#For the love of god don't lock new players into playing support

1 messages · Page 2 of 1

ripe storm
#

In that case hes just prioritizing the wrong things. I cant imagine it would take much time at all to fix the blackscreen bug, for example. Or to patch out the sound muffle that has made a huge number of people just stop playing the game.

cerulean ember
#

Inb4 this update gets delayed to unfuck servers

ripe storm
#

Like seriously, there's so many people who are literally just waiting to play the game because they cant play with the muffle yet Oki does nothing

wicked smelt
ripe storm
lime fulcrum
#

problem is that he has to keep pumping updates or atleast showing the progress

hasty smelt
#

I mean, he's stated he wants the game more methodical and less chaotic, less twitchy gameplay, but won't nerf zoom-zoom. 🙃 I don't even know anymore lol.

ripe storm
#

He doesnt want to remove twitchy gameplay, he wants to make it less chaotic

#

two different things

final monolith
#

buh b4 thread gets nuked, can we create new one

wicked smelt
#

Literally on reddit I uploaded a whole wall of text so that it can be read and see what you have to do to get to that point, but doing overwatch type swings taking away health from the assault and making the support slower will not achieve it.

cerulean ember
final monolith
cerulean ember
#

Because youre white

final monolith
#

wicked smelt
final monolith
#

🔁 use this symbol

lime fulcrum
#

it can be build to 3 level with a wrench

final monolith
#

give engineers haemorrhoids like real life

hasty smelt
#

"guy who moves mouse faster" = twitchy gameplay

cerulean ember
ripe storm
#

Oki has changed his mind about that about 4 or 5 times since that message

hasty smelt
#

I don't think you can have it both ways. Any game with many fast moving enemies is going to be chaotic.

wicked smelt
ripe storm
hasty smelt
#

Ya i know, i get the predicament. I just believe twitchy and methodical are diametrically opposed. I also don't understand why they want to try to compete with a game like squad when it already exists and is refined. They made a game that's capable of gameplay that isn't found in other shooters simply due to the scale, which was the primary draw. Why would i play bad graphics squad when i could play squad? I think they can't get passed the fact that a massive player count doesn't translate to their vision and won't adapt the gameplay that emerged from having 250 players in one map, instead they're trying to force a playstyle that doesn't work, and at the same time won't remove mechanics that are in opposition to a slow playstyle. Playerbase will bleed until they pick a lane.

solemn tiger
#

the starting point was squad for bad pcs

hasty smelt
#

I get that, but they found something else that offered a new experience. Abandoning that in favor of being a squad clone makes no sense to me.

wicked smelt
#

People, let's go to the other chat so we don't lose track of this one? please :3

solemn tiger
#

valid

cerulean ember
wicked smelt
#

.... Shall I explain what might be best for you based on the whole issue of what Oki wants to do?

ripe storm
#

No

#

thats alright

wicked smelt
#

Well, I played Squad and most of the shooters that Oki is based on when making Battlebit, but hey haha

cerulean ember
#

I play unturned Clueless

ripe storm
#

What he fails to realize is that, for new players, there is not too much going on in the way that he thinks there is. You have to be pretty good to have the gameplay graph he keeps drawing for battlebit

cerulean ember
hasty smelt
#

"Too much happening at once"
Game mechanics:
Super fast run speed and dodging + Sprint while reloading
Spawn anywhere with limited restriction = constantly surrounded by enemies

Solution:
New player be support

viscid sinew
#

8 man squads with the ability to spawn on anyone really is crazy

wicked smelt
hasty smelt
#

Giving inertia to the only class that can't abuse air strafing. I just don't even know anymore man

cerulean ember
#

😭

hasty smelt
#

make it make sense lol

wicked smelt
viscid sinew
#

Unless its due to tests with the extra hp?

hasty smelt
# viscid sinew only one class is really bizarre

It's all a work in progress, I suspect its a way to slowly introduce it to all the classes, to try to make it more palatable. Still, its super weird to make it only support instead of giving them all inertia and making it tied to gun+amor weight.

ripe storm
wicked smelt
#

Another thing, that Oki is not reinventing the wheel because he says he wants the game to mix arcade and missilms things, because technically he is looking for an arcade shooter with realistic touches, and there are already some games doing that, the greatest exponent of which is Battlefield

viscid sinew
hasty smelt
#

I'll die on the hill that squad spawning is the basis of most of this game's issues. But they aren't interested in exploring alternatives so ¯_(ツ)_/¯

ripe storm
wicked smelt
ripe storm
#

It doesnt matter if you nerf movement for support because they dont actually move at all when they play. On top of this the worst part about support right now is their ability to win fights simply because of their armor.

