#Please add other combat vehicles to the game

1 messages · Page 1 of 1 (latest)

edgy hare
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Please add other combat vehicles to the game like the Russian BMP 3, the American M2 Bradley, we need it to make the game more diverse in combat vehicles and the game better.

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please

hybrid hatch
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they would literally just be APC, but also has missiles.

worn prawn
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how about an anti air vehicle? good reason to add some other air units

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that can take care of these stuff

brisk lotus
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i would think more towards variety of the wheeled APCs that already exist than scaling up to IFVs that cant so easily be made Red v Blue

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cuz between a LAV-25 and BTR-82(?) thats simple enough to make equal but a BMP-3 or hell even the 2 is a bit of a different ballpark from the Bradley

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so for example just: BTR-60 (14.5mm) v Stryker (with 12.7mm remote turret)

this fits the existing theme and provide room for them to be made equal

hybrid hatch
glacial edge
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The truth is that it is somewhat difficult to give new vehicles, the APCs are mostly the same and not to mention the tanks, maybe add the M10 Booker light tank

hybrid hatch
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we need to tweak what we got

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long before we add anything

tight yoke
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Just gimme some anti-air stuff because a team with a good pilot pinning down an entire chokepoint really isn't fun

tight yoke
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IDC- I need AA vehicles- Because trying to actually use teamwork to take down a chopper like intended doesn't work

glacial edge
tight yoke
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Battlebit servers have an IQ that's the temperature of alaska

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So I will gladly take (well balanced) AA vehicles

frosty goblet
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a good heli can dominate the lobby almost for free

glacial edge
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Well, for my part, I would say maybe just add anti-aircraft vehicles and start focusing on what we currently have.

brisk lotus
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i'd prefer to see mounted guns do more normal damage to soft targets than full blown AA vehicles cuz a whole new class of vehicle for it is a bit much

pastel egret
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It would only decimate Blackhawks faster and more effectively than LAV's can (BH tail rotor buff when?)

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The only reason for adding any dedicated AA would be addition of attack helicopters or planes with CAS capability, but given dev's seemingly "no fun if vehicles" policy that will never happen

pastel egret
glacial edge
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And that can happen with any vehicle in general haha, not just with helicopters, now, the fact that the vehicles in this game, at least the ground ones, are shit is something else.

frosty goblet
pastel egret
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You can kill helis too? Like, shooting out pilots is super easy. Especially with glass 50% dmg reduction bug not fixed for half a year now

glacial edge
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And to think that they threw hate at an entire clan just for being good at helicopters...

pastel egret
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They also jumped on Etheral becouse one FlyAce member wrote somethin gin thier server. Just because of that

glacial edge
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That is, my question is, what did expect in a Combined Arms shooter? That there were only good people in infantry?

pastel egret
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Idk hoestly. Even dev's don't treat this game as combined arms even though they themselves intentionally designed it as such

glacial edge
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I have no idea what they expected, just as there are good infantry players, there are but in the vehicle part, but of course, the vehicles here are shit, and if you are good at them, the people will surely end up crying to Oki so that the nerfed, these people are incredible

worn prawn
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also good excuse to add new air types to deal with that with makes a domino effect so enginner can get a stinger

pastel egret
sturdy warren
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The best way to prevent an aa vehicle from being used on infantry is to lock its vertical aiming axis to a degree where it can’t easily look down at the infantry.

pastel egret
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Tanks need to be tanks, hulking armored monsters going 45MPH and requiring something more than 3 bricks of C4 to take down. Otherwise they always be underwhelming when faced with 110 enemy players which every one of them greedy for kills and free XP

pastel egret
sturdy warren
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This game would be better with the ability to disable a vehicle without igniting it or completely destroying it.

pastel egret
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IF this game played like Squad, on bigger maps than Squad to accomodate 2,5x more players, then sure

sturdy warren
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Disabling would work better if theses vehicles didn’t have the health and armor of paper

pastel egret
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Without slowing game pace few times, and removing any AT from like 70% of players in match, any sort of mission kill mechanic would be terrible and probably sure death

sturdy warren
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Like if a tank get hits by 3 tandems it should be disabled and require a repair, meanwhile the guns are still operational.

