#DMR

1 messages · Page 1 of 1 (latest)

weary kite
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make sniper great again or nerf this shit DMR with the same thing on sniper rifle

blazing coral
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Make dmr to the same dmr as on ea launch

sacred forge
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its literally just the M110 tbh

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Mk20 requires decent levels of aiming. SVD is spammable but if you don’t spam it chances are you’re dead (probably shouldn’t be spammable tbh though). EBR.. does anyone even use that trash gun?

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I don’t disagree on nerfing the m110, but I feel like that’s the main issue if that makes sense? Not the whole dmr category?

chilly mulch
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MK 14 EBR my beloved

sharp mist
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I believe the devs are aware that DMR/Snipers need a change yet again.

Doubtful it's going to be looked at for a few months at least.

Overall snipers just need their own identity & some need to be rebalanced to be competitive choices based on different situations and not just be worse across the board.

DMR's on the other hand man need to be toned down in terms of effectiveness to allow breathing room between snipers at longer range, and BR's at shorter ranges.

It will be hard to balance these as you want them not to all feel the same. Though you don't want them to overpower most of a weapon class in their respective range.

chilly mulch
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I agree they need to be toned down a bit but not reverted to launch state DMR stats (poor Mk20)

Question I do want to ask is did people realise too slow how strong they have become post buff? Or did the glint + trail changes made players shift to using DMRs instead, now making them kind of everywhere?

wet trench
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Snipers and dmr are shit on maps that don't permit long range shots. Not every gun is going to be viable on every map. You dont get dmr'd on frugis and salhan. If you keep showing up to valley and wakistan with a short range weapon and get domed, maybe your item choice is wrong?

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players pick maps that are good for sniping --> "wow snipers are strong"

sacred forge
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Tbf some maps are just shit to play in because the terrain/design literally benefits those weapons and only those weapons (new barsa im looking at you)

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And waki’s center point opposite of bridge is still useless to this day - opposite of everything else (flanks/attacks coming from there are predictable as a result, you know they’re coming from that direction) and often becomes a noob trap

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But like you said, more of a map problem and people not using critical thinkng when voting.

wet trench
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its not really a map problem, its the idea that no map should favor a playstyle. Some maps are good for smgs and pdw, while some are good for sniping. If you dont want to get sniped, dont pick the sniper maps, dont go to areas of those sniper maps that are good for snipers. Its not rocket surgery.

sacred forge
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Most people don’t unless it’s barsa (because people think it’s old barsa still) waki or sandy

wet trench
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that is to say: the problem is players believe that they should be able to play with an smg on a map that's a wide open desert and do well

dense ermine
wet trench
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frugis is bad, salhan is bad, azagor isn't great, construction is w.e, tensa is w.e. Its valley, waki, basra, etc

chilly mulch
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Think dmr just pisses off anyone since it can engage 90% of the ranges. Never the best in anything though except maybe midrange vs enemies in tight cover

wet trench
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it loses sub 50m if both players are equally skilled. they're awful at anything under 15m. They're not a problem on most maps, just the maps with huge open areas. Which is kind of the point of having maps with huge open areas. Like what are peoples ideal balance state? Make everything with range bad at range?

chilly mulch
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I mean got called a dmr spammer for killing a squad in sub 50m distance kek

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Even when it is in unfavorable conditions you get people complaining regardless

dense ermine
unborn pebble
crisp tree
crisp tree
chilly mulch
crisp tree
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So that is my point from the beginning if you aren't being concealed why not just be more precise on your shots.

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Long ago before Remastered was released BB's Meta was DMR's.

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It was one of the reasons as to why when BBR was first released DMR's were awful. Oki and the Devs were scared of the previous state of BB.

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From someone who soughly plays sniper only as of my last 2 prestiges.. DMR's are the scariest and most infuriating aspect of BBR. The fact that the gave multiple classes DMR's within their tool kit was something that has definitely helped shift the meta from "snipers are too op" to the current state of BB.

chilly mulch
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Ah so before the Remastered. Was it mostly due to map designs(I'm just assuming based off the "old" map designs)?

crisp tree
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I think that is for sure something that plays into it. A lot of people dont realize what most of the individuals in this thread have talked about which is maps are the problem. But yea the time to kill on DMR's was so great compared to anything else that everyone was using em.

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Sniping now- I have a sniper trail and glint whenever I'm scoped in which gives away my position to anyone looking my direction.

DMR's No glint no trails and literally do the same dmg as a sniper rifle.

