#Team Swapping
1 messages · Page 1 of 1 (latest)
You can change team already
Happy to see you actually clarified what you wanted, instead of just a . ..
Agreed
Had someone change teams and destroy our base before
Tho he was reported by the entire lobby
Auto balance + removal of team swapping after a specific amount of time
I like the team swap, and heres my reason:
Im not a top player ima say this now but i considered my self really good i can keep up with the top players in this game fairly well and i know most of them, when i see theres more of us on one team then i switch to help balance things out and cause i dont want them taking all the kills and fun lmao
I think it could use a rework maybe but for now i like it
Nah its hella cheap to switch team
Realistically putting a timer before switching to another team is the best
My brother and I used to swap teams all the time to find each other before we figured out the party system. There's so much stuff in this game that's not obvious. If team switching gets removed, the party UI needs a rework to be more obvious
In Battlefield v the "team change" mechanic was removed, to make way for a system where you first join a squad, and then the game (although in itself it works similar to the Battlebit system, choosing the type of squad moves you to the one that is available) what they did add is that when leaving the game it gives you the option to go alone, or with the squad, giving a pop-up screen on the side of each player in the squad the option to go with the player
How am I suppose to be on my friends team if I can't switch teams?
specific amount of time
so lets say the match just started
you get 1min to change your team
tho if your in a party youll get pulled into the same team/squad
does that still not work if the party was made in game and not from the main menu?
This is the opposite of what the post is suggesting. They want to make it so you cant switch teams at the start to make the match unbalanced.
Well he said when match started but I’d assume he meant end of match
Also read more above
This is such a problem on those servers specifically. I've never run into it half as bad in other servers, so it really feels like a local issue, but a fix would be nice.
At the start of the match wouldn’t make sense specially if you got split from your party
You’d want to join your party back
Maybe like a 50% exp penalty for the rest of the match when you switch? then you can play with friends if you really want, but switching for the benefits wouldn't work
It's so annoying because even if you go 4 for 1 every life, you just can't do anything against a 20 player advantage. 130 vs 110 isn't even the worst i've seen.
But another issue
If all the tryhards are in an 8man party
Then team swapping really won’t change the outcome of the match making it still unbalanced
The problem is most of the tryhards who still even play dont stack teams
Most of the time they switch its actuall because they want to unstack teams so that the game doesnt end so fast the server dies
Yes please
please do. getting tired of being KIA by "teammates" that swap side to destroy all our high ground leaving only the enemy with high ground.
that or remove snipers. which is a dum idea
maybe for other mode players can be placed in either team and have the option to swap if they chose to before the match started as long as the player count of both sides are unequal (meaning unable to swap side if other side has more or equal number of player).
what I would like is for modes like invasion to allow players to choose if they want to play as defender or attacker. in which this case would lock them in that side until the end of the match.
At least a small cooldown would be nice
Did this person do so while he's alive? If yes then definitely don't allow that. Players should be able to change teams only when they're dead.
Ok, so disable that then. As in, remove this feature from the game code completely so even community servers can't have it anymore.
Funnily enough I didn't even know that
I've only changed teams when I'm dead (killed) and respawning.
#1 way to kill any and all non conquest community servers from possibly existing with players.
Them doing this without actually thinking about why its an awful idea would be the type of thing that would actually convince what few remaining good players there are to quit the game forever.
No I don't mean disabling team changing completely. They can respawn if they wish, and they can change teams if they wish too, just not at the same time.
I know exactly what you meant
The fact that you have no idea why people team switch and you still want to remove it entirely without a second thought is the exact type of thinking thats putting this game on such an awful trajectory
Already exists on official
Once you swap teams cant do it for x amount of seconds. Most community servers opt to disable it
And here’s the other bad one.
Auto balance = people leave. Ever see how shit tf2 auto balance it? Cod4? Etc.
Lets not have that please, that’s how lobbies die.
SBMM is different than auto balance
someone already made an auto balance plugin for the server API
worked ok
tho not enough servers use it
GNA was one when they existed
He wasnt talking about SBMM, he was talking about auto balance in those games.
If people care about people switching teams causing their team to lose, how would auto balance fix that problem at all?
Auto balance MIGHT make certain games less of a stack under certain circumstances, but that comes at the cost of destroying any sense of accomplishment that comes with winning with the team that you got.
the games he brought up have a skill base match making system
hell COD4 had it
old SBMM is very different from modern SBMM, which is very different from the newer systems that are around
They are talking about team balancing in those games, not sbmm in those games
sbmm has nothing to do with this
yes and that does play a part with auto balance
Except I clarified myself by saying that people can team swap, just only after they get killed (non suicide)? As in they can't just swap while running around with nothing better to do?
