I'm not talking about the Warzone anti-cheat system haha, I'm referring to the mechanics of bouncing missiles and ammunition that go towards the tanks, with this mechanic it means that you have to have a better angle to shoot at these armored vehicles and prolonging the duration a little longer. life of these in battle (and even more so if you have several engineers pointing you with RPG), I leave an example video of said system, at least of how it works in Battlefield 1, but many other games have used this same
#Ricochet system for tanks
1 messages · Page 1 of 1 (latest)
it shouldn't be a 100% reduction in damage but it vehicles need something to make them better so take my ✅
That's exactly the idea, it doesn't reduce the damage but it makes you have to be more precise to attack them, and thinking about those games with 256 players... well, if necessary
well that sentence doesn't really make sense xD
no worries
what i meant is that instead of no damage being delivered to the target it should be more like 10% or something (don't quote me on vehicle damage numbers holy shit)
so instead of 0% when hitting a ricochet it's a slight bit
Soo, basically angling from BF4?
to not make the shot completely useless
Battlefield 4 from what I remember did not have a system like that brother, of course the tanks had their weak points but it did not have the Ricochet system
Yes I understand you and yes, it is the same thing that happened in BF1, the bullet or the missile bounced but it still did a little damage
ah k, good to hear
yes hehe, that is to say in summary it would be good mechanics to be able to survive longer, and of course, when the bullet ricochets of course it will continue to do damage, but much less than when it hits it completely, so that you have to be more precise to shoot it
Besides, it would give it a more immersive touch to hear how the missile bounces haha
in Bf4, the lower the angle you were shot at, the lower the dmg you took. So full dmg was only at 90%. So called angling