#DMR
1 messages · Page 1 of 1 (latest)
Make dmr to the same dmr as on ea launch
its literally just the M110 tbh
Mk20 requires decent levels of aiming. SVD is spammable but if you don’t spam it chances are you’re dead (probably shouldn’t be spammable tbh though). EBR.. does anyone even use that trash gun?
I don’t disagree on nerfing the m110, but I feel like that’s the main issue if that makes sense? Not the whole dmr category?
MK 14 EBR my beloved
I believe the devs are aware that DMR/Snipers need a change yet again.
Doubtful it's going to be looked at for a few months at least.
Overall snipers just need their own identity & some need to be rebalanced to be competitive choices based on different situations and not just be worse across the board.
DMR's on the other hand man need to be toned down in terms of effectiveness to allow breathing room between snipers at longer range, and BR's at shorter ranges.
It will be hard to balance these as you want them not to all feel the same. Though you don't want them to overpower most of a weapon class in their respective range.
I agree they need to be toned down a bit but not reverted to launch state DMR stats (poor Mk20)
Question I do want to ask is did people realise too slow how strong they have become post buff? Or did the glint + trail changes made players shift to using DMRs instead, now making them kind of everywhere?
Snipers and dmr are shit on maps that don't permit long range shots. Not every gun is going to be viable on every map. You dont get dmr'd on frugis and salhan. If you keep showing up to valley and wakistan with a short range weapon and get domed, maybe your item choice is wrong?
players pick maps that are good for sniping --> "wow snipers are strong"
Tbf some maps are just shit to play in because the terrain/design literally benefits those weapons and only those weapons (new barsa im looking at you)
And waki’s center point opposite of bridge is still useless to this day - opposite of everything else (flanks/attacks coming from there are predictable as a result, you know they’re coming from that direction) and often becomes a noob trap
But like you said, more of a map problem and people not using critical thinkng when voting.
its not really a map problem, its the idea that no map should favor a playstyle. Some maps are good for smgs and pdw, while some are good for sniping. If you dont want to get sniped, dont pick the sniper maps, dont go to areas of those sniper maps that are good for snipers. Its not rocket surgery.
Most people don’t unless it’s barsa (because people think it’s old barsa still) waki or sandy
that is to say: the problem is players believe that they should be able to play with an smg on a map that's a wide open desert and do well
literally every map is at least decent for sniping
frugis is bad, salhan is bad, azagor isn't great, construction is w.e, tensa is w.e. Its valley, waki, basra, etc
Think dmr just pisses off anyone since it can engage 90% of the ranges. Never the best in anything though except maybe midrange vs enemies in tight cover
it loses sub 50m if both players are equally skilled. they're awful at anything under 15m. They're not a problem on most maps, just the maps with huge open areas. Which is kind of the point of having maps with huge open areas. Like what are peoples ideal balance state? Make everything with range bad at range?
I mean got called a dmr spammer for killing a squad in sub 50m distance kek
Even when it is in unfavorable conditions you get people complaining regardless
azagor is one of the best sniper maps 
Absolute best drone map tho
I've been saying this exact thing for awhile. If you play up against me I will always be sniping, but all the dmr users always swap something else.
The sniper meta has only shifted to more players realizing that medium scopes are useless in the current state as they should be. More players are just using DMR's because DMR's have been and will always be the "Meta" until they remove them from the game.
I don't play bolt actions a lot but I still mostly use med scopes since I don't really snipe anything above 500m but it has def lost its main advantage which is concealment.. well now that trails exist that is also mostly invalid lmao
And wdym by dmr being "meta"?
So that is my point from the beginning if you aren't being concealed why not just be more precise on your shots.
Long ago before Remastered was released BB's Meta was DMR's.
It was one of the reasons as to why when BBR was first released DMR's were awful. Oki and the Devs were scared of the previous state of BB.
From someone who soughly plays sniper only as of my last 2 prestiges.. DMR's are the scariest and most infuriating aspect of BBR. The fact that the gave multiple classes DMR's within their tool kit was something that has definitely helped shift the meta from "snipers are too op" to the current state of BB.
Ah so before the Remastered. Was it mostly due to map designs(I'm just assuming based off the "old" map designs)?
I think that is for sure something that plays into it. A lot of people dont realize what most of the individuals in this thread have talked about which is maps are the problem. But yea the time to kill on DMR's was so great compared to anything else that everyone was using em.
Sniping now- I have a sniper trail and glint whenever I'm scoped in which gives away my position to anyone looking my direction.
DMR's No glint no trails and literally do the same dmg as a sniper rifle.
Unless the sniper is headshotting 100% of the time it takes 2 bullets to kill which is the same as some of the DMR's
I can see the M110 and MK20 being a menace against recons
and the fact trail and glint was pretty uncalled for because hearing a bullet whizz past your hear is a clear indication you are in sniper LOS
BASRs still kind of have the advantage of (assuming you headshot someone without an exo helm) instagibbing and not allowing people to react
of course this you can't pull this off all the time
Just across the board imo DMR's will always be a subject of discussion as long as they are in the game. Range is something in a FPS that is hard to nerf. I don't have a large suggestion as to what could be changed for the DMR's since Snipers are just in a weird state.
Ive suggested this in other threads but...
Med Scopes have glint past 200m- but they they always have sway and you can't hold your breath.
