#Map and Gun Balance
1 messages · Page 1 of 1 (latest)
Just make snipers do no damage to anything but the head
the devs are not brave enough to do this, they know redditors will be angry

makes post
complains
doesn’t make a suggestion
will wonder why the post is joked about
Literally did. Bullet drop
Maybe be literate next time
2nd sentence
That’s not a suggestion, that’s an “if” statement 
Your post might’ve worked as an opener to a suggestion post about bullet drop
but there is bullet drop already no?
I don’t think so, but if there is, it is almost unnoticeable unless far enough away(other side of the map) so that the scope movement would already fix it.
There is bullet drop, that's what zeroing is for.
Its pretty unnoticable with the m200 in closer ranges though
That’s what I mean.
With the 1 shot headshots, there is no point using anything else unless it is a very close range map full of cover with no high ground.
I’ll fix it
What do you mean?
Like there are maps that you can only snipe on?
Sorry that I don’t know the name, but there is a map that is very desert like that only really has brush cover on most of it.
Maybe? I don’t really know, let me check.
Wait no, I remember liking that map bc I could just play in the city if I didn’t want to snipe.
Usually there are supposed to be sections of the map that are good for cqc and sections that are good for sniping. The idea is that if you wanna do either you stick to those sections mainly, I think.
battlebitstats dot com has map list
I agree with you in general, but on the beach map with the lighthouse, if you want to help your team you have to be in areas with 0 cover from snipers.
basra?
sounds like new basra
yeah basra is the worst map in the game right now for exactly this reason
The capture points have not that much cover between them exept for the area with the storage crates
Its kind of an outlier, which is surprising considering how bad all the other maps are
Lmao
no hes definitely talking about basra
I think zalfi has enough bushes that sniping isn’t too much of a problem.
Let me look up some images
imo I think basra had good enough cover on the points themselves but moving between them there's a lot of open angles and space
Yah
unless you were on the boat which anyone can just plink you lol
That’s what I think too
Basically on that map I only really stick to inside the large freighter because it is pretty contested.
Yeh otherwise it is open as heck
It seems like on zalfi there is enough cover unless you try to flank around the edge.
edge is death
Pretty much
you have a different type of "sniper" ones that have RPGs lmao
Lmao
Just wanted to say, for blank and anyone else that saw my original post before the edit, I was a bit mad when I wrote that from playing an hour straight of people picking sniper heaven maps in a row.
Also, something that I find funny is that when you shoot a sniper, there is a trail to let your enemies know where you are(good balancing), but it make it literally look like I am getting lazered from across the map.
For the most part if you like cqc and not getting destroyed by snipers you should probably try Domination or Frontline servers. There are still snipers but most of the time you can avoid them since the points are closer together so there's cover between them.
Also utilise building
I've seen people just repeatedly dying to snipers when they could've just built a barricade lol
Building can sometimes help, but it also can make for sniper positions that are unbeatable. The wall with peaking holes in it for example
Building is pretty awful as it stands if you want to go around and do stuff, instead of sitting in one place not focusing on killing people
^
If it gets really bad I sometimes equip smokes or a smoke launcher
it's enough to discourage them and get some breathing room I suppose lol
The problem is that you have to play support to build effectively, and then you spend atleast 10 of the 40 minutes in a game just building in places that may or may not be effective against snipers, who can just change the angle they're watching
That’s true
It's nice on the waki bridge when teammates do it, but building out in the open wont get you almost anywhere
I only really play medic and recon(if opposing recon players are pissing me off or if I want to drone with mines), but I don’t really play anything else.
It’s just more fun that way bc with medic you can carry
yeh out in the open is pretty helpless. but sometimes building is just enough to ruin their sightline
And sniper drone + mines = funny
and I feel some locations the sniper will have to give up elevation or some advantage just to get a better angle at you
The one spot that I 100% just hate with a passion is the lighthouse.
Just blow it up lmao
Probably C4
Ok
Better ask the home renovation experts because I am not one
snipers honestly r weaker now than before
positioning is big in battlebit.. you die acrossmap because you get caught out of position by a camper
while you cannot do anything about the camping recons (campers are in every game, have been for decades) you can do something about your positioning and movement
brother do not cook again
this guy wants snipers nerfed 
maybe try not standing in the open? 
snipers are still bad...
