#General observations and suggestions

1 messages · Page 1 of 1 (latest)

wild jolt
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Hello everyone!
I'll drop this here, as I'm not sure where else to put it. Fits different categories, some suggestions, and even a few bugs. Just some general stuff I have noted while playing.
Use (Open in browser) to zoom in. You are welcome to ask questions or if you want something clarified. I'm interested in hearing what you think. You have a great sunday!

(Updated: 06/3/24)
https://i.imgur.com/bWl8Rrt.jpeg

Extras:
(Updated: 12/3/24) Shows what i mean about the 'Home & Stats' merge and more ideas: https://cdn.discordapp.com/attachments/1211254473566068787/1216456751163904150/SOLDIERTAB3.png?ex=660074a2&is=65edffa2&hm=6b2e41935667e2ddf5142598b855f907a8b4b0b6e2c53b5949b3fbbc4be34e61&

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And fyi, i have no doubt many of these topics have been covered. I just notes down what i had on mind while playing 😅✌️(i see vehicles has been deemed a no-go on shooting range etc.)

molten relic
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Thanks for making such a high-effort post @wild jolt, we will look at it.

wild jolt
lunar adder
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The ammo/gun mag
I don’t see a use for since you can press “H” to check how much ammo is in your clip

Now the general UI would be nice for the main menu

wild jolt
lucid totem
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I mean its not even too hard to guess how many bullets you have in your gun anyways

lunar adder
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Well it gives the player that option of
Do I have enough in the mag?
Should I reload or not?
Adding an ammo count removes player choice (like removing bleeding effect)

fervent cedar
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I feel like I have seen this discussion before kittenThinking

wild jolt
lunar adder
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Casualizes the game too much
Like it’s CODifying the game also

lucid totem
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True

wild jolt
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It's not casualizing something that's been in any fps genre by default since always.
Like i already said, where it fits, in realism styled games where it matters. Not in a battlefield game. But that's my opinion.

lucid totem
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Like i said its not even hard to learn the exact amount of ammo you have in a mag anyways
I can make very accurate guesses on how many bullets i have most of the time by sound and hud alone

lunar adder
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It is
Most casual shooters have the ammo counter

lucid totem
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And the mag check exists, which just should be a tad faster for some guns

wild jolt
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I guess it's just the wording. Didn't think you could make something the new normal (casual) when it's something that's already there.

fervent cedar
lunar adder
lucid totem
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Yeah

lunar adder
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really gun specific tho tbh

lucid totem
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Yep

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Oddly specific

lunar adder
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also
HD2 has the same mag type thing lol

wild jolt
# wild jolt I guess it's just the wording. Didn't think you could make something the new nor...

w/e that wasn't the point of the discussion anyway, my bad @lunar adder

But to your comment about:

  • Do I have enough in the mag?
  • Should I reload or not?

I feel like that's exactly what the counter covers.
From my POV i see it as (Scenario):

  • I shot that guy, i have 6 bullets left, should i push or fall back?
  • Waves of enemies incoming. Same deal as above.

Instead of the current: "Mmm maybe i have enough ammo, maybe i don't. Who knows lol."

It's usually not fitting in such a fast phased game.
It should be precise information like everything else.

lucid totem
lunar adder
lucid totem
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Ye ok just checking

lunar adder
wild jolt
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even vehicles have ammo counters

lucid totem
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Not all

lunar adder
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yep not all xD

wild jolt
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yes minor detail, heli doesn't

lucid totem
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Armed humvee too has no ammo counter

lunar adder
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its basically a force disengage mechanic
like bleeding

wild jolt
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ok we've established 2 vehicles doesn't have it while some has, doesn't change my point

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like @eager hearth and I discussed in the UI thread, it comes down to what type of gameplay BBR wants to become. I feel like i read somewhere that it was moving away from Milsim, but I might be wrong.

lunar adder
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it does feel like its not just moving away from milsim

but what people liked about BBR before
basically neglecting the current community for casuals/new players instead

lucid totem
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Yep

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General bbr gameplay with some milsim touches works, but the new player experience is not the best

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And it moving from milsim is something me and many others would really NOT want

wild jolt
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Thats a rather rough way to put it. I think it hit the perfect market when it comes to my own friend group playstyle, but ofc I can definitely see it being frustrating when it used to be meant for something else. But that's the landscape i guess 😅👍

lunar adder
lucid totem
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Tac sprint and boost on ledge is something id see for myself before judging

lunar adder
lucid totem
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But locking players to support and complete removal of bleed is a pretty big nono

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Id just rework bleed a bit but not remove it

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Not only that, there isnt a good tutorial, descriptions for game modes and most gadgets

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It makes it much harder for players to grasp the mechanics properly or even learn them

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Hell some people had no idea medic has a medic box

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Or that you can brake your car with space

wild jolt
lucid totem
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Or that antinade trophies exists

lunar adder
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like rn theres only one NA server lol
handful of EU due to it being EU peak

wild jolt
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Also, don't we have a new arma coming in the not so near future? I sure wouldnt wanna compete with the original when it comes out when seen from a small studios point of view.
(I'm guessing it started somewhere in the arma timeline)

obtuse onyx
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Well, for my part, all this is a good idea, brother, that you proposed, and for the rest, well, this only shows what I was saying the other day, any change or mechanical idea they look for even the smallest detail to leave it the same, so we will never move on guys, the game is not perfect, you should know that, but oh well

lucid totem
tardy copper
wild jolt
wild jolt
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Lucky for you the brand new ammo counter saved you, thank it later kittencooker (insert kappa here)

tardy copper
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also

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you can see your ammo on the right

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its not numbers

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but you get the general amount which is enough in like 90% of situations

lucid totem
wild jolt
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Yeah we've discussed this rather throughoutly (see above)

I argue that it makes no sense to have an approx data instead of having the precise info like almost any other gear in the game, or even most fps games (like battlefield) @tardy copper

wild jolt
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In a game where 1-3 bullets can kill you, knowing that little extra info on the actual remaining ammo should matter (in my opinion).

lucid totem
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Not to repeat myself but its genuently not hard to make an accurate guess on how much ammo you have
The mag part of the hud indicating it is very accurate and there are clear sound ques for each weapon that indicate how much ammo a weapon has
Its simply a part of getting good in bbr

wild jolt
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But my guy, what is the problem with adding additional and/or more precise info instead? What's the downside i guess i should ask of switching it out?

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And no its not simply a part of getting good imo. I'm doing fine killing wise btw, and I would still want that as an added feature

lucid totem
# wild jolt But my guy, what is the problem with adding additional and/or more precise info ...

