#Map and Gun Balance

1 messages · Page 1 of 1 (latest)

twin sky
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Some maps and guns are just objectively better. With some maps like Basra there is almost no cover between objectives, and it is incredibly hard to avoid snipers. This is a thread to talk about possible balance changes.

tough tiger
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Just make snipers do no damage to anything but the head

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the devs are not brave enough to do this, they know redditors will be angry

opaque dirge
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makes post
complains
doesn’t make a suggestion
will wonder why the post is joked about

twin sky
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2nd sentence

opaque dirge
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That’s not a suggestion, that’s an “if” statement ice

tough tiger
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L Blank

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L Sniper

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W Flare38

opaque dirge
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Your post might’ve worked as an opener to a suggestion post about bullet drop

night dragon
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but there is bullet drop already no?

twin sky
tough tiger
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There is bullet drop, that's what zeroing is for.

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Its pretty unnoticable with the m200 in closer ranges though

twin sky
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That’s what I mean.

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With the 1 shot headshots, there is no point using anything else unless it is a very close range map full of cover with no high ground.

tough tiger
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Like there are maps that you can only snipe on?

twin sky
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Sorry that I don’t know the name, but there is a map that is very desert like that only really has brush cover on most of it.

opaque dirge
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Sandy Sunset

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Large desert map with cliffs and a city in the middle?

twin sky
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Maybe? I don’t really know, let me check.

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Wait no, I remember liking that map bc I could just play in the city if I didn’t want to snipe.

tough tiger
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Usually there are supposed to be sections of the map that are good for cqc and sections that are good for sniping. The idea is that if you wanna do either you stick to those sections mainly, I think.

opaque dirge
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battlebitstats dot com has map list

twin sky
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I agree with you in general, but on the beach map with the lighthouse, if you want to help your team you have to be in areas with 0 cover from snipers.

tough tiger
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basra?

night dragon
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sounds like new basra

tough tiger
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yeah basra is the worst map in the game right now for exactly this reason

twin sky
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The capture points have not that much cover between them exept for the area with the storage crates

tough tiger
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Its kind of an outlier, which is surprising considering how bad all the other maps are

twin sky
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Lmao

night dragon
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or is it zalfi?

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since people can just shoot from islands

tough tiger
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no hes definitely talking about basra

twin sky
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I think zalfi has enough bushes that sniping isn’t too much of a problem.

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Let me look up some images

night dragon
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imo I think basra had good enough cover on the points themselves but moving between them there's a lot of open angles and space

twin sky
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Yah

night dragon
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unless you were on the boat which anyone can just plink you lol

twin sky
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That’s what I think too

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Basically on that map I only really stick to inside the large freighter because it is pretty contested.

night dragon
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Yeh otherwise it is open as heck

twin sky
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It seems like on zalfi there is enough cover unless you try to flank around the edge.

night dragon
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edge is death

twin sky
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Pretty much

night dragon
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you have a different type of "sniper" ones that have RPGs lmao

twin sky
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Lmao

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Just wanted to say, for blank and anyone else that saw my original post before the edit, I was a bit mad when I wrote that from playing an hour straight of people picking sniper heaven maps in a row.

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Also, something that I find funny is that when you shoot a sniper, there is a trail to let your enemies know where you are(good balancing), but it make it literally look like I am getting lazered from across the map.

tough tiger
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For the most part if you like cqc and not getting destroyed by snipers you should probably try Domination or Frontline servers. There are still snipers but most of the time you can avoid them since the points are closer together so there's cover between them.

twin sky
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Ok, I’ll try that.

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Thx

night dragon
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Also utilise building

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I've seen people just repeatedly dying to snipers when they could've just built a barricade lol

twin sky
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Building can sometimes help, but it also can make for sniper positions that are unbeatable. The wall with peaking holes in it for example

tough tiger
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Building is pretty awful as it stands if you want to go around and do stuff, instead of sitting in one place not focusing on killing people

tough tiger
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If it gets really bad I sometimes equip smokes or a smoke launcher

night dragon
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it's enough to discourage them and get some breathing room I suppose lol

tough tiger
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The problem is that you have to play support to build effectively, and then you spend atleast 10 of the 40 minutes in a game just building in places that may or may not be effective against snipers, who can just change the angle they're watching

twin sky
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That’s true

tough tiger
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It's nice on the waki bridge when teammates do it, but building out in the open wont get you almost anywhere

twin sky
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I only really play medic and recon(if opposing recon players are pissing me off or if I want to drone with mines), but I don’t really play anything else.

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It’s just more fun that way bc with medic you can carry

night dragon
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yeh out in the open is pretty helpless. but sometimes building is just enough to ruin their sightline

twin sky
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And sniper drone + mines = funny

night dragon
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and I feel some locations the sniper will have to give up elevation or some advantage just to get a better angle at you

twin sky
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The one spot that I 100% just hate with a passion is the lighthouse.

night dragon
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Just blow it up lmao

twin sky
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Lmao, true

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I’ll try that next time.