#

Slow movement supports especially doesnt matter to good players because they run around the entire map anyways, so they're always gonna run into supports anyways

hasty smelt
#

Best mobility is teleporting onto an ally after you die.

ripe storm
cerulean ember
#

Who knows support can probably zoom with tac sprint now

#

Fuckin goofy ahh shit

wicked smelt
ripe storm
#

I have no idea what youre talking about

viscid sinew
wicked smelt
#

There is no significant change in gameplay that would make the people who were there before say "oh wow, now I'll download it again"

ripe storm
viscid sinew
#

inertia doesnt effect new players, only the few who abuse movement

wicked smelt
#

But the idea is to add it to all classes, not to one more than the others.

#

But apart from this fix some maps too

#

and add dispersion and a slightly more noticeable recoil

ripe storm
#

Buffing support health in exchange for nerfing movement is effectively just buffing support health

#

which is already a big annoyance

viscid sinew
wicked smelt
#

Why the hell does Oki have to complicate things so much...

viscid sinew
#

i dont really find supports that annoying tbh

ripe storm
#

Cioi i dont know why you are acting like you have all the answers when 99% of the community thinks your ideas are moronic

hasty smelt
#

I agree with some of what he says, i just didn't read his manifesto

#

lol

#

All in all. Game too fast, slow down the already slow class. ok.

viscid sinew
ripe storm
#

Hes been like this for forever

viscid sinew
#

Like I think having weapon stats more related to their RL counterpart would be "cool", it would help weapons have more of a clear identity. But thats not gonna solve the games main issues nor is it worth the effort to remake all what? 50 weapons

wicked smelt
ripe storm
#

The reason you dont see people giving you good arguments is because people cant understand your arguments and they doubt you will be able to understand theirs.

#

They also dont want to read walls of schizo text

wicked smelt
ripe storm
#

Im not insulting you at all.

#

This is what I mean, you dont understand what Im saying.

hasty smelt
wicked smelt
wicked smelt
ripe storm
wicked smelt
brittle oracle
#

whadya think RPK was

solemn tiger
ripe storm
#

The people Oki is worried about gameplay being too tiring for are not people who squad hop lmao

solemn tiger
#

and instead of reworking beacons, vehicles or capture point spawns we get inertia nerf for support?

ripe storm
#

it would actually be so cool to have a good alternative to squad spawning

brittle oracle
#

I'd still go for replacement but that's all nitpicking

#

anyways I don't buy inertia only for support

#

I'm betting on miscomm and he just meant scaling inertia or something else

solemn tiger
#

¯_(ツ)_/¯

#

well see in a month

ripe storm
#

He put emphasis on the inertia

brittle oracle
#

dm me a link bc that's just

#

it's a bit hard to believe

#

"nerf airstrafe for support" would be the most absolute "I don't play the game" take possible

ripe storm
brittle oracle
#

he said it twice

#

what did he mean by this

#

so is he turning this into overwatch? every class just has extreme roles?

#

oh he even straight up said assault keeps the movement

#

He's actually making MMO classes

#

I need a minute

buoyant rune
#

I've been trying to figure this out, later in the stream he says he talks to people who play games like cs2 and asks them why they don't like the game for some reason.. when you can't even compare the game with cs.

wicked smelt
brittle oracle
#

People were telling me this was misinformation

#

but that's straight from the cat's mouth

solemn tiger
#

he's talking to ppl left and right but still didn't put player feedback in the game kittenCry

brittle oracle
#

Does he know it sucks hot fucking ass to play slow tanks like heavy tf2?

wicked smelt
#

Fuck yeah

cerulean ember
#

Someone kill me already

brittle oracle
#

I don't get it how do you play CS and get here

#

test servers
test servers
test servers
test servers

#

keeping me sane

cerulean ember
#

How do you get to cs2 and not realise everyone is complaining about backend or economy

#

Like bruh

ripe storm
cerulean ember
#

😭

brittle oracle
#

I continue to pray test servers do their job

wicked smelt
ripe storm
#

What he meant was something like "Players who quit after <1 hour, even those who are good at other games"

solemn tiger
#

he was talking to apex devs to get arguments about the action curve.

cerulean ember
buoyant rune
#

Fucking apex.

brittle oracle
wicked smelt
#

Fuckin apex x2

solemn tiger
#

ofc apex doesn't have as much action as bbr

solemn tiger
#

and he's arguing that too much action is bad but my teammates can't even walk 20m without stealing my m7 to be faster kittenCry

buoyant rune
#

He's trying to tame the chaos of the game but won't do anything that would, because it steps on some peoples toes and would slow down the game.