As it was said previously, it casualises the game and the magazine system.
Despite some numbers on the screen being a common feature in many games, it doesnt mean it has to be in every game.
There are benefits to having the current mag system and a lack of numbers indicating the ammo
It makes players make their shots count far better, not shoot carelessly and manage the other mags. It adds a neat amount of depth to the game, depth which both casuals and hardcore like.
Knowing the exact amount does trivialise the system a lot because if you know the exact amount, it removes a lot of suspense and decision making in a gun fight.

obtuse onyx
# lucid totem As it was said previously, it casualises the game and the magazine system. Despi...

https://youtu.be/Zmf6jnb_Zmw I liked the theoretical part of the game that you gave, now let's see the practical part

MP7
Sight: Red Dot
Magazine: Quick Mag
Side Rail: Target Detector
Muzzle: Long Suppressor
Grip: URK

Join the Ethereal community for Events, Updates, and More: https://discord.gg/decimal

FOLLOW ME ON
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https://www.yo...

▶ Play video
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But of course, it is normal to see players counting how many bullets they have instead of simply doing the quick reload.... yes of course

lucid totem
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This is also how the really good players play

obtuse onyx
lucid totem
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Isnt that what you advocate against anyways

obtuse onyx
lucid totem
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Bruh

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Just bruh

obtuse onyx
# lucid totem Just bruh

Come on, just this time I don't want to fight the current, only join it, can't I? Also of course, not only do I approve this, look how many people approve of it, even Old Chum

obtuse onyx
# lucid totem Just bruh

Jessie too, and she also has the same point of view as I do on what Battlebit should be (based on what they said of course) just having a bullet counter like always will not change the general gameplay, that will be done by the changes to classes, movement, weapons, things like that, not because of these details

fervent cedar
obtuse onyx
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I should start using links more often... that way I save time explaining things

fervent cedar
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I rather read a longer text than watch a linked yt video

wild jolt
# lucid totem As it was said previously, it casualises the game and the magazine system. Despi...

And what if we kept both the mags and add a counter?

No it doesn't mean it has to be in every game. But, you mentioned Call of Duty, which I assume you meant in a negative association. I get the Activition/EA bad (I'm not a fan myself, that's kinda why I'm here). But! - That to me suggest you are only looking at a personal preference without taking into account what the game has changed to be, and who it's trying to cater to as well, which is also casual players. And we kinda need them don't we? I mean, if you want full 127v127 servers running 24/7, you better make sure you are planning to hit a huge player base. Changing the UI does not affect this negatively and does not limit any opportunities to make the game unique in so many other ways, but not using default stuff that's been a well appreciated feature since ancient times does not seem like the way to go.

obtuse onyx
wild jolt
obtuse onyx
wild jolt
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As long as it's civil and respectful, I'm always down to chat. Maybe I'll change my mind on some things, who knows kat

obtuse onyx
fervent cedar
obtuse onyx
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@wild jolt By the way I saw that you took the BFV bullet counter as a reference hehe

wild jolt
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Never played 1 much, played a lot of V for a while though. Battlefield is dead to me. 2042 was the last straw for me regarding EA's shenanigans 😅

obtuse onyx
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They improved aspects of teamwork making it the Battlefield with the best teamplay, but in gunplay it leaves a lot to be desired

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Well, back to the main topic, I have a proposal

fervent cedar
obtuse onyx
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shit I'm saying it now, I just forgot haha

wild jolt
jaunty jewel
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FWIW, I suck at this game (casual player, I guess) and have never once felt like I need to specifically know how many bullets I have left (the audible cues are great - I expect they'll get even better). Either I have enough ammo left to be comfortable or I reload. Literally every other part of the game is more important for me to focus on. If I die, it's not because I'm one bullet short, it's because I missed half a mag.

obtuse onyx
fervent cedar
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tried all of them. Preferred medic with a rifle that was 3 hit kill and had a 10cap mag

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dunno the name

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and I figured out that assaults single shot rifle is a shotgun and not meant for distance HyperXD

wild jolt
# jaunty jewel FWIW, I suck at this game (casual player, I guess) and have never once felt like...

That's fair, and I'm glad to hear it from your pov. Makes sense. But if it was actually there, wouldnt you think you'd use it?

I personally haven't used the weapon mag soundque's, as so much stuff is happening and I tend to only listen for footsteps, and generally sneak around a lot. Maybe it's my playstyle experience that's a bit different - I come from CS:GO, and before that Battlefield and Call of Duty. Ammo counters have always been super nice and are often needed in games i play and probably make use of it more often.

obtuse onyx
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Precision is important for the use of Medic and Sniper weapons

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For the assault it is knowing how to move around the map, and the typical support, the positioning

frail mountain
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quality of life change or like how we can customize the hitmarker?

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yeah

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but it just look like a second thought to apply, even more on how oki really is focused on updating other things of this game

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love the other suggestion though

frail mountain
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there are some gameplay related ones that need more polish in my eyes

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downed teammates for non medics, more ways to know you are squad leader outside of the one message you can lose and etc

wild jolt
wild jolt
jaunty jewel
wild jolt
lucid totem
lucid totem
# wild jolt And what if we kept both the mags and add a counter? No it doesn't mean it has ...

I understand from where you are coming from (after reading your response to beerad specifically), but from what i have seen myself people generally dont want bbr to be overly casual and feel/play like cod. People pretty much come to bbr for an arcadey-ish experience with milsim touches. One of said touches is how magazines work and all. Its just a change that is needless for the reason that people already argued here. Its different and its patrially what sets bbr apart from other casual games.
To elaborate on the cod part, it is negative due to how in the most recent devcast, a lot of changes were shown and revealed, some of which would genuently hurt the new player/ casual experience and making the game feel like cod more, when people came for something else. People bought bbr for bbr, not cod. I hope that elaborates it a bit.

obtuse onyx
lean mulch
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Generally what does that add

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Even competitive games have this. If it’s fine for csgo, it absolutely should be fun for a game as wacky as this

obtuse onyx
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This is already reaching a point where they don't seem like arguments, they seem more like excuses :/

lean mulch
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It’s a weird stance to even be on

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Saying it will be like cod as if only cod has ammo counters

lean mulch
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Give me a reason that it’s bad for something to be simplified in this instance

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What benefit do you have putting that information away in a key press vs just showing it

cloud tendon
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I don't understand the reasoning for 1.0.2. What issue would replacing one with the other fix? Why not have both rather than switching one?

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1.0.3 is very questionable since the scoreboard results more than anything are just based on if you complete weekly challenges, which already give you large amounts of xp. Really just punishes those who aren't keen on them

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1.2.3 seems a very bad idea, that just means you get a ton of abandoned unusable vehicles

wild jolt
# cloud tendon I don't understand the reasoning for 1.0.2. What issue would replacing one with ...