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What would be most affective? C4 or rockets?

night dragon
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Probably C4

twin sky
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Ok

night dragon
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Better ask the home renovation experts because I am not one

twin sky
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Lmao

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Imma hop off now, but thx for the counter sniper ideas. 👍

plucky hemlock
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snipers honestly r weaker now than before

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positioning is big in battlebit.. you die acrossmap because you get caught out of position by a camper

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while you cannot do anything about the camping recons (campers are in every game, have been for decades) you can do something about your positioning and movement

torpid lodge
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brother do not cook again

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this guy wants snipers nerfed laugh

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maybe try not standing in the open? Laughter

plucky hemlock
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snipers are still bad...

lucid path
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Add more bullet drop mfs when zeroing walks into the room

plucky hemlock
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honestly he probably never heard of zeroing

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can't blame him. you never get any indication of being able to do it

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i figured it out day 1 on accident...

torpid lodge
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if bro thinks snipers are cheating wait until he finds out about dmrs

night dragon
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legit why are people complaining about DMRs, and it's probably only the m110

plucky hemlock
night dragon
plucky hemlock
night dragon
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people gotta be more specific honestly.. I remembered grinding the heavy barrel for m110 before the dmr buffs lmao

tough tiger
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All that matters is how it feels to die to them and how often you die to them

night dragon
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player perception after all

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I die to the m200 more than DMRs pls nerf snipers more : (

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that was sarcasm if it wasn't obvious lmao

tough tiger
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A big part of how bad it feels is the percieved skill of the person who killed you

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It feels super bad to die to a recon using an AK not because it's particularly good, but because you know that if a Recon is using an AK they really really suck at the game

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Same with DMRs. If someone's using a dmr its probably because they cant aim with a sniper.

plucky hemlock
tough tiger
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It would be cool to see a notification when you die of how far the shot that killed you was and if it was a headshot

tough tiger
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or lower

tough tiger
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for people who cant aim yeah

night dragon
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I am getting called out

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Tbh if I play recon it has to be for the basrs

plucky hemlock
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if you get frustrated at not being able to hit your shots with a dmr or sniper just play smg and cqc... you will hit everything

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and kill nothing

night dragon
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Gotta join in with the turbo Frontline

plucky hemlock
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basically smg only too

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came back to sniper for one stupid basra rework and chained headshots on m200

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🤷

night dragon
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Being an smg turbo killstreaker is the secret to improving sniping?! No way

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I do enjoy the occasional frontline

plucky hemlock
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not necessarily smg turbo kills...

night dragon
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I feel that though learning to lead and predict is the challenge of sniping

plucky hemlock
night dragon
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Maybe I just struggle with that then.

plucky hemlock
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its more of just target the solitary snipers

night dragon
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People are always twitching and moving up and down

plucky hemlock
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snipers in bbr arent meant to counter airstrafe, they are meant to punish people out of position

plucky hemlock
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free kills

night dragon
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It used to be soo free now people actually see your trail and move somewhere else lol

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Anyway this is derailing the thread

plucky hemlock
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and fix the maps

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imo a big reason snipers r so annoying is because of the map design

tough tiger
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just shoot at the 150 people in every lobby that dont move

plucky hemlock
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@tough tiger probably sick and tired of me complaining about maps by now

tough tiger
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Just looking at the number of snipers on each team kinda tells you the sniper nerfs didnt do much to make it less fun

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Personally I havent noticed people reacting to my shots more when I snipe

plucky hemlock
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the average battlebit player has the situational awareness of a cabbage

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what are they doin 😭

night dragon
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The sniper wep class also needs some balancing

night dragon
plucky hemlock
night dragon
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Poor dude was bandaging

plucky hemlock
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hackusated me too

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i clipped him twice..

night dragon
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Bro just doesn't know how long a p90 mag is

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Also bandaging makes noise

plucky hemlock
night dragon
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Yeah the bandage ripping sound

plucky hemlock
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i hda no idea

night dragon
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Enemies can hear it

plucky hemlock
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wtf 💀

night dragon
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Or I am crazy

modern peak
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perhaps the snipers don't need more debuffing but instead the maps need to have more locations that can't be seen by snipers. The massive windmills at Valley are a great example because you can see upwards of 1800m away where they have very little cover.

somber crest
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This thread is correct, snipers are OP and ruin games, maps and mechanics favor snipers. Anyone who disagrees is huffing weapons-grade copium

floral star
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Almost every balancing thread can be broken down to poor map design and/or the lack of class limits. 🐴

somber crest
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class limits are inherently a terrible way of balancing

floral star
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They are only terrible because it makes people mad, not because it does not make sense.

