#Don't tie bug fixes/hotfixes with big content updates!!
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Facts, the tie of bugs/hotfixes updates are good, but tossing them in with new content ain't it from what I understand.
It would be good for morale to see proof that SOMETHING is happening behind the scenes
Agreed, but there are Dev Casts and even then, we barely see anything and we only hear just talking and no proof.
This shouldn't even be a suggestion, I'm surprised devs themselves haven't realized that this would be a better option instead of pushing everything at once. Bug fixes should be #1 priority and should be released early
besides, at this point it feels like that next content update will never come lmao
The reason for this would be the fact we are on a 1:1 basis. So, the moment the next update went into production, nothing could be changed or uploaded until it was finished.
The fact we normally did weekly updates showed this wasn’t really a problem. Now that this update has taken some significant time, it’s become an issue. BUT since we are so far into this update, there’s no reason to turn back now.
Once this update releases we can focus on the issues that have popped up this year, bringing development to, what feels like, a crawl.
I absolutely agree with this as well.
Can we atleast get this? https://clips.twitch.tv/RealAmusedMonitorPraiseIt-pZbLo5xGw5VdLtvh
This doesnt require a game update. Its just a common sense thing that will fix the ddos issues the game has been having for a month
Official servers havent been getting ddos'd at all, but those only play 1 game mode on repeat.
I dont want to have to chose between playable conq or unplayable (literally) any other mode
Right now servers that dont get ddos'd that arent 24/7 conquest dont exist, why cant that just be fixed?
The people who actually still play this game and want to see it succeed are telling you exactly what you need to do to make it happen but nothing gets done. This change wouldnt be a part of any update so it wouldnt interfere with developement in the way you are describing. Just do it, it fixes the game in the meantime while we wait 2 more months for the update.
If you think it will take too much dev time to make a dynamic player count, locked gamemode official server, you could just contract @woeful shell or @kindred thicket or any other competent community server owner to make it work.
Need domi
I happen to know someone is Cyber Security which specializes in these things. I did not read what you said, but if you are suggessting something for DDos which I see is what you said, that might be a good thing suggest.
what?
@hard cloud Can you acknowledge this please
So you wan an official conq, front line, and rush server? for each region?
@pulsar nova
Ideally one for each gamemode, but it seems like rush and conq both have plenty of official servers for them. The gamemodes we have issues filling and are the ones getting ddos'd are domi and frontline.
Alternatively, it would also be just as good to have an official server that just doesnt have conq or infantry conq in the gamemode pool. This might be better because it would allow for more variety in gamemodes and easier filling than just having one server per mode
so essentially we just need to have a domi/frontline rotating official server for each region?
yes that would be awesome
okay let me see what i can do. I personally dont see why this isnt the case already.
Rush
Conq frontline and domi
Nobody play rush
this would be amazing
No conq, all the conq players would join then leave when another mode gets voted
and then all of the domi / front players would leave when conq gets voted
this would be incredible yes please
3 servers for each region is even a stretch. But yea it is ridiculous that there are not 24/7 servers up for each region. Mind boggling the decision making that is happening behind the scenes.
I would also say limit the amount of modes that show up
Maybe 2 modes per so you can actually get different gamemodes now and then
1 conq and 1 dom/frontline/rotating server depending on the stats you guys have on most played gamemodes per region
But uh, this request is nothing new. Oki wouldn't give us it before, he wont now.
Apparently this has been something people have been asking for since playtests.
Since pt 👁️👁️
Shit ain’t happening
Do you mean that once a hotfix is pushed you are unable to work on the next update?
Can you not just do a git merge?
Branch off a feature branch for updates
Push hot fixes to master
Merge master into feature branch
Make the official servers tally each vote and carry over 25% of their values, then set the winning vote to 0.
So if frontline has 20 banked votes, 13 active votes it counts as 33
Conquest has 0 banked and 24 active votes.
Frontline gets selected, its vote tally is set back to 0, conquest carries over 8 so the next round of voting is weighted towards conquest.
The game mode monopoly on official servers is bad.
Thats a really good idea but that would take a while to implement. Perma mode servers would be faster and get the job done well enough until they can actually start working on things that matter
unless their code is an absolute nightmare it should be relatively simple. But considering how long it has taken to implement something like loadouts I'm guessing it is a nightmare lol.
I've never seen an early access game(one that was massively successful mind you) manage to fumble QOL features so catastrophically(in this case game modes and reliability). Removing the pain points and friction should be priority #1 for retaining players.