I'm glad you asked. So, instead of having 2 scoreboards for medics and 0 for supports, why not do 1 for each instead? The most important step is to revive anyway I'd argue, so I'd rather keep that and give something to other roles as well, wouldn't you agree?

to 1.0.3: That's why we need multiple challenges instead of just the weekly one. I mention daily challenges alongside a bunch of other rewards the players can set their focus on. But yeah, i do think being the best at something could be rewarded with a bit of XP, since it is impressive against so many people.

to 1.2.3: I worded it a bit wrong and have corrected it in an updated image i will post soon. I meant only the driver seats of said vehicles, not the rest of the spots.

wild jolt
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And i don't mean the player base as in BBR only, i mean in general
And to double down on that, do you think not having casual features in the game is a good way to make it more inviting?

frail mountain
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sound,the button to show the how many you have, and the hud itself do alert how many bullets or how close you are from running dry

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it may be a problem when you have less than 10 bullets but at that point just reload

wild jolt
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I mean you all say it works, but the steady downwards curve of the playerbase says otherwise...

frail mountain
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i really think the problemw with the curve isnt about a single mag hud

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there are alot more shit going on that made people quit the game

lucid totem
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Exactly

wild jolt
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I did not say that did i, i said removing general casual features

cloud tendon
frail mountain
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they nerfed the l86

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the game is shit

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is joever

wild jolt
cloud tendon
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the opposite of what?

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I don't know what you are asking

wild jolt
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read what's being discussed instead then? tf

frail mountain
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alot of people left bc of the whole new games like baldur gates coming out, the ones that stayed started to leave on how the game is being balanced

cloud tendon
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there is insufficient information to know exactly what you are referring to

frail mountain
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nerf harsh on medics, the lack of updates

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and so on

karmic maple
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pepelmao steam chart arguments

frail mountain
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we should remove them guys fr

wild jolt
obtuse onyx
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People, if you don't like it, just put an "X" on the post, the arguments are already losing meaning

cloud tendon
lucid totem
cloud tendon
lucid totem
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And sadly the devs havent gone trough said basics

wild jolt
obtuse onyx
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And if they come with the excuse "there are more important things" well, but that must be the responsibility of the devs, not ours haha, it's mainly because of them that the game is in its current state, they listened to those who don't want changes, well these are the consequences

wild jolt
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I've said my piece to it - I'll have another image ready with more stuff. Will be exciting to see what people think 😁

frail mountain
lucid totem
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This is pretty much whats happening rn

wild jolt
frail mountain
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also i dont think they didnt heard those that dont want change

obtuse onyx
frail mountain
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bc they changed alot from the release to now

lucid totem
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Its both people wanting either more milsim or some ardacey gameplay

wild jolt
karmic maple
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I love this image, and this thread just further cements its perfection LUL

wild jolt
lucid totem
karmic maple
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Theres not much to add LUL

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Its a suggestion thread 200 comments deep

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Im here for the comedy

wild jolt
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just because we don't agree on something

frail mountain
lucid totem
frail mountain
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but we are moving away from the suggestion

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good changes and suggestion

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hope to see more

wild jolt
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coming soon! 😄

obtuse onyx
lean mulch
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Putting crucial information in a extremely arcadey fast pace game gives people less to work with

lean mulch
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Makes design making harder to do In the beat of the moment

frail mountain
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you have info as the mag itself and the gun that makes different sound when you are close to running out

lucid totem
lean mulch
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If you enter a fire fight with no opportunity to hit h, you cannot make a good decision went it comes to how much you have to continue or to retreat

lucid totem
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Its not hard to even figure it out

lean mulch
frail mountain
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half of it is white?
half ammo left

lean mulch
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People aren’t going out of there way to figure that out

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We aren’t the casual playerbase

frail mountain
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you go from there if you gamble to reload or not

lean mulch
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We are the minority of people who go out of there way to do so

lucid totem
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I am the casual playerbase cause i literally dont play that well

lean mulch
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Fuck even cod does animation and sound difference for lower mag count and yet they show the amount of ammo you have at any moment

lean mulch
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And I’m shit at it

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Doesn’t mean I’m a causal player.

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Same with tf2

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(Casual isn’t bad more so they don’t go out of there way to learn things not necessarily for playing)

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Either way the reasoning that it make the game more casual just by showing basic information should tell you the game is already casual and trying to avoid it at this point isn’t going to work

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Welcome to my Ted talk

lucid totem
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If its not broken dont fix it its not that deep

lean mulch
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You say that shit for time tested methods

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Like a screw and nut

lucid totem
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Id like it if the icons in general were bigger and some other minor things were changed

lean mulch
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Ammo count is a time method thing that works almost always

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On top of my head games that don’t usually double down on more grounded and slower gameplay like tarkov

obtuse onyx
lean mulch
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Make this critique louder

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And it will be changed

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Hell they are now making it clear this 100% can change in development more than ever since people been critiquing this

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It’s working

frail mountain
# lean mulch And it will be changed

tbh would you rather be louder to a change that works normally and can communicate with the player so it can improve a bit or something more gameplay impacting like weapon or class balance

lean mulch
lucid totem
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Then give incentives to communicate

lean mulch
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The people here are so unwillingly to discuss design they will just go crazy

lucid totem
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And a proper ping system

lean mulch
obtuse onyx
frail mountain
frail mountain
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or drop a reacton gif

lucid totem
lean mulch
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So why would the devs try to talk to us

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They are only given shit with no room to talk

lean mulch
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You can’t force it

frail mountain
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bc supression for me in this game is the mechanic people want but oki will die before adding it

lucid totem
frail mountain
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if is what i t think, bleeding is the closest we have to a supression mechanic

lean mulch
lucid totem
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Not to mention making classes like medic do their job better

fervent cedar
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huh are you guys still talking about ammo counter or mag display?

lean mulch
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But how can you make communication incentive

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Other than you just play better

lean mulch
frail mountain
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talk about a change>something else gets mentioned>everything derails

obtuse onyx
# frail mountain explain supression

That produces a type of effect by producing indirect fire on the person, in this case ruining the precision of the weapon by making the bullets disperse more and leaving the player's camera shaking, which of course this is removed by no longer being under suppression ( simply changing position for example) this would help to of course stop nerfing the snipers and when the time comes for them to fix the bipods, let the machine guns not be OP

frail mountain
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every convo leads to a supression mechanic discussion

lucid totem
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Will that make everyone use it? Nah of course not

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Will be nice still

obtuse onyx
# obtuse onyx That produces a type of effect by producing indirect fire on the person, in this...

https://youtu.be/odaNHtki_QY What the hell I have a video demonstrating this xd

Suppression or suppressive fire is alive and well within Battlefield 1 as this video breaks down how it works, at what ranges and all the variables in place. It can be both your friend and enemy depending on what you are trying to accomplish!