somber crest
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A much better way to do it would be to use current mechanics: An overall lowering of velocity, increased bullet drop, and increased inaccuracy at extreme ranges

somber crest
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and forces people who actually want to play them to bounce between servers to find an open spot

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the problem with a 100% accurate weapon, is it becomes pinpoint accurate at any range

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Nothing should do that, it's inherently gamebreaking

lime wasp
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another way to solve this issue is to add class limit

somber crest
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it doesn't solve the issue tho? You'll still get beamed across the map

lime wasp
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the gun? or the amount of ppl holding the gun?

somber crest
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the gun

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the latter begets the former

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You make sniping worse (objectively) and you'll find way fewer people doing it

floral star
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BB_Door 🐴 lol

torpid lodge
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how many times do you see snipers at the top of the leaderboard shrug_outta_hecks

somber crest
lime wasp
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so you hate us?

somber crest
tough tiger
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I dont think that most snipers care at all about how effective they are for the game

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They just like sniping

somber crest
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This

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They're not hated because they're effective, they're hated because they're annoying

floral star
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Lots of annoying playstyles in this game, and most will probably change this next update with the shit oki's trying to do.

torpid lodge
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what youre saying is that being annoying means its op?

somber crest
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Yea but there's a range to annoying right?

floral star
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Not really, you can be cqc annoying

somber crest
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Some can be annoying but they gotta be close, snipers an be annoying across literal swathes of the map

floral star
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It's like horse-shoe theory.

somber crest
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There's a soft-power of area denial thats kind of being ignored here, which is one of the main issues.

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Sniping is easy in BBR, you can sit yourself up somewhere and cover vast tracts of the map

floral star
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Map Dev issue.

somber crest
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Yes definitely

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but also sniper gunplay issue, it literally shouldn't be that easy

floral star
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You are not going to be able to persuade anyone that it should not be easy.

torpid lodge
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easy at achieveing what exactly?

somber crest
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hits

torpid lodge
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because from what you said snipers are 1. not good at getting high scores/kills but they are at the same time 2. annoying because sniping is easy?

somber crest
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dunno where you pulled that first part from

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literally didn't say that

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you're making this weird conjecture that score means something

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or score directly correlates to kills

torpid lodge
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kills contribute to the majority of the scores one can get besides challenges

somber crest
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No, no they don't

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Look at the scoreboard next time and check play kills vs score, it's not that large a percentage

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captures/revives/assists/supplies/heals/transport do a surprising amount, none of which a sniper does

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so their scores are generally lower, even if they have a high kill count, which they usually don't because it's a lower-kill class by its very nature

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But kills aren't the problem, it's the ease in which snipers can disrupt the game whilst allowing little counterplay (the only counterplay is tank or another sniper)

floral star
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People standing still, not building cover, never using smokes.. ect ect.. make sniping easy,
You'd have to nerf the gun to near useless and people will still find a way to complain about them being annoying.

somber crest
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I mean thats very strawman

torpid lodge
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finding cover and avoiding line of sight is a direct counter play, keeping yourself on the move would avoid you 90% of the long range sniper shots

somber crest
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What about Sandy Sunset? Can literally be on any one of the edges and have almost full visibility of over half the map, with an M200 that's a 1-shot on anyone bar EXO heavy

somber crest
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It gets even easier as grass derenders at anything short of close range

torpid lodge
somber crest
torpid lodge
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its not the snipers fault that you are standing in the open waiting for a headshot shrug_outta_hecks

somber crest
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If you stop moving, that's your own fault?

torpid lodge
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thats not what i said

somber crest
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So just, never stop moving?

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You're both braindead

torpid lodge
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i said if you stand in the open you are just asking for a sniper shot

somber crest
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Enjoy playing life in easy mode

wispy otter
somber crest
torpid lodge
somber crest
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Not that you should be btw

torpid lodge
somber crest
wispy otter
somber crest
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especially with M200

torpid lodge
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leading targets from over 1000 meters is not easy

somber crest
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Why are you aiming for moving targets at 1000m

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that's so edge-case

wispy otter
somber crest
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go get the rangefinder and scope down to 400m, thats the range anything other than a DMR is ineffective

torpid lodge
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sure the maps may have give some favor towards playing snipers, but this does not warrent another sniper nerf as the class is already underpowered

somber crest
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This is just circular arguing about edge cases, there's a fantastic video about balancing Sniping in videogames that covers pretty much all of this and hilights a lot of the issues BBR currently has

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let me see if I can find it

wispy otter
somber crest
floral star
torpid lodge
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same could be said about other maps like namak, where snipers are near useless if you are not quickscoping

floral star
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lol

wispy otter
somber crest
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Maaaaybe err...