cerulean ember
#

Every day we stray further from hope

wicked smelt
buoyant rune
#

I have hope that when q2 comes I'll have something else to tism over long enough to come back to this years later when everything is finished.

wicked smelt
hasty smelt
cerulean ember
wicked smelt
#

And leaving aside how shit the final game must be, it has the people to promote the game again, whether it's missilm, arcade or whatever, it has the people, now that months have passed without any significant changes to the Gameplay to promoting it on the arcade side or on the missilm side is something else haha

cerulean ember
#

Real

cerulean ember
raven siren
#

Do you guys like to play as a defender? because I play a lot as a support and the changes that Oki is proposing looks interesting to not say good. If I care about mobility I would not be playing as support to begin with, and health is always good.
I took a look at the "support - feedback" (where the actually support playes are) and they seen to not find bad either.

#

sorry for bad english

#

I know you guys like running and gunning, but you guys already have 4 other class for it

ancient pewter
#

it's not about support being a bad class
the issue is that support isn't the definitive starter class for bbr, medic and assault are

raven siren
#

yes

#

and I agree with that

#

but I see that a lot of people starting saying that the changes are bad

#

and I disagree

ancient pewter
#

some changes are questionable imo but we'll have to see

lime fulcrum
#

the whole intertia thing almost doesnt impacts support

#

and the flat out hp buff is opening a road for a really unfun class to fight

#

you are basically with full exo hp that you get and now you can use weapons that make you go fast and be anoyying af to fight

#

as a lmg full exo support yeah it still have a downside of being slow but outside of that you can abuse it

lime fulcrum
#

imagine an assault with 150 health

reef frigate
#

why r u forcing people to play a class they dont like?

ancient pewter
#

that too

reef frigate
#

maybe they have some fps experience already and they want to use a faster pace class

ancient pewter
#

but it's also so specialized, it isn't a default beginner class

reef frigate
#

yeh

#

Im fine with encouraging new players to use support

#

but idk about forcing

ancient pewter
#

same

ripe storm
#

High movement speed lets you run to cover when you get caught out of position

reef frigate
#

i think okis idea is that new players dont know how to move fast so they should use a slow class if they are gonna be slow anyways

#

which kinda makes sense, but why force it???

ripe storm
#

I think he just thinks that they dont dodge because they dont know how

ancient pewter
#

which is kind of true

#

but being that slow just fucks you over from the very beginning

#

and also

#

support only has lsws, lmgs and brs

ripe storm
#

It is true but it doesnt matter because its just so unimportant to staying alive

ancient pewter
#

the only "general" purpose guns it has are brs

lime fulcrum
#

but again isnt you locked with exo

ancient pewter
#

which isn't really a good thing if you want to show new people what the game really is

#

if you get what i'm trying to say

ripe storm
ripe storm
reef frigate
lime fulcrum
#

insnt it only when air strafing

ripe storm
#

Support has normal im pretty sure

lime fulcrum
#

and shit like tac bar will come to help on that

ancient pewter
reef frigate
#

nvm

lime fulcrum
#

tac sprint

ancient pewter
#

inertia is real, it will hurt you.

reef frigate
ancient pewter
#

it is for everyone

reef frigate
#

in the devcast he said that

ripe storm
ancient pewter
#

i was confused at first too

obtuse laurel
#

if you are gonna give new players a proper introduction to the game you give them a class that is sort of an all rounder, not a slow very specialised class

ancient pewter
#

but look at how he speaks on other occasions

ripe storm
reef frigate
obtuse laurel
#

same here

ancient pewter
#

it was also visible in the stream

reef frigate
#

how do you know what he meant tho

ancient pewter
#

he used assault but it still had inertia

wicked smelt
ripe storm
#

You are bothering me

reef frigate
ripe storm
#

Which is why i asked you to stop

wicked smelt
ancient pewter
reef frigate
#

ooh ok

ancient pewter
#

yeah

reef frigate
#

im okay with that then

ancient pewter
#

he literally confirmed it to me

reef frigate
#

yeah thats a lot better

ancient pewter
#

and i've spent too much time on the devcasts so i'm used to okineese weirdness

ripe storm
#

or was this in vc

obtuse laurel
#

wait so inertia is real?

ancient pewter
#

vc

lime fulcrum
#

he will eventually come here with that ping

obtuse laurel
#

its for all classes?