Artwork by Shadow6ix - https://twitter.com/Shadow6ix

▶ Play video
fervent cedar
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7min 💀

frail mountain
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also a tldr to my opinion, just make bleeding more effective and less annoying

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its prob the closest to a supression mechanic we have that goes against oki ideia that supression rewards you for missing

obtuse onyx
obtuse onyx
#

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▶ Play video
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And yes, I have another video that proves it.

lean mulch
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Think the issue is that the era set for these games are different

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Battles in 1 are mostly open areas meaning suppression is much needed mechanic

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Lot of the maps in bbr are qc and or cites

frail mountain
lean mulch
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Take Namek or the new map coming

frail mountain
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🤤

lean mulch
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Still good video man

obtuse onyx
# lean mulch Lot of the maps in bbr are qc and or cites

Not all of them, the truth is, besides, at some point they are going to fix the bipods and I am sure that this will happen, and there a good part of players will be complaining about how OP the machine guns are, if it already happened with the snipers, the same thing will happen same with machine guns haha

lean mulch
frail mountain
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the only thing i can think of is how it can go out of it and comeback on windows and some places

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in sandbags and prone it works wonders and it is worth using

lean mulch
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First thing though is they need to add proper windows lol

frail mountain
lean mulch
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Home Depot update when?

obtuse onyx
lean mulch
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I only use them for snipers and dmrs

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Which I find tend to make them stable

obtuse onyx
lean mulch
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I didn’t know that

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Than yeah they def should buff that

obtuse onyx
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That's why I tell you that, as soon as they buff the bipod on the machine guns we will have people complaining about the laser weapons that they will be haha

wild jolt
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huh, that kills the quality

obtuse onyx
wild jolt
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oh well, here's the image.
@molten relic hope you don't mind i tag you real quick, just in case you'd want it 👍

lean mulch
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Well done

wild jolt
lean mulch
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Honestly wish I had that skill

frail mountain
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i think afk should just be banned

fervent cedar
frail mountain
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after likie 5 min of doing nothing

obtuse onyx
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Another idea might be to leave the Squad marker by default, it is already in the game, but you have to change it in the settings

frail mountain
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doesnt letting them in spectate still make them stay on that slot

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like the player slot

lean mulch
fervent cedar
# wild jolt

and im pretty sure that the lag when opening the leaderboard is "wanted". The alternative would be updating it all the time which decreases performance constantly instead of a big spike when you open it

wild jolt
frail mountain
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but in serious after some time he should get kicked

frail mountain
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i remember forgeting the match and i took a shower and walked with the dog

lean mulch
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I wouldn’t disagree if they do it consistently

frail mountain
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i think i was 20 minutes out

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that time someone could be doing something but nah my lazy ass is getting that xp bonus for winning

obtuse onyx
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@wild jolt then you can add my idea of ​​a suppression system pls :3

wild jolt
obtuse onyx
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understood haha

wild jolt
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hope thats cool, but that doesnt mean your idea was bad just fyi

obtuse onyx
lucid totem
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The effects may be lower on some guns where recoil is already very managable

obtuse onyx
lucid totem
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Im not prolonging any discussion

supple niche
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I may evolve it further

wild jolt
tardy copper
lean mulch
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Mmmmm

#

The thing is that’s going to happen when you avoid trying to do that live service stuff

#

The game isn’t a roguelite so you will just play till you don’t want too anymore

#

The game doesn’t have battle passes, dailies, monthly events and so on. There is the twitch stuff but unless your on the discord you won’t know or probably care bout It

obtuse onyx
#

Battlefield 1 at most had the skin system, but it is still active, this is because each class provides different gameplay and therefore, more playability

#

Each class compensates for a specific ability to play FPS, Assault mobility and knowing how to flank, sniper precision, positioning support, and medic... I have no idea haha not to mention that the weapons of these 4 classes also make you play a different way, more close combat, more medium distance combat, etc.

lean mulch
#

Not because the devs suck it’s just

#

Out side of this have they done anything else?

#

At least with bf they had what, 7 games before bf1?

lucid totem
#

Yeah cioi forgets that bf had like a decade worth of experience

lean mulch
#

Honestly people don’t give them enough credit for just how well there first product like this has gone. There is absolutely issues

obtuse onyx
# lean mulch At least with bf they had what, 7 games before bf1?

Yes, but with Battlefield 4, Battlefield's reputation went down quite a bit, but what I'm getting at with this is that maybe the devs can do something with what they currently have, that each class has a different gameplay and not all of them are based on the same thing.

lucid totem
#

Well id give classes more gadgets first

lean mulch
#

Bf4 also launched broken

#

So did 1

lucid totem
#

And make existing ones more useful

lean mulch
#

Every bf game launches broken

lucid totem
#

And yeah both bf4 and bf1 got poor launches

obtuse onyx
#

Also, if as a Battlefield fan I pay attention to those details, Oki or Vilaskis can also pay attention to those, right? I mean, Vilaskis himself said that he had 6k hours in the Battlefield saga in general

tardy copper
lean mulch
#

They also didn’t really have replayable stuff

#

Old cod progression is just skins

tardy copper
#

Yet a lot of people played

lean mulch
#

Zombies had replayability

lean mulch
#

It was on every platform

#

Extremely popular with anyone

#

Had millions for advertising

tardy copper
#

now that I think about it

#

battlebit kinda has a lack of style

#

by style I mean more like colors

#

Most maps are just different shades and hues of gray

#

Idk

obtuse onyx
#

The case for providing replayability is that, making each class and weapon give you a different style of play, giving variability to a game because it will not be the same as the previous one.

#

When that is ready (and maps fixed) promote again

lucid totem
#

While having classes be more distinct is nice, id also like seeing more subclasses as well

tardy copper
#

I want for battlebit to get a little slower

#

Not in a sense of a milsime mode

#

but more like less running mach ten through buildings, shooting in air and straif spamming

obtuse onyx
lucid totem
#

Just a tad slower would be nice

tardy copper
#

I understand that, but in the current state fast paced is objectively better

#

you just cant outshoot them

#

There should be penalty like with sniping

#

high risk high reward

#

I think battlebit should be more realistic, but not milsim

#

by that I mean, players should naturaly play as if its an actual battle, instead of running circles on construction with mp 7

tardy copper
#

idk, never played it

#

maybe

#

there is a very thin line between all these games

#

make a little more realistic - battlefield, make a little harder - squad, make a little more fast - phantom phorces/cod

#

i think battlebit just needs something completly unique

#

to make it stand out

#

cause rn, there is nothing unique, its just a bunch of different ideas from different games combined in an amalgamation

#

where everyone sees it differently depending on their perspective

obtuse onyx
# tardy copper where everyone sees it differently depending on their perspective

