#Skyscraper Map

1 messages · Page 1 of 1 (latest)

surreal dragon
#

City with 2 full skyscrapers, connected with zip lines(which can be cut) through broken windows as well as underground tunnels, most of the rest of the city.

The skyscrapers have helipads(with civvie little bird) on their roofs, and an atrium on the first floor. Each one should have at least 24 floors(preferably up to 40) above ground well as 2 floors underground.

If possible, give them 2 sets of 4 working elevators, and if possible make it that they can be disabled with 1 c4(shutting off lights inside and locking the elevators to the floor it was on until it can be repaired by an engineer with the repair tool). First set goes from floor -2 up to halfway up second set goes from half way up to the roof. Each one stops on each floor it passes. E.g. set 1 goes from -2 to floor 20, set 2 goes from floor 20 to roof.

Lights should work but should be able to be destroyed by gunfire.

Windows shouldn't stop bullets but should be able to withstand several gunshots before breaking.

There are military bases on either side of the city with helicopters(Blackhawks, transport littlebirds, armed littlebirds) as well as light and medium ground vehicles(quads, humvees, and at most 3 IFVs).

Modes+Capture Points:

32v32 Version(domi):
2 Capture points, each ~1/3 up a skyscraper. Top half of elevators are disabled.

64v64 Version(domi):
3 Capture points, 2 of them in the skyscrapers each ~1/3 of the way up. 1 on the ground between the skyscrapers. Top half of elevators are disabled.

64v64 Version(conq):
3 capture points, 2 of them in the skyscrapers each ~2/3 of the way up. 1 off to the side in a train station.

127v127 version(conq):
6 Capture points, 2 in each skyscraper. One on the roof and top floor, and one ~1/3 of the way up(same place as the domi version). Additionally one in the tunnels between them and one off to the side in a train station.

scarlet plume
#

so just a lot of cqc

merry girder
#

plis OkayDoki

trail glade
#

New namak if it was good

paper walrus
#

When the community has better map ideas then the devs

surreal dragon
# scarlet plume so just a lot of cqc

I mean, they all versions have a ton of cqc opportunities but also plenty of opportunities for mid-range gunfights between the buildings and the conq version also should have some long range opportunities.

surreal dragon
#

Could also have a CTF version with flags in the towers.

sudden finch
pearl halo
#

The children yearn for doomspire battles

jaunty mauve
#

W idea

tepid brook
#

YES PLEASE.

thorn phoenix
#

Amazing

paper walrus
#

Bumping detected

glacial hill
#

Sounds interesting, but at feel when you limit access between 2 parts of the map to a several grapling point it will encourage camping as well as naturally create choke points of the map

daring helm
#

Vertical map sounds really cool actually

thorn phoenix
#

i agree

sudden finch
#

I'm bringin' this back since maps are being talked about again

#

Give us somethin' WILD

narrow laurel
thorn phoenix
#

yes

surreal dragon
#

Lol, I saw this suggestion and almost check-reacted it before realizing it was my own suggestion

hazy panther
#

lol

#

i didn't even remember this but it would be cool

#

BB_Map_Peaks even

tawny junco
#

gib elevators

sturdy trellis
#

Peak suggestion

#

Siege of Shanghai type shit