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Construction

torpid lodge
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many people playing a class doesnt mean its good, it just means people like playing that style of gameplay, other reason may also reflect on why people play a certain class. if you think people play snipers because they are the "best" or op that wouldnt be the case

somber crest
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and non-rooftop Frugis

floral star
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The new district has a thick fog, and I'm not domed as often on that one.

wispy otter
somber crest
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Yea that's not the worst

somber crest
torpid lodge
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some people play snipers because you dont have to learn alot of the foreign mechanics this game provides, people may choose the sniper class because it is a good starting place for people who just bought the game where they may be intimitated by the milsim esque mechanics

somber crest
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People play classes that are easy and effective as a general rule, look at pre-nerf medic for example

torpid lodge
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then this game should be full of assault players by now if thats the case?

somber crest
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But assault isn't OP

torpid lodge
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that is a very vcague and general rule that doesnt look at many nuances in the system

somber crest
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it's middling at best

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I mean, there's definitely some style preference there, EU servers generally have more snipers than US because eastern europe playstyle preference

wispy otter
somber crest
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Going back to the start of the thread, it's just not very fun to play against, in a way that feels punishing and unfair rather than challenging and dramatic

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Wanna flank? Too bad a sniper saw you because cover derenders

torpid lodge
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it was never your role to be counter sniping at 800 meters as a medic

wispy otter
somber crest
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Want to push, get bodyshot which causes an instant bleed, go lie down behind a box for 4 seconds before continuing

torpid lodge
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you cant expect to be able to do everything

somber crest
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It is the ease in which it is done that's the issue

torpid lodge
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the same way can be said about any other guns, you can tap fire with most guns and be accurate up to quite some range

somber crest
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ah stop it now

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you're clutching straws

torpid lodge
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and have you even played snipers to say it is easy?

somber crest
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Yea

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I played a whole bunch

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Not my playstyle personally

torpid lodge
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you have to realise that the majority of recon players are not as good as you

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if you dont like it, dont do it, but you shouldnt want it ruined because people can also have fun playing said playstyle

somber crest
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Never said ruined, I said balanced

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I'm not saying remove

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I'm saying add a little more challenge

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I would much prefer tracers were removed, I think they're stupid

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If you've got a good sneaky position as a sniper, good on you, well done

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Just maybe make it a little harder to hit people, of which currently it's very easy

copper kettle
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Just remove hold breath mechanic

somber crest
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that's one thing, yea, or make it so you can only hold for a second

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not 10(?)

torpid lodge
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if most of the recon players think recon is already underpowered and needs some buff, what caused you to think that snipers are "easy to hit shots"? you being hit with sniper rounds doesnt mean its easy to hit shots with it, many people can be sniping at the same area

somber crest
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if it was an underpowered class, it wouldn't be popular. Sorry but that's the hard truth.

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Post-nerf medic is an underpowered class, no one plays it

torpid lodge
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medics are around all the time im not sure what server you are playing in

copper kettle
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People literally choose classes cause of what they prefer as a playstyle, not on if its underpowered or not

somber crest
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"no one" in the figurative sense

torpid lodge
somber crest
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And you're assuming recon is underpowered, which is pure conjecture.

torpid lodge
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why would people be using anything other than the mp7? why would some still play medic/support/engineer despite using the same assault rifle?

somber crest
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Please understand than when I say everyone/noone, I'm not talking in hte literal sense

torpid lodge
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i am not saying it in the literal sense either, but my point still stands, assault players still do not make up the majority of the players

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despite being "the best" class

somber crest
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If recon is underpowered, what would you change to buff it?

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Where does the class fall short?

torpid lodge
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removing tracers in my opinion would fix some of the issues with close range sniping being difficult

somber crest
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What distance do you mean by close range?

torpid lodge
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200~ or below

somber crest
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Should they be effective at that range?

copper kettle
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Id say traces should pop up at around the 100-200 meter mark

torpid lodge
copper kettle
somber crest
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I think tracers are a hack fix for a bigger issue and should be removed

night dragon
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recons don't really have any proper tools to recon I guess? they at least seem to me like med-long range assassins xd

somber crest
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Thats definitely a thing

copper kettle
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Maybe recon could mark mines or rally points too

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Something in the lines of that

night dragon
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another issue is only way to convey info is via VC, not everyone is going to do that
or whoever wants the info has to actively pull their map out

copper kettle
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Not per say

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I mean respawn screen exists

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You have to pay attention to that at the very least

night dragon
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it's not a very visible thing for me at least

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I was thinking of a goofy idea like a buildable trip wire that would make sound when some enemy walks over it + puts down a static red ping

somber crest
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this game has communication issues big time

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but getting off track of the thread slightly

lucid path
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Yall yap too much fr fr, yall also just want snipers to be worse because you dont want to adapt to them.

