Currently most guns have just one way to play them and that’s it. The optimal attachments are the same on almost every gun leaving each gun feeling pretty basic after a while. My proposal: ammo conversions.
Basic Attributes
- Would be equipped in the magazine slot (no extended and new ammo)
- changes based on percent to allow simpler changes (+10% ; 2-7%)
- every new ammo type will have equal pros and cons (Ex. Higher damage but shorter fall-off)
- Some guns can have unique conversions (The Deagle can fire 50AE or 357 Mag)
-Categories of guns can have unique ammo (Ex. only Assault rifles could use .223) - must be an actually existing ammo type for a gun already in the game
Example
Hollow Point
Pistols, Assault Rifles, Carbines, Battle Rifles
- **+**5%-10% base damage
- **-**5%-10% ranged damage
- + 10%-15% horizontal recoil
- + 10% vertical recoil
Does more damage in shorter ranges but struggles over distance and has a lot more recoil. A great CQB ammo
Go ahead and suggest some if yall have ideas too.