Together with @long pawn and @tired flame we created a proposal for an attachment rebalance, so everything is usable in one way or another. Due to huge amount of attachments in game, it's hard to come up with completely unique grips and barrels. The rebalance aims to somehow fit the new attachments looks, make each one viable and give more variety.
We decided to put barrels and grips into tiers.
Barrels:
- Vertical reduction barrels
- Horizontal reduction barrels
- Jack of all Trades barrels
- Range increasing barrels
- Suppressors
Grips:
- Vertical reduction grips
- Horizontal reduction grips
- Jack of all trades grips
- Mobility grips, which we can divide into:
- ADS grips (for people who love to use their sights)
- Draw speed grips (greatly improves switching between your loadout stuff like Secondaries, RPG or C4)
In the future, range increasing barrels could affect damage fall-off. That would require some tweaking (it should be based on gun category).
For sniper mains we prepared something juicy - As you can see, Ranger gives you a lot of penalties BUT... it would affect bullet trails by either removing them OR halving the visibility time.
B-25 URK IRL is mostly used only on LMGs, for better comfort due to the box mags. That's why, to give some love to support players, we decided to prepare an optional change: Make B-25 URK LMGs only. In this configuration, B-25 URK will reduce both recoils a bit and give a big reload speed reduction. In exchange, draw speed will be bit slower and first shot kick will be increased.
Osprey would be available for all SMGs.
This rebalance, combined with @tired flame's #1173894704635580527 message rework would highly improve the balance of game.
In short: Everything would be viable in one way or another.


any reasoning for limiting URK to LMGs? (besides realism)

got it
Definition of success is doing the same thing over and over again and expecting a different result



But we literally see that stats through my stat simulator