As I always mention brother, these are the consequences of selling a shooter to different communities, in the end you do not meet the expectations of any community, plus the lack of "personality" of the game has been discussed for a long time, and the devs still do not clarify or detail What do they expect from each of the aspects to improve, that is to say that it is more arcade, more realistic, that it encourages more teamwork, people are here to give feedback, but the problem is that the devs do not specify what they hope to get out of this , or even on some occasions they hear it except for a certain group of toxic players who, thanks to them, we did not have the Air-Strafe nerf before

obtuse onyx
wild jolt
wild jolt
#

Aight, this is probably the final one. Added a few more things and corrected some stuff. Have a good week yall

fervent cedar
#

getting enemy positions highlighted would ruin the game for me

#

especially if you have sb that stays down and doesnt give up right away he has wallhacks and can tell his mate

wild jolt
#

I always liked it, but I did think about the cons. Maybe if it worked as a temporary highlight, like 3 seconds fade?

fervent cedar
#

beside it would make good positioning unnecessary since you can only use it once before they know where you are exactly

#

3 second fade wouldnt change my last point

#

knowing the direction is already strong enough

#

same thing with seeing their hp in death screen. I can see that it would be helpfull to see how close you were to winning but its too much important information for free

wild jolt
#

right now we are just assuming, but yea, its a fair point.

lucid totem
#

Id find it more valuable if the camera when i get downed doesnt shake violently

wild jolt
#

although i doubt it does cause any winning ourcome for anyone..

#

was more to make the death cam more interesting, since if you are gonna lie down for a while, you might as well be entertained

fervent cedar
#

if i fight two enemy at once it is crucial for me if one of them can tell the other that im at 20hp and bleeding or if they dont know how many hp i have

wild jolt
#

but that's just talking already isnt it?

#

saying: i hit that guy, hes low

fervent cedar
#

sure many ppl wont call it out but there always is the chance they do

wild jolt
#

dont need death cam for that

fervent cedar
#

i mean if they have the hp counter on their death cam

#

it was also in the picture

#

you didnt mention it in text

wild jolt
#

if they do then thats how its supposed to be, like team play xd ive never had anyone use the death cam in battlefield to guide me lol

#

yeah i didnt mention hp bar because that wasn't what i was asking for

fervent cedar
#

okay then that discussion was unnecessary

wild jolt
#

i can word it a bit differently if you'd want

fervent cedar
#

but still wallhacks for downed teammates is completely different in bf and bbr in my opinion

wild jolt
#

Pings doesnt work behind walls, so you won't be able to direct them fully anyways more than you could when you lie down already (ok maybe a tad more, but not with 100% accuracy) your team mate still needs to find the person while you have the vision (for only 3 seconds)

fervent cedar
#

granted this is not the average fight but i often eng up fighting clan squads while playing and in those situations im pretty sure i would be called out in dc so i wouldnt even notice it. This would overall make those fights feel more random and inconsistent

#

beside if i get a good angle on sb i dont want it to be directly known once i killed the first guy.

#

i see no benefit of it except making it easier to see where you got killed from (which is a downside in my opinion)

wild jolt
#

yea i can see it not having much benefit in those regards, but yea, still think its a nice feature, and id argue that it didnt make any difference in battlefield other than making it less boring being down.
Its definitely not a top priority to have though, but still wanted to bring it some attention 👍

wild jolt
#

On a side note, i've had a few moments in the heli where i had to look away from the screen cause i was getting dizzy 😂

lucid totem
#

Yeah that sucks

#

I just wish it doesnt do that

wild jolt
#

We are just not made for flying bud, we are ground troppers you and i lol

lucid totem
#

Gotta say i do like the quick ping thing you suggested

wild jolt
#

Ty! yea, i thought it made sense if we kept it within the squads

lucid totem
#

I see it as sum that can be put in the social tab when you hold mmb

wild jolt
#

Sometimes i can stand 4 m next to a squadmember without sound, who doesnt know im there or doesnt speak english

#

and it's so frustrating xd

lucid totem
#

Been generally a fan of how apex does its ping system since for a long time i didnt have a mic

wild jolt
#

Yeah apex is a good place to look for inspiration in that regard, totally agree there

lucid totem
#

In general allowing good comms without actually speaking would do wonders

wild jolt
#

Yeah, would make it more fun for those that cant engage in other ways

lucid totem
#

Exactly

wild jolt
#

And sorry, old topic, but i think you brought up something important to address

lucid totem
wild jolt
tardy copper
wild jolt
tardy copper
#

nah, first, you already have a ton to constantly look at

#

second, its just doest fit the current game

wild jolt
tardy copper
#

idk if you can call that immersion

#

wait let me thinnk

wild jolt
#

it seems now we are getting back to the Milsim factor.. but sure, ill brb in a few

tardy copper
#

its not nesceserily the milsim, it just feels too arcady for this type of a game

#

its like a hach

#

I dont want the game holding my hands

wild jolt
#

wouldnt you call for help in real life?

fervent cedar
#

I also don't think we need those icons. A msg like the one when squad lead does sth a bit bigger, sound and extra xp if you actually do it should be enough

tardy copper
wild jolt
tardy copper
#

its like arcadifying the game for console

wild jolt
#

what.. bro now you are just reaching i feel like..

tardy copper
wild jolt
lucid totem
#

Oh boy another argument on what the games supposed to be

tardy copper
#

If I wanted an arcade game I would have played cod

#

oh, and because in the current state its just objectively better

#

so it becomes a closed loop, that causes people to play faster and more agressive

#

chose faster classes

lucid totem
#

Wont kill if game slowed down a tad

fervent cedar
#

or sit back and snipe

tardy copper
#

like, I tried support class recently, and I was constantly shot from like 100 meters by an ump-45, how does that even work

#

cause you just cant evade people with that running speed

#

and the guns just dont justify the class

#

there should be some knockback/restriction when you are shot

#

like in csgo, you can just jump around like a worm and evade all the bullets

#

so it causes the players to act more careful

wild jolt
#

If you are away from battle, it does not affect anything other than you being able to calm out a nearby squad member. Especially helpful for the thousand of players without a mic. If you are in battle, you can call out the 2 classes that actually was made to help people out. And, you remove any potential spam by having it only affect nearby players and add a cooldown. I just don't see it as a massive game changing mechanic.

#

And you bringing cod up is just invalid, its not in cod? Again, it seems bias because you compare it to games you see to have a grudge against + don't want it to change away from it's old ways

tardy copper
#

communication is key :)

wild jolt
#

Are you ignoring what i said or? What if you can't communicate.

tardy copper
wild jolt
#

It's a bad example because its not relavant to the subject being discussion

tardy copper
wild jolt
tardy copper
fervent cedar
#

the ping wheel is used?