lime fulcrum
#

so just wait a response

ancient pewter
reef frigate
#

inertia for all classes is good

#

inertia for one class bad

wicked smelt
ancient pewter
#

inertia is real

obtuse laurel
#

if it isnt very agressive inertia im fine with it

ancient pewter
#

so real

ancient pewter
lime fulcrum
#

i have almost no opinion with inertia

#

im not that of a movement player

obtuse laurel
lime fulcrum
#

changing course

#

milsim route

ancient pewter
#

(devstream)

obtuse laurel
#

just saying

reef frigate
#

wonder if they will consider buffing medic too

#

its p bad

ancient pewter
#

omg please

reef frigate
#

maybe they will see mine or palms idea

ancient pewter
#

🙏

obtuse laurel
#

or the suggestion for defib

ripe storm
#

@solid rivet Can you clarify if you are planning on adding inertia to just support or to all classes?

obtuse laurel
candid nymph
ancient pewter
ripe storm
#

😱

radiant plinth
#

tbf I think that should be clarified though

solemn tiger
obtuse laurel
#

rip chum

ancient pewter
#

1984 Chum

obtuse laurel
#

its joever

ancient pewter
#

1984'ed

reef frigate
#

its joever

ripe storm
#

The bot says we can do it

reef frigate
#

what bot

wicked smelt
#

Get the helicopter tour for Chum

radiant plinth
ancient pewter
radiant plinth
#

Is it just for support, or all classes? That's what we want to know as people are thinking it's one or the other

ripe storm
obtuse laurel
#

tbh we should just ping terminal its his job anyways

ripe storm
lime fulcrum
#

i mean schlamm did said he confirmed

radiant plinth
#

for all classes?

lime fulcrum
#

good way to know if is misinformation or real

lime fulcrum
obtuse laurel
ripe storm
#

What do they do?

radiant plinth
#

Maaaan knee jerk reaction again it seems? Flyace 2.0?

lime fulcrum
#

chat is this real?

ancient pewter
#

only your mom is

lime fulcrum
#

i want to kms by how poorly this mom joke was told

obtuse laurel
# ripe storm What do they do?

accuracy is basically hipfire accuracy
control is how fast your gun recenters on your screen, it boils down to faster ads on some guns

ancient pewter
radiant plinth
#

Fuck it we should all just camp in spawn with recon, see how long it takes reddit to complain

radiant plinth
#

full team of 127 in their own spawn lets go POOGERS

lime fulcrum
lime fulcrum
obtuse laurel
lime fulcrum
#

no way

ancient pewter
lime fulcrum
#

its literally what we saw most of the time lmao

radiant plinth
#

also what brazilian servers they don't exist anymore HyperXD

ripe storm
# obtuse laurel really now

I dont know what you mean. You just told me that accuracy is hipfire accuracy, which doesnt actually answer the questio because i dont know what accuracy is. Are you talking about bloom? Are you talking about recoil? Are you talking about the distance from the center of your screen the gun will point?

lime fulcrum
#

thats why i used ''saw'' lmao

#

i think i had seen two times a full squad of recons

radiant plinth
#

fair

lime fulcrum
#

amd a sjit load of teammates hanging in the backline

radiant plinth
#

that's what NA is right now

lime fulcrum
#

all snipers or assault with dmrs

radiant plinth
#

Too much turtling/defensive player, not enough people wanting to push up and play obj/go on offense

#

unless you're on somewhere like bob's/community with low respawn time

ancient pewter
#

(at least not defending the objective)

radiant plinth
ancient pewter
#

rats, campers and snipers tho

lime fulcrum
#

low respawn time is the way on how you can see how far someone is willing to get shot in the face to kill you

radiant plinth
#

yeah most people don't actually defend obj that I agree too. At most 2-3 snipers who aren't checking their surroundings or 1-2 supports trying to make it work

ancient pewter
#

fuck that shit

lime fulcrum
#

killed a guy like 10 times

#

got killed back 10 times by another bc i wanted him dead

lime fulcrum
#

cap a point and move to the other

#

sometimes it feels like a glorified tdm

ancient pewter
#

it is

radiant plinth
#

But that's the thing. The classes designed to help with defense just.. don't defend the points

ancient pewter
#

because defending a point is ass

radiant plinth
#

Assault shouldn't be defending. Leave that for the supports who can build fortications with a quickness and have heavier armor options

crude mural
lime fulcrum
#

i tried that by buidlinng chokes and blocking line of sights

ancient pewter
#

anytime i play support with an lmg or lsw i just sit there and think to myself "wtf am i doing here this isn't a good angle"

lime fulcrum
#

only for it to be a 1 v 20 bc m entire team is on the other side of the map

obtuse laurel
lime fulcrum
#

just that even if you try you are outnumbered and can get jumped anywhere

#

so it is difficult to defend in this game somehow

radiant plinth
obtuse laurel
#

ngl i somehow do better at pushing the enemy team from whatever im defending then the 30 assaults behind me

