City with 2 full skyscrapers, connected with zip lines(which can be cut) through broken windows as well as underground tunnels, most of the rest of the city.
The skyscrapers have helipads(with civvie little bird) on their roofs, and an atrium on the first floor. Each one should have at least 24 floors(preferably up to 40) above ground well as 2 floors underground.
If possible, give them 2 sets of 4 working elevators, and if possible make it that they can be disabled with 1 c4(shutting off lights inside and locking the elevators to the floor it was on until it can be repaired by an engineer with the repair tool). First set goes from floor -2 up to halfway up second set goes from half way up to the roof. Each one stops on each floor it passes. E.g. set 1 goes from -2 to floor 20, set 2 goes from floor 20 to roof.
Lights should work but should be able to be destroyed by gunfire.
Windows shouldn't stop bullets but should be able to withstand several gunshots before breaking.
There are military bases on either side of the city with helicopters(Blackhawks, transport littlebirds, armed littlebirds) as well as light and medium ground vehicles(quads, humvees, and at most 3 IFVs).
Modes+Capture Points:
32v32 Version(domi):
2 Capture points, each ~1/3 up a skyscraper. Top half of elevators are disabled.
64v64 Version(domi):
3 Capture points, 2 of them in the skyscrapers each ~1/3 of the way up. 1 on the ground between the skyscrapers. Top half of elevators are disabled.
64v64 Version(conq):
3 capture points, 2 of them in the skyscrapers each ~2/3 of the way up. 1 off to the side in a train station.
127v127 version(conq):
6 Capture points, 2 in each skyscraper. One on the roof and top floor, and one ~1/3 of the way up(same place as the domi version). Additionally one in the tunnels between them and one off to the side in a train station.
even