#Recoil patterns

1 messages · Page 1 of 1 (latest)

tepid epoch
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OK hear me out
In most shooter games, including battlebit, the ergonomics of a gun is often overlooked. I think one of the most effective ways to represent ergonomics is recoil patterns, because:

  • they can be up to preference (2 different recoil patterns might not be better than each other)
  • practice can mitigate (but not completely remove) the effects

I suggest much weaker recoil patterns than CS (this ain't really a competitive game), weak enough that someone playing casually won't notice, but strong enough that someone who puts in the time to practice with a particular gun might extend the effective spray range.

Thoughts?

tall thicket
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ah yes i hated my ak not recoiling in a 7, this needs to be changed immediately