#

insta build and antinade my beloved

radiant plinth
#

Trophies too

lime fulcrum
#

honestly a better way is just a louder fucking warning that you are losing points, something like a general saying ''we are losing objective alpha'' ''defend objective delta''

radiant plinth
#

but in fairness they can occasionally just not work

lime fulcrum
#

but it could be a map issue

#

idk

obtuse laurel
radiant plinth
#

it's both map and lack of making people aware

lime fulcrum
#

the mentality of this game is so different compared to battlefied

radiant plinth
obtuse laurel
#

fair

lime fulcrum
#

probably where defending is easy for everyone on point c

radiant plinth
#

the most extreme example of "bad map" is new barsa

lime fulcrum
#

but can fall if someone tries to flank or use ropes

ancient pewter
obtuse laurel
#

recently did some pushing on namak

lime fulcrum
#

i love namak

obtuse laurel
#

team wont push cause of nade spam, i literally rushed, built 3 sand bags and placed antinade on each

#

does wonders

lime fulcrum
#

went on a 40 kills and 10 deaths pre bipod buff by just defending the part with alot of trees

solemn tiger
radiant plinth
lime fulcrum
#

also also

#

nvm

radiant plinth
#

Cant build in water (where you have ground right below you, obviously building in the middle of the ocean would make zero sense), can't phrone or crouch in water.. can't shoot in some situations.. basically a sitting duck

solemn tiger
#

imagine the boat entries werent completely mirrored

ripe storm
#

I figured it out

ripe storm
#

Control determines how fast your gun moves ahead of your screen

#

So if you have high control it will move faster to keep up with your screen, but if you have low control it will move slower

obtuse laurel
#

this

#

i literally said it boils down to faster ads on some guns

#

try f2k

ripe storm
#

actually maybe not

#

hard to tell

obtuse laurel
#

default scope maxes out control

#

its most noticable on it

ripe storm
#

idk why i said control i was trying to test accuracy

#

my bad

#

but yeah it seems like accuracy does nothing at all

obtuse laurel
#

yep

ripe storm
#

but control actually does effect hipfire to a very little extent

obtuse laurel
#

a tad

#

control mostly affects ads speed really, not to sound like a broken clock

ancient pewter
#

accuracy has an effect (it's very minor)

obtuse laurel
#

we have determined already that accuracy does very little if anything

#

controls pretty interesting tho

ancient pewter
#

control deez nuts really

#

it's such a goofy stat

obtuse laurel
#

kinda is

solemn tiger
#

reload speed and recoil only stats that matter much kittenThinking

ancient pewter
#

movement speed...

#

ads speed...

#

draw speed...

#

velocity...

#

dawg.

obtuse laurel
#

again for like reference and testing control is most noticable on the f2k
default scope gives it max control no matter what
and removing it decreases it a fair bit

ripe storm
#

It feel like lower control is actually just faster

ancient pewter
#

yeah

#

but then there's also the weight stat

#

which works in tandem with control apperantly

#

💀

obtuse laurel
#

controls got odd effects which is why its interesting

solemn tiger
#

but there is no attachment that changes those

reef frigate
#

velocity

wicked smelt
#

Random Bullet Deviation please

reef frigate
#

No

#

horizontal recoil is enough

wicked smelt
#

Ok :c

reef frigate
#

just remove the accuracy stat at this point its misleading

wicked smelt
#

By the way, how do you think the issue with the snipers could be resolved? I mean, don't everyone have to be at a distance for them to do more damage?

solemn tiger
#

better maps and more range to other weapons

wicked smelt
wicked smelt
solemn tiger
#

Giver every gun more range

solemn tiger
#

like just add +50m

reef frigate
#

snipers themselves are fine

solemn tiger
#

or sth like that

reef frigate
#

infact they suck besides the l96 and m200

wicked smelt
# reef frigate maps

It is also that other point, but Haro is right and the weapons lack a little more distance for the size of the maps and also give a little more variety that everything is resolved short or long currently, there are no such thing as medium range combat

reef frigate
#

yeah rn theirs only 2 extremes really

#

sniper haven or namak

obtuse laurel
#

dusty or namak
one is sniper haven, other is sweat haven

wicked smelt
# obtuse laurel dusty or namak one is sniper haven, other is sweat haven

That's what I'm going for, so of course, apart from the maps, we have to see how the combats appear at medium distances, since it is a simple way to slow down the pace of the game (one of the things that Oki wanted) further. The combat is slower making the damage per bullet worth more, and closer it is more frenetic where the damage per second (DPS) depends more.

