#Team Swapping

1 messages · Page 1 of 1 (latest)

ancient notch
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Should we remove this feature or rework it?Some players switched sides as soon as the match started making it unbalanced.

fresh bluff
glass grove
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Agreed
Had someone change teams and destroy our base before
Tho he was reported by the entire lobby

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Auto balance + removal of team swapping after a specific amount of time

ancient notch
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it turn this

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we cant do any thing

high rampart
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I like the team swap, and heres my reason:
Im not a top player ima say this now but i considered my self really good i can keep up with the top players in this game fairly well and i know most of them, when i see theres more of us on one team then i switch to help balance things out and cause i dont want them taking all the kills and fun lmao
I think it could use a rework maybe but for now i like it

loud sable
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Nah its hella cheap to switch team

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Realistically putting a timer before switching to another team is the best

frozen adder
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My brother and I used to swap teams all the time to find each other before we figured out the party system. There's so much stuff in this game that's not obvious. If team switching gets removed, the party UI needs a rework to be more obvious

solid wedge
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In Battlefield v the "team change" mechanic was removed, to make way for a system where you first join a squad, and then the game (although in itself it works similar to the Battlebit system, choosing the type of squad moves you to the one that is available) what they did add is that when leaving the game it gives you the option to go alone, or with the squad, giving a pop-up screen on the side of each player in the squad the option to go with the player

scenic bison
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How am I suppose to be on my friends team if I can't switch teams?

glass grove
burnt steppe
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does that still not work if the party was made in game and not from the main menu?

tired cloud
glass grove
ember agate
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This is such a problem on those servers specifically. I've never run into it half as bad in other servers, so it really feels like a local issue, but a fix would be nice.

glass grove
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At the start of the match wouldn’t make sense specially if you got split from your party
You’d want to join your party back

ember agate
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Maybe like a 50% exp penalty for the rest of the match when you switch? then you can play with friends if you really want, but switching for the benefits wouldn't work

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It's so annoying because even if you go 4 for 1 every life, you just can't do anything against a 20 player advantage. 130 vs 110 isn't even the worst i've seen.

glass grove
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But another issue
If all the tryhards are in an 8man party
Then team swapping really won’t change the outcome of the match making it still unbalanced

tired cloud
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The problem is most of the tryhards who still even play dont stack teams

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Most of the time they switch its actuall because they want to unstack teams so that the game doesnt end so fast the server dies

sage leaf
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Yes please

lilac cliff
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please do. getting tired of being KIA by "teammates" that swap side to destroy all our high ground leaving only the enemy with high ground.

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that or remove snipers. which is a dum idea

vague barn
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maybe for other mode players can be placed in either team and have the option to swap if they chose to before the match started as long as the player count of both sides are unequal (meaning unable to swap side if other side has more or equal number of player).

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what I would like is for modes like invasion to allow players to choose if they want to play as defender or attacker. in which this case would lock them in that side until the end of the match.

loud sable
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At least a small cooldown would be nice

icy ferry
tired cloud
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What?

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When you swap teams you suicide

icy ferry
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Ok, so disable that then. As in, remove this feature from the game code completely so even community servers can't have it anymore.

icy ferry
tired cloud
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Them doing this without actually thinking about why its an awful idea would be the type of thing that would actually convince what few remaining good players there are to quit the game forever.

icy ferry
tired cloud
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I know exactly what you meant

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The fact that you have no idea why people team switch and you still want to remove it entirely without a second thought is the exact type of thinking thats putting this game on such an awful trajectory

swift plaza
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Once you swap teams cant do it for x amount of seconds. Most community servers opt to disable it

swift plaza
glass grove
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SBMM is different than auto balance

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someone already made an auto balance plugin for the server API
worked ok

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tho not enough servers use it

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GNA was one when they existed

tired cloud
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He wasnt talking about SBMM, he was talking about auto balance in those games.

If people care about people switching teams causing their team to lose, how would auto balance fix that problem at all?

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Auto balance MIGHT make certain games less of a stack under certain circumstances, but that comes at the cost of destroying any sense of accomplishment that comes with winning with the team that you got.

glass grove
burnt steppe
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old SBMM is very different from modern SBMM, which is very different from the newer systems that are around

tired cloud
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sbmm has nothing to do with this

glass grove
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yes and that does play a part with auto balance

icy ferry
swift plaza
tired cloud
swift plaza
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We had dedicated servers and community just like here. People would spam nades when the switch was about to kick in and get free killstreaks

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Or same thing with claymores.

