Would be cool to add a Killcam, cod style so u can skip it quickly if u want to, but one thing came to my mind.
For as much as it could be cool, in this game, u can be revived basically instantly after dying, and it would be pretty weird to see ur killcam in that moment, so i honestly dont know how to fix it but suggestions are open ig.
Would also be cool to add one of the best plays as killcam at the end of the game, such as a quadra kill from someone, weird kills with c4 etc...
I know these things might sound like they could be bad but if we find a way to counter the problems that would create by adding these things, it will be good
#Killcam
1 messages · Page 1 of 1 (latest)
i have a problem with it that you can see where exatly the enemy is and what he is doing cause if you have a good position and then everyone can see where you are
I feel that a killcam can fix a lot of problems
- being able to tell cheaters from real players
- Being able to see exactly how you died can make you less angry/annoyed
- If someone is bug abusing
- use their tactics
The problem is that its hard to implement, and wouldn't really work especially with revives and all.
Something more realistic is spectating the person that killed you in the respawn menu, but not seeing their exact location, although it might give away your position or whatever post above me said, but I think it's fine if it prevents stagnant gameplay like proning on some random pipe plus sniper glint is real anyways.
Record all deaths until after the round is over and call it Cringe Compilation
You can just go in specator and look for the player who killed you if you are interested in ihim
Killcam already exists. After death, the camera turns towards where you were killed.
thats not a true killcam
I like this idea a lot
Kill cam would improve new player experience more than any other single feature I can think of
on some maps it helps to find snipers
Yes but that isn’t a kill cam…
they could make u unrezable, when some1 is opting into watching the killcam by pressing a button displayed on the hud. +a better spec option is needed anyway
Just add a first person kill cam that shows ~3 seconds of around time of death, this prevents people from using it to abuse positions while also being able mitigate frustration from not knowing how you died or if it was an unfair kill
I was thinking of having kill cam after giving up, this also means that players have to play more skillfully by repositioning but getting killcam does not appear fast enough to dis allow repositioning
@grizzled bronze if ❌ my message could you please tell me your gripes with it?
short version
But having first person kill cam totally eliminates finding where the enemy is, it is extremely hard to find people when scoped and also should provide an insensitive for repositioning instead of simply saying still
What? No, any killcam would let you know exactly where the enemy is. This isnt actually a problem though because we already have a deathcam that tracks to exactly where the enemy is
And that doesnt seem to be an issue at all
no need to copy everything from cod
I agree but still think finding people from 3 seconds of footage from a scope is enough
a damage report would be a lot more interesting and fitting
That does not solve frustration from not knowing how the enemy managed to kill you, and this can be used then to see if the enemy is exploiting or simply a sneaky tactic
shrimple
Maybe then we'd finally get some insights as to why smoke grenades do next to nothing
he shot you
Just because it is in cod does not make using it in a different game “copying cod”
if you think that hes exploiting spectate him. We dont need a killcam for that
This would do nothing to solve any of the problems a killcam solves.
we already have a killcam sort of system, that lets you know the enemys position, is that not enough?
No its not
lmao
you already see where you died from and have enough time to figure out his position if he doesnt move. We do not need a killcam
Lets take an example where someone hid in a place where you never expected him to be, if you see this position on the kill cam you can emulate it
I still hear morons exclaiming “Where did I die from?!??!” when I kill them from 1 meter behind
skill issue idk what to say
he would do one kill and completely ruin that spot
Yes. This is an exclusively new player problem. Most good players dont have an issue with not knowing where someone shot them from
this game doesn't have new players, so its unnessecarry rofl
Makes you should reposition so you cannot farm kills for eternity
makes positions obsolete. Play COD if you want run and gun
yes let's nerf support 🗣️ 💯 🔥
This already happens
not as often
As far as what this game needs a kill cam is pretty far down the list, they dont even save loadouts. Theres already a system that reveals the location of your killer, it provides the same function as a kill cam.
killcam would mean its basically all the time
we already got tac sprint like lmao
Man i love camping in this one corner and farming kills without having to do any work!!!
if hes allowed to stay in that corner you deserve to be killed by him over and over
If the game allows you to play like a turtle and rack up multiple kills that should not be allowed

it already shows you where the enemy is, what the fuck do you people need lmao
if the game allows you to play like a crack bunny and rack up multiple kills that should not be allowed
if the game allows you to play like a "insert playstyle you dont like" and rack up multiple kills that should not be allowed
literally new copy pasta 🔥
Game shows you where your killer is, you run into the same spot and die again, 'wow its the games fault'
crazy
No the game should reward activity in the battle instead of passivity
I literally do the same thing with music and people just get confused. Bbr playerbase has zero awareness
oh so defending points or objectives should be discouraged even further?
