#Please add other combat vehicles to the game
1 messages · Page 1 of 1 (latest)
they would literally just be APC, but also has missiles.
how about an anti air vehicle? good reason to add some other air units
that can take care of these stuff
i would think more towards variety of the wheeled APCs that already exist than scaling up to IFVs that cant so easily be made Red v Blue
cuz between a LAV-25 and BTR-82(?) thats simple enough to make equal but a BMP-3 or hell even the 2 is a bit of a different ballpark from the Bradley
so for example just: BTR-60 (14.5mm) v Stryker (with 12.7mm remote turret)
this fits the existing theme and provide room for them to be made equal
if we want that we just give the APCs their actual elevation and gun velocity, as they were designed to be capable of that
and precision, remember that the bullet goes to shit haha
The truth is that it is somewhat difficult to give new vehicles, the APCs are mostly the same and not to mention the tanks, maybe add the M10 Booker light tank
Just gimme some anti-air stuff because a team with a good pilot pinning down an entire chokepoint really isn't fun
i would abuse this so fast
IDC- I need AA vehicles- Because trying to actually use teamwork to take down a chopper like intended doesn't work
The truth is that yes, check for example and the LAV has different types of variants, reconnaissance, anti-tank, logistics, you can do something with that currently
Battlebit servers have an IQ that's the temperature of alaska
So I will gladly take (well balanced) AA vehicles
a good heli can dominate the lobby almost for free
And there would be no problem if there were anti-aircraft weapons, such as stationary weapons or vehicles.
Well, for my part, I would say maybe just add anti-aircraft vehicles and start focusing on what we currently have.
i'd prefer to see mounted guns do more normal damage to soft targets than full blown AA vehicles cuz a whole new class of vehicle for it is a bit much
There is no need for any sort of dedicated AA. No helicopter is a threat to a player to require it. Even pre-overnerf Littlebird wasn't as bad as reddit want's you to think
It would only decimate Blackhawks faster and more effectively than LAV's can (BH tail rotor buff when?)
The only reason for adding any dedicated AA would be addition of attack helicopters or planes with CAS capability, but given dev's seemingly "no fun if vehicles" policy that will never happen
Just like any good player. Just look what happens when CatEat or Etheral member joins random ass official lobby
And that can happen with any vehicle in general haha, not just with helicopters, now, the fact that the vehicles in this game, at least the ground ones, are shit is something else.
but unlike a heli i can kill a catcheater on my own
You can kill helis too? Like, shooting out pilots is super easy. Especially with glass 50% dmg reduction bug not fixed for half a year now
And to think that they threw hate at an entire clan just for being good at helicopters...
They also jumped on Etheral becouse one FlyAce member wrote somethin gin thier server. Just because of that
That is, my question is, what did expect in a Combined Arms shooter? That there were only good people in infantry?
Idk hoestly. Even dev's don't treat this game as combined arms even though they themselves intentionally designed it as such
I have no idea what they expected, just as there are good infantry players, there are but in the vehicle part, but of course, the vehicles here are shit, and if you are good at them, the people will surely end up crying to Oki so that the nerfed, these people are incredible
i mean i think is better and make each vehicle be good at something, tanks are well a tank that can take out vehicles but suffer when caught alone and in a position they cant retreat with easy, apcs are good at taking out infantry alone and being mobile than tanks, anti airs are basically backliners made so helicopters cant move around that safely to do backcaps and so on
also good excuse to add new air types to deal with that with makes a domino effect so enginner can get a stinger
We alredy have tanks tan can be easily dealt with when cought alone. And they suck because of that (and C4). Then they are always alone, because other players do not care about you, and teamwork isn't a thing in supposedly teamwork oriented game
The best way to prevent an aa vehicle from being used on infantry is to lock its vertical aiming axis to a degree where it can’t easily look down at the infantry.
Tanks need to be tanks, hulking armored monsters going 45MPH and requiring something more than 3 bricks of C4 to take down. Otherwise they always be underwhelming when faced with 110 enemy players which every one of them greedy for kills and free XP
And that would make it unable to properly defend itself from most common threat in the game. Good idea man
This game would be better with the ability to disable a vehicle without igniting it or completely destroying it.
