Some comment that it will be arcade, others that it is a game more focused on the team, since it came out in Early Access until the day I make this post, the path that Battlebit is going to follow is unknown, it still continues with its lack of "essence "own" the game, and more with changes in mechanics that we have had such as making maps with "misilm" mechanics (said this way by Vilaskis himself) and putting a healing system with arcade bandages, encouraging a more game team, while at the same time you give everything so that they are independent of the team, perhaps already making the path to follow clear, we can give each other accurate and clear ideas about Battlebit without continuing to battle each other about what it should be to be balanced and repaired, and also stop once and for all the constant toxicity that exists between players of various types of shooters that exist every day on the server
#so Oki, what is battlebit?
1 messages · Page 1 of 1 (latest)
Is this meant to be a suggestion or a reddit post
This needs to be implemented
Nither of those. But probably the best way to get Oki's attention
Well, if that's the idea haha, of course, to stop arguing with each other, that the mechanics that you give, for example, @toxic pawn are very arcadey, or that the idea of mechanics that you give is very realistic , to stop arguing among everyone and leave a path set at the end of the day
Of course the idea of "being both sides" is not giving results, I have also seen and they mention that Insurgency Sandstorm is the same as Battlebit, a shooter that mixes missilm with arcade, but it is not like that... insurgency is a hardcore shooter arcade
Imo battlebit should be the reverse of that, a casual shooter milsim.
Well, that mix hasn't turned out very well, so to speak...
Milsim failed with the original BB. Say what you want but other games do it better so people just go to those.
Are there any casual milsim games?
BBR having the mix (with community servers for the most part favoring the arcade side, those with fast respawns/large ticket pool/etc.)
And to my knowledge, no. But if you’re playing a milsim chances are you’re trying to play tactically/serious and not goof around, hence why (imo) it doesn’t mix
You either get teammates who are too serious/want to win, or teammates who good around too much. It will lead to frustration with “milsim” and “casual” players. They just won’t want to engage each other, simply put.
umm if you have a ps3
like one example is the operation flashpoint series, just a slightly toned down arma
I mean it wasn't changed because it failed, Oki simply changed it based on the graphics section of the game, but even so at the time Missilm had a lot of people supporting it
It's not so much between the misilms and the casual ones, it's more misilm and the arcade ones
Well, I will give you images of the different subgenres of shooters that can be related to the game.
Completely arcade focused on team play: just as its name says, it is only a team arcade game, without any type of "realism" in the operation of weapons, movement, etc., examples are The Finals, Overwatch 2, Shatterline, Warface , etc
Arcade with realistic touches or also tactical shooter arcade: they are games which are also mostly team-based, they are still arcade but they have certain realistic mechanics such as bullet speed, weapon operation, bullet fall, vehicle operation, etc., they also usually have a fast TTK, examples are Battlefield, Planetside 2, World War 3, Insurgency Sandstorm, among others
And finally, realistic shooters or realistic tactical shooters, such as Squad, Arma 3, Ready Or Not, etc., these games try to be as realistic as possible, where team play, coordination and communication are very important.
Thinking about what Oki wants to do, the best thing would be to be an arcade shooter with realistic touches, not so arcade, but not so realistic either.
battlebit is game where u kill people, end of discussion
Because I imagined it as something the Joker would say.
The **average **distribution of the player base into the various squad types pretty much sums up what people want:
DEFAULT - 80% select this squad type
Recon - 7%
Vehicle - 7%
Tactical - dead last, and most of the time empty, at 6 to 0 %
I play Tactical 100% of the time since it was created, and am often alone. When I'm not alone, it is often the case that the squad leader doesn't even set targets, let alone use squad comms.
This can be a self-fulfilling prophecy, given the current direction of the game, but it is the current state.
You can build the most beautiful kitchen in the world, but if people never eat in there and just bath, shower and poop in there, it's a bathroom.
Honestly I feel like Oki is adding stuff from Squad where Battlefield stuff should be and vice versa
As it currently stands, bbr has somewhat good state between partial realism and arcadiness
What bbr needs in this moment is polish
A LOT of polish
theres enough polish players
We need more
squad types are completely random so most ppl stick with the normal one
I don't understand what you mean when you say it's random. The end-user selects what type of squad they wish to join when they first enter a server.
i join recon squads without a single recon. i join normal squads that play tactical or are recon only. I join tactical squads and they are all split up and mute.
Joining a squad expecting the ppl to play like the squad name suggest is a gamble
Oh, I see now. Thanks for explaining!
