#Don't tie bug fixes/hotfixes with big content updates!!

1 messages · Page 1 of 1 (latest)

restive tundra
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Bugs like the black screen glitch have been an issue for a very long time and its confirmed that its fixed for the 'next update' witch won't be live for another 1/2 weeks.

seems kinda foolish to leave such crucial bugs in the game for so long

spark glacier
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Facts, the tie of bugs/hotfixes updates are good, but tossing them in with new content ain't it from what I understand.

ripe quail
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It would be good for morale to see proof that SOMETHING is happening behind the scenes

spark glacier
dapper sorrel
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This shouldn't even be a suggestion, I'm surprised devs themselves haven't realized that this would be a better option instead of pushing everything at once. Bug fixes should be #1 priority and should be released early

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besides, at this point it feels like that next content update will never come lmao

hard cloud
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The reason for this would be the fact we are on a 1:1 basis. So, the moment the next update went into production, nothing could be changed or uploaded until it was finished.

The fact we normally did weekly updates showed this wasn’t really a problem. Now that this update has taken some significant time, it’s become an issue. BUT since we are so far into this update, there’s no reason to turn back now.

Once this update releases we can focus on the issues that have popped up this year, bringing development to, what feels like, a crawl.

hard cloud
pulsar nova
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This doesnt require a game update. Its just a common sense thing that will fix the ddos issues the game has been having for a month

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Official servers havent been getting ddos'd at all, but those only play 1 game mode on repeat.

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I dont want to have to chose between playable conq or unplayable (literally) any other mode

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Right now servers that dont get ddos'd that arent 24/7 conquest dont exist, why cant that just be fixed?

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The people who actually still play this game and want to see it succeed are telling you exactly what you need to do to make it happen but nothing gets done. This change wouldnt be a part of any update so it wouldnt interfere with developement in the way you are describing. Just do it, it fixes the game in the meantime while we wait 2 more months for the update.

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If you think it will take too much dev time to make a dynamic player count, locked gamemode official server, you could just contract @woeful shell or @kindred thicket or any other competent community server owner to make it work.

spark glacier
pulsar nova
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what?

pulsar nova
hard cloud
hard cloud
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@pulsar nova

pulsar nova
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Alternatively, it would also be just as good to have an official server that just doesnt have conq or infantry conq in the gamemode pool. This might be better because it would allow for more variety in gamemodes and easier filling than just having one server per mode

hard cloud
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so essentially we just need to have a domi/frontline rotating official server for each region?

pulsar nova
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yes that would be awesome

hard cloud
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okay let me see what i can do. I personally dont see why this isnt the case already.

buoyant crane
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Conq frontline and domi

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Nobody play rush

pulsar nova
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and then all of the domi / front players would leave when conq gets voted

spiral merlin
teal narwhal
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3 servers for each region is even a stretch. But yea it is ridiculous that there are not 24/7 servers up for each region. Mind boggling the decision making that is happening behind the scenes.

kindred thicket
teal narwhal
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1 conq and 1 dom/frontline/rotating server depending on the stats you guys have on most played gamemodes per region

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But uh, this request is nothing new. Oki wouldn't give us it before, he wont now.

pulsar nova
agile hawk
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Shit ain’t happening

agile hawk
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Can you not just do a git merge?

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Branch off a feature branch for updates

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Push hot fixes to master

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Merge master into feature branch

rancid pumice
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Make the official servers tally each vote and carry over 25% of their values, then set the winning vote to 0.
So if frontline has 20 banked votes, 13 active votes it counts as 33
Conquest has 0 banked and 24 active votes.
Frontline gets selected, its vote tally is set back to 0, conquest carries over 8 so the next round of voting is weighted towards conquest.

The game mode monopoly on official servers is bad.

pulsar nova
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Thats a really good idea but that would take a while to implement. Perma mode servers would be faster and get the job done well enough until they can actually start working on things that matter

rancid pumice
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unless their code is an absolute nightmare it should be relatively simple. But considering how long it has taken to implement something like loadouts I'm guessing it is a nightmare lol.