Unless the sniper is headshotting 100% of the time it takes 2 bullets to kill which is the same as some of the DMR's

chilly mulch
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I can see the M110 and MK20 being a menace against recons

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and the fact trail and glint was pretty uncalled for because hearing a bullet whizz past your hear is a clear indication you are in sniper LOS

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BASRs still kind of have the advantage of (assuming you headshot someone without an exo helm) instagibbing and not allowing people to react
of course this you can't pull this off all the time

crisp tree
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Just across the board imo DMR's will always be a subject of discussion as long as they are in the game. Range is something in a FPS that is hard to nerf. I don't have a large suggestion as to what could be changed for the DMR's since Snipers are just in a weird state.

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Ive suggested this in other threads but...

Med Scopes have glint past 200m- but they they always have sway and you can't hold your breath.
Long range scopes- glint like normal

Remove sniper trails.

chilly mulch
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I can agree with that. on the DMR side maybe some slight RoF nerfs and maybe more muzzle flash

unborn pebble
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IMO range should be extended for most guns. ARs already lose to DMR/SRs in terms of bullet velocity and damage per hit, which becomes more important at longer ranges. I don't think people would find those weapons so annoying if they at least had a real fighting chance against them instead of being arbitrarily constrained in range.

unborn pebble
crisp tree
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I can understand the range aspect for sure, but I still would argue the main problem is the map's are the main concern. There isn't much counter play when the sniper is sitting in the safe zone. I would honestly love to see a rework for all the maps and adjusting the maps in size just to see how many people complain about snipers.

unborn pebble
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Same for new Basra

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Only Wineparadise seems particularly bad at this given the long, high cliffs snipers can camp from

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If I wanted to limit snipers' ability to indefinitely hang back, I'd address squad respawning and supply boxes

crisp tree
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I think squad respawning is a major problem for sure. There are plenty of areas still inside safe zones that they can abuse

crisp tree
wet trench
unborn pebble
wet trench
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lower rate of fire, less dps, less versatile. You take away their range advantage and there is no point in choosing them over ar's

unborn pebble
wet trench
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smg users used 1x and they were problematic with their ability to damage at range, ar's would have the same issue if you buffed their ranged ability.

unborn pebble
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They were problematic because below 100m it's easy enough to quickly hit a string of shots and the ARs weren't even significantly better in the damage department. At distances beyond 150m, hitting all shots in full auto is not guaranteed anymore and people have enough time to move out of the way of bullets.

wet trench
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every weapon has a range where it is superior. if you engage an enemy at 150m with an ar against a weapon that is strong at 150m, what do expect?

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ar's are jack of all trades, but they will lose to anyone who is equally skilled using a weapon at it's designated ranged.

unborn pebble
wet trench
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why would you pick a dmr if you remove its range supremacy when its bad at close range?

unborn pebble
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Their point blank TTK is still acceptable and they would retain ranged superiority. "Supremacy" is boring and non-interactive.

wet trench
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if you had a 'tank class' and a 'damage class', but the 'damage class' could tank almost as well as the 'tank class', then there would be no reason to pick the 'tank class'

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there's a weapon class that does what you want btw, its called the battle rifle

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In every other game there are benefits to being ranged or melee. If you just removed the benefits that a melee character had, then there would be no reason to be melee. and the same goes for the dmr and its ranged ability.

unborn pebble
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I don't want ARs to be put on par with BRs, but letting them go down to <10 damage is absurd raising that lower end would hardly break anything at all.

wet trench
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smg + pdw are best <50m. carbines + ar's are the best at 50-100m. Battle rifles 75m-175m. dmr 125m-250m, sniper 150m>. I don't understand why you want to remove weapon stratification, it would just homogenize the game.

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If you are dying on gigantic, wide open maps to long range weapons, then maybe pick a long range weapon? you aren't dying to snipers/dmr on small/close quarter maps.

unborn pebble
# wet trench smg + pdw are best <50m. carbines + ar's are the best at 50-100m. Battle rifle...

Nothing in my suggestion would modify those optimal ranges. You know what happens when you switch to a long range weapon in wide open maps? Then you're stuck hitting other long range users because nobody is stupid enough to try and engage you with the shitty damage an AR does. If trying to hit a long range shot actually had a chance to do non-trivial damage, then DMR users would have an actual enemy they can exert their superiority over instead of having to take potshots at people who can just ignore them.

wet trench
leaden kindle
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OP got chopped down by a DMR, then ran back to the same spot, and made the DMR guy put down the samish he was eating, and chop OP down again.

chilly mulch
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Dmrs also kinda just have terrible mag size

worn pumice
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Can people not bitch about dmrs

blazing coral
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Can they not be stupidly powerful

chilly mulch
worn pumice
fiery flare
blazing coral
blazing coral