#Environmental/Terrain damage for explosives

1 messages · Page 1 of 1 (latest)

fresh garnet
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Add environmental/terrain damage for explosives (small holes in the ground from explosions).

oblique sierra
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Will be obviously very hard to add

fresh garnet
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Not necessarily, doesn't have to be large holes.

oblique sierra
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Even small ones

fresh garnet
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It would make explosions more realistic and could in theory prevent 100s of grenades from sliding across the floor continuously.

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There is a problem with people spamming grenades constantly and the grenades constantly ending up in the same spots.

oblique sierra
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They will have to rework all the terrain

fresh garnet
oblique sierra
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By that, I mean that they will had to add terrain levels or some sort of that shit.

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It probably will be possible in buildings

fresh garnet
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That doesn't mean they have to individually change all hills, models and other stuff, it honestly wouldn't take long to implement.

slate belfry
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like the idea, would probably fuck with maps unfortunatly and be really complicated to add

fresh garnet
woeful wasp
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Oki could have some really fucked up Spaghetti code that makes it super hard to implement

fresh garnet
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They already have different names for the models and textures of ground, soil, walls, everything. They could pretty simply implement a feature which changes the properties of a select group of terrain to allow it to be "dented" by explosions and other things.

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It would really not be as hard as you make it seem.

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If your reasoning for not liking a suggestion is that you think it would be hard to implement for the developers, especially when you're not a developer nor know what would need to be done to implement the change, then I find it unreasonable for you to dislike my suggestion.

rugged ruin
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It would honestly fuck with balancing a bit since maps are not made with that in mind, meaning they will have to be changed drastically to take that into account

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It is a lot more work than it seems

rugged ruin
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Besides, antinade trophy exists

tidal vessel
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OMEGALUL just, write a few lines and make the entire game destructible

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Destroyground = true

fresh garnet
tidal vessel
deft hearth
rugged ruin
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Oki hire this man

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He doesnt need to hear our yapping

tidal vessel
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Tell me you have never worked with software without using those words LUL

rugged ruin
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He is a highly trained proffesional

fresh garnet
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Make your assumptions and laugh at me all you want, it's not that difficult of a change to implement.

deft hearth
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I’m just asking how easy it is as you keep saying that.

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Your making it seems like it’s just a quick little light switch flip.

fresh garnet
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Well if I would have access to the source code I could tell you the exact answer.

deft hearth
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Not gonna happen Chief

fresh garnet
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Okay then why ask a question you know I can't answer accurately?

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I'm saying that it is not impossible to make this change, and that it would be a cool change to the game.

deft hearth
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There you go.

tidal vessel
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So. With out seeing any code, you know how easy the change will be? Get out of discord and go print money for yourself

fresh garnet
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It wouldn't have to be large dents to terrain either, just something more realistic than just an explosion without a lasting mark.

fresh garnet
tidal vessel
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👍

fresh garnet
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I said I knew that it was not as complicated/difficult as the person I replied to made it seem.

deft hearth
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I will say though. I personally would like to see something like this in the game though.

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But maybe in the future. If we have like bigger explosions

rotund blaze
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Perhaps explosives leave a blast mark ?

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How performance heavy will this be ?

fresh garnet
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Yes, something like that is what I'm thinking about.

rotund blaze
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Ahh ok

rugged ruin
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Blast marks would be cool

fresh garnet
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Yes, that and possibly small temporary dents in the ground as well.

oblique sierra
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Ye, blast marks are a good idea

deft hearth
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Blast marks should be pretty easy hehe

oblique sierra
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As well would be good to have bullet impact holes

fresh garnet
oblique sierra
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Shrimple as that

fresh garnet
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I think bullet holes would be far too performance expensive and wouldn't fit the blocky style of the game.

oblique sierra
rotund blaze
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I think bullet holes were discussed in a devcast

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Idk witch one tho

tidal vessel
fresh garnet
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It's okay.

rancid hull
dusty atlas
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Terrain Deformation is indeed possible, but will cost more performance and its too late right now to implement that to game design. That feature will only hurt game and wont improve anything.

  1. Terrain resolution is low. 2x2 km terrain use 512x512 to 1024x1024 pixel heightmap, its mean that one hole from shovel or explosion will be at least 4x4 meters.
    That will look awful from both visual and gameplay wise. + A lot of vehicles also will stuck after 15 mins of gameplay.

2.From Design side we would need to make a logic with surface you can modify/destroy , so roads/cliffs/gravel under buildings wont be able to have craters that will lead to exploits to bug under structures.
Will be a lot of cases where are many non destroyable objects will levitate at same place without touching terrain after explosion.

  1. We build many systems around static terrain, from grass spawning to server side physics.
    That another reason to dot add terrain deformation at current state.

Maybe in theory in future we can make 3D models of craters that can be spawned after strong explosion and instead of going deep inside terrain, it will pop up from terrain that can give extra cover in some cases.

oblique sierra
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Sounds nice

rotund blaze
rotund blaze
dusty atlas
rotund blaze
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Ah ok

signal swift
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You should clarify the title to be *Visual damage to terrain"

real salmon
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It should definitely be a future goal at some point

main nimbus
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like drg type damage