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But they need more health or a rework of damage values

glacial edge
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Because of course, for the majority of this community the tanks are like in the movies, super slow and destructible with anything hahaha

worn prawn
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i remmeber someone mentioning to make tanks scale their health for each mode

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like in numhers of players

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1k in 64 and 2k in 127 vs 127

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you could add this in man ways

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you could make so base health is 1k but since front armour reduces damage, shooting from the front makes so the effectivre health is 1500 health

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just trowing numbers around and shit

pastel egret
worn prawn
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damn

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i think it should just do normall damage

barren yew
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At least if they are copying the squad/Battlefield vehicle vs infantry combat do it well, less RPGs and real weak spots in order to not do more damage but instead incapacitate tanks, Lavs and other Heavy armored vehicles

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The infantry vs vehicle combat is wacky and is in favor of infantry

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And separe the gunners from the driver

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This can benefit both because they will focus in 1 thing at a time, gunners shoot, drivers drive the vehicles

pastel egret
pastel egret
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This 'suggestion'can come only from someone who never played vehicles with split roles or is trolling.
You can't find people to give you ammo or heal you in this game. Fucking good luck finding designated drivers lmao

subtle musk
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pastel egret
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How do you make messeges with no text?

subtle musk
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1.︎

teal knot
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I think tank and another does need too much, just like a base to run, and have 2 weapon, 1 radar device for spotting and 1 defensive device, so the driver get 1 weapon, have another seat for the rest waepon, some seat for passengers. They can customize the vehicles they like, before they get in and drive it to the battle.

plush blaze
# worn prawn how about an anti air vehicle? good reason to add some other air units

no offense, but i (personally) dont think we need more anti air stuff, when about 140/254 people are running an item that can kill a helicopter in 1 hit, and 254/254 are carrying a weapon that can damage a heli, while a heli has either no ammo, or just a bit of ammo, blind spots, terrible effective ranges, and each team has about 3 BTR's, and 1-2 tanks that can de large amounts of damage, or 1 shot a heli, the fact almost every sniper in the world aims for heli pilots, other heli's, and the dreaded dmr users, as well as teammates who just straightup cant fly and crash, is there really a need for more things you could kill a heli with? dont get me wrong, theres some pilots who are really damn good, but when you have the same amount, if not more ways to kill a heli than there are helis per team, do we really need more ways to kill a heli?

subtle musk
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entire squad of 249s > any anti air

pastel egret
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Make it half a squad

subtle musk
pastel egret
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But 4 is enough

worn prawn
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flares to counter something like a stinger, littlebirds making the passager sit actually do somethng more than being a transport or adding more type of air units to be more of a threat

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also i didnt mentioned a stinger, just a vehicle that does best at taking air units out, you can balance it in some way like low ammo or be shit at fighting infantry

pastel egret
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Sir, vehicle being shit against infantry is flawed idea that's straight up shit, on paper and in relity. Just look at tanks. They are good at killing inf, but thier survivability is wanting on anything bigger than 32vs32. And that makes them shit overall. Not good enough, not fun to play.

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Now imagine AA vehicles with such trait. One trick pony, limited to 2-3 targets at best, incapable of defending itself against 100+ threats.

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That's literally all the worst characteristics you can think about put inside one vehicle, that is supposed to offer enjoyable and fun experience (in theory, in practice this game fails at that hard) while fulfilling certain role in the team.

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Any dedicated AA vehicle, should do more than strictly AA, because:

  1. Air targets are very limited
  2. Infantry is the most aboundant threat and target
  3. Limiting vehicle to OTP role is a sure way to hamstrung it desing at every step.
    So a good AA vehicle should be good at targeting aircraft, a little worse at targets soft skin vehicle, and capable of defending itself against most common threats, in this case, infantry.
frosty goblet
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we dont need AA vehicles. AA stationary guns do the job just fine

pastel egret
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You can balance that by making is very vunerable to anything armoured, by making it unable to fight back against them, while making easy prey.

frosty goblet
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a vehicle in bbr is an easy prey simply by being a vehicle

pastel egret
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That's why they need to be designed to not be a easy pray by simply being vehicle.

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Because that's extremely flawed design decision that only makes the gameplay expirience bad.

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Every other game that features vehicles doesn't have such problem.

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Somehow

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Just look at any BF, Ps2 or even WW3

frosty goblet
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unlike bbr you can actually drive vehicles in those games

pastel egret
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True lmao

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They are soo bad, you can't excuse that

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Literally seems like intentional sabotage

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The amount of bad decisions that were taken, that could be easily avoided just by copying any other game is just astonishing

glacial edge
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For my part, I think that at the moment anti-aircraft vehicles are not necessary, or at least not for the moment, the air force in this game is not as powerful as other games to have an anti-aircraft vehicle, but I do add stationary anti-aircraft weapons

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If they added attack helicopters at some point I would believe you, but for the moment nope

pastel egret
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That's totally true.

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But I for one, would welcome any addition to vehicle gameplay loop from our overlords

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Even if that meant totally unbalanced gameplay.