And yes it is true, but with the months we have had, we should already polish these mechanics, although of course, there will be some mechanics that some of us may not like, I think it is time
That is to say, we have been with the same gameplay for months and the changes that have been made still do not mark the exact direction of the game, there must be some change in some important mechanic in the game such as, for example, in the movement to notice significant changes
Just look at examples like Battlefield 1, World War 3, or Planet Side 2, simply by positioning yourself well you can even kill experienced players
Because it is based mostly on that, not so much on reflexes or how experienced the player is (although it is a plus but is not the main thing in this type of games) but on positioning, strategy, team play and how to use the tools you have at hand with the map
Making the game more comfortable for both experienced and casual
Ps2 when i press 4 + f and turn on you
First, lets be real here, despite the everything, there are still 3 people working on bbr, it takes a while. It couldve been done more polished dont get me wrong.
Second, nerfing movement would kill the game. That is an undeniable fact at this point. If there is anything the majority here agrees on it's that
Third, I have been playing Battlefield 4 and Battlefield 1 and despite everything they are still relativly friendly to newer players. For one, the game actually tells you how to play it. You get the gist of almost everything in 10-15 minutes
And the map design plays the major part in it and we know what the map design is like in bbr
"Second, nerfing movement would kill the game. That is an undeniable fact at this point." I will disagree. Not every shooter must be, and IS movement focused. That's one thing. And game doesn't changed movement since release., we had 5,5k peak on Sunday, not 40k every afternoon. I think it's not a stretch to state that movement took some part in discouraging players from the game.
Especially when so far, there is at least the same if not higher number of complains about movement than praises.
It definetly would't kill the game. Hell no. It at worst would alienate people whose gameplay relies on abusing lack of inertia and high speed
BF4 is much less movement reliant, and still goes strong. After more than a decade
And not to mention Battlefield V which has much less (Battlefield 4 has 6.5 m/s while Battlefield V has 6.0 m/s just like Battlefield 1)
Yes, schmovement doesnt have to be the main focus of every game.
However im pretty sure people that are still playing the game stayed partially because of movement.
And in all honesty the only way i see movement being nerfed is indirectly (better maps and armor being better) or more drastically is if you set a hard cap on how many times you can jump in a row
"However im pretty sure people that are still playing the game stayed partially because of movement. " If you take a look at people in official servers, majority is 1 or under kd/kpm players at P0. I doubt they play BBR for movement. More probably for "combined arms" , "teamwork oriented" arcady shooter with low requirements, so basically BF expieirnce
And you could always nerf top movement speeds' maybe add inertia etc, to make movement more in line with games like PS2/Bf4 that rely on temaowork, not running around with ADHD farming kills.
That is looking at oficial servers only. And like I said, partially. People, myself included, like the movement even without yanking the mouse like Im having a seizure. It feels right. It gives me enough freedom to traverse.
Inertia... yeah we know the shitshow that can ensue. That can be held off for a bit. I got my opinions on it, but yeah. Personally the speed itself is good enough for now and the only nerf I'd really give it is at this moment is the jump cap I proposed earlier.
Of course, there are 3 people, but as I say, these changes to direct where the game is with what they have to do are simple in the sense that they have to change a couple of numbers, but not program something new, even the theme of the game. air-strafe already had it ready to nerf Oki, and with the Battlefield issue that you mention, well yes, like other shooters, it is because with its mechanics the way of the game to be played is made clear, and not only in These, whether CoD, Ovewarch, Titanfall, etc., the "essence" of the game itself is based on the set of mechanics that you have to "read" to know what the game will be like, whether slower, faster, etc., and In itself, this game has no reading, it has no "essence", it is a mixture of various team shooters, but at the same time it makes the mechanics of these more arcadey, causing it to be in a limbo until today that is unknown. what want to be
If it were only for the issue of movement, they would have moved to other games like The Finals or TitanFall, which do have splendid movement systems, and in this type of games, even though movement is not the main focus as you mentioned brother, It is one of the things that serve as a lever or incentive to play more as a team, and using my previous examples that I gave on this channel, this can be seen in Battlefield, World War 3, Planetside 2, etc., making you more cautious. by moving around the map and using the coverage that the game gives you
And as I say, these types of changes mean that both the experienced player and the casual player can enjoy it in the same way.
Well, there are plenty of those types of players in Battlebit XD
In addition to that, of course, that would make the transport vehicles useful again, not because of things like scores, these vehicles will drop first aid kits, or something like that, simply because there will be a need to use them again.
