#Get Rid of enemy territory damage within the first taken sector

1 messages · Page 1 of 1 (latest)

smoky knoll
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Damage over time prevents you from infinitely staying in the enemy zone and farming kills. It is important that it exists.

smoky knoll
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Banadges are limited.

full dawn
edgy fable
feral flame
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I tried to farm kills on their base and couldnt heal myself

edgy fable
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At least when the enemy takes a chunk from your territory

topaz marten
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what in the stupid suggestion

wet thicket
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Made a another edit to the post, I still think the taking damage after a sector is taken is still a bad idea since the objective you have to run back to us too far away depending on most maps

topaz marten
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You get like 30 seconds to piss off before damage starts

wet thicket
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It's takes instant affect once the sector has been taken on infantry frontline

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On maps where you have to run 500m to get the next objective to take the sector just for the enemy to take the first one you captures just jets you killed

topaz marten
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that’s just not true lol

topaz marten
edgy fable
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Maybe one of them real big maps like sandy and eduardovo
MAYBE waki but thats a rare occurence

wet thicket
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I would have said the name of the map but the game ended and all I know is that it had a awful long and zigzagging area

wet thicket
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It was a mix between sandy and built with with building, I'm sorry I can't describe more but if I play it again I'll try and find the name of it

wet thicket
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I just mainly remember seeing the objective taken and having to run "460m" to H

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I think it was District since I it was very up and down the map, idk where sandy came from my bad

raven nebula
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DoT sound isn't loud enough compared to footsteps of the enemy. Also what reason do you have to stay there for a few minutes when there's no objective near there that you're able to capture at the time?

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You have enough time to take out redzone campers near enough to make any impact to their team if that's what is stopping you from making a decent push on certain maps, so that shouldn't be the issue.

wet thicket
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There is no reason to stay there, my point is that if there are more than one objective that is far apart from each other and the one closest to home base is taken last then you don't have enough time to run back or will get killed on the way, and with the constant ticking if your health depleting, and head to the objective already it's just a waste of tickets

raven nebula
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Tickets don't exist in FL

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infinite respawns, so dying in that situation isn't a net-negative besides inherently losing ground. Maps are an issue sure, but that's a map issue not a gamemode issue.

wet thicket
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I'll have to check myself to be sure because I'm sure a -1 appears when you hold space?

raven nebula
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it might appear visually, but Frontline, CTF, and elimination do not use a ticket system.

edgy fable
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Correct

wet thicket
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Ahh ok, thank you for the clarification

feral flame
placid socket
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one is the enemy home base safezone which prevents shooting and healing

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the other is the backline zone which allows you to heal and shoot

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if you are referring to the latter doing this to you then you haven’t played for 4 months because oki broke it so that you can bandage in backline months ago

feral flame
placid socket
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or maybe it’s in invasion but i haven’t played it

clever hill
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But on medic youre forced to use the box

wet thicket
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Get Rid of This within the first taken sector

wet thicket
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Get Rid of enemy territory damage within the first taken sector

topaz marten
clever hill
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This is a bad idea tbh