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Also

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Sniper wouldnt be played as much if normal infantry gameplay was actually fun. Goes to show that afk is more fun than playing the game fr fr 🗣️

somber crest
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fr no cap

rich zealot
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sneaking up on snipers are also fun

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assuming they dont just suddenly have spidey senses

lime wasp
rich zealot
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you can't solve sniper that easily. its always been a pain in the ass for developers in any game

lime wasp
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is the issue of snipers beaming people 1000m away? then too bad, they are doing what they are good at. if you are complaining because you got hit by one though you schmooving, its probably a lucky shot/hacker

lime wasp
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battlebit is literally encouraging you to play far by making the damage dropoff upwards

somber crest
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The issue was across-map pinpoint accuracy, the fix is to make scope glint work properly and reduce accuracy from 100% to ~99% or something, now clue exactly how the game calculated accuracy percentages

rich zealot
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speaking of lucky shot. my luckiest shot by far was a spawn in kill. spawn on a squad mate > misclick fire button by accident > gets a noscope kill

rich zealot
lime wasp
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similar to deadline

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I hecking love deadline

somber crest
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As in dispersion

lime wasp
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and the accuracy symbol is when you hipfire, not scoping in

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ads for all weapons first shot accuracy is 100%

somber crest
lime wasp
somber crest
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and I meant weapon stats

lime wasp
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you don't know this?

rich zealot
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tbf I sometimes do wonder about getting sniped from a very far distance but not seeing any scope glint. either that guy spotted me using a binocular and decided to snipe me with an iron sight sniper or its a bug

somber crest
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unless you can provide a source that tells me I'm categorically wrong, which I'll take

rich zealot
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I mean you can always go to the shooting range and test it out?

somber crest
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but I make single shots with Mk20's while laying down prone with medium scopes and there is very slight inaccuracy at range

rich zealot
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maybe there's something wrong with the game calculations then

lime wasp
somber crest
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A rando said it?

rich zealot
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its not just any rando tho

somber crest
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I'mma triple-check this when I go on lunch

rich zealot
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that dude is like 7 tier

lime wasp
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bro has been down here longer than me

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and I been here since early 2023

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(ignore aug 23, I got banned)

somber crest
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Misconceptions be misconceptions, I'm more than happy to be proven wrong tho

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I'll give it a test on the range

copper kettle
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Yeah i have tested this myself

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Every gun has 100% accuracy

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No dispersion, bloom, whatever people call it

subtle nymph
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But yeah pretty much

somber crest
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Nope you're absolutely right, every gun is 100% accurate on teh first shot

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thats absolutely scuffed and also confirms sniping is even easier than thought

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feels like incredibly lazy coding

subtle nymph
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There’s nothing lazy about that. They just didn’t want RNG in aim.

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The functionality for that inaccuracy is implemented, just unused. There are four accuracy stats and only one of them is actually widely used and measurable :p

somber crest
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In an arena shooter I'd 100% agree with you, but in a Battlefield style game?

subtle nymph
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I agree with the lack of bullet deviation myself

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Just don’t like it

somber crest
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Do you agree though that it provides a much greater benefit to high-alpha weapons?

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You basically have an entire class of weapons made immune from a core mechanic

copper kettle
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Seems rather silly that a few weapons have it for some reason

lucid path
somber crest
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You're right, I was wrong

delicate forge
copper kettle
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Does bro expect that bullets will drop after 50 meters

twin sky
delicate forge
twin sky
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Also, what do you want me to do with a close range weapon? Are you ok?

twin sky
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My point was that I don’t want to be forced to play sniper

copper kettle
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Dmr

twin sky
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Bro

copper kettle
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Its not a sniper it is a designated marksman rifle

delicate forge
twin sky
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Those are just annoying. I play to have fun. You probably never heard of that.

copper kettle
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I too play for fun

delicate forge
#

The snipers are also playing to have fun lol

twin sky
#

Again, my point is that I don’t want to play like that

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I think you guys have dementia

copper kettle
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You even have guns that are good at 200

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Like aug

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That shreds mid range

twin sky
#

My point is that I want to play something fun for me and not be forced to use those said guns

copper kettle
#

So you want to use a smg to kill someone at 200m?

twin sky
#

No

delicate forge
#

No he just wants sniper rifles to not be effective at long distances, which makes a lot of sense.

twin sky
#

I want either the maps or the snipers to not force me to play sniper

#

I just want cover

#

Then I am fine

#

Also, I didn’t want them to not work at long ranges, I just want it to be more skilled, not a point and click adventure.

delicate forge
#

You are not being forced to play sniper. You are occasionally killed by snipers, because sometimes other players will kill you in fps games.

torpid lodge
#

thats crazy

twin sky
#

“Occasionally”