Add more bullet drop mfs when zeroing walks into the room
honestly he probably never heard of zeroing
can't blame him. you never get any indication of being able to do it
i figured it out day 1 on accident...
if bro thinks snipers are cheating wait until he finds out about dmrs
legit why are people complaining about DMRs, and it's probably only the m110
mostly because of m110 being 2 shot across map
that probably explains it, I use the other DMRs and don't feel like they're broken or like I am dunking on fellow battlebit-ers
it is literally only the m110
people gotta be more specific honestly.. I remembered grinding the heavy barrel for m110 before the dmr buffs lmao
That never matters at all
All that matters is how it feels to die to them and how often you die to them
player perception after all
I die to the m200 more than DMRs pls nerf snipers more : (
that was sarcasm if it wasn't obvious lmao
A big part of how bad it feels is the percieved skill of the person who killed you
It feels super bad to die to a recon using an AK not because it's particularly good, but because you know that if a Recon is using an AK they really really suck at the game
Same with DMRs. If someone's using a dmr its probably because they cant aim with a sniper.
if someone is using LMG they're a wholesome support looking to make some happy funny battlebit moments...
It would be cool to see a notification when you die of how far the shot that killed you was and if it was a headshot
Average lmg user accuracy has to be like 5%
or lower
Or DMRs are better than snipers
for people who cant aim yeah
if you get frustrated at not being able to hit your shots with a dmr or sniper just play smg and cqc... you will hit everything
and kill nothing
Gotta join in with the turbo Frontline
i played frontline since i discovered it was a crazy gamemode hundreds of hours ago
basically smg only too
came back to sniper for one stupid basra rework and chained headshots on m200
🤷
Being an smg turbo killstreaker is the secret to improving sniping?! No way
I do enjoy the occasional frontline
improving mouse control
not necessarily smg turbo kills...
Sorry mostly joking about the whole turbo smg thing. Yeah Frontline can be good for training mouse control
I feel that though learning to lead and predict is the challenge of sniping
not even that when l96 and m200 are the only useful (good) snipers with insanely high velocity
Maybe I just struggle with that then.
its more of just target the solitary snipers
People are always twitching and moving up and down
snipers in bbr arent meant to counter airstrafe, they are meant to punish people out of position
yeah + terrible map design = aim for stationary noobs
free kills
It used to be soo free now people actually see your trail and move somewhere else lol
Anyway this is derailing the thread
-> we need to rebuff snipers
and fix the maps
imo a big reason snipers r so annoying is because of the map design
just shoot at the 150 people in every lobby that dont move
@tough tiger probably sick and tired of me complaining about maps by now
Just looking at the number of snipers on each team kinda tells you the sniper nerfs didnt do much to make it less fun
Personally I havent noticed people reacting to my shots more when I snipe
the average battlebit player has the situational awareness of a cabbage
see this clip https://streamable.com/ylpltl
what are they doin 😭
The sniper wep class also needs some balancing
No one expects a dude spraying in the middle of the road xd
if you look at where they are standing 😭
Poor dude was bandaging
WHAT
Yeah the bandage ripping sound
i hda no idea
Enemies can hear it
wtf 💀
Or I am crazy
perhaps the snipers don't need more debuffing but instead the maps need to have more locations that can't be seen by snipers. The massive windmills at Valley are a great example because you can see upwards of 1800m away where they have very little cover.
This thread is correct, snipers are OP and ruin games, maps and mechanics favor snipers. Anyone who disagrees is huffing weapons-grade copium
Almost every balancing thread can be broken down to poor map design and/or the lack of class limits. 🐴
class limits are inherently a terrible way of balancing
They are only terrible because it makes people mad, not because it does not make sense.
A much better way to do it would be to use current mechanics: An overall lowering of velocity, increased bullet drop, and increased inaccuracy at extreme ranges
It's a kind of brick-to-the-face way of balancing, it doesn't actually resolve the issues of the class, it just forces them to be less present
and forces people who actually want to play them to bounce between servers to find an open spot
the problem with a 100% accurate weapon, is it becomes pinpoint accurate at any range
Nothing should do that, it's inherently gamebreaking
another way to solve this issue is to add class limit
it doesn't solve the issue tho? You'll still get beamed across the map
what's the issue
the gun? or the amount of ppl holding the gun?
the gun
the latter begets the former
You make sniping worse (objectively) and you'll find way fewer people doing it
🐴 lol
how many times do you see snipers at the top of the leaderboard 
so you hate us?
