brightness fades away over around ~4 seconds.
thus you will be completely blind for 2 seconds and you will be partially blind where the flashbang was banged and flashed you from.
So like if you look away halfway you will be able to kill the upcoming enemies with your 1/3 of your screen completely white rest of your screen just bright.
But if you did not look away and you had bad reaction timing you will be blinded for 2 secs and around ~3 and partailly 1 additional to emphaises the punishment that you were a sloth and did not look away.

[x represents the spot you got flashed from, also the area of complete white would be calibrated]
Its mainly because its somewhat shit that even if you looked away and the flashbang wasn't in your screen, you will still get fully flashed which is very bad and ass to be honest(in the current game).

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normal in comparison

cinder quiver
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I just feel like being completely blinded by flashes (for more than ~half a second) with how their detection currently works is awful

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Making your vision worse isnt inherently bad as long as there's something the flashed person can do about it

solar saddle
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Most games where u can get flashed they isnt anything to do about it except jump around like a maniac and hope they miss

cinder quiver
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Thats very true

wooden lion
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flashes being something you are helpless against makes sense in more tactical shooters

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but with 127 players in small areas?

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there needs to be some way to counteract being flashed

solar saddle
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True, most flashes in aformentioned games last only 4 second max

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Also you can look away from flashes

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Damn, bbr flashes are really poorly implemented

tame swan
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mirror tactical shield where you reflect the flash to enemies?

wet lake
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Nah that should be just a shield buff then cuz you will divide two items into worser forms that puts salt on injury

coral venture
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flashbangs are fine. I'd love for flashed players to have an animation change like in CS so I can tell if the player is flashed at all. Right now it's only obvious you flashed a player when they are like sprinting into the wall.

old barn
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and then, boom

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blind, all charging teammates dead

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The flashbang now is like, I think it has much more wider effect range than frag grenade

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and whatever how far you are

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You just need inside the effect range is all 7s blinding if the flashbang just explode in front you

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not like frag the further the smaller dmg

cinder quiver
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Why doesnt the flashbang have the 4 player effect limit?

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Like how grenades are limitted to 490 damage or whatever

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Doesnt make much sense to me that it would be that way for one and not the other

coral venture
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Also remove flashbang doing damage through floors and walls.

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It has 3s timer, you can avoid getting enemy flashed pretty easily. We're getting grenade indicators soon anyway. Don't nerf team flash, that actually makes it broken, even if you change duration for enemies.

cinder quiver
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you can avoid getting enemy flashed pretty easily

This is not even close to true. The vast majority of the time you get flashed (according to my very small sample size) the flash is either not on the screen, or the flash is on your screen for less time than the average human reaction time under ideal conditions. Sometimes the flash also looks exactly like all of the random pieces of explosion debris, which means it's going to increase your time to react to it.

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Pop quiz, which of these two pictures has a flash in it?

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Answer in 500 miliseconds

cinder quiver
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are you sure?

coral venture
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I'd turn my head 90 degrees in game if I saw that, yes, instead of not reacting and potentially getting flashed. It's not like it costs you anything in that particular position.

cinder quiver
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You really think you would be able to do that?

coral venture
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I do it all the time?

cinder quiver
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I assure you in this instance you absolutely would not be able to dodge that flash

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Also, btw, both of the pictures have a flash in them.

coral venture
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I also don't have the context of video or whatever. If it exploded literally at that moment, then gg I got flashed good.

coral venture
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Yah GG, you got flashed good. Nothing you can do there, it's a max distance throw going off at the last possible moment. It's literally the perfect flash.

I do not have many instances where a perfect flash happens and I'm blinded for a full 7s. But we're comparing our own experiences which might be different for a number of reasons.

Also did some testing, so the time for a flash to go off after leaving the hand is approx 1.5 seconds. It's closer to 3 seconds for the full pull out the nade animation, throw, and then explode. A grenade thrown through the air like that goes about 30m.

The grenade will not flash you if you're looking more than 90 degrees away from the nade. This is more than just "off the screen" since player fov is not 180 degrees. It doesn't matter if the grenade is at your feet, if you turn in time, you'll be unaffected.

The full 7s duration only happens within 2m at most and only if you're looking basically dead center at the flash. Looking off to the side or up but not a full 90 degrees reduces duration by at most 3 seconds, depending on how close to 90 degrees you are.

At 6m, the max blind duration is 5s. At 9m, 4s. At 12m, 3s. At 15m, 2s. These are all worst case scenario of the grenade being dead center of the screen.

