#Miscellaneous QOL Things

1 messages · Page 1 of 1 (latest)

warped phoenix
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Suppressors. If a suppressed weapon kills you, you don't get to ping the enemy or have your camera lock onto them unless they're over 200 meters. Won't prevent killcam because oh god that sounds like cheater's dream and won't prevent voicechat because let's be honest you're going to be in an external call and just call it out anyways, lol l'mao.

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Trophy System split into three. C4 counts as a grenade while in the air.

  • Point Defense Trophy
  • Directed Point Defense trophy
  • Iron Fist
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PD Trophy is current system. DPD Trophy instead has a cone of effect, protecting a longer range but a limited FOV.

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Iron Fist destroys grenades, C4, and most importantly... rockets. in a long cone in front of it. There's a very visible flash and puff of smoke leading away from the unit where the intercept occurs. It has limited ammo though, and only can be reloaded by a support or engineer.

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Ballistic Shield split into two. Gunfighter, Breacher.

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Gunfighter shield has lower coverage, it's like rainbow six siege. Pistol, shield, can duck pistol arm behind the shield for full coverage. Also has ballistic glass that stops bullets but will become clouded by bullet impacts. An engineer can fix the glass.

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Breacher has high coverage and when sprinting at top speed, it can smash destructible walls. No gun though. Provides a modest amount of explosive resistance.

warped phoenix
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Tanks As A Spearhead
Score reduced for damage/kills at range. AP shells gain falloff. This prevents people from just sitting in the back and roleplaying as an artillery crew. As well, directional armor.

warped phoenix
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Given that there is apparently directional armor already implemented, it may be worthwhile making the armor system more substantial, but also still giving infantry the ability to tackle the vehicles. Frontal armor buffed to 75% against antitank rockets, even Tandem. Green, yellow, red, front/side/rear. A rear hit will cause more damage, and a turret rear hit will cause an ammo loss on top of that, leaving the tank with only a few shells of either type.

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This creates the opportunity for a infantry team to shut out the tanks by forcing them to withdraw for reloading and repair more often, but makes it harder for them to deal that knockout blow unless the tank crew is dumb.

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ah yes make the already weak armor weaker

warped phoenix
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in theory that is what would happen with a standard HEAT from a launcher, even TANK HEAT

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Hence APFDS for tanks and Tandems for RPG/launchers

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would have to play around with the numbers alot to get something like this to work, though I wouldn't be against it. its a big undertaking for a small dev team on top of everything else right now

warped phoenix
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# warped phoenix Not entirely. At least to my understanding? But modern armor is a black box, so ...

100 mm heat did fuck all to Abrams at least. thats 400mm effective pen. no clue on the russian side.

Green should take little or no damage from heat(really the only thing threatened there is gun kill, mobility kill, and optics) but tandem should deal some but also not much. sides should be reduced damage, at least its not a two shot(most dangerous place to get hit), Rear should less damage than the side(only engine is there for a reason, crew lives and can fight)

no hit on an armored vehicle should be less than 3 hits if nothing else, no matter what you are using.

warped phoenix
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I'll hit that with a maybe.

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The engine is there yes but it's not much armor and the crew isn't shielded by composites from that angle.

In any case, game and reward for the flank and hard shot.

Maybe an ideal would be outright "must deal this much damage minimum" or something, i unno

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that would seriously increase push capability

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but I think the main thing is allowing a tank to withdraw and reengage instead of being destroyed

To encourage a crew to do that you need to be able to degrade the vehicle somehow but let it remain mobile
So no mobility hits, first off.

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That BF4 mechanic is out.

valid chasm
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warped phoenix
warped phoenix
warped phoenix
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armor things:
it might be good to retain the individualized armor piece system

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even if we're getting rid of it for a flat health bonus in normal play it might be worth keeping it for HC.

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warped phoenix
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warped phoenix
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Possibly component damage, though limited to allow a tank crew a way out most of the time so they can withdraw and return. Encourage pushing with the tank instead of artillery fire and HE spam. Possibly new score bonus for vehicle kills, no score multiplier for infantry kills? Hmm.

warped phoenix
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