Long range scopes- glint like normal
Remove sniper trails.
I can agree with that. on the DMR side maybe some slight RoF nerfs and maybe more muzzle flash
IMO range should be extended for most guns. ARs already lose to DMR/SRs in terms of bullet velocity and damage per hit, which becomes more important at longer ranges. I don't think people would find those weapons so annoying if they at least had a real fighting chance against them instead of being arbitrarily constrained in range.
Sway isn't a real nerf since it's only a visual effect which you can counter by using an overlay, which is allowed.
I can understand the range aspect for sure, but I still would argue the main problem is the map's are the main concern. There isn't much counter play when the sniper is sitting in the safe zone. I would honestly love to see a rework for all the maps and adjusting the maps in size just to see how many people complain about snipers.
Plenty of areas outside the safe zone where snipers can set up camp in Sandysunset
Same for new Basra
Only Wineparadise seems particularly bad at this given the long, high cliffs snipers can camp from
If I wanted to limit snipers' ability to indefinitely hang back, I'd address squad respawning and supply boxes
I think squad respawning is a major problem for sure. There are plenty of areas still inside safe zones that they can abuse
Think Wine paradise is one the worst maps designed overall totally agree on this. I love simplicity and there are many maps that are just way to big and imo just make maps smaller and have more environments that can be blown up
if ar's approached dmr's effectivness in range then the dmr would be useless by comparison. If you buff the ar's to be good at range then you're effectively nerfing the dmr.
Why would anyone pick a dmr if you make ar's able to compete with them at range?
Because they still have more damage per bullet and have a higher projectile speed? Also, just remove scopes above 2x for ARs and you instantly have very good reasons.
lower rate of fire, less dps, less versatile. You take away their range advantage and there is no point in choosing them over ar's
lower rate of fire, less dps, less versatile.
Sounds like you think sniper rifles are also bad then
smg users used 1x and they were problematic with their ability to damage at range, ar's would have the same issue if you buffed their ranged ability.
They were problematic because below 100m it's easy enough to quickly hit a string of shots and the ARs weren't even significantly better in the damage department. At distances beyond 150m, hitting all shots in full auto is not guaranteed anymore and people have enough time to move out of the way of bullets.
every weapon has a range where it is superior. if you engage an enemy at 150m with an ar against a weapon that is strong at 150m, what do expect?
ar's are jack of all trades, but they will lose to anyone who is equally skilled using a weapon at it's designated ranged.
You are right, looking at enemies 150m+ away and having to ignore them because hitting them would just tickle and reveal your position is very fun and engaging gameplay.
why would you pick a dmr if you remove its range supremacy when its bad at close range?
Their point blank TTK is still acceptable and they would retain ranged superiority. "Supremacy" is boring and non-interactive.
if you had a 'tank class' and a 'damage class', but the 'damage class' could tank almost as well as the 'tank class', then there would be no reason to pick the 'tank class'
there's a weapon class that does what you want btw, its called the battle rifle
In every other game there are benefits to being ranged or melee. If you just removed the benefits that a melee character had, then there would be no reason to be melee. and the same goes for the dmr and its ranged ability.
And yet people use DMRs, which demonstrates that they retain a separate niche. G3 is probably the only one which can realistically threaten DMRs at longer ranges due to its handling allowing shots to hit in quick succession.
I don't want ARs to be put on par with BRs, but letting them go down to <10 damage is absurd raising that lower end would hardly break anything at all.
my point is they use dmr's BECAUSE they have range supremacy against weapons that aren't sniper rifles. If you encroach on that too much with other weapons then dmr's become trash. DMRS were trash when there was less bullet damage drop off + snipers had no trails. They are good now because they have a niche.
Scar does well against dmrs. Aug does decently too.
smg + pdw are best <50m. carbines + ar's are the best at 50-100m. Battle rifles 75m-175m. dmr 125m-250m, sniper 150m>. I don't understand why you want to remove weapon stratification, it would just homogenize the game.
If you are dying on gigantic, wide open maps to long range weapons, then maybe pick a long range weapon? you aren't dying to snipers/dmr on small/close quarter maps.
Nothing in my suggestion would modify those optimal ranges. You know what happens when you switch to a long range weapon in wide open maps? Then you're stuck hitting other long range users because nobody is stupid enough to try and engage you with the shitty damage an AR does. If trying to hit a long range shot actually had a chance to do non-trivial damage, then DMR users would have an actual enemy they can exert their superiority over instead of having to take potshots at people who can just ignore them.
" then DMR users would have an actual enemy they can exert their superiority over instead of having to take potshots at people who can just ignore them."
are you arguing that dmr's are bad?
They do exert their power over shorter range weapons. You stand near allies engaging in long range fire fights and you kill that guy with the ar who's trying to fight at range he shouldn't be.
OP got chopped down by a DMR, then ran back to the same spot, and made the DMR guy put down the samish he was eating, and chop OP down again.
Dmrs also kinda just have terrible mag size
Can people not bitch about dmrs
Can they not be stupidly powerful
Impossible. Decent enough ttk close and good enough reach to piss off both sides of the community lel
Only stupidly powerful dmr is the m110
Battle rifles also exist....
Battle rifles sound cooler than designated marksman rifle also i use battlerifles
Dmrs outperform rifles at med-long range, but doesn’t trade out being incompetent at close range unlike sniper rifles