No
IF this game played like Squad, on bigger maps than Squad to accomodate 2,5x more players, then sure
Disabling would work better if theses vehicles didn’t have the health and armor of paper
Without slowing game pace few times, and removing any AT from like 70% of players in match, any sort of mission kill mechanic would be terrible and probably sure death
Like if a tank get hits by 3 tandems it should be disabled and require a repair, meanwhile the guns are still operational.
But they need more health or a rework of damage values
good idea brother, but thinking that you require more than 3 tandems to incapacitate a tank, the community of this game is going to refuse haha, I have learned that at the slightest chance there is something that requires a little teamwork, crying comes out faster to that they nerfen him, that they learn to counter him (besides that Oki pays attention to them of course)
Because of course, for the majority of this community the tanks are like in the movies, super slow and destructible with anything hahaha
yeah thats what i forgot to mention
i remmeber someone mentioning to make tanks scale their health for each mode
like in numhers of players
1k in 64 and 2k in 127 vs 127
you could add this in man ways
you could make so base health is 1k but since front armour reduces damage, shooting from the front makes so the effectivre health is 1500 health
just trowing numbers around and shit
That is the thing right now. Fron of the tank have hit box that halfs the damage while rear has a hit box that dubles the damage, for some reason..
At least if they are copying the squad/Battlefield vehicle vs infantry combat do it well, less RPGs and real weak spots in order to not do more damage but instead incapacitate tanks, Lavs and other Heavy armored vehicles
The infantry vs vehicle combat is wacky and is in favor of infantry
And separe the gunners from the driver
This can benefit both because they will focus in 1 thing at a time, gunners shoot, drivers drive the vehicles
This is stupid idea.
This will benefit only alredy too strong in this match up infantry
This 'suggestion'can come only from someone who never played vehicles with split roles or is trolling.
You can't find people to give you ammo or heal you in this game. Fucking good luck finding designated drivers lmao
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I think tank and another does need too much, just like a base to run, and have 2 weapon, 1 radar device for spotting and 1 defensive device, so the driver get 1 weapon, have another seat for the rest waepon, some seat for passengers. They can customize the vehicles they like, before they get in and drive it to the battle.
no offense, but i (personally) dont think we need more anti air stuff, when about 140/254 people are running an item that can kill a helicopter in 1 hit, and 254/254 are carrying a weapon that can damage a heli, while a heli has either no ammo, or just a bit of ammo, blind spots, terrible effective ranges, and each team has about 3 BTR's, and 1-2 tanks that can de large amounts of damage, or 1 shot a heli, the fact almost every sniper in the world aims for heli pilots, other heli's, and the dreaded dmr users, as well as teammates who just straightup cant fly and crash, is there really a need for more things you could kill a heli with? dont get me wrong, theres some pilots who are really damn good, but when you have the same amount, if not more ways to kill a heli than there are helis per team, do we really need more ways to kill a heli?
entire squad of 249s > any anti air
Make it half a squad
no 8 is better than 4
But 4 is enough
tbh wouldnt that open the road to make so helis have much more to actually counter those things?
flares to counter something like a stinger, littlebirds making the passager sit actually do somethng more than being a transport or adding more type of air units to be more of a threat
also i didnt mentioned a stinger, just a vehicle that does best at taking air units out, you can balance it in some way like low ammo or be shit at fighting infantry
"You can balance it in some way like being straight up shit"
Sir, vehicle being shit against infantry is flawed idea that's straight up shit, on paper and in relity. Just look at tanks. They are good at killing inf, but thier survivability is wanting on anything bigger than 32vs32. And that makes them shit overall. Not good enough, not fun to play.
Now imagine AA vehicles with such trait. One trick pony, limited to 2-3 targets at best, incapable of defending itself against 100+ threats.
That's literally all the worst characteristics you can think about put inside one vehicle, that is supposed to offer enjoyable and fun experience (in theory, in practice this game fails at that hard) while fulfilling certain role in the team.
Any dedicated AA vehicle, should do more than strictly AA, because:
- Air targets are very limited
- Infantry is the most aboundant threat and target
- Limiting vehicle to OTP role is a sure way to hamstrung it desing at every step.