#

Weapons such as assault rifles, combat rifles, and carbines should serve only halfway, while PDWs and submachine guns should be of short service, at least in theory.

cerulean ember
candid nymph
magic tusk
#

revive inertia thread

ripe storm
candid nymph
#

The upcoming update will be put into a test branch, yes.

obtuse laurel
#

Well at least we will get to see how inertia will work

#

Didnt seem too intense

#

We'll see

candid nymph
obtuse laurel
#

This is based on what i saw from the devcast but it best to wait to see it for myself

ripe storm
#

You wont be able to tell without playing the game yourself, especially beacause Oki didnt really move at all in the devcast

obtuse laurel
#

True

#

At least a test server exists and can be reverted

cerulean ember
#

Oki didn't actually try movement

#

His movement sucks anyway

wanton quartz
#

Forcing someone into a class when it could not be their play style is just a bad move all around picture being locked as a tank when you main tracer on overwatch HyperXD

prime aspen
white hound
pearl totem
#

I dont know how oki thought that "locking new players behind play a support" would be the Catullus that gets them to stick around. Its called content! add more content that is it. balances and fixes are all fine and dandy but when there is no incentive to hop on and play other than prestiging 10 times then you can see why playing gets repetitve.

lime fulcrum
#

it is quite easy honestly

#

i takes me one week to finish it

obtuse laurel
#

Yeah its not the most tedious challenge

#

I could do it in a day

#

I find unica ones far more tedious than that

prime aspen
lime fulcrum
#

if is kill x ammount, most of the time they share weapons that you can basically play the same you would with other classes

#

now something like kill 10 with an rpg or with a melee can be for someone that doesnt like to use those

final monolith
#

the real challenge nowadays would be finding good servers to play on

calm galleon
radiant plinth
simple fiber
#

I think right now the first class you automatically are is assault, I dont think it's bad that that would change to support. But there should be a class overview that shows each bonuses of each class, with similar UI to the squad type selection

ancient pewter
#

nahhhhh

#

support is far too specialized

lime fulcrum
#

You can still play like every class by removing exo ans running with lsws or BRS

#

But kinda difficult when exo is your first armour available

ancient pewter
#

and yet that not only serves to defeat the reason why oki wants support to be the starter class and it still isn't as universal of a class as assault, or dare i say medic

cerulean ember
lime fulcrum
#

there is that aswell

#

like you not even start as a class with a bit more specialization

#

it is just straight up at the end at the spectrum of specialized classes

jagged hornet
#

Completely agreed

#

Medic should be it, it's just a normal foot soldier, but he can heal himself.

ancient pewter
jagged hornet
ancient pewter
#

yes

#

medic should be it, not the chonker with ammo and a machine gun smh

reef frigate
#

don't force anybody to a specific class

lusty crypt
proper elbow
#

Game already plays like CoD might as well copy their customization system :D

obtuse laurel
#

Mmm yes lets give medic a lmg, surely it wont be completely nonsensical

proper elbow
#

Anything can work as long as there's sensible rationale behind it in terms of game design

#

(also, in practice BBR Support can actually be a pretty effective medic by supplying bandages and dropping cover to revive people in bad spots)

lime fulcrum
lime fulcrum
#

It becomes viable or just suboptimal

lusty crypt
#

And actually, besides the faster revive speed, the extra bandaids? Medic is just smaller support.

Give support the med box, then make it so that the med box gives extra bandaids instead of it being a class based thing, and then let the support player choose between the med box and ammo box. (Med box is limited to one box, that you still need to carry around and manually use to give heals)

Then give an armor box?

obtuse laurel
#

Merging classes is unecessary tbh
Like just rework med box so medic can actually heal people

lime fulcrum
#

Just saying that im not suggesting to do that

#

Just mentioning it could work

#

Too much of a radical change now

lime fulcrum
#

So sometimes you wont even have to use it that much

#

The helmet though works as fine

ripe storm
lime fulcrum
#

got to remember that depending on the guy weapons and loadout, getting him in equal footing it still can be a disavantage for support, lmgs and prob jsut the mg36 are not that good in cqc combat when compared to other weapons if both parties got taken by suprise from one another or are ready to fight

#

altough fuck most of argument if the l86 is being used, you can still bypass the armour and kill him but support can kill you just as fast

ripe storm
#

I have played quite a bit of support and I have never noticed that to be a problem at all. Most of the time if I still have exo I can outgun anything in cqb

lime fulcrum
#

What guns you use though

#

Bc with the ultimax and even the m249 it can be quite a different story since you have to relie on the armour working so you can be on par with smgs and fast shooting guns

#

This if you are basically without cover and got taken by suprised

ripe storm
#

I have played a lot of m249

#

I dont think ive ever tried the ultimax

magic tusk
lusty crypt
#

Idfk, imagine we get a support class that doesn’t place cover instantly?