Hardly ever, but score =/= effect on the game
I dont think that most snipers care at all about how effective they are for the game
They just like sniping
This
They're not hated because they're effective, they're hated because they're annoying
Lots of annoying playstyles in this game, and most will probably change this next update with the shit oki's trying to do.
what youre saying is that being annoying means its op?
Yea but there's a range to annoying right?
Not really, you can be cqc annoying
Some can be annoying but they gotta be close, snipers an be annoying across literal swathes of the map
It's like horse-shoe theory.
There's a soft-power of area denial thats kind of being ignored here, which is one of the main issues.
Sniping is easy in BBR, you can sit yourself up somewhere and cover vast tracts of the map
Map Dev issue.
You are not going to be able to persuade anyone that it should not be easy.
easy at achieveing what exactly?
hits
because from what you said snipers are 1. not good at getting high scores/kills but they are at the same time 2. annoying because sniping is easy?
dunno where you pulled that first part from
literally didn't say that
you're making this weird conjecture that score means something
or score directly correlates to kills
kills contribute to the majority of the scores one can get besides challenges
No, no they don't
Look at the scoreboard next time and check play kills vs score, it's not that large a percentage
captures/revives/assists/supplies/heals/transport do a surprising amount, none of which a sniper does
so their scores are generally lower, even if they have a high kill count, which they usually don't because it's a lower-kill class by its very nature
But kills aren't the problem, it's the ease in which snipers can disrupt the game whilst allowing little counterplay (the only counterplay is tank or another sniper)
People standing still, not building cover, never using smokes.. ect ect.. make sniping easy,
You'd have to nerf the gun to near useless and people will still find a way to complain about them being annoying.
I mean thats very strawman
finding cover and avoiding line of sight is a direct counter play, keeping yourself on the move would avoid you 90% of the long range sniper shots
What about Sandy Sunset? Can literally be on any one of the edges and have almost full visibility of over half the map, with an M200 that's a 1-shot on anyone bar EXO heavy
- u can crash in them on quad
It gets even easier as grass derenders at anything short of close range
you are assuming that they hit you from over 1000 meters, which is nigh impossible when you are moving around and not being a static object due to the bullet velocity
Ah so, that means you have to never stop moving right?
its not the snipers fault that you are standing in the open waiting for a headshot 
If you stop moving, that's your own fault?
yes
thats not what i said
i said if you stand in the open you are just asking for a sniper shot
Enjoy playing life in easy mode
write whats wrong: no
write ur braindead: yes 
What about when you're not standing in the open and get beamed by a 100% accurate weapon thats easy to aim?
that means you are hiding in cover?
Could be, could be walking from one area to another, it's impossible (mostly due to map design) to be completely in cover at all times
Not that you should be btw
which is why you move when you are in the open, to avoid getting shot
Leading targets in BBR is not difficult
have u ever played sniper? its nearly impossible to kill 1k+ metres headshot moving target, especially 4 afk noobs on spawn, they can hit headshot in 1/40
especially with M200
leading targets from over 1000 meters is not easy
bro, y do u write bout me? i use awp 6 rnds 10-400 metres
go get the rangefinder and scope down to 400m, thats the range anything other than a DMR is ineffective
this is what you said about m200, which only happens with a range over 1000 meters
sure the maps may have give some favor towards playing snipers, but this does not warrent another sniper nerf as the class is already underpowered
This is just circular arguing about edge cases, there's a fantastic video about balancing Sniping in videogames that covers pretty much all of this and hilights a lot of the issues BBR currently has
let me see if I can find it
ur god damn right, but savezone sniper still should be removed
Then why so many people be playing it then?
Same guy that made the shotgun one too right?
same could be said about other maps like namak, where snipers are near useless if you are not quickscoping
lol
because they have a cup of beer in their left hand maybe?
The only maps I can think where snipers are useless are Namek
Maaaaybe err...
