The guns are very well done but as a tactical shooter game its strange to find out that closed bolt weapons don't have chambering logic
-
The m9 for example in the game has 13 rounds in a mag, but if you reload after having a non empty mag in the gun. the ammo count should be 13 +1.
so this logic should apply to all closed bolt weapons (not including belt fed LMGs) -
A cool way to add this to the HUD would be adding a simple bullet shape just above the current mag that is in the gun
for bolt actions if fired a round but haven't ejected the empty casing, then the HUD would display only the shape of the shell to indicate that the casing needs to be ejected