Like, we get what is essentially a juggernaut with a backpack that has ammo on it that their teammates can grab, but can also be shot by a sniper and flankers

#

I mean, crank the movement down to 50% then let my teammates cover my ass, I’m taking the corner because I am not making the cover, I AM the cover

ripe storm
#

Thats stupid

#

that makes all the problems with support worse

#

I honestly cant imagine why you would ever want to discourage anyone from building more than they already are

lusty crypt
#

Then limit it to 1 per squad?

#

idk

obtuse laurel
#

Fuck no

lusty crypt
#

I’m here to shoot guns I’m never gonna buy, and wear armor I’m probably never gonna have a reason to wear

#

But, support as is feels “fine enough”

#

Not too bad, not too good

ancient pewter
#

dude let support be

lusty crypt
#

Just in the sweet spot of “fuck, I’m their first engagement after they spawn!” And “HA I’m your second engagement after you spawn”

ancient pewter
#

armor just needs fixing that's all 😭

lusty crypt
ancient pewter
#

bruh

obtuse laurel
#

Exo on support isnt that good

ancient pewter
lusty crypt
#

this is probably the first game where “armor as a resource” systems would work

ancient pewter
#

(i already said that medic should be the starter class to be locked into, if that needs to happen)

obtuse laurel
#

Some people just cant handle the fact they cant roll over every single class with ease

ancient pewter
obtuse laurel
#

I have sensed a ping but see none

ancient pewter
#

another case of dumb bbr dc users smh

ripe storm
lusty crypt
ripe storm
lusty crypt
#

What I was about to say:

Sweats about to complain about “HE’S STILL NOT DEAD?!” For the 1000th time🗣️🗣️🗣️🗣️

lusty crypt
lusty crypt
ancient pewter
#

why engi tho?

#

assault

#

it's literally your base grunt lol

lusty crypt
#

Because assault is the one class with +25% on a bunch of stats, including reloading

ripe storm
ancient pewter
#

💀

lusty crypt
ancient pewter
final monolith
#

why would you pick support and not use L86 ?

crisp swallow
#

Hold down fire button for 10 seconds makes monkey brain happy.

lusty crypt
final monolith
#

anything else is an exaggeration

lusty crypt
#

Huh, so I’ve been maining a class with a gun I like, but the gun itself is just a 45 round version of a starter gun?

Cool

obtuse laurel
#

More less yeah

#

Except like ak74 with an actual 40 rounder in bbr is shit

#

Rpk is not

lusty crypt
#

That is what I love

#

It has the stats of one gun, without the downsides that come with kitting it out to be like the RPK

ancient pewter
cerulean ember
#

Iirc anyway

finite hemlock
lime fulcrum
#

Try it

#

Otherwise getting caught in close ranges you are basically dead

lime fulcrum
#

Sicne it is strong with every single class in this game

ripe storm
# lime fulcrum Try it

I already have. I have played plenty of support an dit feels perfectly fine at close ranges

spice egret
#

New player here, I actually started playing (and loving) support because of this week's "Get 100 kills as Support" challenge. I started out as recon but moved to support because I think rushing alongside my team and supplying ammo to people is for whatever reason super fun lol.

So much so that even now after I'm done with the challenge (plus getting 10 kills with the M249) I still almost exclusively play support. (love the RPK-16 btw, just love that gun ❤️ )

That said I haven't camped, don't intend to, nor have I seen anyone doing that, and I only join random games so maybe I'm lucky? Idk. I just think rushing and supplying ammo and getting shot in the process is more fun than sitting in a corner all game long.

ripe storm
#

I think that you and I probably have very different definitions of what camping means

spice egret
#

Isn't it just sitting in a corner all game long? That's been the definition of camping for as long as any type of FPS has been a thing no?

#

Also I kinda like bleeding. Already managed to score 2 kills with that, and died to that a few times myself. It adds this sense of urgency to the gameplay, do I wanna keep returning fire before bandaging? Or do I wanna run behind cover and just bandage right away? It's the decision-making that makes it worth the trouble the way I see it.

ripe storm
#

Something a lot of supports do is to find a corner, press their prone key, then wait for something to happen. This is very unfun to play against.

proper elbow
spice egret
ripe storm
#

It is genuinely insane that its possible to play this game for that amount of time and not know about this. The game does absolutely nothing to tell new players about building

ripe storm
proper elbow
#

And to be clear, the thing about support is that buildables are placed directly in their fully constructed state instead of having to build them up as other classes do.

obtuse laurel
#

Its partially why i think players dont stick around

#

They dont know how to play the game to begin with

ripe storm
#

No no no, you dont understand. We have to change everything about how the core game feels and plays to get them to stick around.