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Anything to break up current monotony, add some depth and improve gameplay experience, anything

glacial edge
pastel egret
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Nothing more, very probably worse

deep agate
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Ik that next vehicle is likely gonna be a transport truck

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Larry posted a pic of it ages ago and then deleted it

pastel egret
deep agate
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Yea that

pastel egret
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Then it will be terrible decision, not thought out, not fitting the game, and borderline spitefull

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I hope it will not happen

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There is no place, and reason for such vehicle

hybrid hatch
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only because of squad spawning anyway

deep agate
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Well just saying, thats most likely the next vehicle

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Unless some stuff around vehicles changes i think it wont perform super well

pastel egret
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Literally waste of dev time, unless they want to spit thier playrbase in the face

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No one uses ground vehicles as group transport

hybrid hatch
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because squad spawning, which is shit.

pastel egret
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Then that would be worse, more vunerable open top version of APC, that can't fight back

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And will be hyped up like fucking dors or attachment's model reworks, so too much

pastel egret
hybrid hatch
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nobody hypes them up?

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there was exactly one post about both, and they were barely talked about.

pastel egret
deep agate
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Doors kinda are a meaningful change
Emphasis on kinda
Since they work like apex doors

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They arent entirely useless

pastel egret
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Not NOW tho

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Game barely peaks at 3k mid week

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So anything that doesn't solves core issues of the game is meaningless

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That's why sound rework is good, and everything else is basically pointless for now

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Attachment rework would be nice, if that was mag rework, not reskins for alredy existing ones

deep agate
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Supposedly a mag stat rework will come according to larry

pastel egret
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Scope rework, whatever it is, also if it made anything other than red dot viable

pastel egret
deep agate
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Custom reticles are coming 100% so thats great

deep agate
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I dont know much, but ik that most stats for them at least will be consistent across the board

pastel egret
pastel egret
glacial edge
deep agate
glacial edge
deep agate
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Well hopefully those will come next

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Unless we want to wait another 3 months without updates

glacial edge
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Not cosmetic things, not for now, things that really change the gameplay

subtle musk
# pastel egret Not NOW tho

dude, doors are cool, they are not the only change, i dont get complaining about doors, regardless of playercount, its not the only change, its the only one being talked most about , sure i can get why it may not seem that reasonable, but its not the only change, its not the priority, just let them cook, lets see the update, and then criticize, i get that you can make some observations based on what the devs said, but right now, just let them cook aight?

glacial edge
deep agate
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Tbh like yeah their priorities are kinda messy but ya gotta do shit in chunks if you wanna overhaul stuff

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Based on what i have seen, they have been overhauling some progression stuff, animations, sounds and in general the feel of the game

glacial edge
subtle musk
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the general feel of the game isnt at its best right now so that makes sense in my opinion

deep agate
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Should have they done something else before that? Yeah, but i still have some slimmer of faith in them to actually do it next

pastel egret
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It's perfect example of misjudged priorities and kind of being out of touch with reality by the devs

subtle musk
pastel egret
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If they even cared about reading feedback, they would be addressing much more important and commonly raised concerns tham lack of doors

glacial edge
pastel egret
subtle musk
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not just doors

deep agate
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How the hell do you get to be that fucken crispy

glacial edge
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I really didn't understand that :/

deep agate
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Which is silly but yeah

pastel egret
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I am here for a year now, and dev's never done smoklescreens, so it's fair to assume this time is the same

subtle musk
deep agate
glacial edge
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Seriously, what does crispy mean?

glacial edge
subtle musk
deep agate
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Maps generally need a lot of touch ups

subtle musk
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he seems to be listening, the new map they are teasing doesnt look that much of a sniper fest, and a lot of verticallity too

deep agate
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New map does look neat

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Perhaps too big tho but im giving him the benefit of the doubt

barren yew
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Wow

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Maybe we can add utility to the vehicles, like the ability to replenish ammo like a supply drop

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And Buff the light vehicles

subtle musk
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at points?

barren yew
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Like the Humbee, increasing RoF but adding a limited 100 bullet magazines, and a considerable amount of ammo reserve

subtle musk
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i dont think it should be able to place it anywhere, or repair straight from the truck, because tankers may abuse it by just parking next to a truck

deep agate
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Tbh add repair crates that can be used by the team that has them

pastel egret
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Sounds liek a great idea. For a game 4 times slower than BBR is

subtle musk
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oh yeah thats an issue

deep agate
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Maybe add them on larger maps

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Like eduardovo and sandy

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They are pretty big anyways

pastel egret
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Game is still as fast as on every other map

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Will not work

barren yew
pastel egret
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The pace, the player speeds, all to fast for anything that requires you to stop

barren yew
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The maps feels very small

pastel egret
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Players can't find time to heal/reviev or ressuply someone, not to mention building things like that

barren yew
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Men, the 127vs127 layouts need to minimum 5x5km to make things interesting

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And make points of interest bigger

glacial edge
tight yoke
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Just give us a vehicle with some sort of flak gun/airburst projectiles to make AA easier. Because unless you get off some lucky tank/sniper shots, or have a co-ordinated team (not happening since the average battlebit squad has the IQ of a wallnut), then you're gonna just constantly be pinned by air

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Surface-to-air combat needs to be improved and I think the best way is a flak truck or some sort of armored flak vehicle.