Idk seems fine and will be even more fine once grenade indicator comes (assuming it isn't just for frags).

cinder quiver
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I dont know what your point is. You said that you can dodge flashes easily. I know for a fact that you physically cannot dodge flashes most of the time, only a tiny minority of the time is it actually feasible to do so. Maybe this is different for you if your playstyle is passive?

The grenade will not flash you if you’re looking more than 90 degrees away from the nade

Im not sure how you tested this but I know that this isnt true either. I play with 112 fov and regularly get hit by off screen flashes. Infact most of the flashes I get his by ar off screen.

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Can you explain generally what your playstyle is? I think thats the big difference here. If you play super passively in low action areas of the map youre going to be able to dodge flashes much easier than someone playing cqc.

coral venture
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I have most of my kills with ARs so I prefer to fight at a bit of range, i.e. generally outside normal flash range. I don't play passive tho, regularly top 5 kills in a round. Just not CQB heavy.

To your point on FOV, 112 fov is only 56 degrees if you look away from a dead center screen flash to just one pixel off screen.

cinder quiver
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Oh right i see what you mean

coral venture
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In shooting range, basically the sandbags make a right angle, throw flash at one set of sandbags and then rotate to the other set

cinder quiver
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Yeah I dont doubt that

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But that kinda defeats your original point since there are plenty of circumstances that you get flashed without ever seeing the flash

glass orchid
coral venture
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they also make noise. I believe you can hear enemies within the throw range moving and certainly if the nade bounces. Need a second person to test sound cues better. i.e. you don't need to only see it to know it's there. The kobe in air nade getting you happens but seems quite rare.

cinder quiver
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Its definitely not rare. As I keep saying over and over again, I have actually looked through footage od my gameplay and found that the vast majority of flashes I have been hit by were all undetectable before they blinded me.

glass orchid
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if I were closer to astartes, none of these would be problem

coral venture
coral venture
cinder quiver
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Not sure

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Not very often though

coral venture
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I can go like a couple matches without getting flashed, team or enemy. Idk it doesn't seem like it's something in need of a nerf if that's the condition it is in. Flashes get unlocked pretty low level so it isn't like that's a contributing factor

cinder quiver
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I definitely get flashed at least once a game

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How many kills do you get on average?

glass orchid
coral venture
old barn
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I would say

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the actually problem is:
Most of the flashbang effects are cause by your teammates not enemy

old barn
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and teammates against you still has the same radius and effect time as enemy throw

cinder quiver
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Youre going to be able to dodge flashes around 10 times easier in conq 64v64

coral venture
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fair enough

coral venture
tired zodiac
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Honestly teamflashing should be removed

cinder quiver
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The better balance is to not have a feature in the game that needs to be balance through the threat of accidentally griefing your team (with no feedback that your doing it btw)

tired zodiac
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Like in a 127v127 its just too damn common to be flashed by your own mates

cinder quiver
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If removing team flashing makes flashes too op, nerf flashes

tired zodiac
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Grenades and other stuff dont have an effect on your teammates

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Why should flashes have it

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I can understand in a smaller enviroment but in a battle with 100+ people on each side it just sucks

glass orchid
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you makes sense

coral venture
old barn
lucid burrow
old barn
lucid burrow
old barn
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not the fking allies

lucid burrow
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With great power, comes great responsibility and consequences swagnom

old barn
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And I can guarantee, you got flash by allies more than enemy

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because everyone just throwing frag grenades when moving foward and do the same thing as using flashbang

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but frag grenade never effect allies flashbang is completely opposite

tired zodiac
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Remove team flashing

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If you are gonna fuck up you will only fuck over yourself

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When i fuck up a grenade throw my teammates dont die

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When i miss rpg shot my teammates dont die

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Why should flashbang flash my teammates

reef cobalt
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So ppl don't spam it

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removing team flash without adding an alternative would be absolutely awful

glass orchid
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||removing team flash add grenade team damage||

old barn
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maybe causing 20% to teammate

pallid sonnet
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or maybe it just flashes the player using it instead so they're discouraged when it comes to spamming them?

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Like ricochet friendly fire, in a way

pallid sonnet
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Which is the duration on average lasts too long for how easily they can be spammed/chucked without much thought regarding the individual using them.

Teamflash issues are a byproduct of that because the one person effectively doesn’t get punished for questionable plays.

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So either the best approach would be to address teamflash, or ideally (like Ive said in the previous thread and this one) reduce the duration/effectiveness of it so that its more fun to fight both with and against (I prefer this one)

pallid sonnet
kind orchid
coral venture
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Add more bonus XP for enemies killed during flash (if you threw flash but didn't get kill. Add score loss if your teamflash results in a death

short adder
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about team flash how about just reduce the effects of the flash by half?

pallid sonnet