Construction
many people playing a class doesnt mean its good, it just means people like playing that style of gameplay, other reason may also reflect on why people play a certain class. if you think people play snipers because they are the "best" or op that wouldnt be the case
and non-rooftop Frugis
The new district has a thick fog, and I'm not domed as often on that one.
frugis ia ultrabad for snipers, one c4 = one roof
Yea that's not the worst
There's a whole lot of cover on Frugis, but this works both ways, I'd definitely say it's not as bad as something like Sunset
some people play snipers because you dont have to learn alot of the foreign mechanics this game provides, people may choose the sniper class because it is a good starting place for people who just bought the game where they may be intimitated by the milsim esque mechanics
People play classes that are easy and effective as a general rule, look at pre-nerf medic for example
then this game should be full of assault players by now if thats the case?
But assault isn't OP
that is a very vcague and general rule that doesnt look at many nuances in the system
it's middling at best
I mean, there's definitely some style preference there, EU servers generally have more snipers than US because eastern europe playstyle preference
ur right, but
in 90% situations they just hit a body and keep liyng, so they impact = 0
its easy to hit standing target, but sooo uneffective
Going back to the start of the thread, it's just not very fun to play against, in a way that feels punishing and unfair rather than challenging and dramatic
Wanna flank? Too bad a sniper saw you because cover derenders
it was never your role to be counter sniping at 800 meters as a medic
just panish them back
on sandy u can easely take quad, go on edge of the map and farm over 10 kills
Want to push, get bodyshot which causes an instant bleed, go lie down behind a box for 4 seconds before continuing
you cant expect to be able to do everything
It is the ease in which it is done that's the issue
the same way can be said about any other guns, you can tap fire with most guns and be accurate up to quite some range
and have you even played snipers to say it is easy?
you have to realise that the majority of recon players are not as good as you
if you dont like it, dont do it, but you shouldnt want it ruined because people can also have fun playing said playstyle
Never said ruined, I said balanced
I'm not saying remove
I'm saying add a little more challenge
I would much prefer tracers were removed, I think they're stupid
If you've got a good sneaky position as a sniper, good on you, well done
Just maybe make it a little harder to hit people, of which currently it's very easy
Just remove hold breath mechanic
if most of the recon players think recon is already underpowered and needs some buff, what caused you to think that snipers are "easy to hit shots"? you being hit with sniper rounds doesnt mean its easy to hit shots with it, many people can be sniping at the same area
if it was an underpowered class, it wouldn't be popular. Sorry but that's the hard truth.
Post-nerf medic is an underpowered class, no one plays it
medics are around all the time im not sure what server you are playing in
People literally choose classes cause of what they prefer as a playstyle, not on if its underpowered or not
"no one" in the figurative sense
again, you are ignoring all the nuances and going straight to hte assumption that people play something because its good
And you're assuming recon is underpowered, which is pure conjecture.
why would people be using anything other than the mp7? why would some still play medic/support/engineer despite using the same assault rifle?
Please understand than when I say everyone/noone, I'm not talking in hte literal sense
i am not saying it in the literal sense either, but my point still stands, assault players still do not make up the majority of the players
despite being "the best" class
If recon is underpowered, what would you change to buff it?
Where does the class fall short?
removing tracers in my opinion would fix some of the issues with close range sniping being difficult
What distance do you mean by close range?
200~ or below
Should they be effective at that range?
Id say traces should pop up at around the 100-200 meter mark
you are complaining them being too far off and uncounterable
i am just giving my opinion here
What sniper shouldnt be
Like drawback of a sniping at that range seem very obvious to me
I think tracers are a hack fix for a bigger issue and should be removed
recons don't really have any proper tools to recon I guess? they at least seem to me like med-long range assassins xd
Thats definitely a thing
another issue is only way to convey info is via VC, not everyone is going to do that
or whoever wants the info has to actively pull their map out
Not per say
I mean respawn screen exists
You have to pay attention to that at the very least
it's not a very visible thing for me at least
I was thinking of a goofy idea like a buildable trip wire that would make sound when some enemy walks over it + puts down a static red ping
this game has communication issues big time
but getting off track of the thread slightly
Yall yap too much fr fr, yall also just want snipers to be worse because you dont want to adapt to them.