So a good AA vehicle should be good at targeting aircraft, a little worse at targets soft skin vehicle, and capable of defending itself against most common threats, in this case, infantry.
we dont need AA vehicles. AA stationary guns do the job just fine
You can balance that by making is very vunerable to anything armoured, by making it unable to fight back against them, while making easy prey.
a vehicle in bbr is an easy prey simply by being a vehicle
That's why they need to be designed to not be a easy pray by simply being vehicle.
Because that's extremely flawed design decision that only makes the gameplay expirience bad.
Every other game that features vehicles doesn't have such problem.
Somehow
Just look at any BF, Ps2 or even WW3
unlike bbr you can actually drive vehicles in those games
True lmao
They are soo bad, you can't excuse that
Literally seems like intentional sabotage
The amount of bad decisions that were taken, that could be easily avoided just by copying any other game is just astonishing
For my part, I think that at the moment anti-aircraft vehicles are not necessary, or at least not for the moment, the air force in this game is not as powerful as other games to have an anti-aircraft vehicle, but I do add stationary anti-aircraft weapons
If they added attack helicopters at some point I would believe you, but for the moment nope
That's totally true.
But I for one, would welcome any addition to vehicle gameplay loop from our overlords
Even if that meant totally unbalanced gameplay.
Anything to break up current monotony, add some depth and improve gameplay experience, anything
To that I say the same thing, any new vehicle is welcome, but of course it doesn't unbalance the game because then they nerf the vehicle and it becomes unusable (knowing the swings that the Oki makes...)
I am convinced that any new addition of vehicles will be at best as good as RCB90
Nothing more, very probably worse
Ik that next vehicle is likely gonna be a transport truck
Larry posted a pic of it ages ago and then deleted it
Yea that
Then it will be terrible decision, not thought out, not fitting the game, and borderline spitefull
I hope it will not happen
There is no place, and reason for such vehicle
only because of squad spawning anyway
Well just saying, thats most likely the next vehicle
Unless some stuff around vehicles changes i think it wont perform super well
Literally waste of dev time, unless they want to spit thier playrbase in the face
No one uses ground vehicles as group transport
because squad spawning, which is shit.
Then that would be worse, more vunerable open top version of APC, that can't fight back
And will be hyped up like fucking dors or attachment's model reworks, so too much
Doubt, I seriously doubt they will touch that shit in the near future
nobody hypes them up?
there was exactly one post about both, and they were barely talked about.
Devs talk about dors and attachments for the past 3 dev casts like if that was some meaningful change
Doors kinda are a meaningful change
Emphasis on kinda
Since they work like apex doors
They arent entirely useless
Sure
Not NOW tho
Game barely peaks at 3k mid week
So anything that doesn't solves core issues of the game is meaningless
That's why sound rework is good, and everything else is basically pointless for now
Attachment rework would be nice, if that was mag rework, not reskins for alredy existing ones
Supposedly a mag stat rework will come according to larry
Scope rework, whatever it is, also if it made anything other than red dot viable
Then that supposedly good
Custom reticles are coming 100% so thats great
It is, been advocating for it for months at this point
I dont know much, but ik that most stats for them at least will be consistent across the board
If that will not improve view on anything other than red dot, and shaking and viability of anything 2x and bigger, then that's at best cosmetic improvement
If that's true then we will have like, 2 W and half a dozen or more missed priorities
Don't forget that Oki mentioned this a long time ago, and to date no significant changes have been made to the gameplay.
Afaik you can put different reticles and give them different colors on different scopes
Pretty nice stuff overall if you ask me
Of course, but in this case we already require significant changes, not small changes
Well hopefully those will come next
Unless we want to wait another 3 months without updates
Rework of sound and chargers for example are good changes
Not cosmetic things, not for now, things that really change the gameplay
dude, doors are cool, they are not the only change, i dont get complaining about doors, regardless of playercount, its not the only change, its the only one being talked most about , sure i can get why it may not seem that reasonable, but its not the only change, its not the priority, just let them cook, lets see the update, and then criticize, i get that you can make some observations based on what the devs said, but right now, just let them cook aight?