It's so bizarre I can't figure out if it is incompetence, malfeasance, or the dev is so stressed out he's lost sight of what matters.
Permamode servers are doable through the api, it’s just a matter of if oki actually wants to setup the servers in those regions
Exactly, Terminal has said that they cant push a hotfix for some reason and I assume thats true for server code as well
Unless they aren’t using version control (they are) I see no reason why they can’t push out hotfixes alongside feature updates
It’s not, that’s just client side
Yes. Launch the game with -nographics -batchmode
Yeah I edited
I always assumed the shooting range was client side only because they didnt want to ship server code to without an nda, even though its obfuscated
A local server would need basically two clients to run at the same time
This is terminals explanation #1216803014010998855 message
It would need patches to be able to run server side code to simulate vehicle movement
I don’t buy it tbh
There’s only nda for official stats for servers
Actually no nda
Just a strict Eula
Why havent they been accepting new server owners?
And yet they still had to make a perma official server in br
very much so, if they did add gamemode dedi servers now I'd be super curious what changed for the to add them now.
pretty much from the rip they werent accepting new server owners, and allowed server owners to put up 4? I chatted with lots of communities that were interested in getting involved with bbr but could never apply for whitelist. Major fuck up from devs, no doubt.
What was the reason they gave before?
Me non stop asking.
Thank you so much
Please keep in mind that we still dont force them to certain game mode
each server that gets launched always obeys voting
wait so these servers can still vote conquest, for example?
correct
any official server always starts domination when they are scheduled
and then it just obeys voting from there
I revoke my thank you
The whole idea was to get domi and frontline (or just non-conquest) official servers when community servers that fulfil that purpose are getting ddos'd
this doesnt address the problem in anyway, a server in the NA and EU region (the 2 most populated) can be spun up at any time, that was never the issue. The issue is that oki never made single game mode servers because he said that is the responsibility of community servers which they did fill. Unfortunately currently the 2 community server 254 24/7 DOM and the 24/7 Frontline server are both being constantly DDOSD. Both of these servers are filled with max players for a minimum of 8 hours a day during peak play hours. That dedicated playerbase has been massively screwed over, they are 40% of the active players if not more on a daily basis with the game in its current state. At any moment if an official server is full and no community servers are available any individual player can spin up a new official server by hitting quick match with only official servers selected, while the intentions are good quite literally nothing has been done.
terminal you are not cooking
No kidding
no future for battlebit
I at the very least appreciate the effort
Thank you 
Would need oki to update the match maker to not place people into gamemode only servers or have the game client have options to allow people to opt in for them
Cos there could be a case where someone clicks quickmatch and then they complain about there being only one gamemode
i think it would be fine as a stop gap to just fire up the dedicated game mode server until that's implemented. Server browse aint complicated.
This could be solved with gamemode/playlist queues tho 👁️👁️
Yo uwould be surprised how few people use the server browser
At the end of the day. At least we got some servers up.
people already have this happening and they leave and research if they dont like it. the normal in NA for the past month has been 1 frontline server for 4-12 hours. 1 DOM server for 12-16 hours and 2-3 conq servers for 12-16 hours and at peak dead hours only one conq server. the first two servers besides the official conq server to fill up are the domination and frontline servers with players searching from na
i mean back when GNA servers were online people were surprised that snipers and rpg were limited 💀 tells you the kind of playerbase they cater to
Nah, servers already launch when people quickplay
afaik
These aren't new servers, these servers exist at all times just arent used because the player base doesnt exist to fill them. There is servercapacity for up to 30k players they just aren't spun up because they aren't needed.
Not in some of those regions.
For the minor regions thats awesome, but those regions dont even have enough players to fill a server which is why they always opt into playing on a different regions servers.
Idk how to do it, or if it’s possible. I just bring up the issues.
there are so many dead community and vanilla servers
Remove ip whitelist and relax official stat Eula 
If you could ask oki to maybe get in contact with Agentsmith from BBC or whoever runs the E4GL servers they could easily help him if he is unaware on how to do it himself.
They just skip the game mode voting phase and only have map voting on those servers. I understand there is nothing you can do personally, but it is frustrating and there is quite literally 400-600 less players playing since these issues have been exacerbated. Its directly shown in the battlebit observer numbers.
i have things to say that will lead to my own demise if i were to speak them
well you could probably say them if they are about maps
And this would not just fragment the playerbase even more, causing no servers to be filled?