#

Basically all of them are pointless rn so I haven't seen them in ages

wild jolt
#

I have never used them, even as a squad leader. No need to when we have site pings

lucid totem
#

Wont be pointless if people actually used them
Or even knew about them

#

Or anything

wild jolt
#

They tell you to defend/attack anyways lol

tardy copper
fervent cedar
#

but there is no point in using them

wild jolt
#

currently* 😁

tardy copper
#

yeah

wild jolt
#

I'm not in any way mad that you don't have the same view as me just fyi, i just don't agree 👍 glad to hear more sides

tardy copper
#

and a lines in a circle can be very distracting

#

it reminds me of time when all players pings would be visible

fervent cedar
tardy copper
#

so you would have half of the screen filled with green dots

wild jolt
#

It should be, you are being pinged for help to do your classes one job, thats how i see it.

tardy copper
fervent cedar
#

I think it should be sound only and not visual

tardy copper
#

cause nobody likes dying from something beyond their control

tardy copper
#

its awful, theres literally no vertical distance to sound

fervent cedar
#

high hopes for the new sounds

tardy copper
#

yeah

fervent cedar
#

that update either hits or kills bbr

tardy copper
#

Im just praying that they will communicate with us and dont push it to prod immedietly

#

like with sound muffling

fervent cedar
#

they said they will test it first

tardy copper
#

I hope

tardy copper
#

players should naturally have a reason to do that, and if they dont, thats a problem with the game

#

Give more xp for healing at least

#

you get more xp from giving someone 10 ammo in 1 second

#

and you get almost nothing in return for risking your life saving someone that in 90% will get shot immedietly after

fervent cedar
#

risking your life and seing him give up once you reach him*

tardy copper
#

yeah that too

#

risk != reward

#

and a lot of times you need to carry them which makes you very slow

#

and basically a hitting dummy

#

and another problem is the playerbase. People are so used to the current meta/gameplay that they dont even focus on that

#

teh rate of me getting revived has lowered significantly over the past months

fervent cedar
#

Na just jump like you are overdosing on meth and you won't get hit

tardy copper
#

average catEat player

#

maybe reserve that fast movement for the pistols?

#

cause it can be very useful cause you often need to get throgh different terrain and parkouring can be very nice

#

but the jump delay ruins it

wild jolt
#

Even if they ping you, you are not drawn to do anything. Your team mate from your squad only has ASKED for your support

#

If you choose to ignore the whole point of having different class slots with certain roles, then thats on you.

fervent cedar
#

if you choose to ignore them you constantly have that ping on your screen tho

wild jolt
#

Not if its for nearby squad members with a cooldown

#

I mean, none of you can honestly tell me other than maybe the tactical squad/clan run, that you run together 8 man

fervent cedar
#

if I get a ping every 10 seconds from the squad mate following me it's still really distracting

#

nobody runs together

wild jolt
#

I mean ofc, if the ping worked as a flashbang blinding your vision, but having a small arrow fading out on the very side of the screen and saying it would be super distracting, in my book, just seems like reaching to me. Especially since its such a small feature not affecting anyone outside your only 8 man squad if you are playing medic/support, and only for those very close to you..

#

A sound would honestly be a distracting factor to me (footsteps enjoyer), but a silent arrow directing you seems like a good option for roles that was meant to, you know, help people out. And I'd argue that if you feel like medics are already doing a worse and worse job lately, shouldnt we focus on making it more useful to at least work together with your squad?

fervent cedar
#

depends on how the arrow is implemented.

A squad mate asking for ammo may be more distracting than the arrow but it's also adds more immersion.

And if we want to make teamwork more important we need to start with increasing the death penalty but nobody here wants that

#

¯_(ツ)_/¯

wild jolt
#

I'll make something in video format at some point to show how I'd personally want it to work 🤙 probably the best to clear out what i mean

oak sierra
# tardy copper teh rate of me getting revived has lowered significantly over the past months

Mostly cause being revived leaves u low health, getting ammo can be quite annoying, giving up and respawning us faster and leaves us full health and ammo, i dont normally compare but BF2042 (under rated game imo) has more convenient healing, ammo restock, and when being revived you are left at full health which makes the game feel alot faster pace for being a slower pace shooter

#

Ive played alot of BBR like 709 hours and when i started to play BF2042 i noticed alot that bf2042 had that made the game feel so much better, better gun balance, more movement restriction like how jumping worked and you couldnt aim or shoot while going into and out of prone. Then since movement is slower pace than BBR the healing and ammo resupplying is easier and quicker with maps that arent overly big they are just big enough for snipers but anyone can counter them if plyed well

wild jolt
oak sierra
#

And overall what im trying to say with 2042 and what not is i would like BBR to drive to implement some of these things that 2042 does really well making healing reviving and ammo resupplying faster while slowing down movement alittle in some way

wild jolt
#

Did you buy it at full price? 😁

oak sierra
#

Discounted

#

But if i got it at full price id say its worth it like 2042 alot honestly

wild jolt
#

Yeah no worries, was just pointing that a lot of the anger often comes from people who bought it at full price at launch

#

when it was in a more rough shape lol

oak sierra
#

Oh yea it was really bad at launch i heard all about it and i never got it until few months ago at a discounted price

wild jolt
oak sierra
#

Definitely lmao i still dont play it everyday but thats cause i like to game hop so i domt get burnt out from a specific game

#

Only game i play everyday is BBR but its like a 1-2 hours maybe and then i have to pkay something else

#

BBR is just in a shitty state right now with long update times, broken bugs, inbalance of classes and weapons, lack of content, huge maps which i continue to say cause the maps suck, i have hopes these things can be fixed and the game doesnt fully die

wild jolt
#

Yeah i somewhat agree that it seems kinda still right now, but I try to see it as them trying to adapt and find out what works (which is difficult if you dont have the manpower). I'm glad to see they annouced that they are looking for a feedback team, that shows good promise that stuff is cookin

oak sierra
#

Yes it does show some good promise but even then having a feedback team doesnt help alot in this situation, they need more devs and coders, the 3 of them have too much to fix and change on their own, like if they hired one single person and that person focused on like content events or things for holidays like special skins, character designs, etc. for holidays or funny events it would greatly help the game