Well, we let them cook all these months, and apparently only their kitchen has burned haha
Tbh like yeah their priorities are kinda messy but ya gotta do shit in chunks if you wanna overhaul stuff
Based on what i have seen, they have been overhauling some progression stuff, animations, sounds and in general the feel of the game
Well, I hope that this time what Oki does does not remain in words, and is really demonstrated in actions
the general feel of the game isnt at its best right now so that makes sense in my opinion
Should have they done something else before that? Yeah, but i still have some slimmer of faith in them to actually do it next
I mean, dors come no matter how much we will cry and scream. And door are cool, I want dors. BUT adding dors now IS simply wasting precious dev time. Sure, they are cool, but thay aren't "bring back 10k daily peak" overnight cool
It's perfect example of misjudged priorities and kind of being out of touch with reality by the devs
yeah but its not the only change, it doesnt feel out of touch, it just feels secretive, in turn making more people question the devs, i dont think they mean any malice
If they even cared about reading feedback, they would be addressing much more important and commonly raised concerns tham lack of doors
I agree with that, many people have given ideas, maybe not all of them are good, but they have given ideas, but even so they have not been heard or even seen by Oki or others.
It very much is out of touch. And it very much is presented as a major part of update, being mentioned for 3? devcasts in a row already. Unless doors are just smokescreen for something bigger, I don't see any reason or logic in that
they just tried making the door a meme, and now people are mad, it feels misunderstood to me, its not what they are prioritising on, im sure its not, most of the devs keep what they are doing hidden, and i think they are doing something else.
not just doors
How the hell do you get to be that fucken crispy
Crispy?
I really didn't understand that :/
Also pretty sure he meant that he looks strictly in #1019642813576646767 and not #1170727258537865367
Which is silly but yeah
" its not what they are prioritizing on, im sure its not," then why that and attachment/scope model rework, is only thing they talk about, excluding sound update, which is great change?
I am here for a year now, and dev's never done smoklescreens, so it's fair to assume this time is the same
yeah, he mostly makes maps and doesnt seem to do the majority of the coding, i mean he must do some, but i think he didnt mean it like that, his english is not the best
I meant how did you make that ss to be that low res
Seriously, what does crispy mean?
aaaaa, ok, I just got it in Twitch haha
i understand, but i really think they are trying to do a smokescreen, i have a lot of faith in them now, i get your point, but i guess we will just have to see
I do feel like he should listen to suggestions as well as map feedback a lot more
Maps generally need a lot of touch ups
he seems to be listening, the new map they are teasing doesnt look that much of a sniper fest, and a lot of verticallity too
New map does look neat
Perhaps too big tho but im giving him the benefit of the doubt
That looks like the Squad Logistics truck
Wow
Maybe we can add utility to the vehicles, like the ability to replenish ammo like a supply drop
And Buff the light vehicles
and maybe be able to place some repair crate of sorts?
at points?
Like the Humbee, increasing RoF but adding a limited 100 bullet magazines, and a considerable amount of ammo reserve
i dont think it should be able to place it anywhere, or repair straight from the truck, because tankers may abuse it by just parking next to a truck
Tbh add repair crates that can be used by the team that has them
Sounds liek a great idea. For a game 4 times slower than BBR is
oh yeah thats an issue
Yeah, tbh, the game pace is very fast for most maps, except these two
The pace, the player speeds, all to fast for anything that requires you to stop
The maps feels very small
Players can't find time to heal/reviev or ressuply someone, not to mention building things like that
Men, the 127vs127 layouts need to minimum 5x5km to make things interesting
And make points of interest bigger
If they can't barely make a well-made 2x2 km map without being a sniper map, imagine a 5x5 map
Just give us a vehicle with some sort of flak gun/airburst projectiles to make AA easier. Because unless you get off some lucky tank/sniper shots, or have a co-ordinated team (not happening since the average battlebit squad has the IQ of a wallnut), then you're gonna just constantly be pinned by air
Surface-to-air combat needs to be improved and I think the best way is a flak truck or some sort of armored flak vehicle.