Everyone wants to play different game modes
conquest
May I suggest: 🤖
I'm trying to understand your argument, to relay it. But to me it seems like it's just going to fragment it
We dont have too too much trouble filling, the issue is the servers always die when ddos happens
Majority of the current playerbase do not care what game mode they play. There is a small vocal minority that loves to say I dont like this I'm going to play conquest and they leave and go play conquest. But 80% of the people on those servers stay on them thats why they are in there.
I just explained the hours that these 24/7 one game mode servers are alive despite all the DDOSing
they do not fragment the player base the servers stay up because of how most people only press quickmatch button and play what they are given.
Strictly 2 game modes only.
Domi/frontline on those servers.
I think the gist is that people just want the option to be able to go on gamemode only servers
Yeah it's a bit odd when u have dedicated player bases for just certain game modes and then there just aren't official servers for that game mode specifically
Yes
a combined domi/frontline would be perfect until community servers can be stabilized
I guarantee that server will be full 16 hours a day on NA
this!!
Idk if its jut me but I'd like ctf and invasion to be options as well if possible
havent played either in a while
1 domi frontline 1 everything but conq/inf conq would be the perfect world

one of those servers will be alive 12 hours a day the other 16
barely one server can stay alive longer than that in a region currently
should take about 30 minutes to add those servers
coming april!
Could do:
Popular gamemodes frontline/domi on one server
Obscure gamemodes infection/ctf/invasion etc on another server
Both would rotate
For each region of course
One thing to be clear about is that we are already able to fill 2 servers during peak hours most of the time, so if we only have one official server its probably going to be filled without being super finicky
just make a server without conquest lol
It MIGHT fragment but would give the option for players to choose
I mean that’s honestly it lol.
DO NOT forget about inf conq
having frontline up 24/7 might make me play the game again
having that would be very cool
Btw term this can be done through the api so if you need help doing that ask in the server owners discord
I see
You can set rotations with official servers?
I don't know. But I doubt Terminal would be the one coding the community API for rotations if it came to it haha
True lmao
whens the 24/7 officials with < 8s respawn?
Tbh this is just catering to the sweats IMO
there is no way you just said this seriously
Keeping official rule set is completely fine. Insta respawn on an official doesnt' feel right at all.
6 seconds...
yea do not listen to blanksp big noob real
127v127 right
instant respawn is yucky
@pulsar nova
127v127
Just to relay this info: How are you going to fill up that server?
Not as critique, but I need to relay this info currently
Mfw I know whose asking now
so just in short
The same way its been filled up everyday the past 3 months. Someone will seed the server in the morning so that when the first official server in NA is full the people who press quickplay will then be filtered into that server.
Got it
Theres anywhere from 8-20 seeders doing this for every non official server in the game
I'll see what I can do. I can't promise anything though. Thanks for the info guys
slow chanting
im gonna miss wallace...
rip wallace 🪦
My fucking god. No one wants to play 64 player domination and frontline. I've been asking for months for a 254 Conquest server in Oceania which will instantly sustain players in our region after we've been held hostage by community servers since release. The one thing you did right by giving us an official server and it turns out to be a kick in the gut.
#1185487169960288338 message
woah man no need to be rude
fyi that official server is a normal official server, its just a permanent one.
So while its not 254, it is probably gonna be conq / inf conq 24/7
Let’s see how the 64 does first. I’d love to see a 254 filled there at some point.
Hey Terminalintel. Appreciate the community servers. In OCE a lot of our playerbase migrate to other regions who run 24/7 of the gamemodes they prefer. We do still have a good 100+ players who play on the custom servers every day so I'm not too sure if the 64 player cap will be helpful for OCE. It'd be nice if it was raised to 254 as the weekends fill up more
24 days ago we were playing in a full 254 player sever. The average is 120-150 players right now so quite exceeding the capacity for the new 64 server. I you were to bless us with an official vanilla 254 Conquest only server it will be back to full
if the 64 stays filled or over fills consistently, it’s easier for me to present this and have it switched.
I believe you, I cannot stress that enough. I want to see it, the numbers should show themselves with this opening.
Hello @hard cloud I come from the vastly popular 8v8 Rush servers and I feel like we're missing out on their potential cause of these bigger servers.