I've never seen an early access game(one that was massively successful mind you) manage to fumble QOL features so catastrophically(in this case game modes and reliability). Removing the pain points and friction should be priority #1 for retaining players.
It's so bizarre I can't figure out if it is incompetence, malfeasance, or the dev is so stressed out he's lost sight of what matters.

agile hawk
pulsar nova
agile hawk
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Server = client btw

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It’s just different launch arguments

pulsar nova
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Wait are you serious?

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Why doesnt shooting range just launch a local server then?

agile hawk
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Unless they aren’t using version control (they are) I see no reason why they can’t push out hotfixes alongside feature updates

agile hawk
agile hawk
pulsar nova
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I always assumed the shooting range was client side only because they didnt want to ship server code to without an nda, even though its obfuscated

agile hawk
agile hawk
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It would need patches to be able to run server side code to simulate vehicle movement

agile hawk
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Actually no nda

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Just a strict Eula

pulsar nova
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Why havent they been accepting new server owners?

agile hawk
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Low player count

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Plus tons of servers out there

pulsar nova
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And yet they still had to make a perma official server in br

teal narwhal
teal narwhal
# agile hawk Low player count

pretty much from the rip they werent accepting new server owners, and allowed server owners to put up 4? I chatted with lots of communities that were interested in getting involved with bbr but could never apply for whitelist. Major fuck up from devs, no doubt.

pulsar nova
hard cloud
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We’re opening servers now

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254 Eu
254 NA
254 BR
64 Japan
64 Australia

pulsar nova
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Thank you so much

low prairie
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Please keep in mind that we still dont force them to certain game mode

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each server that gets launched always obeys voting

pulsar nova
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wait so these servers can still vote conquest, for example?

low prairie
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any official server always starts domination when they are scheduled

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and then it just obeys voting from there

pulsar nova
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I revoke my thank you

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The whole idea was to get domi and frontline (or just non-conquest) official servers when community servers that fulfil that purpose are getting ddos'd

versed thistle
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this doesnt address the problem in anyway, a server in the NA and EU region (the 2 most populated) can be spun up at any time, that was never the issue. The issue is that oki never made single game mode servers because he said that is the responsibility of community servers which they did fill. Unfortunately currently the 2 community server 254 24/7 DOM and the 24/7 Frontline server are both being constantly DDOSD. Both of these servers are filled with max players for a minimum of 8 hours a day during peak play hours. That dedicated playerbase has been massively screwed over, they are 40% of the active players if not more on a daily basis with the game in its current state. At any moment if an official server is full and no community servers are available any individual player can spin up a new official server by hitting quick match with only official servers selected, while the intentions are good quite literally nothing has been done.

cinder osprey
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gg

hard cloud
cinder osprey
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terminal you are not cooking

hard cloud
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No kidding

cinder osprey
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no future for battlebit

pulsar nova
hard cloud
agile hawk
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Cos there could be a case where someone clicks quickmatch and then they complain about there being only one gamemode

rancid pumice
agile hawk
pulsar nova
hard cloud
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At the end of the day. At least we got some servers up.

versed thistle
# agile hawk Cos there could be a case where someone clicks quickmatch and then they complain...

people already have this happening and they leave and research if they dont like it. the normal in NA for the past month has been 1 frontline server for 4-12 hours. 1 DOM server for 12-16 hours and 2-3 conq servers for 12-16 hours and at peak dead hours only one conq server. the first two servers besides the official conq server to fill up are the domination and frontline servers with players searching from na

cinder osprey
pulsar nova
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afaik

versed thistle
hard cloud
versed thistle
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For the minor regions thats awesome, but those regions dont even have enough players to fill a server which is why they always opt into playing on a different regions servers.

hard cloud
cinder osprey
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there are so many dead community and vanilla servers

agile hawk
versed thistle
agile hawk
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Just give them access to the VPS’s term

versed thistle
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They just skip the game mode voting phase and only have map voting on those servers. I understand there is nothing you can do personally, but it is frustrating and there is quite literally 400-600 less players playing since these issues have been exacerbated. Its directly shown in the battlebit observer numbers.

spiral merlin
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i have things to say that will lead to my own demise if i were to speak them

cinder osprey
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well you could probably say them if they are about maps

low prairie
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Everyone wants to play different game modes

cinder osprey
low prairie
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I'm trying to understand your argument, to relay it. But to me it seems like it's just going to fragment it

pulsar nova
versed thistle
# low prairie Everyone wants to play different game modes

Majority of the current playerbase do not care what game mode they play. There is a small vocal minority that loves to say I dont like this I'm going to play conquest and they leave and go play conquest. But 80% of the people on those servers stay on them thats why they are in there.