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And they’d just leave after

glass grove
swift plaza
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Still has nothing to do with sbmm

tired cloud
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I dont understand why you think sbmm is at all relevant to this discussion

upbeat tapir
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Auto balance is a really shit idea since it's involuntary. If you're picked by the balancer, you're SOTA, and realistically having balanced teams doesn't matter on (Infy) Conq which is where the majority of the game's player base lives

swift plaza
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Non infy players wanting to impose changes for infy players.. reminds me of Halo 5 era where HCS kids wanted to impose changes on the btb/warzone community when they never touched those modes anyways.

But frontline and rush would suffer most from auto balance. Imagine being with a good squad defending a bomb site on namak and the auto balance just says fuck you. As a player I would just want to leave, as im essentially punished for helping my team.

upbeat tapir
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and on Frontline & Dom servers where teamswapping does happen, the people who do teamswap does it to keep the team balance because those modes are affected more by team balance than (Infy) Conq

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if there's an incentive to being autobalanced and it's voluntary, then maybe it's a good idea

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but regardless, it wouldn't matter for the majority of players because (Infy) Conq, as modes, doesn't care about team balance
while the modes that do care about team balance already have people trying to maintain that by swapping

manic parcel
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Just make an auto balance that asks if you want to change, if you do it will give a 20% xp buff or something. Also removing team swapping would suck as personally I change to the losing team if it starts to get one sided

eager kiln
swift plaza
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or supports camping in the back with a mid scope. Same sitiuation happened before on bob's, and people like to pretend it doesn't happen konk

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Even though it does and leads to spawn traps/base camp as a result One team can't push up into redzone, Other team refuses to push out to stop the base camp. "Why are the enemies base camping us?"

loud sable
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Thanks for reminder imma go abuse it

swift plaza
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I mean that's why dmr and sniper limits got removed on bob's after experimenting. If people wanna be useless and sit in spawn instead of helpnig defend/attack points, they're gonna do it. A decent recon can easily help by spotting or taking out key targets. in addition to positioning themselves in a way that doesn't hinder themselves, so it's not on the class. (more so on the player. People myself included just tend to shit on recon more for it cause whenever it does happen, 9/10 times its people running that class.)

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It's on oki to redesign/fix safe zone and red zone so that you can't just avoid being punished by most tools in the game. Pretty sure I went into a yap fest about it, let me see if I can find it

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Until that happens get used to seeing this if a large portion of your team refuses to position themselves outside of safe zone.

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that or just copy from BF4 plugins and allow player kills/server team nukes via console or whatever. I don't think most people would like this solution though

dusty hornet
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~~too much assset ripping (not like they did the exact same for the door animation for the upcoming update and the tac sprint) ~~

swift plaza
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Classic unity game moment

ancient notch
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No, team swaps are fine

glass grove
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not hard to swap teams
throw enemy vehicles out of the map
then swap back making the match unfair also

tired cloud
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That's griefing which is bannable

glass grove
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nade teamkill trick as an example
only way is if it shows a name
but ive never been on the receiving end of it so unknown if it shows a player name or just NULL

tired cloud
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It shows a player name

glass grove
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yeah ive only done it to others
never had it happen to me so i cant fully say

tired cloud
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Idk I just feel like there's better ways to fix those problems than just outright removing an important part of the game

glass grove
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team swapping isnt really important
it just needs limited in general
allow some changing at the start yes

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but dont allow it halfway in game for someone to swap teams
grief your base
then by the time the match ends maybe they get banned

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start
sure fine
mid/near end no

loud sable
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Removed? No
Limited? Yes

tired cloud
# glass grove start sure fine mid/near end no

I think I’ve already explained why pretty much all of those proposals would piss off a significant portion of the remaining community. If you just want to ignore those explanations idk what to say

ancient notch
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fuck

oak slate
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noticed that certain ppl swap teams a few times each match to increase their kill count. Team swapping should totally limited to 1 or 2 times max

loud sable
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Lets not forget that griefing is also a thing

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Should be definetly limited in some regard

loud sable
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Maybe a time limit between each one would be more adequate?

