#View of the city from a highrise.

1 messages ยท Page 1 of 1 (latest)

lunar walrus
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Its looks like a good nest for sniper, but keep in mind that that place will be under fire from any direction of the city.

pulsar sapphire
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yeah i'd expect sniping to be about as hard if not harder than lonovo

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the sightlines are better, but you are unlikely to spot a counter sniper first

molten apex
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a 4 lane highway in the middle of mid risers is the most American thing I saw today

azure tundra
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w h e n

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anyway good job, vertical maps is my favorite

violet wing
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More verticality huh? Just adds to the alredy overpresent chaos. And then people complain why half of the team are recons...
Anyways, it looks like another map that punishes vehicles for existing

half meadow
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Can you bring the building This is taken from down?

fresh pelican
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we love sniping! we love having to play vietcong evey game!

lunar osprey
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It just looks way too fucking big. It's very impressive and very cool but how am i supposed to find players in a massive map like that unless I'm directly on objectives

lunar osprey
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I hope the objectives are concentrated in the city and aren't too spread apart, since that would probably mitigate the issue

lunar osprey
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I can't believe I'm saying this but thanks Battlekot. You're doing some actually good work.

lunar osprey
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Chaos is fun. That's why people like clusterfucks like namak and old basra

violet wing
violet wing
lunar osprey
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You're exaggerating

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It's at most a third

violet wing
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no?

hybrid lance
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Imma be real buff vehicles instead of catering an entire map to them

violet wing
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I have seen 60% more than once, scary thing to see, no one too shoot on points

lunar osprey
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Is that common or???

hybrid lance
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And ive never seen a lobby thats 60% recons
Maybe on dusty but never that much

violet wing
violet wing
hybrid lance
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Id take a vehicle buff first

lunar osprey
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64 old basra maybe

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But 128 is (or used to be before the player dip) the most popular option

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Edge cases shouldn't be what you form your opinion on. Anything can happen if you give an ideal situation for it within enough playtime

lunar osprey
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I do agree though that vehicles should be buffed

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And long range tanks maybe nerfed to give dropoff in damage, atleast for infantry

violet wing
violet wing
lunar osprey
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Homie you can literally go around flank routes.

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If you drive a vehicle in a cramped area or in the middle of action yeah you'll have a bad time

hybrid lance
violet wing
hybrid lance
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Also if all classes didnt have access to c4 and heat just being busted af

lunar osprey
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How often do you see infantry vehicles camp out of the action, rather than drive around and then into a flank

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Again it's just not how people play, you're making up a scenario that doesn't happen

hybrid lance
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Id prioritise those changes in particular over more map changes

violet wing
lunar osprey
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The only case i can see people camping out of main action is on maps with long view areas from spawn areas like dusty dew, which is where Tank sniping happens.

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Which is again an edge case

violet wing
lunar osprey
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They could just leave if things get bad if it wasn't so cramped. Making it more open also affects more than just vehicles, it also affects the paths people walk and gameplay. No one wants another lenovo

violet wing
# lunar osprey Which is again an edge case

Also Sandy, Valley, Multu, Eduardovo, Basra etc. Majority of maps have people camping in vehicles, if they are smart enough to not die in 2 mins, because maps doesn't allow for much more. Sure, vehicles needing a buffs also takes part in that, but maps definitely help in that a lot.

violet wing
lunar osprey
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You're literally discussing it right now

violet wing
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I am talking about maps here

lunar osprey
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And I'm not?

violet wing
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I don't think so

lunar osprey
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Pretty sure we're both talking about changing the maps to give less risk for vehicles

violet wing
lunar osprey
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Okay then how about we find some common ground

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What changes would you want? A good one i think would minimally effect the gameplay but make vehicles better is more curved road turns rather than a direct turn left

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Or intersections

hybrid lance
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Combine thag with making some tougher they would be far more reliable

lunar osprey
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I agree strongly with palma but i also think drzewn might have some merit too. I'm willing to hear them out

violet wing
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Basically, look at Siege of Shanghai, it's a city map done right, if you want combined arms maps (aricraft excluded)

hybrid lance
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More freedom of movement can be partially solved if you allowed vehicles to actually turn more

