#Do not take away bleed function

1 messages · Page 1 of 1 (latest)

arctic moat
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Heyho fellas i am highly against canceling the bleeding function, since it happens to make situations more funnier and you really have to do something to stay alive without it, it would just be like every other game and i dont want that for this game so fight with me to keep bleeding where it belongs! 😂

devout stratus
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The main issue is that it slows down gameplay and makes the already scarce number of bandages deplete far faster. Once you get bleed, you need a bandage to undo it, and another to actually get back to normal health. And it gets rid of any use for medic box, as most hits will bleed anyway.

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Getting rid of bleed improves the healing gameplay, and allows players to get back to the fight without having to waste two bandages and wait around for 20 seconds

light siren
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Removing bleed does take away from the grit of the game, though it's understandable that it's being removed and in place we are getting mechanics that don't have negative connotations.

I believe this is one of many posts about bleeding and it's removal. So RIP if it gets taken down.

barren topaz
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everytime I get hit by bleed I have to start micromanaging my health pool and bandages

atomic plank
summer yew
summer yew
devout stratus
summer yew
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Since when does medic run out of bandages extremely fast

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That basically never happens

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With most guns it takes 2-3 shots to make the other person need to bandage, if they survive

chrome quartz
rustic forge
hallow gust
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Every day we are straying closer and closer to COD

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"Slowing down game" Boohoo?

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Something this game actually needs is slowing it down so people can socialise and make the game fun again.

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Total class independence has been a disaster on BattleBit kind

small kelp
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If anything, maybe they could add ammo types that come with additional functions, and one of these could trigger bleeding? This would make bleeding more of a specialty thing caused by ammo, but you'd probably sacrifice a small amount of bullet velocity/drop for it.

atomic plank
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Id be down to ammo conversion on some guns but not full on ammo types

deep zephyr
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I think the bleed should trigger at lower health values and the rate at which you bleed out could be slowed a little but don’t remove it.

chilly pond
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Make medic box remove bleed?

tame sphinx
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This will end up like another Mario Kart Voting thing right?

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The community and a clear majority loves a mechanic (weighted Voting), however a few key members (due to personal interest) convince Oki otherwise so he removes a feature that was seen as beloved and gave the game identity

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Here its 63 Checkmarks to 3 red crosses. On Reddit (Reddit Bad 😡) they pity the desicion:

reddit.com/r/BattleBitRemastered/comments/1hh0nnk/comment/m2nffx1
reddit.com/r/BattleBitRemastered/comments/1awxj3c/
reddit.com/r/BattleBitRemastered/comments/1devmsq

Posts advocating the removal of bleed gets downvoted to hell with comments defending the mechanic:
reddit.com/r/BattleBitRemastered/comments/14t9lmp

Unless the changes that are coming change the context of the health system that much, that the removal will make sense (which I dont see based on the current known changes), I don't see why it gets removed in the first place.

atomic plank
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The whole bleed removal doesn't bother me as much, since the implementation of it right now is pretty ass
As it stands, bleed starts the exact moment you drop at 40 HP, after which every 10 second you receive -10 HP until death
And after nearly 800 hours game just becomes a bleed bandage bleed bandage loop that does nothing but ultimately annoy the player

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Besides, community servers can enable it

tame sphinx
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you need to heal anyway

atomic plank
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Yeah but good luck guessing how much HP you got left besides having a vague outline of below 40 HP

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And honestly, for a mechanic meant to slow the game down, it really doesn't in the slightest

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I wouldve been more down for a rework of the mechanic, cause having it be the way it is just annoys people

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Bleed, bandage, repeat

tame sphinx
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it annoys people - well then appearently, the majority likes that

atomic plank
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2 posts that you linked were from 1 year and 10 months ago respectively, and the ones ironically linked under your post had people understanding the removal of bleeding

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Opinions over time change, and based on somes comments under your very post suggest that people have changed their minds on it

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Hell I have seen people in Discord specifically adore the fact that it is being removed because they thought the mechanic is bullshit

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Besides, opinions on Reddit, if you did not know somehow, are notoriously outdated, because I still find people thinking that medic is a meta class

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Most of them cleary do not even play BBR anymore, yet they parrot opinions that simply are not true in the slightest

tame sphinx
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and the ones ironically linked under your post had people understanding the removal of bleeding

and like 2 times more that disliked or were saddened by the decision

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just add a tourniquet for medic, can only be applied if someone is bleeding. Applies super fast stops it and makes that player immune to bleeding for the rest of his life until he respawns

atomic plank
atomic plank
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No bandage fixes for an existing problem

tame sphinx
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its not a bandage fix, its a tourniquet fix xD

atomic plank
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Ok thats just a bad joke