Also
Sniper wouldnt be played as much if normal infantry gameplay was actually fun. Goes to show that afk is more fun than playing the game fr fr 🗣️
fr no cap
sneaking up on snipers are also fun
assuming they dont just suddenly have spidey senses
then what's the issue? what do you propose on how to solve it?
you can't solve sniper that easily. its always been a pain in the ass for developers in any game
is the issue of snipers beaming people 1000m away? then too bad, they are doing what they are good at. if you are complaining because you got hit by one though you schmooving, its probably a lucky shot/hacker
exactly, have y'all even seen arch's video of snipers?
battlebit is literally encouraging you to play far by making the damage dropoff upwards
The issue was across-map pinpoint accuracy, the fix is to make scope glint work properly and reduce accuracy from 100% to ~99% or something, now clue exactly how the game calculated accuracy percentages
speaking of lucky shot. my luckiest shot by far was a spawn in kill. spawn on a squad mate > misclick fire button by accident > gets a noscope kill
then I propose a stamina system
its only pin point if its hit scan
Nnno, pinpoint is it goes exactly where you're aiming, hitscan is hitscan
As in dispersion
what you mean glint work properly?
and the accuracy symbol is when you hipfire, not scoping in
ads for all weapons first shot accuracy is 100%
source?
I can't believe you
and I meant weapon stats
you don't know this?
tbf I sometimes do wonder about getting sniped from a very far distance but not seeing any scope glint. either that guy spotted me using a binocular and decided to snipe me with an iron sight sniper or its a bug
I can categorically tell you this isn't true
unless you can provide a source that tells me I'm categorically wrong, which I'll take
I mean you can always go to the shooting range and test it out?
but I make single shots with Mk20's while laying down prone with medium scopes and there is very slight inaccuracy at range
maybe there's something wrong with the game calculations then
#battlebit-eng message
A rando said it?
its not just any rando tho
I'mma triple-check this when I go on lunch
that dude is like 7 tier
he is p10
bro has been down here longer than me
and I been here since early 2023
(ignore aug 23, I got banned)
Misconceptions be misconceptions, I'm more than happy to be proven wrong tho
I'll give it a test on the range
Yeah i have tested this myself
Every gun has 100% accuracy
No dispersion, bloom, whatever people call it
Theoretically the vector has slight full auto dispersion, and the MP7 and iirc one other gun should have a tiny amount as well
But yeah pretty much
Nope you're absolutely right, every gun is 100% accurate on teh first shot
thats absolutely scuffed and also confirms sniping is even easier than thought
feels like incredibly lazy coding
There’s nothing lazy about that. They just didn’t want RNG in aim.
The functionality for that inaccuracy is implemented, just unused. There are four accuracy stats and only one of them is actually widely used and measurable :p
In an arena shooter I'd 100% agree with you, but in a Battlefield style game?
Do you agree though that it provides a much greater benefit to high-alpha weapons?
You basically have an entire class of weapons made immune from a core mechanic
I think thats just horizontal recoil, not dispersion
Seems rather silly that a few weapons have it for some reason
All weapons first shot is 100% accurate source: me 💀
You're right, I was wrong
If you play so close you didn’t even know there’s bullet drop I am incredibly unsurprised you get killed a lot by snipers lol. This time it’s literally just a skill issue.
Does bro expect that bullets will drop after 50 meters
Dude. The bullet drop is almost unnoticeable within 200 m
That is how modern rifles tend to function.
Also, what do you want me to do with a close range weapon? Are you ok?
Shoot?
My point was that I don’t want to be forced to play sniper
Dmr
Bro
Its not a sniper it is a designated marksman rifle
If you choose a close range weapon you are choosing to be effective at CLOSE RANGE and not long range. If you want to fight long range, pick up a gun that’s good at long range.
Those are just annoying. I play to have fun. You probably never heard of that.
I too play for fun
The snipers are also playing to have fun lol
My point is that I want to play something fun for me and not be forced to use those said guns
So you want to use a smg to kill someone at 200m?
No
No he just wants sniper rifles to not be effective at long distances, which makes a lot of sense.
I want either the maps or the snipers to not force me to play sniper
I just want cover
Then I am fine
Also, I didn’t want them to not work at long ranges, I just want it to be more skilled, not a point and click adventure.
You are not being forced to play sniper. You are occasionally killed by snipers, because sometimes other players will kill you in fps games.
thats crazy
sniper complainers when they realise that snipers cant kill you without line of sight:
Or just move lol it’s not nearly so easy to hit moving heads.