I'm actually curious to see if it will be filled. The only issue with this is that we have to trade out more of our playerbase to fill it. If the 64 community server is seeded than 40 people will have to play 20v20, go to another region or more likely quit the game. Would it be possible to raise it to 128 so we can retain the playerbase during this testing?
Let me see what I can do
I can't already foresee the 'Where are all the vehicles?!' in game chat for these servers. Lmao.
thank you for finally giving south america a 254 dom/fl server
Well SA has stayed quite full since we opened that 127 server.
i was told it scaled but it really didnt
it just created another 128 server
Yes. Which is what we wanted it to do. That region had a hard time booting a server for whatever reason.
Especially weird there is none for conq.
you can, it's a skill issue.
Conquest is the only reason I play this game along with everyone else. The infantry gamemodes have no player retention anyway, but especially the custom ones with instant respawn.
he means they dont need to, not that they cant
A large portion of the player base seeks out non-conquest game modes, enough so that the community servers for domination is at capacity during peak hours every day, but the devs won't provide official servers that provide this need.
if you say so, oki spaghetti code says otherwise
Summarize your convo with the three devs and post weekly somewhere on this server
if they let him
Depends on the day and what it’s about.
I usually go back and answer all the questions asked.
I've been curious to know what the other guns sound like after the sound update but in the devstreams Oki has only shown M4
just leak your obsidian vault
I sincerely wish I had other weapon sounds.
That's all good. Oki will show when he is ready I suppose.
You guys seem to be mixing things around here
This is servers that will always be open on each region. Not locked to a gamemode. They obey normal voting
And this is last I said about dom/FL server on NA and EU 254p - which would be a different server from the one always open
So this exactly. The dom/fl servers we are still looking into.
Ignoring ddos issues and requests from your most dedicated players for just a little support and instead baiting them to figure out how the hell they were able to play the game and enjoy it in order to change queue logic this swiftly is really beautiful work. I hope this type of expedience will be used in all endeavors in the future!
temper tantrum 
I'm hoping this is just temporary until the ddos is fixed because it's a bad look for players to be on servers being constantly attacked
And whenever they are more stable things will be reverted
Wallace. We are not ignoring DDOS issues and still actively communicating with owners to try and combat it. Thing is just that we have little control over it since it's externally hosted by the community server owners/hosts.
instead baiting them to figure out how the hell they were able to play the game and enjoy it in order to change queue logic
I'm unsure where exactly you were baited. The only thing going on right now is that I'm relaying what you guys concerns are, to the devs, in a hope that they will give you what you want. We have so far not changed anything in queue logic, besides that we are making at least 1 official open in each region (no clue if Oki pushed that yet though). Please help me understand what you're frustrated about here.
Quick play button is no longer putting players into community servers. It's only spinning up fresh officials something it hasn't done since the addition of the community servers. The only way to do this previously was to uncheck the community server box and press quick play when all officials were full. Something that an incrediblely minute portion of the playerbase has ever done.
In both na and EU the queue logic has changed. I've nerded out heavily on battlebit observor past month or so and today it is behaving in a way I have never seen, if it's an insane coincidence then I apologize for my assumptions.
Hmm, okay. I understand. Could you give me an example or something similar to show where this happened exactly? Because we don't intend on killing community servers really.
Just so that we are on the same page
Is there a server that you guys are currently trying to populate? If so, which one?
BBC Frontline egirl heaven currently has 16 players in it and instead of getting quick play traffic official 188 lc was spun up. This server wasn't open with 0 players prior to this. Official 186 was the only NA server populated
The queue logic used to only priotize an official server over community if the community server was empty or there was an empty official server and community servers were below 12 people
thanks battlebit
Interesting, that server just shut down due to no players as well
It could be that there were enough people in official only queue to spin it up?
for one person to join.. come on now
If you look at sundrops clip he has community checked it should be putting him into the community server
that makes zero sense and you know it
The queue logic has 100% changed
Ill try and test
I'm not from Europe but there would be a better example because EU has many more seeders and none of their servers are filling it's just spinning up more officials
if you don't want community to thrive just say so
. Or don't, I know you can't say certain things due to NDA
Once an official server is spun up, will it always prioritize it?
pbs a 24/7 conq that is always full in EU isn't even getting played
They normally are on their 3rd server by now
The logic has.100% been changed unfortunately. Crazy timing I guess
I am, but it's hard to test because the officials have like 230 players on them right now, so it makes sense to prioritise it over the other ones
The fact that not a single pbs is up right now is all the proof you need
I just find it hella convenient that community fails to seed right around the time reddit wants them to die
Fuck Reddit 
But sure, let’s cater to the people that call others racial slurs and incite witch hunts instead of fixing the issue

Triple digits anyways
battlebit dot observer has a history for every server and what their population is at any time of day i have extensively nerded out on it to figure out how to be able to enjoy this game for more than 2 hours
the things happening today are things i havent seen in the 2 months that i went through doing my research
wallace saves us when we want to play active servers…
might just be oki messing up, but it is indeed suspicious
PBS has 12 right now. Why would it put a player into a 12-player 254-sized server when there is 177-8Q-00 up, with 220 players?