Im referring to cod4 pc, which didn’t have it
I’m sorry, I think I missed the dont in that message. But it doesn’t really change what Im saying at all.
We had dedicated servers and community just like here. People would spam nades when the switch was about to kick in and get free killstreaks
Or same thing with claymores.
And they’d just leave after
Server browser…
Still has nothing to do with sbmm
I dont understand why you think sbmm is at all relevant to this discussion
Auto balance is a really shit idea since it's involuntary. If you're picked by the balancer, you're SOTA, and realistically having balanced teams doesn't matter on (Infy) Conq which is where the majority of the game's player base lives
Non infy players wanting to impose changes for infy players.. reminds me of Halo 5 era where HCS kids wanted to impose changes on the btb/warzone community when they never touched those modes anyways.
But frontline and rush would suffer most from auto balance. Imagine being with a good squad defending a bomb site on namak and the auto balance just says fuck you. As a player I would just want to leave, as im essentially punished for helping my team.
and on Frontline & Dom servers where teamswapping does happen, the people who do teamswap does it to keep the team balance because those modes are affected more by team balance than (Infy) Conq
if there's an incentive to being autobalanced and it's voluntary, then maybe it's a good idea
but regardless, it wouldn't matter for the majority of players because (Infy) Conq, as modes, doesn't care about team balance
while the modes that do care about team balance already have people trying to maintain that by swapping
Just make an auto balance that asks if you want to change, if you do it will give a 20% xp buff or something. Also removing team swapping would suck as personally I change to the losing team if it starts to get one sided
i am sure 60% of them are recons
or supports camping in the back with a mid scope. Same sitiuation happened before on bob's, and people like to pretend it doesn't happen 
Even though it does and leads to spawn traps/base camp as a result One team can't push up into redzone, Other team refuses to push out to stop the base camp. "Why are the enemies base camping us?"
I keep forgetting thats a thing
Thanks for reminder imma go abuse it
I mean that's why dmr and sniper limits got removed on bob's after experimenting. If people wanna be useless and sit in spawn instead of helpnig defend/attack points, they're gonna do it. A decent recon can easily help by spotting or taking out key targets. in addition to positioning themselves in a way that doesn't hinder themselves, so it's not on the class. (more so on the player. People myself included just tend to shit on recon more for it cause whenever it does happen, 9/10 times its people running that class.)
It's on oki to redesign/fix safe zone and red zone so that you can't just avoid being punished by most tools in the game. Pretty sure I went into a yap fest about it, let me see if I can find it
Until that happens get used to seeing this if a large portion of your team refuses to position themselves outside of safe zone.
that or just copy from BF4 plugins and allow player kills/server team nukes via console or whatever. I don't think most people would like this solution though
~~too much assset ripping (not like they did the exact same for the door animation for the upcoming update and the tac sprint) ~~
Classic unity game moment
No, team swaps are fine
until your defending a point or in a group
someone on your team throws and nade then changes teams before the nade explodes...
or people griefing in general
not hard to swap teams
throw enemy vehicles out of the map
then swap back making the match unfair also
That's griefing which is bannable
yep but majority of people wont see or even notice it due to how quickly you can do all of those
nade teamkill trick as an example
only way is if it shows a name
but ive never been on the receiving end of it so unknown if it shows a player name or just NULL
It shows a player name
yeah ive only done it to others
never had it happen to me so i cant fully say
Idk I just feel like there's better ways to fix those problems than just outright removing an important part of the game
team swapping isnt really important
it just needs limited in general
allow some changing at the start yes
but dont allow it halfway in game for someone to swap teams
grief your base
then by the time the match ends maybe they get banned
start
sure fine
mid/near end no
Removed? No
Limited? Yes
I think I’ve already explained why pretty much all of those proposals would piss off a significant portion of the remaining community. If you just want to ignore those explanations idk what to say
noticed that certain ppl swap teams a few times each match to increase their kill count. Team swapping should totally limited to 1 or 2 times max
Lets not forget that griefing is also a thing
Should be definetly limited in some regard
Probably not good idea to limit it by a max number of times
Maybe a time limit between each one would be more adequate?