#

Something as small as making it easier to build wont do anything to provide cover and therefore reduce chaos for new players

obtuse laurel
#

I mean its also important to teach them shit like

#

They come here and get pretty much steamrolled by people that have been here for a while

#

People that know how to build and know how gadgets work and whatnot

#

If they cant learn, they are naturally gonna lag behind and not really have fun

radiant plinth
obtuse laurel
#

And actually tell people that there is a tutorial in there

#

Actually how come i didnt find any tutorial threads here

#

Weird

radiant plinth
#

Cause most of the time it’s mentioned when we suggest to the devs how to improve the game instead of “x idea most people dont like for new players”

obtuse laurel
#

True

#

Perhaps i'll make one today

solemn tiger
#

¯_(ツ)_/¯

radiant plinth
#

Oki has to understand that without them, new players are basically headless chickens with no sense of direction or what to do outside of “basic level” stuff

proper elbow
#

It would not be a problem if the in-game mechanics encouraged teamwork and knowledge sharing

#

But as it is, all you can do is show them the basic mechanics and be like okay good luck getting gud

obtuse laurel
#

Game needs tutorial

obtuse laurel
#

But honestly game really needs to go and tell people what you can actually do first

#

Then encourage teamwork

#

Just encouraging teamwork doesnt exactly teach you what you are capable of doing outside of the class you are playing

proper elbow
past trout
#

The first sentencd in #1 is sp true.

obtuse laurel
#

So its not exactly comparable per say and you still had to rely on others to actually learn things

#

By itself learning from others is fine, but i just think games should actually teach you how to play

#

Like i really think that bbr should teach people how to build for instance

#

Tutorials in multiplayer games, especially fps ones bring players up to speed much faster

#

There are honestly very few games that i can think of where not having a tutorial or some way of telling the player what they can do in a game benefits it at all

#

Hell, look at bf4

#

It has no tutorial, but does have pop up messages on the right side of your screen that says what you can do

#

Those go a long way

lusty crypt
#

I mean, I’ll hold an angle if I know for a fact a whole lotta idiots are gonna run around that angle due to… whatever reason

#

Movement keys for 500 please!

What keys do you press to run in a straight line?

What is leftshift+W?

#

Camera controls for 500!

How do you move the camera?

What is a computer mouse?

#

Advanced movement techniques for 100!

How do you run and move the camera at the same time?

The correct answer was: move the mouse and press the movement keys

#

(I’m kidding)

lime fulcrum
#

Tbh this isnt a support locked thing

#

Like every other class can do it with the same effectiveness as support

#

Lmgs dont kill with the same ttk like the fal
And fal doesnt have the same ammo per mag like lmgs
Aswell that you can equip the fal on every other class and dont have a movement penalty

ripe storm
# lusty crypt I get that this is annoying to go against. But it is a strategy that exists? T...

You cant go a different way because most of the players in this game are morons who sit around in random corners watching angles that are already covered by their teams. There’s no rhyme or reason behind where they sit so there’s bo way for me to determine where to go to avoid them. The only way to avoid them is to slowly check every single angle before you go anywhere, which is extraordinarily unfun. I would just uninstall the game if it started to feel like I actually had to do that.

ripe storm
#

Its balanced, they have the surprise factor, I have the fact that I’m moving and hard to hit.

lime fulcrum
#

kill one guy
get shot back and lose the armour

#

Quite amazing honestlt

ripe storm
#

I dont understand why you think that means anything

lime fulcrum
#

When you can insta build barricades and what not

#

Like if you want to lock a sightline, a door or anything as support
You can just huild a fort and you can be way more effective than the armour

#

Go medium armour to have more ammo and more speed so you can retreat more easy

ripe storm
#

It does not matter if you lose exo when you take damage. There are always supports alive that havent taken a fight yet, and that number increases with the number of supports

ripe storm
lime fulcrum
#

Exo armour sucks

#

Exo helmet and medium armour is what you can be more effective with

ripe storm
#

I dont care about that

#

that has nothing to do with this thread

lime fulcrum
#

Tbh the whole support class talk we keep saying doesnt have to do with the thread if isnt about just locking classes for new players

magic tusk
#

lock to support = more support = more bullshit high ttk = less fun = less players

lime fulcrum
#

But anyways
Locking classes is bad

spice egret
spice egret