Anyway, Ill ask the dev team when I get the chance and see. As always, cannot make any promises though. Best I can do for now is sit in BBC and play with you guys for a bit to get more activity.
So PBS has had 12 players in there since the second EU server was spun up. they have 4 seeders in their starting at 1 AM PST and go up to 8 seeders by 3AM PST
Just say you guys hate community too it’s not that deep
a 3rd official was spun up before PBS being populated
Please refrain from making bad-faith arguments here. It makes it impossible for me to help anyone.
Fair, we’re just annoyed we can’t help get the community servers get going, and what weird timing “community servers must die” from reddit on a loop
The queue logic has 100% been changed whether it was intentional, malicious or whatever the case I do not know. But the fact of the matter is the logic IS different today than it was 24 hours ago.l\
Okay. I will talk to some people about it and see.
Ill take your word for it, as you have been clearly monitoring it a lot. Thanks for the info.
The games logic has been this way since launch of early access and launch of community servers, this is the first time it has changed EVER.
pbs should have started receiving players instead this 3rd official is getting them instead i was 2 seconds late on the screen shot but the official was at 4 players only while pbs has been at their steady 12-14 seeders the whole time just for some more evidence.
can confirm that i also saw that server on 4 players only
@versed thistle I had a quick chat with the dev team about this to fix it:
-
We reverted the change where at least 1 official server would stay up all the time in NA/EU, because when official and community servers are selected, the queue system will do queuing in official servers first, if no servers available, on official community servers, if no empty, nonofficial community servers. Having an empty servers of official servers made it anyone who selected both official and official community servers take priority over community servers.
-
In BR/OCE we have not reverted this, due to lack of community servers, 1 official server will stay up.
awesome thanks for your help! i do apologize again for my initial outburst past 2 weeks have been increasingly frustrating. this is a big sign of good faith and is appreciated a lot
crazy? I was crazy once
To be clear I dont think people are getting mixed up here. Its just that multiple people was multiple different types of servers. Wallace and I want domi / fl 254 servers, Slaz wants a conq only 254 OCE server, and Steve wants an 8v8 rush server.
@hard cloud If you ever get a concrete answer about game mode specific officials please let us know. Even if it's not a yes.
W Wallace, he might be a great fit for the QA Team or as it's called, the FeedBack Team.
I second that. I have seen it happen.
Has it been done cause I do not see it happening...
its defo been reverted
Has not according to the timestamp of the message sent by Julgers and in his message, he did say that it was reverted meaning it was done and from what I see, it has not been done so.
You should re-read that message then. There will not be a permanent 127 in NA because it inadvertently prevents custom servers from being populated.
"We reverted the change where at least 1 official server would stay up "
so there was one permanent, and now theres not.
"In BR/OCE we have not reverted this, due to lack of community servers, 1 official server will stay up."
Ahh, alr
so now the only option is to play on instant respawn servers? This game already suffered from a lack of penalty for dying and now it is outright removed. lol gg, was fun while it lasted.
impossible to find a server that doesnt have fast respawm
with its kinda sad honestly
There’s usually at least 1-2 officials up on NA
You sure? @rain grove
No point seeding community servers to gain people (most of which dont mind it) if the system is screwed. And ik some have distain towards community hence why we made noise about it when the system got fucked up
Usually is one during peak times cause one is supposed to generate with all those people in official queue
i checked 10 minutes ago, its peak time, there are no official servers up.

Well as mentioned problem is if you have one dedicated official up, it fucks up everything with community
As in the search gave prio to an empty official, over a community half full when both options were checked
Yes, the ideal situation would be to fix it so that doesn’t happen whilst having one official up that gets the “seeding/priority” treatment of community. Both sides get what they want
Instant respawning + respawn on any ally = worst game design i've ever seen.
