#Wakistan rework

1 messages · Page 1 of 1 (latest)

serene hedge
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I still feel like wakistan needs a couple changes as it being one of the big maps it takes a while for low end gpu's to even load it and even then you get timed out. I feel it may just be something to do with the fact wakistan has a very high object count or it just needs a few optimisations to load it faster.

cosmic valley
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Ok so hear me out:

Remove every part except the bridge as a rework and rename wakistan to wakibridge. Make the bridge bigger too. Oh yeah remove the trees too, fuck what smokey the bear has to say we need to start a forest fite

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100% more optimization in gameplay and size, trust

coral relic
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delete cover too and add huge sniper towers

drifting mortar
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Wakistan, on the one hand, is the dumbest map thanks to which we have at least two nerfs (nerf to LB and nerf to explosives, which at the moment allows you to kill only four in one explosion). Just think about it, because of the map design from Vilas, we have two dubious nerfs. On the other hand, this is the only map on which you can start from the war for points, because they provide some advantage in the form of vehicles (no matter how dubious these vehicles are, this is still an advantage). I would like more of this kind of war for points in the game.

nocturne pike
thick raft
nocturne pike
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Now they do 😁 its more, i doubt valaski will look here for map feedback, just fyi.

upbeat talon
cosmic valley
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That being said, there is dead space in waki that could just be straight up deleted to save space, mainly the large water area by the bridge (or shrunk somehow if even possible)

crisp adder
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waki already got reworked once
we are not ruining one of the last true battlebit maps!

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ok back to taking my adderall on waki bridge

cosmic valley
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I’m just saying it’s possible to trim unused space

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But watch I say that and vilask covers the whole map in water

cosmic valley
thick raft
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it just so happens that those two items have their effectiveness peak on waki bridge Clueless

lavish abyss
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Wakibridge double-digit kill streaks make me hard. I'd be fine with some more props especially below point c

drifting mortar
cosmic valley
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Likely one that removed or heavily modified the bridge

lavish abyss
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What about a version where the bridge is bombed out n destroyed?

placid pelican