But if you arent utilising it then its a skissue
Again, I want to be able to stay out of line of sight, but some maps you can’t if you want to actually help your team
"what do you mean i cant stand in the open and not get shot in the skull?"
It’s not a skill issue if I am playing for fun and just want to use something fun
King king
Bro
Read plz
Sounds like you are doing that but have an issue with other people who do that if they happen to be using a sniper rifle lol
playing for fun mfs when others are having fun
King king might be illiterate
you want to enjoy the game at the expanse of other sniper players lol
Again, no
“Could it be these people disagree with me? No, they must be unable to properly understand my immaculate logic.”
calling someone illiterate doesnt help your argument
Me when no power fantasy
That’s like saying that if a gun is overpowered, you should leave it overpowered bc ppl enjoy that.
But then you got the other ppl who are then forced to use that to counter.
well snipers arent overpowered so idk what you are suggesting
Snipers are overpowered because they can kill me, they need to be balanced so that they can’t kill me anymore if I don’t want them to.
Bro, go talk to a wall, because I am not even going to read your messages king king

Why does he look like Jesus in the last supper painting lmfao
Anyway nerf smgs
Return lazur vecotr so i can sniper thw snipers
add shotguns 🤓☝️
One more thing, if you have never played brisha map then that is your only excuse for thinking snipers are balanced.
They should balance the weapons by giving sniper rifles a much higher rate of fire (800-1200rpm) but much less damage and more fall off and a lower headshot multiplier. Then to compensate SMGs should have much higher damage and drop off and headshot multiplier, and have their fire rate reduced to like 20-40rpm.
Brita best map
located west of the British straits
Not to be mistaken with the large atlantic trash patch
no wonder there's a container ship featured
It’s called the “United Kingdom” okay
this is the only way
High alpha as in, initial dps? Single shot damage?
Most guns have it at 100%
like 2 guns have it at 95%
vector has it at 90%
(iirc)
agree with that only if it one shot even with an armor
single shot damage
I have never played a game where snipers had dispersion
It would make them much less consistent yes, but I certainly view this as the norm rather than a specific property of this game's snipers
nvm, checked again. Most guns are 1.0, several SMGs/PDWs are 0.99, famas and a couple of carbines and SMGs have it as 0.95, Kriss Vector has it at 0.85
I mean, most do in some way
ox1gen has a data mining script which I used to get all the gun's stats
Or, they have a slowly raising accuracy as you stay still/don't fire
Huh, didnt know that
so I have all this stuff
yet to put it to any actual use though
there are 56 stats for each gun here
I love how i just look at the headers and neurons just fire off.
the "lowest ADS fire accuracy" has values below 1 for most guns
but how that works is unclear
Does it even work
vector again is the worst, and in game it's still hard to see
How do you even test this
oki knows ¯_(ツ)_/¯
Not really possible without a decompile of the game
trying to measure spread on a full auto gun only works when it's big enough to clearly see... and even for the vector it's questionable if it's a case of your brain tricking you into thinking these bullets are moving
For that gun in particular it looks like there's a bit of spread in ads
but it's not obvious and I don't think anyone's proven it's actually a thing
Only way you could test it is by pretty much making it recoilless and shooting at a dummy over a good distance
But nobody can really do that
yep
but if we had access to making recoiless weapons we'd probably already have the code which dictates deviation anyway
I agree, also autocorrect for some reason corrected me to “brisha” no idea why, and it says that it isn’t even a word
I think so, but 1st shot accuracy is still insane with the vector and I don’t think there is even bullet drop. I have no idea why. There is still no point in taking far shots with it though because the damage is so small from that range with a single bullet.
there is bullet drop.
that is there for all guns
Ok, lmao
I thought there wasn’t bc I was testing a while ago and could hit ppl really far away with no adjustments for height
Still barely any damage
it's a low velocity gun, it makes a significant impact
will drop by about 55cm at 100m
That makes me question how I was hitting those shots unless I got lucky bullet spread
I guess it is possible I was hitting their toes
the spread is tiny and doesn't happen outside of full auto
Ok
Idk then
Mby I was accidentally aiming higher
Imma change the title to guns and map balancing mby
My biggest concern is maps bc that is the real reason snipers are so good
U less you are just cracked, then they are good on any map.