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I just explained the hours that these 24/7 one game mode servers are alive despite all the DDOSing

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they do not fragment the player base the servers stay up because of how most people only press quickmatch button and play what they are given.

hard cloud
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Strictly 2 game modes only.

Domi/frontline on those servers.

agile hawk
daring garnet
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Yeah it's a bit odd when u have dedicated player bases for just certain game modes and then there just aren't official servers for that game mode specifically

hard cloud
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Yes

versed thistle
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a combined domi/frontline would be perfect until community servers can be stabilized

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I guarantee that server will be full 16 hours a day on NA

pulsar nova
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Idk if its jut me but I'd like ctf and invasion to be options as well if possible

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havent played either in a while

versed thistle
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1 domi frontline 1 everything but conq/inf conq would be the perfect world

inland valley
versed thistle
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one of those servers will be alive 12 hours a day the other 16

versed thistle
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barely one server can stay alive longer than that in a region currently

cinder osprey
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should take about 30 minutes to add those servers
coming april!

agile hawk
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Could do:
Popular gamemodes frontline/domi on one server
Obscure gamemodes infection/ctf/invasion etc on another server

Both would rotate

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For each region of course

pulsar nova
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One thing to be clear about is that we are already able to fill 2 servers during peak hours most of the time, so if we only have one official server its probably going to be filled without being super finicky

rancid pumice
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just make a server without conquest lol

agile hawk
hard cloud
pulsar nova
faint turret
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having frontline up 24/7 might make me play the game again

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having that would be very cool

agile hawk
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Btw term this can be done through the api so if you need help doing that ask in the server owners discord

low prairie
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Official servers are not community servers

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we do not have to use the community API

agile hawk
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I see

low prairie
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in terms of technicals, it's probably fine

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¯_(ツ)_/¯

agile hawk
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You can set rotations with official servers?

low prairie
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I don't know. But I doubt Terminal would be the one coding the community API for rotations if it came to it haha

agile hawk
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True lmao

cinder osprey
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whens the 24/7 officials with < 8s respawn?

low prairie
cinder osprey
versed thistle
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Keeping official rule set is completely fine. Insta respawn on an official doesnt' feel right at all.

cinder osprey
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6 seconds...

spiral merlin
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yea do not listen to blanksp big noob real

low prairie
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what size @versed thistle @cinder osprey

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?

spiral merlin
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127v127 right

rancid pumice
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instant respawn is yucky

hard cloud
versed thistle
low prairie
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Not as critique, but I need to relay this info currently

hard cloud
low prairie
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so just in short

versed thistle
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The same way its been filled up everyday the past 3 months. Someone will seed the server in the morning so that when the first official server in NA is full the people who press quickplay will then be filtered into that server.

low prairie
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Got it

versed thistle
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Theres anywhere from 8-20 seeders doing this for every non official server in the game

low prairie
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I'll see what I can do. I can't promise anything though. Thanks for the info guys

hard cloud
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slow chanting

cinder osprey
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im gonna miss wallace...

wide pelican
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rip wallace 🪦

unreal sonnet
# hard cloud We’re opening servers now

My fucking god. No one wants to play 64 player domination and frontline. I've been asking for months for a 254 Conquest server in Oceania which will instantly sustain players in our region after we've been held hostage by community servers since release. The one thing you did right by giving us an official server and it turns out to be a kick in the gut.
#1185487169960288338 message

pulsar nova
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woah man no need to be rude

pulsar nova
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So while its not 254, it is probably gonna be conq / inf conq 24/7

hard cloud
paper flame
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Hey Terminalintel. Appreciate the community servers. In OCE a lot of our playerbase migrate to other regions who run 24/7 of the gamemodes they prefer. We do still have a good 100+ players who play on the custom servers every day so I'm not too sure if the 64 player cap will be helpful for OCE. It'd be nice if it was raised to 254 as the weekends fill up more

unreal sonnet
dapper grail
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Dommi/frontline only official?