#

And i hope they decide where they want the game to go cause oki wanted a tactical teamwork game kinda like a milsim but not fully but most of the community and main playerbase wants a arcade style game cause dont get me wrong im all for teamwork and tactical shit but in a 127v127 the tactical play means nothing to me i want to run in and enjoy the chaos but i think he should allow community servers more freedom for changing up some of the game rules so anyone who wants a more slow pace milsim style can create a server to make that happen

wild jolt
#

Huh, thats an interesting pov, haven't really thought much about community servers tbh, it's a great idea to allow more freedom in that sense yea

oak sierra
#

Like Rogue Soldiers Community Server, its a 64v64 dom and conquest server
Its a hardcore server cause they have 1.30x dmg and no hitmarkers and are working to add team killing/damage
Its do able but i dont think its really like out there like no one knows how to do it or has the skills or tech to make a server and change the gamerules

wild jolt
oak sierra
#

If kinda like to see some Official servers that have different gamerules like longer/shorter respawn, limited choices for loadouts, different objective locations than the normal, forced to play other modes than conquest, different damage multiplers, etc. Feels like it would bring more variety to the game and i can rant about official servers always being conquest like theres frontline, invasion, and domination too people like have an official server for each gamemode and maybe have conquest have more servers cause its more popular

fervent cedar
#

hard to do those changes on official servers

oak sierra
oak sierra
fervent cedar
#

ppl join official servers because they expect the game to run like they know it. If you suddenly change the ttk in those ppl will get completely confused

oak sierra
#

Thats a fair point yea, i do think the voting system needs to be changed for official so its not always conquest. I could be being biased since im a frontline (mostly frontline lmao) invasion domination fan but always seeing conquest on official is just brutal like theres zero variety for play a different gamemode and i know they changed it to where eventually conquest wont be an option but then they choose infantry conquest which is basically the same just no tanks and blackhawks lmao which makes it worse imo, idk maybe im being biased cause i prefer other gamemodes but i think it does need a change for variety

#

Anyways i got to get to work here soon it was nice chatting boys

wild jolt
#

Ok @fervent cedar @tardy copper , in regards to point 1.2.14 - here's how I envisioned the help pinging (sadly not in video format, but hopefully this should be fine :D)
(Arrows to the right side of screen, Ping above visible team mates)

I tried making them a different transparency to show how it would look while fading out in those 3-5 seconds. Do keep in mind that you won't see both medic and support pings at the same time, and only when you are in one of those classes.

#

Maybe a bit smaller/thinner, and ofc a different font & better icon - but yeah something like that

placid jasper
#

Guys is this the new inertia thread?

#

Oh are we talking about voting? This triggers my ptsd 😔

wild jolt
#

Nah but i can fill you in 😄

placid jasper
#

That ping looks great

#

As a member of the community, I approve

wild jolt
#

🫡 thank you soldier

placid jasper
#

I still think the 3D pings should just work while looking at someone, then drop a static ping after you lose line of sight

#

A nice mix of the current systems

wild jolt
#

That's a cool idea if implemented correctly ye

#

Last place you saw enemy in line of sight

fervent cedar
#

guess you would need to test those ingame and check how distracting they are

wild jolt
fading sand
#

1.2 13 was removed

wild jolt
#

its above the image above 14, or did you mean it as it was removed previously?

fading sand
#

Latter

wild jolt
#

Huh, interesting. Any chance you have something showing that anywhere? Would be cool to take a look. I'm guessing that was long ago

On another note. Actually to 1.2.13, that could have a fade as well

wild jolt
#

Sorry i couldn't help myself..

austere cove
#

Off screen targets important as fuck. Ppl litteral spawn and run

frail mountain
#

the hud to show who needs ammo and health so much beter that i woudnt mind if it was base

wild jolt
#

Last one for real, I'm toast now lol
@molten relic

molten relic
#

<3

placid jasper
#

No ammo counter, rest is great

#

I like the vagueness personally. But if they keep going the way they're going they might as well I suppose.

#

I've always advocated for the hp heal numbers to be removed too. Just have a screen effect for when you're at max hp imo

#

And for medics just give points and a bonus for a full heal

wild jolt
#

Omg i forgot to note that you don't actually get any points for defending a point at the moment, or at least it doesn't show any progress/point gain on screen

wild jolt
placid jasper
#

Squad points need to be given for healing squadmates and such too

#

Maybe give a reduced amount for healing non squad members, etc

fervent cedar
#

chat ideas are good

frail mountain
#

oh wait you mean the one that show on mags?

placid jasper
#

No specific number on the hud

obtuse onyx
#

I have a idea hehe

#

In fact, it seems that this already existed in the game, but it would be nice if they incorporated it again

#

Here another example

wild jolt
#

Done! Added 1.1.3 and more stuff to 1.2.16. no. more. updates...
Enjoy the read soldier! tankgondola

wild jolt
molten relic
#

@rain wagon

rain wagon
wild jolt
molten relic
proven lava
#

I love the idea of asking for heals or ammo, that sounds so nice

lucid totem
#

Same

wild jolt
#

@rain wagon final.. sorry..

rain wagon
fervent cedar
#

would also be really nice if the class of my mates in a vehicle would be shown next to their seat.
Makes a huge difference if I drive into the enemy with 4 snipers or 4 assaults

lucid totem
#

Its sorta shown already, albeit very poorly

#

Like yknow that list of squadmates in bottom left corner

fervent cedar
#

bottom left is squad not the vehicle

lucid totem
#

Yeah but like the color of their name slightly changes i think if they are in a vehicle or not

fervent cedar
#

ye but I mean you often have randoms in your car and it would be nice to know what they are

lucid totem
#

I do agree with that

#

Just saying it is there, but its pretty bad

fervent cedar
#

like if I can see that the driver is a sniper I can jump out before I'm 400m out

tardy copper
placid jasper
wild jolt
#

what? 😁

wild jolt
wild jolt
#

You cant just leave me hanging like that lmao @placid jasper

placid jasper
#

It was not 😂

wild jolt
#

Oh right 😂😅

wild jolt
#

I hadn't noticed how much the quality of the image had suffered after discord's compression, so I'll just test if this new one fixed it
Edit: (It did! - Press view in browser for clear quality on small texts - especially on phones!)

Also gave me the chance to correct a few things on the text & scaling as well

wild jolt
#

@rain wagon sorry for tagging you, couldnt send you a PM
This thread can be locked now lol

wild jolt
#

OK, here's to the part about the 'Home' & 'Stats' page being merged into one. Here's what I had in mind (ignore the dark box, it's just used to hide the background)

  • Easy overview of your overall stats on one page.
  • Change loadouts for armor, weapons and badges(?) (if that becomes a thing lol)
  • 3D view of soldier. Spin them around.

It's not super pretty, but it's just to give a general idea. Right now it's a lot of unnecessary jumping back and forth, but with something like this it's kept nice and clean, while keeping the overall stats, info and options on one page for quicker access.