Like I said, most dont mind short respawn times and/or prefer it over official’s system
In an ideal world, we’d have both populated
imagine doing that with any other game, any semblance of game flow would completely evaporate.
catcheater playstyle
Here’s the thing though. Most people didn’t come to bbr for super crazy balance/milsim gameflow. They came because they saw someone play fortunate son in the mic and decided ”fuck it let’s meme around in the goofy roblox shooter im having a good time”
you're right, they left
We got some new ones with the sale, do with that info as you will
And im still around blasting music
We had a boost during the free weekend, that died quickly too
ye I thought he said sale
It’s temporary sure but it’s not “game deaded” yet
Once thst passes though probably unless update happens and they fix the current quick match system
My point was: the game play loop suffers when there is no penalty( and thus no benefit) for killing and dying. If you kill people and they can instantly reappear thenyou've accomplished nothing. It makes the player feel like they've done nothing, so they lose motivation.
and then they stop playing
being dead in DotA or LoL for 40 seconds sucks too, but the alternative would be a shit game. The same goes for every othjer game out there.
There's a reason no other game has instant respawning and teleporting to allies upon respawning. Its because its a bad combination.
I can see the argument for domi/conq/infy, where LoS tactics ro block spawns are harder for newer players to engage with (especially in those modes). I don’t agree with it ofc, but I can see where you’re coming from.
For frontline (the other mode that gets commonly played) it’s pretty much a non-issue because attacking and defending sectors is more straightforward, and likewise easier for people to understand
Fast respawns don’t change the gameplay in that, other than making it less of a stalemate (which is a good thing)
it penalizes defending/turtling/holding objectives. It heavily favors recklessly running in because if 1 player gets behind enemy lines, then you all do.
If enemies constantly reappear like zombies that cant die after 3 seconds, its as if you did nothing. If you want to make players stop playing your game, make them feel like they did nothing.
In cs, when you kill the best player on the enemy team, it makes it feel like you've done something important for you team, same goes for killing the enemy hero in DotA when that hero is getting out of control, same goes for any game, the benefit of killing is directly proportional to the effect it has on the game, that is: the advantage it provides. If someone is dead for 1/100th of their overall play time + their position isn't compromised + their economy isn't damaged, then you aren't doing anything by killing them, you gained such a small insignificant advantage it is essentially meaningless.
I mean let’s be honest here, having both still would be the ideal solution here as there’s clesrly an audience for both.
Instead of arguing to keep one over the other
And those who prefer unchanged respawn already prefer official over community anyways (even with unchanged respawn, hence why most communities that want to stay alive alter the spawn timer or other settings in some way. People who want base settings just uncheck community.)
Literally just made the respawn time shorter but not instant
Thats much of the problem with instant spawn+ how bad the current squad respawning
I think this game loses its luster for people because of the lack of reward for in game decisions.
I dont think a sound update, skins, maps or anything else will amend the narcissistic injury occurred through players having non tangible impact on the outcome or a battle because of the systems that undermine said actions.
Defending points becomes the most boring and stressfull thing bc if one person gets away you are doomed to lose the point no matter what
Points of contest for both teams just becomes slaughter zone where no pushes are made
You can kill 8 people but doesnt matter because they just respawned
And or make medic in a worse place than before
i think this is what makes the game unsatisfying to the players who aren't hardcore into battlebit.
The game says to you "you got 8 kills, it does not matter"
At the start i would say it kinda doesnt bc you arent noticing it
Later on it can become a problem if you want to play the objective in someway or another aswell as play support characters bc you basically become useless
The only people that arent affected are those that just want to play tdm
Hardcore players i would say get affected the most
indunno, i noticed how bad defending was within my first 100 hours. You kill 2 or 3 dudes and they would just respawn. Lots of players/people are inclined to play defensively, but this game makes it inneffective to a point of being useless.
