--------------------------------------------The idea----------------------------------------------
Recently i was playing Battlefield 2042 and in the game you don't have any armor until you put on the armor plate, my rework is based on the BF 2042 plate system but with tweaks.
Main point of my idea is to divide players into two groups.
1. Slow moving people who have armor but have no gadgets.
2. Faster moving people who have gadgets but no armor.
Explanation - Introducing two groups adds diversity to the game, offering players different playstyles: one more forgiving and accessible, while the other presents a thrilling challenge demanding strategy, map awareness, and mastery of game mechanics.
---------------------------------------------Basics------------------------------------------------
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New gadget Armor Plate
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No Helmet Armor - The helmets have originally been made for shrapnel, not for bullets. Thus every headgear has the same stats. / The only exception is Exo Armor for Support.
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When **Deployed ** you will have no armor - Spawning without armor would farther divide the player base.
-------------------------------------------Armor Plate--------------------------------------------
How it works.
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Replaces the first gadget in every class. (C4, Anti Personnel mine etc.)
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One plate fully restores Armor.
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When Deployed you can have only Two plates.
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Plates can be restored in Ammo Kit's.
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Plate lowers mobility. (See below in Armor stats.)
-------------------------------------------Armor stats--------------------------------------------
Just a little tweaks to the armor.
Light
Durability 12 -> 15
Normal
Durability 25 -> 20
Heavy
Durability 43 -> 30
Running-Aiming speed 92,5% -> 90%
Ranger
Durability 12 -> 13
Exo
Running-Aiming speed 90% -> 85%
Exo Helmet
The only helmet with Armor
Same stats
Not affected by Armor plates