hard cloud
hard cloud
dapper grail
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Hello @hard cloud I come from the vastly popular 8v8 Rush servers and I feel like we're missing out on their potential cause of these bigger servers.

hard cloud
paper flame
dapper grail
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I can't already foresee the 'Where are all the vehicles?!' in game chat for these servers. Lmao.

patent plume
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thank you for finally giving south america a 254 dom/fl server

hard cloud
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Well SA has stayed quite full since we opened that 127 server.

patent plume
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i was told it scaled but it really didnt eShrug it just created another 128 server

hard cloud
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Yes. Which is what we wanted it to do. That region had a hard time booting a server for whatever reason.

teal narwhal
teal narwhal
unreal sonnet
pulsar nova
rancid pumice
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A large portion of the player base seeks out non-conquest game modes, enough so that the community servers for domination is at capacity during peak hours every day, but the devs won't provide official servers that provide this need.

teal narwhal
broken crow
proud laurel
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if they let him

hard cloud
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Depends on the day and what it’s about.

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I usually go back and answer all the questions asked.

coral totem
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I've been curious to know what the other guns sound like after the sound update but in the devstreams Oki has only shown M4

pulsar nova
hard cloud
coral totem
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That's all good. Oki will show when he is ready I suppose.

low prairie
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You guys seem to be mixing things around here

low prairie
low prairie
low prairie
versed thistle
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Ignoring ddos issues and requests from your most dedicated players for just a little support and instead baiting them to figure out how the hell they were able to play the game and enjoy it in order to change queue logic this swiftly is really beautiful work. I hope this type of expedience will be used in all endeavors in the future! BabyRage temper tantrum BabyRage

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I'm hoping this is just temporary until the ddos is fixed because it's a bad look for players to be on servers being constantly attacked

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And whenever they are more stable things will be reverted

low prairie
# versed thistle ~~Ignoring ddos issues and requests from your most dedicated players for just a ...

Wallace. We are not ignoring DDOS issues and still actively communicating with owners to try and combat it. Thing is just that we have little control over it since it's externally hosted by the community server owners/hosts.

instead baiting them to figure out how the hell they were able to play the game and enjoy it in order to change queue logic
I'm unsure where exactly you were baited. The only thing going on right now is that I'm relaying what you guys concerns are, to the devs, in a hope that they will give you what you want. We have so far not changed anything in queue logic, besides that we are making at least 1 official open in each region (no clue if Oki pushed that yet though). Please help me understand what you're frustrated about here.

versed thistle
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In both na and EU the queue logic has changed. I've nerded out heavily on battlebit observor past month or so and today it is behaving in a way I have never seen, if it's an insane coincidence then I apologize for my assumptions.

low prairie
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Hmm, okay. I understand. Could you give me an example or something similar to show where this happened exactly? Because we don't intend on killing community servers really.

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Just so that we are on the same page

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Is there a server that you guys are currently trying to populate? If so, which one?

versed thistle
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BBC Frontline egirl heaven currently has 16 players in it and instead of getting quick play traffic official 188 lc was spun up. This server wasn't open with 0 players prior to this. Official 186 was the only NA server populated

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The queue logic used to only priotize an official server over community if the community server was empty or there was an empty official server and community servers were below 12 people

clear grove
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Here's an example of the current queue

cinder osprey
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thanks battlebit

low prairie
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It could be that there were enough people in official only queue to spin it up?

rain grove
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for one person to join.. come on now

versed thistle
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If you look at sundrops clip he has community checked it should be putting him into the community server

rain grove
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that makes zero sense and you know it

versed thistle
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The queue logic has 100% changed

low prairie
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Ill try and test

versed thistle
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I'm not from Europe but there would be a better example because EU has many more seeders and none of their servers are filling it's just spinning up more officials

rain grove
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if you don't want community to thrive just say so eShrug. Or don't, I know you can't say certain things due to NDA

clear grove
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Once an official server is spun up, will it always prioritize it?

versed thistle
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pbs a 24/7 conq that is always full in EU isn't even getting played

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They normally are on their 3rd server by now

low prairie
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oh yeah I just did the same thing as the clip and got into 188-LC-00