#

Bro, that’s almost all of what kills me

copper kettle
#

Sure its annoying af at times

#

But like

torpid lodge
#

sniper complainers when they realise that snipers cant kill you without line of sight:

copper kettle
#

You cant have everything

#

Sure maps could use more cover

delicate forge
copper kettle
#

But if you arent utilising it then its a skissue

twin sky
#

Again, I want to be able to stay out of line of sight, but some maps you can’t if you want to actually help your team

torpid lodge
#

"what do you mean i cant stand in the open and not get shot in the skull?"

twin sky
#

It’s not a skill issue if I am playing for fun and just want to use something fun

#

King king

#

Bro

#

Read plz

delicate forge
#

Sounds like you are doing that but have an issue with other people who do that if they happen to be using a sniper rifle lol

torpid lodge
#

playing for fun mfs when others are having fun

twin sky
#

King king might be illiterate

torpid lodge
#

you want to enjoy the game at the expanse of other sniper players lol

twin sky
#

Again, no

delicate forge
#

“Could it be these people disagree with me? No, they must be unable to properly understand my immaculate logic.”

torpid lodge
#

calling someone illiterate doesnt help your argument

copper kettle
#

Me when no power fantasy

twin sky
#

That’s like saying that if a gun is overpowered, you should leave it overpowered bc ppl enjoy that.

#

But then you got the other ppl who are then forced to use that to counter.

torpid lodge
#

well snipers arent overpowered so idk what you are suggesting

delicate forge
#

Snipers are overpowered because they can kill me, they need to be balanced so that they can’t kill me anymore if I don’t want them to.

twin sky
#

Bro, go talk to a wall, because I am not even going to read your messages king king

torpid lodge
twin sky
#

You haven’t said a single helpful or useful thing

#

You just said “nut uh”

delicate forge
twin sky
#

Repeatedly

#

And there goes the last bit of sanity

#

Adios

delicate forge
#

Anyway nerf smgs

copper kettle
#

Return lazur vecotr so i can sniper thw snipers

lime wasp
#

add shotguns 🤓☝️

twin sky
#

One more thing, if you have never played brisha map then that is your only excuse for thinking snipers are balanced.

copper kettle
#

What the fuck is brisha

#

Basra you mean?

delicate forge
#

They should balance the weapons by giving sniper rifles a much higher rate of fire (800-1200rpm) but much less damage and more fall off and a lower headshot multiplier. Then to compensate SMGs should have much higher damage and drop off and headshot multiplier, and have their fire rate reduced to like 20-40rpm.

lime wasp
#

brisha HyperXD BB_Map_Basra

#

guys new map just dropped

delicate forge
#

Brita best map

lime wasp
#

located west of the British straits

plucky hemlock
#

basra just makes snipers more useful

#

snipers are in a terrible state...

copper kettle
lime wasp
#

no wonder there's a container ship featured

delicate forge
subtle nymph
subtle nymph
lime wasp
somber crest
subtle nymph
#

I have never played a game where snipers had dispersion

It would make them much less consistent yes, but I certainly view this as the norm rather than a specific property of this game's snipers

subtle nymph
copper kettle
#

Where did you check that

#

Just curious

somber crest
#

I mean, most do in some way

subtle nymph
somber crest
#

Or, they have a slowly raising accuracy as you stay still/don't fire

subtle nymph
#

so I have all this stuff

#

yet to put it to any actual use though

#

there are 56 stats for each gun here

copper kettle
#

So all this time there was dispersion just for like

#

4 guns

#

Why

lucid path
subtle nymph
#

but how that works is unclear

copper kettle
#

Does it even work

subtle nymph
#

vector again is the worst, and in game it's still hard to see

copper kettle
#

How do you even test this

subtle nymph
subtle nymph
#

trying to measure spread on a full auto gun only works when it's big enough to clearly see... and even for the vector it's questionable if it's a case of your brain tricking you into thinking these bullets are moving

#

For that gun in particular it looks like there's a bit of spread in ads

#

but it's not obvious and I don't think anyone's proven it's actually a thing

copper kettle
#

Only way you could test it is by pretty much making it recoilless and shooting at a dummy over a good distance

#

But nobody can really do that

subtle nymph
#

yep

#

but if we had access to making recoiless weapons we'd probably already have the code which dictates deviation anyway

twin sky
twin sky
subtle nymph
#

that is there for all guns

twin sky
#

Ok, lmao

#

I thought there wasn’t bc I was testing a while ago and could hit ppl really far away with no adjustments for height

#

Still barely any damage

subtle nymph
#

it's a low velocity gun, it makes a significant impact

#

will drop by about 55cm at 100m

twin sky
#

That makes me question how I was hitting those shots unless I got lucky bullet spread

#

I guess it is possible I was hitting their toes

subtle nymph
#

the spread is tiny and doesn't happen outside of full auto

twin sky
#

Ok

#

Idk then

#

Mby I was accidentally aiming higher

#

Imma change the title to guns and map balancing mby

#

My biggest concern is maps bc that is the real reason snipers are so good

#

U less you are just cracked, then they are good on any map.