Maybe like this: people will be able to switch freely up to 5 minutes
After the 5 min mark, place a larger time limit for every team switch
Idk, 10 mins too much?
why would anyone that isn't griefing or trying to get an advantage need more than 2 a match?
There should be any kind of limit, we've had small clans come in and abuse it to boost off of capturing objectives for exp and stack a team and try and force players to the losing side or play against no one to farm them for kills by locking them in spawn.. 10 mins would be a good portion of the match that can be recoverable for who ever has to switch over to keep it balanced; a limit of two switches would be just enough to get you on the team with your friends
a timer doesnt help because they arent swapping every 30 secs but every few mins so either you make a timer short enough so it doesnt matter or long enough and it is basically a max number of idk 3
max 2-3 swaps. I say 2. one to be one your frineds team, and a spare for if you switch on the same time
Thinking about it, either method would work as long as it ends up being 2-3 max
2 to 3 is all that is needed; and maybe a notification with instructions on making and joining a party so these goobers don't have to swap teams after the first time.
exactly
I know what you’re talking about, Mainly done to stop “speedrunning” the points on frontline lobbies (usually kills the lobby when people do this because people hate “fast” matches.) It’s as snowie said, once a snowball/steamroll happens people tend to just give up.
Oki already knows points need a longer cap time or a delay before you can cap the next sector (to allow defenders to properly fall back) but in the meantime that’s the solution since nobody wants to seed the other infy servers
We’ll see if that actually happens + map rebalancing to fix some heavily US sided maps, hopefully it does but I’ll believe it when I see it
it had nothing to do with steam rolls
but that aside on like 50% of Frontline maps you already know the winning side at the start of the match
US sided advantage, we know. That’s on vilak to address
But it’s the mode more infy people want to play + easier for newcomers to understand (not just rushing from 1 point then abandoning it like in conq/domi/etc.). It just needs the faults fixed.
As for team swap, I’m still holding the opinion it should be up to community server owners. Most leave it off by default and nobody takes issue except for the times when one team clearly has too many people not PTFOing (as you see in these screenshots - most of the games we post here are examples of what happens when one team has too many redzone campers)
I know im beating a dead horse but seriously redzone reaork would fix a decent chunk of this shit. It clearly works in frontline
thats what i mean if they really wanted to balance the game and stop potential steam rolls they would swap to the side that will loose based on map and not switch back and forth
i will start sniping with badger if any of them has any other goal other than increasing their score while doing that
I've yet to see a true one sided map. most of the maps people say are one sided usually have a balanced initial two sectors. like say Sandy and its center city. whoever gets out of it first wins.
so far i have only seen wins of one team on sandy
I've seen and been on both sides. the deciding factor is who takes the first point out of the city first, its nearly impossible to recover from there it seems.
in my idk 10+ matches the north side always lost
Sandy and EU Frontline specifically are horrendously US sided. RU does win on these if the US team is extremely bad, but that’s 1/50 matches tbh
I specifically mentioned frontline and not the other modes
On conq it’s probably more balanced, but frontline.. not the case
that's what I'm talking about too.
frontline is a back and forth to who gets out of city.
thats it.
then its a roll to the last point, no matter who does it
Easier for US to retake D/E than it is for RU to retake E/F. From my experience I have only ever seen RU win 3 times of the many I played frontline
On 127 specifically
yeah every time I play it, its basically 50/50 depending on the defenders of all things
And H hill, gl retaking that. Why vilak is making it easier to do so
whoever stop backcaps better wins
H hill is past the city
B hill is in the sam boat
who ever gets to C or G first wins
actually I should say, c and G are the last chance to make a comeback
Regardless, still objectively US sided and the points need to be adjusted with that in mind imo
Brother I’ve played a bunch of it, I can confirm such is the case
yeah so have I and you are full of shit
Agree to disagree then 
nearly every match of frontline on sandy goes the same way
tug of war in the city, team makes it out of city, team that made it out rolls over the enemy team to their last point
Respectfully we both see different things then. E usually doesn’t get retaken by RU unless it’s a flank by the hills (easy to spot), where with D you can easily just run in through the left side, right side buildings by the hills, or probably even straight down and place some cover.
If you can show me visual proof that proves otherwise, im all eyes for seeing such.
Im not going to say no for more people on infy. Just don’t be a stream snipe guy if that’s what you mean
Meanwhile vils who has actual map data 
Which is also why he’s fixing up the H hill for H1 
Like I said
no i meant literally sniping