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interesting

versed thistle
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The logic has.100% been changed unfortunately. Crazy timing I guess

low prairie
versed thistle
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The fact that not a single pbs is up right now is all the proof you need

rain grove
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I just find it hella convenient that community fails to seed right around the time reddit wants them to die

inland valley
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Fuck Reddit eShrug

rain grove
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But sure, let’s cater to the people that call others racial slurs and incite witch hunts instead of fixing the issue

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Triple digits anyways

versed thistle
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battlebit dot observer has a history for every server and what their population is at any time of day i have extensively nerded out on it to figure out how to be able to enjoy this game for more than 2 hours

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the things happening today are things i havent seen in the 2 months that i went through doing my research

cinder osprey
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wallace saves us when we want to play active servers…

candid moss
low prairie
versed thistle
rain grove
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Just say you guys hate community too it’s not that deep

versed thistle
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a 3rd official was spun up before PBS being populated

low prairie
rain grove
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Fair, we’re just annoyed we can’t help get the community servers get going, and what weird timing “community servers must die” from reddit on a loop

versed thistle
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The queue logic has 100% been changed whether it was intentional, malicious or whatever the case I do not know. But the fact of the matter is the logic IS different today than it was 24 hours ago.l\

low prairie
low prairie
versed thistle
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The games logic has been this way since launch of early access and launch of community servers, this is the first time it has changed EVER.

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pbs should have started receiving players instead this 3rd official is getting them instead i was 2 seconds late on the screen shot but the official was at 4 players only while pbs has been at their steady 12-14 seeders the whole time just for some more evidence.

candid moss
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can confirm that i also saw that server on 4 players only

low prairie
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@versed thistle I had a quick chat with the dev team about this to fix it:

  • We reverted the change where at least 1 official server would stay up all the time in NA/EU, because when official and community servers are selected, the queue system will do queuing in official servers first, if no servers available, on official community servers, if no empty, nonofficial community servers. Having an empty servers of official servers made it anyone who selected both official and official community servers take priority over community servers.

  • In BR/OCE we have not reverted this, due to lack of community servers, 1 official server will stay up.

versed thistle
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awesome thanks for your help! i do apologize again for my initial outburst past 2 weeks have been increasingly frustrating. this is a big sign of good faith and is appreciated a lot

teal narwhal
pulsar nova
# low prairie You guys seem to be mixing things around here

To be clear I dont think people are getting mixed up here. Its just that multiple people was multiple different types of servers. Wallace and I want domi / fl 254 servers, Slaz wants a conq only 254 OCE server, and Steve wants an 8v8 rush server.

pulsar nova
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@hard cloud If you ever get a concrete answer about game mode specific officials please let us know. Even if it's not a yes.

spark glacier
spark glacier
spark glacier
candid moss
spark glacier
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Has not according to the timestamp of the message sent by Julgers and in his message, he did say that it was reverted meaning it was done and from what I see, it has not been done so.

thorny saffron
rancid pumice
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so now the only option is to play on instant respawn servers? This game already suffered from a lack of penalty for dying and now it is outright removed. lol gg, was fun while it lasted.

tall depot
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with its kinda sad honestly

rain grove
spark glacier
rain grove
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No point seeding community servers to gain people (most of which dont mind it) if the system is screwed. And ik some have distain towards community hence why we made noise about it when the system got fucked up

rain grove
rancid pumice
rain grove
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Well as mentioned problem is if you have one dedicated official up, it fucks up everything with community

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As in the search gave prio to an empty official, over a community half full when both options were checked

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Yes, the ideal situation would be to fix it so that doesn’t happen whilst having one official up that gets the “seeding/priority” treatment of community. Both sides get what they want

rancid pumice
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Instant respawning + respawn on any ally = worst game design i've ever seen.

rain grove
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Like I said, most dont mind short respawn times and/or prefer it over official’s system

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In an ideal world, we’d have both populated

rancid pumice
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imagine doing that with any other game, any semblance of game flow would completely evaporate.

