#Faster Engagement

1 messages · Page 1 of 1 (latest)

main orchid
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Most people will know how slow the first couple of minutes a game can be because there is no enemy engagement and only running. People who play support class who may have more heavy weapons will find it takes a very long time to get from the starting point to the first one you need to capture.

A fix?

• Let players use the scroll wheel to point their firearm upwards or down to let them sprint faster (only about 10% faster

• Make it take time to hold your weapon in combat position (so its not abused for speed in combat)

• Have a cooldown for how long you can do it (so people can't just cross the whole map super easily)

• Maybe change how it works based on what you character has on (I don't know how that would work I'm just thinking of balance)

I get it seems a little unbalanced and not yet developed but it seems like the sort of thing you would find in a blocky FPS like battlebit

frigid parrot
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They are adding tactical sprint (move faster after X amount of time spent running in the same/extremely similar direction) in the next update

main orchid
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where do youse hear about this stuff?

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like devcast or sum?

frigid parrot
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Yes

main orchid
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ah right

zinc gust
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Someone didn't watch the developers' streamings) Wait for the update, they will add tactical running

stuck bolt
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Or you could just use a vehicle