Problem with all of that
We arent playing tdm yet alot of mechanics push everyone into playing it
I remember being in a loop of killing the same guy like 5-8 times in the same point bc i had a afk squadmember and he had some teammates with him
That point stayed being contested for like 3 minutes by the same players
if dying set you back, players would be less reckless, it would be less TDM-ish.
yea this is exactly the problem i have with squad spawning/fast respawn combination
That and basically how defending points become kinda useless and even punishing for some
Attack point> go to the other point
Enemy team backcaps the point and so on
The 1 or 2 that stays behind to defend gets slaughtered by a squad or two
and i think more importantly, it makes the game all but illegible. You cant figure out where the enemy is more than 10 seconds into the future because of their ability to be anywhere at any time, so it feels like you're surrounded constantly, which leads to fatigue.
glad somebody else gets it, feels like ive been losing mymind over people not understanding obvious byproduct of teleporting
Bro if you dont like the game just stop playing it. There are ways to reward a player other than impact on the game's objectives. Most of the people who actually still like the game dont care about that, they would prefer to set their goal to be high kpm, high kd, etc. When you die going for high kpm you lost opportunity to get kills, thus lowering your kpm. If you die doing high kd your kd lowers. You dont have to make dying tedious to make the game enjoyable.
ive played both a lot of official pre-ea and early ea servers and fast respawn community servers after ea dropped and i can tell you fast respawn has no effect on the outcome of the match simply because most of the time that outcome is already predetermined by the map design of this game, for example the RU side on a 127v127 sandysunset will still lose 80% of the time on frontline on both default respawn timer and fast respawn timers no matter what because of how the map was made, same goes for Eduardovo RU side, Tensatown RU side, Valley RU side and so on
theres no point in 100% full focusing going for objectives to win in a game like battlebit when you really think about it, it turns into really more of a you build your own purpose and play it out for fun, which for many people happens to be a more deathmatch arena-like experience where KPM matters the most because of how good the gunplay and movement of this game are
in any case whether you like it or not, in a 254 player match it wouldnt matter at all even if you killed 15+ ppl on a default spawn timer server in almost any mode, which is why in many cases you can still see multiple ppl stack one team dropping 200+ kills each and still losing the match
There-in lies the problem.
is that really a problem when people have fun with that style of playing the game? 
Yes
how so
You yourself just said the problem in what I originally quoted.
There’s no reason to focus on objective and everyone makes it a TDM. TDM is not battlebit. That’s the problem.
in what world is that not the case with a 254 player lobby on any gamemode though? the game has been designed and advertised as 'chaotic' (which just so happens to involve the element of deathmatch-arena games) so I would not say a deathmatch like experience is far off from expected from the game, especially when previous battlefield games (which is what the game has been compared to the most) have the same feel to it just not with as many players
I understand oki's recent attempts into building the game into more of a strategy/communication focused experience but its not happening ever when theres more than 200 people in a single lobby no matter what
I don’t even know what this means
ping wheel / the recent comparisons from oki on how players in games like apex and warzone stick together more unlike battlebit, which sparked the ttk change idea in his head to reduce individual impact from players that dont stick together
which is what he said on that devcast a while ago 
I remember someone also saying something about it being much harder to 2v1 in an upcoming update.
except it wont
exo support ttk is already VERY high and people can still easily 3v1 or 4v1 a group of them, and not because the gun theyre using is OP or because support is weak, its simply because that person is playing better than them
slow everyone down by a fuckton and you have a boring stallfest that nobody wants to be a part of
especially on a 254 player lobby
Isnt there are TDM gamemode if you want to focus on kills
nobody plays it and i dont even know if theres support for it for over 64 player lobbies 
I would imagine tdm would have way worse map flow aswell
Atleast it goes with the ideia of not caring for anything but killing or kpm
If im playing a gamemode where the main objective is to capture and hold points but at the end doing it is basically not the priority of the enemy or your team, it kinda loses the point
I think the vast majority of players play for the objective. Its just a minority to play for kpm.
Also I dont see why objectives have to be the main point of the gamemode. Why cant they just be secondary as a way to facilitate a better experience getting kill?
Honestly if you care about getting objectives, having a bunch of the highest kpm players would be super beneficial. Those players always have the highest impact on rounds (except maps) even though they dont focus on objectives.
