#Wounded Limbs

1 messages · Page 1 of 1 (latest)

little heron
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Since bleeding is getting removed, maybe they could add wounded limbs, let me cook.

Wounded limbs wouldn't kill you, but they would nerf your movement/reloading speed or other nerfs, nothing to big, but just enough to change the gameplay a little bit. Doing this would keep the medics useful and also would give a little bit more of realism to the game.

How would it work?
If you get shot multiple times in an arm, leg, chest or if you get killed by a headshot and get revived you would get a wounded limb.

What would be the nerfs? (suggestion)

  • Arms: Either you get a reloading speed nerf, or you would get a little bit more of recoil.
  • Chest: You would get a stamina nerf, you would need to rest and recover from time to time to keep running, if you're a sniper, you wouldn't be able to hold your breath as long as before.
  • Legs: You would walk and run slower or you couldn't jump (just vault)
  • Head: Well, if they killed you by a headshot it doesn't make too much sense to get revived and be fine, if you're wounded you could get a black vignette that makes your sight worse.

All of this wounds could be healed by a medic, so people who get revived, or people that have been alive for a while but are wounded would be looking for medics through the game to get this wounds healed. Non of this wounds are going to kill you over the time, you could have 100 hp but still be wounded. And also, non of this wounds would affect way too much, just enough so you can think "I need to find a medic".

Medics could heal themselves, but slower than healing others, this to prevent running jumping solo monkeys that don't play the game with teams and just rush the other team.

quaint epoch
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too hardcore, milsim mode coming in 10 years
can't even trust new people with bleeding

little heron
quaint epoch
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hmmmm

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but more "hardcore" than bleeding

little heron
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Lets preten, arms: 10% slower reloading speed and 10% more recoil

quaint epoch
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yk, the thing they yoinked 💀

little heron
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I wouldn't consider that hardcore. Bleeding kills you, reloading speed is just a debuff that affects slightly people who has ben alive for a while, and it would make medics more useful than what they will be on next update

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Same with other limbs, it wouldn't be a big change, just enough to notice and make you look for a medic

quaint epoch
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well whatever, no need to argue this rn honestly
they casualized the game so much it's basically just useless to talk about balancing

little heron
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I like arcade stuff, but well, this wasn't supposed to be so arcadeish

graceful stump
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i love this idea

pastel tulip
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this is literally more hardcore than bleeding...

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people would complain that they are moving slow despite being at full health

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imo this sounds unnecessarily complex

heady pawn
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it would be funny if you receive injury to both your feet and your character is just cursed to crawl until a medic bandaged you

little heron
bitter scarab
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"nothing that affects gameplay"

"Arms: Either you get a reloading speed nerf, or you would get a little bit more of recoil.
Chest: You would get a stamina nerf, you would need to rest and recover from time to time to keep running, if you're a sniper, you wouldn't be able to hold your breath as long as before.
Legs: You would walk and run slower or you couldn't jump (just vault)"

Hang on a minute now, I think this guys trying to pull a fast one!

pastel tulip
little heron
hybrid hamlet
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1 step forward 2 steps back in terms of what the devs are trying to do

quaint horizon
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I read this as "woumbeb limbs" and was very confused

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I think it'd be cool to have wounded limbs visually, or just lasting battle damage in general for peeps who stay alive