#

Map and Gun Balance

opaque dirge
#

Snipers are too easy to use and that’s because the maps allow it

twin sky
#

That’s what I mean.

#

I was wrong saying that they are broken

#

It’s just the maps that make it like that.

#

That’s why I changed the name

sinful dagger
#

"Open maps bad" is pretty much a universally accepted take here. The reason why Snipers (and by Proxy DMRs) are seen as "powerful" in these maps is because the map just straight up heavily favors them, for one reason or another lack of cover, water everywhere, etc.

copper kettle
#

Water everywhere wont be as bad if it wasnt borked af

#

Especially borked on basra

sinful dagger
#

Regardless, vilask just needs to add more cover for said maps

copper kettle
#

Correct

sinful dagger
#

if the solution is "just do X thing that only works in certain modes" or some other janky solution, i'd argue its not a good one.

#

Support kinda does suffer from this, funnily enough. Yeah you can insta-build cover so snipers aren't a problem. (Which can help you and your team against sniping players on these open maps) But by that same token if you aren't doing that, you might as well be dead. Also you have account for the buildable limits.

copper kettle
#

I just realised

#

Maybe one of the reasons why there are so many open areas is because maps are built with the intent of using buildables

#

Given everyone can actually do it

#

Given that many dont actually know how to do it, it would explain a lot

sinful dagger
#

Perhaps. but at that point just remove the limit then

#

It genuinely isn't that hard to blow through 20 of both sandbags tbh

copper kettle
#

Yep

lucid path
#

Weapon balance 🗣️

night dragon
#

in terms of balance I wonder what makes people rage more, ttk or effective range

#

snipers technically have a 0 ttk lmao and range

plucky hemlock
night dragon
#

yeah which makes the weapon very skill dependant I guess?

late solar
plucky hemlock
#

the next time you fight an exo support try only bodyshotting them

#

compare that to aiming at their limbs

subtle nymph
#

That doesn’t make ttk less relevant? I don’t know what you mean

plucky hemlock
subtle nymph
#

Mm, don’t agree with you there. The armour system is about as consistent as an armour system can get for ttk without full body coverage at least

#

As long as you can mathematically define when you expect to hit any given body part it’s no issue

plucky hemlock
#

funny how there’s no limb damage reduction multiplier so you can either bypass armor completely or get cucked because the support npcs turned around at the wrong time and saw you flanking

subtle nymph
#

At least for the most part it only takes one of your shots hitting the torso to make TTK against it consistent

#

Not for exo unless you have a DMR though

somber crest
#

Don't dare argue with SS and his precious TTK stat, you won't win

sinful dagger
#

Because if you shoot the armor you will lose the gun fight, simple as that. Decent players know this and just don’t go for armor shots as a result

somber crest
#

The chad armor-wearing Support, the virgin armor-rejecting SMG medic

#

Make limb shots do 50% damage, issue solved

late solar
#

😭

sinful dagger
#

Just remove legs, we all travel using mobility scooters

copper kettle
#

Wheelchairs

plucky hemlock
twin sky
#

Tbh, I think % based armor would be better. You would do a % less damage and after enough damage it would break. The % would be low enough that it is still worth aiming for the head by having the damage multi to headshots be more that’s the % decrease. This would let you actually aim and feel good when you hit nasty headshots instead of seeing a blue crosshair for a second and knowing you did 0 damage.

#

Then again, mby I’m being stupid and that’s how it already is

plucky hemlock
#

(read the entire conversation about limb meta...)

#

armor acts as disposable locational hp

#

one-time and can't heal and only applies to certain regions of body

twin sky
#

That’s kind of annoying

plucky hemlock
#

hence armor is going to be counted as an addition to player HP pool instead

twin sky
#

If we are talking realism, that’s not how it is either.

plucky hemlock
#

people asking for realism in this game BBSad

#

wheres my limb immortality

twin sky
#

You get shot in the head with a helmet, you still get a concussion at least

plucky hemlock
#

most "realism" suggestions would cause a lot more people to be more frustrated with gameplay mechanics than they already are

#

look at bandaging

#

or mag packing

twin sky
#

I guess I just feel annoyed when it feels like I do nothing even if I hit the coolest headshot ever bc it doesn’t actually damage them

plucky hemlock
#

or snipers not having bullet trails

twin sky
#

There are?