Problem is that the insta spawing makes so objectives have almost no meaning other than being a beacon to fight
It can make some points be so difficult to maintain because when you think you cleaned the place or when you get an entire squad
A single guy that was left alone for 3 seconds gets backup from everyone
Or the usual of changing squads after death so you can respawn on a random teammate nearby, being on a single point close to enemy base, dying and killing on a loop by the same 1 or 3 guys because you and they cant kill everyone in time and achieving nothing of that backcaps makes it a bad experience as an example
Same could be said when you went to intercept that backcap and still lose because people were spawing faster than you can kill
Other thing is basically the uselessens of medics and prob support
They basically cant do their jobs bc everyone will just respawn and get their ammo and bandages back, one being almost completely replacable by assault and the other still holding itself bc atleast it has the unique weapons
that effect is the exact same on non-insta respawn servers
Not saying it doesnt, i think i had said alot that bbr in general suffers from this
But that inst spawn makes it worse is my point
If points were shit to defend, atleast you could be safe when fighting it bc the window to someone to respawn on his squadmember is smaller, if medic still isnt that effective in normal spawn times atleast you havd more of a chance to revive bc of the time it for people to respawn
Still malding over that random bandage changes
honestly a big difference i notice from bbr and for example battlefield 4 is the fact you cant respawn on a teammate thats defending an objective on bbr which makes it a lot harder to defend 
Maybe you could limit it to just squad leaders idk
big objective and your teammate is hiding on a corner but one person from the other team is contesting it? in combat so cant spawn lol!
Actually that could make being a leader worse
This would only serve to make the game waaaay more tedious than it already is
I hate when I have to switch squads to find a spawn, doing that only makes it more likely I'll never find a spawn
i think people from any side of the community can agree the spawn system is dogshit right now, a light gust of wind is considered as combat rn 
Lmao trur
Also aiming at an enemy and his teammate can still spawn
And then you kill the poor guy that had nothing to do with this
the way the spawn system is right now was to try and fix that but it just made it worse to play the game in general
We are dealing with this until the next big update!!
I really wish we could have minor updates and bug fixes between these big ones
There's no way the next update touches spawns
maybe after
but i kinda doubt it will be any time soon
Rally 2 second hold, only squad leader can place, loud so enemies can easily find it, gets destroyed so has to be placed in a safe spot.
Squad spawning, spawn directly on the point or into action instantly.
I don’t think devs care about how spawns effect their game, I’d bet we only have rallies in bbr cause Squad has them
Saying tdm is not battlebit is interesting. I believe tdm, objective play, and whatever other playstyles should be BBR. With 200+ people in a lobby it’s ok to not have everyone playing “the objective”.
Sandbox shooter is what BBR should be imo, with all playstyles interacting with each other and creating massive battles.
-but vehicle gameplay is pretty shit, playing as a proper squad is hard because the game is so fast, managing spawns is pointless because you can spawn on anyone, and so on…
I'm referring to reward as a function of an action. If you apply an action and it is functionally undone mere seconds later, you essentially applied no function. You end up with no reward.
There is a very good reason no other game uses a combination of instant respawning + squad spawning, and its because it results in the problem I've mentioned.
If i defend object D and kill 2 enemies, then 8 enemies end up on objective D because 2 respawn ontop of their allies. If i leave object D and do something else, then 8 enemies end up on objective D. My actions had no tangible effect on outcome.
Go ask any game developer what the worst thing you could do for your game, it'd be "make it so that actions your players apply have little to no impact on the game, remove the sense of agency by ignoring or undoing their actions immediately"
Tbh i dont even know why 'squads' are in this game. they dont really work given the other mechanics of the game. But for some reason the devs are married to certain ideas that stem from 'squad but for potato'.
Again, you completely ignore every single reward you get from getting a kill that isnt impact on the match. No matter your playstyle, getting a kill is almost always inherently rewarding because it usually means you can at the very least continue playing uninterrupted.
except for the times when you kill 3 guys and they all respawn and kill you
So true, before this game became EA, players used to be able to have a say in some decisions, but now, the players decisions are heard and they kinda go through the left ear and out the other.
It is honestly sad to see this as the game has potential and most of the games I play have or are dying and battlebit is doing what they did which will kill the game.
Stop yapping
why are you always annoying?
Welcome to the Battlebit discord server, where the most unreasonable people are the loudest, also I completely agree with this suggestion.
why are you barking so much?
Why you whining like a bitch?
don't ping me randomly cause you need attention, i aint your mother

that's you 
👌
Both of you guys arguing like babies.
As for the attention part, it seems you both need attention so quit it.
We are going off track from the thread so lets get back on track before it gets closed by a mod similiar to a suggestion RoboCat was in
Guy necroposts on a disgreement that had already finished because he wanted to be edgey. You necropost that necropost. 🙄 🙄 🙄 🙄
pot meet kettle
whatever dude. guy shows up to with a comment to antagonize, i tell him to fuck off, the spat ends, then another dude shows up 2 days later bringing it up again.
L
?
L
L96
This thread will be locked in 24 hours
speedrun any%
You ain't staff tho or thread op
What is you talking about?