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Retake comedy classes

tame sphinx
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also who cares even if you were right in saying reddit players haven't played in months or a year. It's not like the game got an update in that time

atomic plank
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Reddit opinions somehow havent changed since the game came out

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I still see people whining about the "smg medic meta" and other crap

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They literally live in the past

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Fact is playing a game with no updates for a whole year usually makes a persons opinion on the game change

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You begin noticing and discovering things that were not there when you began playing

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After nearly 800 hours of BBR you realise that bleed just doesnt do what its supposed to, or does it extremely poorly at best

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Meanwhile vast majority of redditors have not touched BBR since august probably, since thats where the biggest drop in player count came

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So they stick to their opinions of the past without any knowledge of the present

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There is a very clear, day and night difference in opinions of those that played a bit, and the ones that played until now

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And opinions of the past simply are not as valid as of those now

tame sphinx
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SMGs are still strongest (tho much more balanced than before), Medic is just replaced by Assault and bleeding is still a neat mechanic that adds depth to it and does what is suppose to. Alert the player he is low health and forcing downtime.

atomic plank
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Only really good SMG is the UMP, PP19 is garbage, Vector is incredibly mid, MP5 is good, and Skevo is only good if you increase DPI, and even then it chews thru ammo a lot
And like I said, as it stands, in its current iteration, it does not do well what it is supposed to

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Tell me this, how long does it take to bandage from bleeding?

lofty trench
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why did this channel get revived

atomic plank
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Thank deathcounter for that

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He thinks bleed in its current iteration is good and people lament it being removed

lofty trench
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I don't want it to be removed either

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it needs some adjustments but it's better than no bleeding

atomic plank
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Depends how other changes land next update, for all we know bleed may be redundant

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Regardless, curent iteration is ass

lofty trench
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I can see where it has issues but personally I don't think current bleeding is bad

atomic plank
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At best the downtime between bleed and full health is 4-5 seconds

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You cannot accurately tell how much health you have left, other than below 40

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But even then, there is little in stopping a player from pushing other than lower health cause you still have 10 seconds minimum to push and get more kills

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At best, 40 seconds

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Its barely slows down shit

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At this point, if they arent going to rework how it works, they may as well remove it

tame sphinx
lofty trench
lofty trench
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no point in bandaging if you die in 20 sec anyway

tame sphinx
lofty trench
tame sphinx
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I am sure most people heal and stop their bleed before moving on

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only maybe if they hear lots of enemies coming

lofty trench
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bbr has become a spawn, kill 3 ppl, die and repeat simulator. Bandaging just slows you down and is useless if you are going to die in 30sec anyway

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and for those that don't play like that it does what it is supposed to do

atomic plank
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Like haro said, spawn kill die is the meta

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Rush in, take out as many as hunanily possible, perish, repeat

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The only time i personally actually stop to bandage myself if I am trying to defend a point

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Otherwise it is better to move and do it at the same time (did people forget that you can schmove and bandage yourself at the same time)

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And like i said, downtime is at most 4-5 seconds

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Its barely anything

atomic plank
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Below 40HP bleed is the only real indication at this point

hallow gust
rich surge
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Is the update really come or they just marketing ads

lofty trench
hallow gust
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It is meant to slow the game down, but it doesn't do anything besides make you need to bandage which takes like 4 seconds.

You can run, jump, shoot back, crouch, prone, throw a nade and do your taxes while bleeding

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The time it takes to stop bleeding is irrelevantly little and the time it takes to die from bleeding is irrelevantly long.

ember shoal
restive gyro
hallow gust
atomic plank
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Gee i wonder what i will choose

atomic plank
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Like this, id rather not make it stay

hallow gust
celest night
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Adrenalin INJECTING wheezing

hallow gust
restive gyro
lofty trench
hallow gust
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It is not bleeding that caused the retreat, it is the fact that you are low health and bleeding is the indicator

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Or would you peek an enemy you havent even spotted ON LOW HEALTH

atomic plank
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Being shot by an enemy that is out of your field of vision and taking is not a real retreat even

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Most cant just flick to the mfs head

hallow gust
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Or if you meant being pushed by 4 people, you are low health and most likely to die regardless of the existence of the bleeding mechanic

restive gyro