plucky hemlock
#

that was a great time because snipers werent overpowered then

plucky hemlock
twin sky
#

Ok

plucky hemlock
#

sniper rifles used to not have terribly obvious bullet trails

twin sky
#

It’s kinda funny bc if you hit someone it literally is beaming them

torpid lodge
#

yeah try running around and scaling building with a lmg wouldnt be too realistic

plucky hemlock
twin sky
#

True

plucky hemlock
#

sniper is nerfed to shit in its current state

twin sky
#

I think that snipers are balanced, or even bad, if there weren’t maps that are impossible to play if the enemy team has snipers

plucky hemlock
#

but people will still complain because it is elevated to an annoying role which has low impact on matches but high impact on casual players mental

twin sky
#

I think that the maps make snipers good

plucky hemlock
#

correct

twin sky
#

Which makes ppl mad bc they feel like there is nothing they could do

plucky hemlock
#

they make most vehicles aside from littlebird, tank, and remote MG jeep terrible

twin sky
#

Yah

plucky hemlock
#

only times i die to snipers are when im in an obviously open position

#

the way movement is in battlebit makes it damn near impossible to get crossmapped by a sniper if you're moving

twin sky
#

That’s why i sometimes run vector to just never stop moving

plucky hemlock
#

"snipers are OP" is oki's argument as well but he's basing the meta on something he wants to MAKE rather than something the plaeyrs develop on their own

twin sky
#

I think snipers are balanced, just annoying to fight

plucky hemlock
#

until you realize DMRs do sniper but better..

twin sky
#

Lmao

#

True

#

No bolt action time

plucky hemlock
#

i should specify m110*

twin sky
#

True

#

Can you drone on other classes?

plucky hemlock
#

no

twin sky
#

/:

plucky hemlock
#

but the mine drone has little impact

#

you could get more kills by running and c4, which is what i do

torpid lodge
twin sky
#

I like droning bc funny

#

I just like the reactions

plucky hemlock
twin sky
#

If I’m playing serious I go c4 and smokes or frag

torpid lodge
twin sky
#

Lmao

plucky hemlock
#

and dropped like literally 5x your kills

twin sky
#

This is where you duel monitor if you can

plucky hemlock
#

with stuttery 80 fps

#

my shit was lagging so hard

torpid lodge
#

i only saw you like twice in that entire match

twin sky
#

Does someone want to do with me?

plucky hemlock
torpid lodge
#

once*

twin sky
#

I’m still kinda learning

#

DUO

#

WTF AUTOCORRECT

plucky hemlock
#

play with @opaque dirge the only surviving conquest player

twin sky
#

I think blank is mad with me bc I pissed him off with my lack of game knowledge

#

When I was talking to him earlier

plucky hemlock
#

people who dont know game mechanics and make suggestions are what piss good players off

twin sky
#

Does k/d count knock downs or only deaths?

#

Lmao

#

It was my fault

plucky hemlock
twin sky
#

Ok

#

That makes sense

#

Does it only count that for you getting kills or getting killed?

plucky hemlock
twin sky
#

Ok

#

I’ve been trying to run scar h for a while, is it worth the effort?

twin sky
#

Ok

#

I’ll do that

#

Thx

subtle nymph
#

For example if armour was % reduction based, it would be a lot less consistent

tough tiger
#

vs what we have now which might not

subtle nymph
#

Because with current armour, once the armour is gone (usually after one shot), where the next shots land doesn’t make a difference

#

Apart from headshots ofc, but same goes for helmets

plucky hemlock
#

when you use smgs or snipers the difference is huge

tough tiger
subtle nymph
subtle nymph
#

I initially claimed this implementation is relatively consistent given lack of full body coverage

tough tiger
#

Im gonna be honest I have no idea what youre trying to say. I dont see how flat reduction armor could be less consistent then armor with a bunch of hitboxes which may or may not be hit in different orders depending on the scenario.

opaque dirge
#

Remove armor problem solved

plucky hemlock
#

nerf stupid vector medics 1 shotting me in full exo (i was prone and looking toward my team safezone) 🗣️

tough tiger
late solar
late solar
subtle nymph
tough tiger
subtle nymph
#

Yes

tough tiger
#

Ok I understand

#

I dont think anyone wants partial coverage and % reduction. Most people seem to just want % reduction.

plucky hemlock
#

rather have armor add to total hp

#

all snipers one shot hs to non exo blah blah blah varying velocity rpm and mag size

twin sky
# subtle nymph Because there would be higher variation Assuming the armour was just as viable ...

The reason i think that % based is better is that if you hit headshots it would still do more damage to the head than if you just aim at their legs. This would make some of the closer range engagements more than just spraying at their feet. I also think that the armor would still break after a shot or so. That would make you still have the same damage reduction, but you can still feel like you are playing an fps where headshots matter.

subtle nymph
#

Currently that is only the case if you hit one headshot and no more than that, and don’t hit the face in that shot

#

If armour broke after a single shot with % based reduction though? It’d need to be like 50-95% damage reduction based on type to be on par with current armour.

#

It would also mess with gun balance as lower damage weapons would be heavily favoured

late solar
#

remove armor already fr ong

jaunty prairie
ruby kelp
#

login in the game after weeks, see a billion dmr and supports

#

leave the game