I tried only to include what the game already has, mixed with some suggestions.

cloud tendon
#

I like this. Very neat

#

Might want to make things like this into their own suggestion once finalised so they can get noticed

fading sand
#

would be a kinda weird spot to put armor n weapons but rest is k kewl

wild jolt
cloud tendon
#

Putting all your ideas in one thread is a good way to get them ignored entirely

wild jolt
lucid totem
#

Otherwise, good stuff

wild jolt
supple niche
cloud tendon
#

People can't really vote on it though

#

since there are a huge number of things at once

wild jolt
#

Just glad to have the convo. Maybe some day ill organize it into single categories 😂🤙

supple niche
#

Democracy is a meme and a post having votes has little pull

#

Well detailed and easy to read posts are more likely to be read and used than "buff bipods they suck ass" with 1k votes

lucid totem
#

When they deploy properly yeah, they are infact good

wild jolt
#

maybe something like this?

#

never thought about it, but games ending in a draw does not seem to be accounted for, and im sure ive had a few

lucid totem
#

I do have question

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When you want to say, change the helmet or armor for your character, where will the choices for them pop up?

wild jolt
#

Same as the one we have in-game. Just a new pop-up showing until you click/uncheck the checkbox to toggle show/hide

#

Right below your checked selection (head, eyes etc)

lucid totem
#

Wouldnt you think it would be a bit small to read tho? There really isnt a lot of space to really read or choose the armor of your choice

wild jolt
#

gonna add it in tomorrow and try it out

lucid totem
#

Sure thing

fading sand
#

It's getting cluttered fr

floral venture
#

Aaaahh free labor, my beloved.
-Dev team

wet zodiac
#

Death cam 😩

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Definetly not to flex on the all the people i blew up from our heli

wild jolt
#

@lucid totem here's what the box would somewhat look like in size if it was set how I'd like it

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i also removed some stuff. still trying to figure out how to get all the info into one page

lucid totem
#

Much better

stoic marsh
#

I dont see why all of that would be on the stat page of all things

lunar adder
#

eh that just reminds me of the old combat arms UI lol

wild jolt
wild jolt
lunar adder
wild jolt
#

You feel the last one is too cluttered also?

lunar adder
#

Yep
Wont be easy for new people coming in
They’d feel lost
Like with recent COD UI’s (swear MW2-3 have god awful UI’s)

wild jolt
#

Huh, i feel its much easier, but fair enough 😁🤙

fading sand
#

Me scrolling tryna find this one dumbass attachment

wild jolt
#

Just out of interest for the topics and conversation, would it be possible to hear you guys thoughts on any of the points, or just the type of feedback in general on the dev stream? @rain wagon

#

Love to hear you and Larry discuss the game mechanics and what not. Maybe me or other players could learn something from it 👍

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Like, will this work in practice, has this been fixed already etc etc

supple niche
#

They listen, but idk if they take it farther than that

steel hound
#

Omg too much battlefield arcady idea here

drowsy belfry
#

Good suggestion and the presentation is pretty but by god man. A single picture with tiny lil text is a fucking horrible way to do this

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Thanks for the effort put jnto this tho

worn cedar
#

For the love of God plz add inverted controls for when you're driving a tank backwards and maybe an APC and also anything that is a BOAT

wild jolt
worn cedar
steel hound
lucid totem
fading sand
#

Half mag = half bullets the end

steel hound
wild jolt
arctic niche
#

Trouble managing ammo?

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Sounds like skill issue to me

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Being honest, if you think you need an ammo counter then this game is not for you, it's so so so goddamn easy to just glance at your current mag to get an idea of how many rounds you've got left.

wild jolt
arctic niche
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It defeats the purpose of the magazines

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Use your head

frail mountain
#

Better way is to make it optional
Dont see a reason to not add it
But i dont see a reason to add it either

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Outside of killing the identity of the game with can be a big issue depending on it

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Here it becomes more of a personal preference

fervent cedar
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making it optional means ppl that don't have it active are at an disadvantage. Given that bbr is a "competitive" pvp shooter most ppl while activate it even if they don't like it just to play on an even field

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So making it optional still "forces" it on ppl that don't want it

frail mountain
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I dont see how that gives advantage, yeah you can see how many bullets you have
Unless you are a sweaty that know how many bullets from your gun it takes to kill someone and its confident in your aim to do itwhen you have less than 10 in most guns with more than 20 bullets

#

But like miss a bullet and you die
One more guy shows up and you die
Doesnt become revelant when you have more than half since it doesnt change that much and those that cant see the bullets will still know how much they have

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Probably the only thing it impacts
Is that the option to look inside your magazine becomes irrevelant

fervent cedar
#

In situations where you are low on ammo it's obviously better to see if you theoretically could kill one more guy or not.
and if it becomes irrelevant if you have more than half a mag why add it?

fervent cedar
#

reloading is faster in most cases

frail mountain
#

Tbh why you wouldnt reload in the first situation already

#

Eveb if you could kill one guy
Another can show up

#

Better to take your chances ans drop it to be faster so you can kill more than one

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Altough yeah the half mag part is true

fervent cedar
#

like what does it add that you know that you have 21/30 of bullets and not 2/3 of a mag?

#

the mag Icons are already accurate enough to guess how many rounds you have left

wild jolt
# arctic niche *It defeats the purpose of the magazines*

yee nah, you lost me at skill issue. see furthur down on how to have a discussion

Like warmou said, it's a preference. But also fair to point out that it could take away something that's semi unique to BBR.

I did however post this long before seeing new HUD stuff in the recent devcasts, so we'll have to see how it will look when finalized

wild jolt
# stoic marsh press check mag button lol

i never really understood what that does lol 😅 haven't really used it myself. Does it give any info other than visually looking down the mag and guessing the cirka amount?

stoic marsh
#

if gives you the exact amount in your mag

wild jolt
#

huh, I'd have to try it out again then, can't remember on the top of my head how it looks

#

@stoic marsh oh wow, i never noticed (or forgot) the text showing tf

stoic marsh
#

yeah its not exactly super noticable. and the actual animation is super long. they combined the inspect animation and the mag check animation for some reason instead of having them seperate

wild jolt
#

i read on the BBR wiki that the animation locks you from shooting (which makes sense), but annoying if the animation takes forever to finish

stoic marsh
#

it takes a second/ second and a half, which is super long for a mag check

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should either be at most half a second, or you hold the mag as long as you hold the "mag check" button

#

the inspection should be somethign else entirely

wild jolt
stoic marsh
#

or at least stop partway and put the mag back in

#

thinking like ready or not's mag check. its quick at all times

wild jolt
#

yea good example, they do it really fluent and quickly

#

that i could work with

stoic marsh
#

I don't mind an inspection taking a while, but Mag check should always be quick

lucid totem
#

Some are really quick, others not so much

stoic marsh
#

really none are a quick as a check should be

lucid totem
#

Some kinda are but again, entirely depends on the gun you are using

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And yeah should be faster for most guns still

stoic marsh
#

like I said the mag check should not take more than .75 seconds to complete, or else you might as well reload

#

Belts could be an exception