Map and Gun Balance
Snipers are too easy to use and that’s because the maps allow it
That’s what I mean.
I was wrong saying that they are broken
It’s just the maps that make it like that.
That’s why I changed the name
"Open maps bad" is pretty much a universally accepted take here. The reason why Snipers (and by Proxy DMRs) are seen as "powerful" in these maps is because the map just straight up heavily favors them, for one reason or another lack of cover, water everywhere, etc.
Regardless, vilask just needs to add more cover for said maps
Correct
if the solution is "just do X thing that only works in certain modes" or some other janky solution, i'd argue its not a good one.
Support kinda does suffer from this, funnily enough. Yeah you can insta-build cover so snipers aren't a problem. (Which can help you and your team against sniping players on these open maps) But by that same token if you aren't doing that, you might as well be dead. Also you have account for the buildable limits.
I just realised
Maybe one of the reasons why there are so many open areas is because maps are built with the intent of using buildables
Given everyone can actually do it
Given that many dont actually know how to do it, it would explain a lot
Perhaps. but at that point just remove the limit then
It genuinely isn't that hard to blow through 20 of both sandbags tbh
Yep
Weapon balance 🗣️
in terms of balance I wonder what makes people rage more, ttk or effective range
snipers technically have a 0 ttk lmao and range
ttk goes out the window when you aim at limbs instead of torso/head armor
yeah which makes the weapon very skill dependant I guess?

No it doesn’t.
it’s where all the complaints about ttk came from
the next time you fight an exo support try only bodyshotting them
compare that to aiming at their limbs
That doesn’t make ttk less relevant? I don’t know what you mean
i had meant to say it’s incredibly scuffed because of the armor system
Mm, don’t agree with you there. The armour system is about as consistent as an armour system can get for ttk without full body coverage at least
As long as you can mathematically define when you expect to hit any given body part it’s no issue
i target switch and don’t usually have time to figure out where i’m going to hit and end up hitting body shots on exos or any other armor
funny how there’s no limb damage reduction multiplier so you can either bypass armor completely or get cucked because the support npcs turned around at the wrong time and saw you flanking
At least for the most part it only takes one of your shots hitting the torso to make TTK against it consistent
Not for exo unless you have a DMR though

Don't dare argue with SS and his precious TTK stat, you won't win
“Consistent”
Only thing “consistent” about this current meta is just leg shots to avoid this whole mess, then proceeding to tbag the damn non playable support main hiding in a bush doing nothing to help his team defend an objective
Because if you shoot the armor you will lose the gun fight, simple as that. Decent players know this and just don’t go for armor shots as a result
The chad armor-wearing Support, the virgin armor-rejecting SMG medic
Make limb shots do 50% damage, issue solved
😭
Wheelchairs
still better than hitting armor if everything else stays the same 
Tbh, I think % based armor would be better. You would do a % less damage and after enough damage it would break. The % would be low enough that it is still worth aiming for the head by having the damage multi to headshots be more that’s the % decrease. This would let you actually aim and feel good when you hit nasty headshots instead of seeing a blue crosshair for a second and knowing you did 0 damage.
Then again, mby I’m being stupid and that’s how it already is
this is not how it is
(read the entire conversation about limb meta...)
armor acts as disposable locational hp
one-time and can't heal and only applies to certain regions of body
That’s kind of annoying
hence armor is going to be counted as an addition to player HP pool instead
If we are talking realism, that’s not how it is either.
i would think getting shot 50 times in the arm doesnt cause you to die
people asking for realism in this game 
wheres my limb immortality
You get shot in the head with a helmet, you still get a concussion at least
Lmao
True
most "realism" suggestions would cause a lot more people to be more frustrated with gameplay mechanics than they already are
look at bandaging
or mag packing
I guess I just feel annoyed when it feels like I do nothing even if I hit the coolest headshot ever bc it doesn’t actually damage them
or snipers not having bullet trails
There are?
