#Belt Rework + secondary nade slot

1 messages · Page 1 of 1 (latest)

limber coral
#

Please add a way to get at least 2 type of grenades, this will help make better pushes and adds more diversity in the playstyle. Example: Impact + Flash can be a very good combo, Frag + Smoke can be a very useful defensive utility, Etc.

The belts can modify how many grenades you could charge.

Like:

Everyone else
1 primary + 1 secondary
2 primary
1 primary + 2 secondary
2 primary + 1 secondary
3 primary

Support
2 primary + 2 secondary
3 primary + 1 secondary
1 primary + 3 secondary
4 primary

hoary wasp
hoary wasp
#

I also often lack a flash-bang grenade in the second slot, but I still do not understand how it works, then blinds for 10 meters, then at point-blank range can not. Hitmarker is there, I go into the room and die from the "blinded" enemy

tidal iron
#

That's actually good, I never use smoke or flashes because frag are inherently better and an evergreen, unlike the niche utility of others, but being able to equip a tactical utility without sacrificing that would definitely allow for much higher usage of the other stuff.

I don't even need 3 frags, if I can select like 2 frags and 1 smoke that would already be great

limber coral