rain grove
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Here’s the thing though. Most people didn’t come to bbr for super crazy balance/milsim gameflow. They came because they saw someone play fortunate son in the mic and decided ”fuck it let’s meme around in the goofy roblox shooter im having a good time”

rancid pumice
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you're right, they left

rain grove
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We got some new ones with the sale, do with that info as you will

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And im still around blasting music

rancid pumice
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We had a boost during the free weekend, that died quickly too

formal bronze
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ye I thought he said sale

rain grove
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It’s temporary sure but it’s not “game deaded” yet

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Once thst passes though probably unless update happens and they fix the current quick match system

rancid pumice
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My point was: the game play loop suffers when there is no penalty( and thus no benefit) for killing and dying. If you kill people and they can instantly reappear thenyou've accomplished nothing. It makes the player feel like they've done nothing, so they lose motivation.

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and then they stop playing

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being dead in DotA or LoL for 40 seconds sucks too, but the alternative would be a shit game. The same goes for every othjer game out there.

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There's a reason no other game has instant respawning and teleporting to allies upon respawning. Its because its a bad combination.

rain grove
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I can see the argument for domi/conq/infy, where LoS tactics ro block spawns are harder for newer players to engage with (especially in those modes). I don’t agree with it ofc, but I can see where you’re coming from.

For frontline (the other mode that gets commonly played) it’s pretty much a non-issue because attacking and defending sectors is more straightforward, and likewise easier for people to understand

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Fast respawns don’t change the gameplay in that, other than making it less of a stalemate (which is a good thing)

rancid pumice
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If enemies constantly reappear like zombies that cant die after 3 seconds, its as if you did nothing. If you want to make players stop playing your game, make them feel like they did nothing.

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In cs, when you kill the best player on the enemy team, it makes it feel like you've done something important for you team, same goes for killing the enemy hero in DotA when that hero is getting out of control, same goes for any game, the benefit of killing is directly proportional to the effect it has on the game, that is: the advantage it provides. If someone is dead for 1/100th of their overall play time + their position isn't compromised + their economy isn't damaged, then you aren't doing anything by killing them, you gained such a small insignificant advantage it is essentially meaningless.

rain grove
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I mean let’s be honest here, having both still would be the ideal solution here as there’s clesrly an audience for both.

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Instead of arguing to keep one over the other

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And those who prefer unchanged respawn already prefer official over community anyways (even with unchanged respawn, hence why most communities that want to stay alive alter the spawn timer or other settings in some way. People who want base settings just uncheck community.)

tall depot
rancid pumice
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I think this game loses its luster for people because of the lack of reward for in game decisions.
I dont think a sound update, skins, maps or anything else will amend the narcissistic injury occurred through players having non tangible impact on the outcome or a battle because of the systems that undermine said actions.

tall depot
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Defending points becomes the most boring and stressfull thing bc if one person gets away you are doomed to lose the point no matter what

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Points of contest for both teams just becomes slaughter zone where no pushes are made

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You can kill 8 people but doesnt matter because they just respawned

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And or make medic in a worse place than before

rancid pumice
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The game says to you "you got 8 kills, it does not matter"

tall depot
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At the start i would say it kinda doesnt bc you arent noticing it
Later on it can become a problem if you want to play the objective in someway or another aswell as play support characters bc you basically become useless

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The only people that arent affected are those that just want to play tdm
Hardcore players i would say get affected the most

rancid pumice
tall depot
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Problem with all of that
We arent playing tdm yet alot of mechanics push everyone into playing it

tall depot
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That point stayed being contested for like 3 minutes by the same players

rancid pumice
rancid pumice
tall depot
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That and basically how defending points become kinda useless and even punishing for some

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Attack point> go to the other point

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Enemy team backcaps the point and so on

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The 1 or 2 that stays behind to defend gets slaughtered by a squad or two

rancid pumice
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and i think more importantly, it makes the game all but illegible. You cant figure out where the enemy is more than 10 seconds into the future because of their ability to be anywhere at any time, so it feels like you're surrounded constantly, which leads to fatigue.

rancid pumice
pulsar nova
# rancid pumice In cs, when you kill the best player on the enemy team, it makes it feel like yo...

