Most people will know how slow the first couple of minutes a game can be because there is no enemy engagement and only running. People who play support class who may have more heavy weapons will find it takes a very long time to get from the starting point to the first one you need to capture.
A fix?
• Let players use the scroll wheel to point their firearm upwards or down to let them sprint faster (only about 10% faster
• Make it take time to hold your weapon in combat position (so its not abused for speed in combat)
• Have a cooldown for how long you can do it (so people can't just cross the whole map super easily)
• Maybe change how it works based on what you character has on (I don't know how that would work I'm just thinking of balance)
I get it seems a little unbalanced and not yet developed but it seems like the sort of thing you would find in a blocky FPS like battlebit
