#Ricochet system for tanks

1 messages · Page 1 of 1 (latest)

random kernel
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I'm not talking about the Warzone anti-cheat system haha, I'm referring to the mechanics of bouncing missiles and ammunition that go towards the tanks, with this mechanic it means that you have to have a better angle to shoot at these armored vehicles and prolonging the duration a little longer. life of these in battle (and even more so if you have several engineers pointing you with RPG), I leave an example video of said system, at least of how it works in Battlefield 1, but many other games have used this same

rapid plank
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it shouldn't be a 100% reduction in damage but it vehicles need something to make them better so take my ✅

random kernel
rapid plank
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well that sentence doesn't really make sense xD

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no worries

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what i meant is that instead of no damage being delivered to the target it should be more like 10% or something (don't quote me on vehicle damage numbers holy shit)

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so instead of 0% when hitting a ricochet it's a slight bit

misty fossil
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Soo, basically angling from BF4?

rapid plank
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to not make the shot completely useless

random kernel
random kernel
rapid plank
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ah k, good to hear

random kernel
# rapid plank ah k, good to hear

yes hehe, that is to say in summary it would be good mechanics to be able to survive longer, and of course, when the bullet ricochets of course it will continue to do damage, but much less than when it hits it completely, so that you have to be more precise to shoot it

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Besides, it would give it a more immersive touch to hear how the missile bounces haha

misty fossil