#Quickplay system rework

1 messages · Page 1 of 1 (latest)

lilac wagon
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Right now quickplay in Battlebit lets you choose the server size and if you want it to be official, community or modded server. That creates an issue that makes it impossible to play certain gamemodes.

To fix this, Battlebit Quickplay system should be based on gamemode. So let's say you pick Quickplay Domination, the game will connect you to Domination server. Frontline = Frontline server, Rush = Rush server, etc.

It would be reasonable to even make it work like this:
Quickplay -> Gamemode -> Server size

Yes, we had roulette vote system, but everyone hated it.
Yes, we have server browser, but most people connect via quickplay, so that changes pretty much nothing, especially since most servers are conquest or infantry conquest, because of people not really voting.

Finally, this change could fix the playerbase size issue. I bet a lot of people left the game due to monotony of playing the same gamemode over and over and over again.

limpid void
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I fuck wit it. My initial concern is that is a LOT of queues and player count combinations which could lead to, no one finding a match. It might be easier with the pairing down of some game modes, but right now we would have 10+ queues split into atleast 32, 64 and 127 iterations.

lost hound
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Hell yeah

limpid void
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So lets, do some math real quick shall we

lilac wagon
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there is no team deathmatch, advance and secure, elimination, gun game, free for all, suicide rush, catch game, infected, cash run, voxel nor one life

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so that leaves us with rush, conquest, domination, frontline, invasion (if it still exists)

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and infantry conquest

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so in theory, 15-18 queues

limpid void
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but i like cash run Sadge

lilac wagon
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oh also ctf but I don't know a single person that enjoys it

limpid void
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Even with it excluded, yeah thats, a lott of different ways to divide a playerbase.

lilac wagon
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the fact that there are 3 server sizes is kinda problematic

limpid void
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Someone out there wants to do nothing but sit with an lmg in a corner and stare a flag. I know they exist LUL its not me, but ive seen them

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Theres more than 3, there are 5 supported by the game.

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To keep players from queueing themselves to death, the player counts and modes have to be cut down pretty hard

lilac wagon
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yeah but (at least right now) they aren't active

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weren't devs talking about removing some gamemodes at some point?

limpid void
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It was mentioned and, i think is healthy

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We dont know what it looks like yet, but for this change to function it would have to have a reduction.

lilac wagon
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infantry conquest kinda makes no sense, vehicles aren't that opressive

limpid void
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Yeah but fuck vehicles

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It is rather redundant, even though i enjoy conquest

lilac wagon
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tbh, domination should be 64v64 only mode imo

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64 and maybe 32

limpid void
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No matter the decision thats made, its going to remove a way someone wants to play. I do not envy that responsibility

prisma gulch
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Amazing idea but playerbase is way too small currently for it to work outside of the 6 hour peak. Takes 18 people for a sever to actually start and each region can only hold 4-7 max servers with the game in its current state. Realistically it won't change anything in 127 servers (the games major marketed mode) because people just want to play on a full servers. If player count can get back to even 8-10k something like this could be useful. Game in its current state I don't see a game mode variation saving it the Frontline/domination community feels abandoned by officials and rely on Bobs community servers to save them.

lost hound
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Ofc it will take more players for it to be viable

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And removing some game modes as well

lost hound