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Like rn vehicles like humviees can barely turn

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On some its kinda better but still very restrictive

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Should also probably mention this, but iirc the taller buildings on this new map are gonna have the first 2 floors actually accessible

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And roof can be climbed with like ropes and all

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Infact if you take a look at the posted picture closely you can see that the majority of the floor are completely inaccesible

violet wing
violet wing
hybrid lance
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Not great but can be bearable

hybrid lance
lunar osprey
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Changing rpgs so infantry is actually for infantry and heat is just for buildings/vehicles would decrease the number of players using heat, making it less likely in general

violet wing
hybrid lance
violet wing
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let's speak about buffs that never will be, instead of discussing faults in map design.

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Respectfully, maps are also important. And revelant.

hybrid lance
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Agreed

lunar osprey
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Agreed

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Having maps incentive snipers to camp in areas closer to the action so that they can actually be fought back at, rather than them being able to sit miles in the backlines

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That's the biggest issue i have with maps that is overlooked

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I genuinely think if snipers had to be more involved they would be less of a problem as it would be easier to kill them and piss them off

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They would be essentially insects getting a few clean kills from above

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Which is exactly why i like the map, the assuming the high-rise has an easy way to get up relatively quickly you could actually fight back against snipers

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An elevator, flights of stairs, fire escape routes, scaffolding, ropes... Etc

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Unfortunately the only way up looks to be a stairwell, which would take a long time to climb, could be easily barricaded, and could just have one claymore to stop a push

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I hope vila sees this because i genuinely think it's something that should be addressed before release

pulsar sapphire
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every tall building should have multiple ways up or an adjacent angle of attack

lunar osprey
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Multiple routes up a building would be ideal so there would be more spots to cover

pulsar sapphire
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if all i need to do as recon is put down 3 mines to have the roof to myself then it's too easy for me

lunar osprey
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Please battlekot don't let this oversight ruin the map...

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I beg you

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It looks so good

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๐Ÿฅฒ

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I'm tempted to @ him but i don't wanna get banned for the cause

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Just don't know how to contact him

quiet linden
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please add UN building or Amnesty International

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so I can take it down

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๐Ÿซƒ

lunar osprey
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Kek

blissful hemlock
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When?

quiet linden
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2-3 weeks

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perhaps

lunar osprey
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If they don't delay it again

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The event says march 26th...

blissful hemlock
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That is so far away though.

lunar osprey
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Yeah. Let's hope we get a new gun or something for waiting so long

final wolf
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lenovo 2.0

lunar osprey
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Lenovo but good?

solemn steeple
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this looks like camper heaven

raw summit
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reminds me of that one unturned map ๐Ÿ™‚

grim fjord
shut brook
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I love the warzone map

muted fox
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very cute view

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now give us some content jesus christ

shy zephyr
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looks a bit like lonovo to me

lunar osprey
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๐Ÿ˜ญ

shut brook
half meadow
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Okay can someone please tell me if the big building where all the snipers are going to try to camp can be destroyed?

lunar osprey
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Probably not, but it can be barricaded and camped if you really hate them

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1 smg user + 1 medic + 1 support box = easy destruction

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The intersection bridge can apparently be destroyed tho

lunar walrus
lunar osprey
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Thank you for the Clarification.

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I wanted to mention that it seems there's only one way to get up the buildings roofs, making them easy to camp and defend for snipers. If there were multiple access ways, they would have a harder time defending from enemies coming up

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Scaffolding, ladders, elevator shaft, or some adjacent buildings to jump from would help with this

lunar walrus
lunar osprey
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alright, I guess i'll have to wait to see how it plays out then. Thanks for replying :)

lunar walrus
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  • there will be around 3 armed little birds per team, so stay on the roof can be spicy.
lunar osprey
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wasn't aware you could destroy those big buildings, that makes it much better for countering

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in that case yeah i agree

lunar osprey
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I just must've missed that, my apologies

frozen estuary
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yes sir, camper time

lunar osprey
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Can't camp if the building below you blows up