Bro if you dont like the game just stop playing it. There are ways to reward a player other than impact on the game's objectives. Most of the people who actually still like the game dont care about that, they would prefer to set their goal to be high kpm, high kd, etc. When you die going for high kpm you lost opportunity to get kills, thus lowering your kpm. If you die doing high kd your kd lowers. You dont have to make dying tedious to make the game enjoyable.

patent plume
# rancid pumice glad somebody else gets it, feels like ive been losing mymind over people not un...

ive played both a lot of official pre-ea and early ea servers and fast respawn community servers after ea dropped and i can tell you fast respawn has no effect on the outcome of the match simply because most of the time that outcome is already predetermined by the map design of this game, for example the RU side on a 127v127 sandysunset will still lose 80% of the time on frontline on both default respawn timer and fast respawn timers no matter what because of how the map was made, same goes for Eduardovo RU side, Tensatown RU side, Valley RU side and so on

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theres no point in 100% full focusing going for objectives to win in a game like battlebit when you really think about it, it turns into really more of a you build your own purpose and play it out for fun, which for many people happens to be a more deathmatch arena-like experience where KPM matters the most because of how good the gunplay and movement of this game are
in any case whether you like it or not, in a 254 player match it wouldnt matter at all even if you killed 15+ ppl on a default spawn timer server in almost any mode, which is why in many cases you can still see multiple ppl stack one team dropping 200+ kills each and still losing the match

patent plume
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is that really a problem when people have fun with that style of playing the game? Hmm

hard cloud
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Yes

patent plume
hard cloud
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You yourself just said the problem in what I originally quoted.

There’s no reason to focus on objective and everyone makes it a TDM. TDM is not battlebit. That’s the problem.

patent plume
# hard cloud You yourself just said the problem in what I originally quoted. There’s no rea...

in what world is that not the case with a 254 player lobby on any gamemode though? the game has been designed and advertised as 'chaotic' (which just so happens to involve the element of deathmatch-arena games) so I would not say a deathmatch like experience is far off from expected from the game, especially when previous battlefield games (which is what the game has been compared to the most) have the same feel to it just not with as many players

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I understand oki's recent attempts into building the game into more of a strategy/communication focused experience but its not happening ever when theres more than 200 people in a single lobby no matter what

hard cloud
patent plume
# hard cloud I don’t even know what this means

ping wheel / the recent comparisons from oki on how players in games like apex and warzone stick together more unlike battlebit, which sparked the ttk change idea in his head to reduce individual impact from players that dont stick together

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which is what he said on that devcast a while ago eShrug

pulsar nova
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I remember someone also saying something about it being much harder to 2v1 in an upcoming update.

patent plume
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slow everyone down by a fuckton and you have a boring stallfest that nobody wants to be a part of eShrug especially on a 254 player lobby

tall depot
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Isnt there are TDM gamemode if you want to focus on kills

patent plume
pulsar nova
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I would imagine tdm would have way worse map flow aswell

tall depot
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Atleast it goes with the ideia of not caring for anything but killing or kpm
If im playing a gamemode where the main objective is to capture and hold points but at the end doing it is basically not the priority of the enemy or your team, it kinda loses the point

pulsar nova
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I think the vast majority of players play for the objective. Its just a minority to play for kpm.

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Also I dont see why objectives have to be the main point of the gamemode. Why cant they just be secondary as a way to facilitate a better experience getting kill?

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Honestly if you care about getting objectives, having a bunch of the highest kpm players would be super beneficial. Those players always have the highest impact on rounds (except maps) even though they dont focus on objectives.

tall depot
# pulsar nova Also I dont see why objectives have to be the main point of the gamemode. Why ca...

Problem is that the insta spawing makes so objectives have almost no meaning other than being a beacon to fight
It can make some points be so difficult to maintain because when you think you cleaned the place or when you get an entire squad
A single guy that was left alone for 3 seconds gets backup from everyone
Or the usual of changing squads after death so you can respawn on a random teammate nearby, being on a single point close to enemy base, dying and killing on a loop by the same 1 or 3 guys because you and they cant kill everyone in time and achieving nothing of that backcaps makes it a bad experience as an example

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Same could be said when you went to intercept that backcap and still lose because people were spawing faster than you can kill