that was a great time because snipers werent overpowered then
there are now
Ok
sniper rifles used to not have terribly obvious bullet trails
It’s kinda funny bc if you hit someone it literally is beaming them
yeah try running around and scaling building with a lmg wouldnt be too realistic
yes and it gives you away to the 20 people on their team doing the exact same thing
True
sniper is nerfed to shit in its current state
I think that snipers are balanced, or even bad, if there weren’t maps that are impossible to play if the enemy team has snipers
but people will still complain because it is elevated to an annoying role which has low impact on matches but high impact on casual players mental
I think that the maps make snipers good
correct
Which makes ppl mad bc they feel like there is nothing they could do
they make most vehicles aside from littlebird, tank, and remote MG jeep terrible
Yah
see the obvious positioning issue 
only times i die to snipers are when im in an obviously open position
the way movement is in battlebit makes it damn near impossible to get crossmapped by a sniper if you're moving
That’s true
That’s why i sometimes run vector to just never stop moving
"snipers are OP" is oki's argument as well but he's basing the meta on something he wants to MAKE rather than something the plaeyrs develop on their own
I think snipers are balanced, just annoying to fight
🥺
until you realize DMRs do sniper but better..
i should specify m110*
no
/:
but the mine drone has little impact
you could get more kills by running and c4, which is what i do
try doing a 360 no scope with a dmr 
try actually killing me when you have my discord stream open 
If I’m playing serious I go c4 and smokes or frag
mf i had to constantly tab out to see where you are
Lmao
you still knew where i was while i was playing the game
and dropped like literally 5x your kills
This is where you duel monitor if you can
i only saw you like twice in that entire match
Does someone want to do with me?
and u died twice
once*
play with @opaque dirge the only surviving conquest player
I think blank is mad with me bc I pissed him off with my lack of game knowledge
When I was talking to him earlier
people who dont know game mechanics and make suggestions are what piss good players off
deaths only
getting killed
no
ak15
The consistency I referred to is, as in, the variation in ttk is less than it might otherwise be since armour doesn’t need every shot to hit it to have its full effect.
For example if armour was % reduction based, it would be a lot less consistent
How? If it was % reduction based it would negate the same amount of damage as anyone else wearing the same armor at full hp
vs what we have now which might not
Because there would be higher variation
Assuming the armour was just as viable as it is now, the difference between hitting all body shots and hitting all limb shots with % reduction armour would be massive, several times greater variation than we currently have
Because with current armour, once the armour is gone (usually after one shot), where the next shots land doesn’t make a difference
Apart from headshots ofc, but same goes for helmets
not for exo armor...
when you use smgs or snipers the difference is huge
You have it backwards. Currently there are I think two pieces of armor that can be broken, so if you land the next shot on the one you didnt break it does matter. If it were a single hitbox it wouldnt matter where the next bullet lands.
The difference is most jarring for exo armour, you actually have to crank the reduction up hugely for it to be as good as flat reduction armour
Yes, but most of the time this does not happen, I simplified it to show the logic
I should clarify I am specifically not talking about single hitbox armour, which would be more consistent
I initially claimed this implementation is relatively consistent given lack of full body coverage
Im gonna be honest I have no idea what youre trying to say. I dont see how flat reduction armor could be less consistent then armor with a bunch of hitboxes which may or may not be hit in different orders depending on the scenario.
All I can say is this, again
Remove armor problem solved
nerf stupid vector medics 1 shotting me in full exo (i was prone and looking toward my team safezone) 🗣️
Partial body coverage makes it less consistent though

Consistently inconsistent 
Oi that's my bit
Yes, I agree, I’ve already said that
So in this message are you talking about armor with a % reduction AND partial coverage versus armor as we have it now?
Yes
Ok I understand
I dont think anyone wants partial coverage and % reduction. Most people seem to just want % reduction.
rather have armor add to total hp
all snipers one shot hs to non exo blah blah blah varying velocity rpm and mag size
The reason i think that % based is better is that if you hit headshots it would still do more damage to the head than if you just aim at their legs. This would make some of the closer range engagements more than just spraying at their feet. I also think that the armor would still break after a shot or so. That would make you still have the same damage reduction, but you can still feel like you are playing an fps where headshots matter.
Currently that is only the case if you hit one headshot and no more than that, and don’t hit the face in that shot
If armour broke after a single shot with % based reduction though? It’d need to be like 50-95% damage reduction based on type to be on par with current armour.
It would also mess with gun balance as lower damage weapons would be heavily favoured
At the pace they are going and with the ideas of "balance" if they can be called that way, it would be the best