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Maybe like this: people will be able to switch freely up to 5 minutes

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After the 5 min mark, place a larger time limit for every team switch

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Idk, 10 mins too much?

burnt steppe
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why would anyone that isn't griefing or trying to get an advantage need more than 2 a match?

cedar flame
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There should be any kind of limit, we've had small clans come in and abuse it to boost off of capturing objectives for exp and stack a team and try and force players to the losing side or play against no one to farm them for kills by locking them in spawn.. 10 mins would be a good portion of the match that can be recoverable for who ever has to switch over to keep it balanced; a limit of two switches would be just enough to get you on the team with your friends

oak slate
burnt steppe
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max 2-3 swaps. I say 2. one to be one your frineds team, and a spare for if you switch on the same time

loud sable
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Thinking about it, either method would work as long as it ends up being 2-3 max

cedar flame
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2 to 3 is all that is needed; and maybe a notification with instructions on making and joining a party so these goobers don't have to swap teams after the first time.

swift plaza
# oak slate noticed that *certain* ppl swap teams a few times each match to increase their k...

I know what you’re talking about, Mainly done to stop “speedrunning” the points on frontline lobbies (usually kills the lobby when people do this because people hate “fast” matches.) It’s as snowie said, once a snowball/steamroll happens people tend to just give up.

Oki already knows points need a longer cap time or a delay before you can cap the next sector (to allow defenders to properly fall back) but in the meantime that’s the solution since nobody wants to seed the other infy servers

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We’ll see if that actually happens + map rebalancing to fix some heavily US sided maps, hopefully it does but I’ll believe it when I see it

oak slate
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it had nothing to do with steam rolls

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but that aside on like 50% of Frontline maps you already know the winning side at the start of the match

swift plaza
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US sided advantage, we know. That’s on vilak to address

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But it’s the mode more infy people want to play + easier for newcomers to understand (not just rushing from 1 point then abandoning it like in conq/domi/etc.). It just needs the faults fixed.

As for team swap, I’m still holding the opinion it should be up to community server owners. Most leave it off by default and nobody takes issue except for the times when one team clearly has too many people not PTFOing (as you see in these screenshots - most of the games we post here are examples of what happens when one team has too many redzone campers)

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I know im beating a dead horse but seriously redzone reaork would fix a decent chunk of this shit. It clearly works in frontline

oak slate
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i will start sniping with badger if any of them has any other goal other than increasing their score while doing that

burnt steppe
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I've yet to see a true one sided map. most of the maps people say are one sided usually have a balanced initial two sectors. like say Sandy and its center city. whoever gets out of it first wins.

oak slate
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so far i have only seen wins of one team on sandy

burnt steppe
oak slate
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in my idk 10+ matches the north side always lost

swift plaza
burnt steppe
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then why is it 47/53?

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its all based on who rushes out of the city first.

swift plaza
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I specifically mentioned frontline and not the other modes

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On conq it’s probably more balanced, but frontline.. not the case

burnt steppe
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that's what I'm talking about too.

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frontline is a back and forth to who gets out of city.

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thats it.

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then its a roll to the last point, no matter who does it

swift plaza
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Easier for US to retake D/E than it is for RU to retake E/F. From my experience I have only ever seen RU win 3 times of the many I played frontline

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On 127 specifically

burnt steppe
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yeah every time I play it, its basically 50/50 depending on the defenders of all things

swift plaza
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And H hill, gl retaking that. Why vilak is making it easier to do so

burnt steppe
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whoever stop backcaps better wins

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H hill is past the city

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B hill is in the sam boat

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who ever gets to C or G first wins

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actually I should say, c and G are the last chance to make a comeback

swift plaza
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Regardless, still objectively US sided and the points need to be adjusted with that in mind imo

burnt steppe
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its not lol

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the problem is that only the city itself is balanced.

swift plaza
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Brother I’ve played a bunch of it, I can confirm such is the case

burnt steppe
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yeah so have I and you are full of shit

swift plaza
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Agree to disagree then eShrug

burnt steppe
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nearly every match of frontline on sandy goes the same way

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tug of war in the city, team makes it out of city, team that made it out rolls over the enemy team to their last point

swift plaza
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Respectfully we both see different things then. E usually doesn’t get retaken by RU unless it’s a flank by the hills (easy to spot), where with D you can easily just run in through the left side, right side buildings by the hills, or probably even straight down and place some cover.

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If you can show me visual proof that proves otherwise, im all eyes for seeing such.

swift plaza
vale jay
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Meanwhile vils who has actual map data gigl

swift plaza
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Like I said