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Other thing is basically the uselessens of medics and prob support
They basically cant do their jobs bc everyone will just respawn and get their ammo and bandages back, one being almost completely replacable by assault and the other still holding itself bc atleast it has the unique weapons

patent plume
tall depot
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Not saying it doesnt, i think i had said alot that bbr in general suffers from this
But that inst spawn makes it worse is my point
If points were shit to defend, atleast you could be safe when fighting it bc the window to someone to respawn on his squadmember is smaller, if medic still isnt that effective in normal spawn times atleast you havd more of a chance to revive bc of the time it for people to respawn

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Still malding over that random bandage changes

patent plume
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honestly a big difference i notice from bbr and for example battlefield 4 is the fact you cant respawn on a teammate thats defending an objective on bbr which makes it a lot harder to defend eShrug

tall depot
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Maybe you could limit it to just squad leaders idk

patent plume
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big objective and your teammate is hiding on a corner but one person from the other team is contesting it? in combat so cant spawn lol!

tall depot
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Actually that could make being a leader worse

pulsar nova
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I hate when I have to switch squads to find a spawn, doing that only makes it more likely I'll never find a spawn

patent plume
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i think people from any side of the community can agree the spawn system is dogshit right now, a light gust of wind is considered as combat rn eShrug

tall depot
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Lmao trur

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Also aiming at an enemy and his teammate can still spawn

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And then you kill the poor guy that had nothing to do with this

patent plume
tall depot
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We are dealing with this until the next big update!!

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I really wish we could have minor updates and bug fixes between these big ones

pulsar nova
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maybe after

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but i kinda doubt it will be any time soon

teal narwhal
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I don’t think devs care about how spawns effect their game, I’d bet we only have rallies in bbr cause Squad has them

teal narwhal
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Sandbox shooter is what BBR should be imo, with all playstyles interacting with each other and creating massive battles.

-but vehicle gameplay is pretty shit, playing as a proper squad is hard because the game is so fast, managing spawns is pointless because you can spawn on anyone, and so on…

rancid pumice
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I'm referring to reward as a function of an action. If you apply an action and it is functionally undone mere seconds later, you essentially applied no function. You end up with no reward.

There is a very good reason no other game uses a combination of instant respawning + squad spawning, and its because it results in the problem I've mentioned.

If i defend object D and kill 2 enemies, then 8 enemies end up on objective D because 2 respawn ontop of their allies. If i leave object D and do something else, then 8 enemies end up on objective D. My actions had no tangible effect on outcome.

Go ask any game developer what the worst thing you could do for your game, it'd be "make it so that actions your players apply have little to no impact on the game, remove the sense of agency by ignoring or undoing their actions immediately"

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Tbh i dont even know why 'squads' are in this game. they dont really work given the other mechanics of the game. But for some reason the devs are married to certain ideas that stem from 'squad but for potato'.

pulsar nova
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Again, you completely ignore every single reward you get from getting a kill that isnt impact on the match. No matter your playstyle, getting a kill is almost always inherently rewarding because it usually means you can at the very least continue playing uninterrupted.

rancid pumice
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except for the times when you kill 3 guys and they all respawn and kill you

spark glacier
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It is honestly sad to see this as the game has potential and most of the games I play have or are dying and battlebit is doing what they did which will kill the game.

rancid pumice
untold sonnet
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Welcome to the Battlebit discord server, where the most unreasonable people are the loudest, also I completely agree with this suggestion.

buoyant crane
rancid pumice
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don't ping me randomly cause you need attention, i aint your mother

hard cloud
rancid pumice
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👌

spark glacier
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Both of you guys arguing like babies.

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As for the attention part, it seems you both need attention so quit it.

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We are going off track from the thread so lets get back on track before it gets closed by a mod similiar to a suggestion RoboCat was in

rancid pumice
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pot meet kettle

pulsar nova
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one day later is not a necropost lmao

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by that logic you're also necroposting

rancid pumice
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whatever dude. guy shows up to with a comment to antagonize, i tell him to fuck off, the spat ends, then another dude shows up 2 days later bringing it up again.

pulsar nova
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L

rancid pumice
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?

buoyant crane
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L

coral totem
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L96

rancid pumice
tall depot
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This thread will be locked in 24 hours

broken crow
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speedrun any%

spark glacier
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What is you talking about?