Id understand where you are coming from if bbr would actually reward defending objectives, currently the rewards for sitting and defending an objective is the same as passively lying on the floor in a random building
"passivity"
meanwhile supports are out there carrying the frontline with ammo and boolets
and "bunkers"
ratting's a different problem
and you know where the rat is after 1 death lmfao
there are literally a thousand tools to kill a dude sitting in a corner
Ratting in the middle of nowhere = not really “impactful” for the team
Defending objective/ratting near one to defend it = helpful to team.
I think this is the point you’re trying to make?
Difference is that new players will not know common rat spots and know which ones to clear
he might kill you once, maybe even twice but if he kills you a third time thats 100% on you
everyone had to learn that
...
doesnt matter i dont know common rat spots either
Im not talking about me dying several times to the same guy but several new people who are completely unaware
Whilst we are on the topic of support though why was building on objectives removed though? Was it really that much of a problem?
speaking as a former new player, i died to everything. You get better by learning the map layouts. The game already tells you where your killer was located. If you can't figure it out based on your camera pointing directly at your killer, then you're just new or bad at the game.
¯_(ツ)_/¯
dont think so
I wished reinforcing objectives gave exp such as building defenses and preventing attacks
Tbh that would be nice
and how would a killcam solve this?
But then oki would go full screech mode cause “xp farming”
even tho tbh who actually cares
And he can’t just rank reset people doing it?
casually gromping
Gives insight to new players showing them spots where you can use as well as making sure they do not die to a similar rat spot
too much work to track and enforce ig
probably just cba to track it ig
Just cap the amount of exp you can gain from it 🤷♂️
oh this house has a room with a corner. Better learn that
The xp in this game is stupid and is only there because its a common trope in games nowadays.
na but honestly you learn that by time
No more like exposing new players to strategies like creating holes in walls to shoot through
You have a point but i think the amount of time would decrease for them to understand such
if new players need to be spoon fed everything and they cant figure it out by themselves it might not be the game for them
kill cam creates way more problems
if you know it exists then that proves you learned it without a kill cam, as did all of us. Its completely unnesseaccary and anyone who can't infer where they were shot from when the camera POINTS DIRECTLY AT THE LOCATION, is an idiot, and no amount of hand holding is going to fix that.
this trend of shoving every tip in a persons face when trying to play is just sickening
where is the point of finding a good spot if you have to move after 1 kill anyway? just kill him without spending time on a spot
give all guns smoke trails!
beside most of the time its pretty clear how you died anyway and in that 1% case that you really cant figure out how you died even with the directional death cam you can spectate them
This is already the case
Killcam will give you more context into how exactly you died which will give you better feedback to learn from. It doesnt really give you better information about where the person is. You can already pinpoint exactly where they are if you want.
99% of deaths are either: a lost gun fight, shot by a sniper, flanked.
You can already figure out what happened with the current camera pointing towards your killer.
if we take one of my games as an example, i played support with anti grenade trophys defending a building on point. I killed ppl and those ppl figured out where i was (killcam or not doesnt matter here) but they tried several times to kill me with nades instead of coming in. Obv trying nades here was completely pointless and it gave me a bunch of free kills. If they had a proper killcam they would have seen the trophy systems everywhere and wouldnt have tried nades.
And if i get killed because my position was shown in the killcam of one of my mates im gonna spit in somebody's drink
If resources where unlimited and there were 10 devs I could understand a desire for a killcam, but its completely unneccessary and would barely change anything.
Within that context it makes zero sense to devote resources to a system that already functionally provides you with the information you're seeking.
I dont think there is a compromise between deathcam and killcam
the idea of killcam is that you can actually see the things that the person did to kill you, which will let new players passively learn how to avoid it and how to mimic it
which deathcam doesnt really do
I read the thread completely wrong ty, got it mixed up 😅
hmm people say in thread if you dont know what killed you its a skill issue or your new... but with so many people in one lobby it can be impossible to know exactly what killed expeccially if its someone off a roof
or in window
let go of your mouse after u die and the camera will track your killer in a straight line, when he dies the cam flicks 45° into the ground. gives u a raw info on positioning...
you also know which gun killed you...
and if you don't notice yourself dying before you died that's your own fault 7/10 times (the other 3 it's either internet or the fact that the game's lost all sense of pacing)
how do you know which gun killed you if its past 20m?
you joking rn?

i'm not taking that bait man 😭
see the only way i could see a killcam feature is
keeping the current down but not out
but while down having a little screen showing you the killcam
like RoN headcams in a way