"That is looking at official servers only." - community servers have this tendency to be very specialized in what they offer. 24/7 DOMI, Front etc. That automatically attracts specific players that are looking for such experience. Official servers offer much more varied, vanilla like experience, so it's reasonable imo, to treat them as more relatable source of info about players.
"People, myself included, like the movement even without yanking the mouse like Im having a seizure. It feels right. It gives me enough freedom to traverse." - on the other hand, they are people that very much doesn't like the movement, and stopped/could have stopped playing because of it. This extreme speed, ability to turn mid jump, being able to catch up to vehicles etc. The speed of players just adds to chaos of BBR, because players can change positions extremely quickly. And it looks weird in a game BBR says it tries to be.
"Inertia... yeah we know the shitshow that can ensue." - Every major and minor multiplayer FPS game has some kind of inertia, "Industry standard' let's call it. And I dare you to find proper FPS game that doesn't have it (Phantom forces is not a proper game). The lack of it baffles me, and people that state it's not needed or will harm the game are straight up delusional, or benefit from it's lack too much to agree to it.
"Personally the speed itself is good enough for now and the only nerf I'd really give it is at this moment is the jump cap I proposed earlier. " - Being able to sprint and jump from building to building faster than majority of player can react. catching up to reversing tanks, ability to make super easy flanks because of how fast you are, invalidating vehicles as a mode of transport (in combination with Squad spawning) are OK in your opinion?
Not to mentions that BBR never was, wanted to be, or said anything about being movement shooter. Movement in this game is simply overdone, doesn't fit the game BBR wan't to be (BF4-ish game mixed up with Squad) and so far, it's at best controversial topic.

Literally everything you said is true brother haha
From interviews to the main reason for this game was to be a Battlefield with few resources
- Not only that there are also servers will all gamemodes as well. The difference doesn't seem drastic from my experience. People tend to play somewhat differently in domination and on frontline it's just more agressive. So I'm pretty sure they are also as reliable as from official servers.
- Movement feels very fluid and responsive. It's not something you really get to experience. It's different, it's kinda good. I like being able to control it as much as I can in a tight situation. That being said, some limit to doing those won't kill. I am against complete removal of it however. Just limiting it.
- Yeah I am very much aware that 99% of games have inertia, but given the existence of the intertia thread I genuently don't want to argue about it only for someone else to swoop in and for the convo to be nothing but inetria all over again. I do have my stance on it, but given it's controversial nature, I'd rather not discuss it yet.
- The issue isn't as bad as you make it out to be. Average player won't react to the best of the best traversing hopping buildings at that speed. Given that average people will be able to do that, you will have time to react. As for vehicles, no they aren't being invalidated by the running speed, they are being invalidated as a safe mode of transport by the fact that they are incredibly weak, everyone having C4, map design and physics not favoring them at all, especially for off road travel. While squad spawning is admitedly a factor, it is a seperate issue from movement speed.
I must also bring in the fact that you can also indirectly nerf speed by actually reworking armor. Right now arguably the best armor is ranger purely for the fact that it gives you the most mags with minimal sacrificies to speed. To make that not happen, you'd have to change armor stats to give other drawbacks to lighter armors other than just slightly less armor HP.
1.Of course, it happens in any game, and more so in this type of game, where you have to change the strategy, but well at least in this game there is not much "change" so to speak, or at least from what I have tried all of them. The modes are a kill-die-repeat running all over the map, there are no changes in the style of play, nothing, everything is the same
2.Of course it is not removing the Gameplay, it is limiting it as you mention, look at Battlefield V, a game with its flaws but recognized for one of the things it did well, its gameplay, which among those things is the movement that is the most fluid and human in a Battlefield, and Battlebit can reach a better point than what was shown to us in Battlefield V, but it must be polished and changes made, such as adding some inertia and reducing the sprint speed, not the movement in general , but from running
3.Well, it is simple in this regard, there will be some who accept this, others will not, but if or if innertia must be added, to a lesser or greater extent it will depend on the devs, but it must be done
4.Of course, maybe not the average player, but didn't we all think at least at the beginning about a general game balance that both the experienced and the casual would enjoy? By leaving the movement as it is, the experienced will take advantage of this... as they have literally always done, and yes, the c4 in other classes, bulletproof vests, map design and more things also make the gameplay bad, but no. That is why it makes the aspect of the movement less important, it is that set of things, not one thing or another is more to blame.
What I'm getting at with all this is that, although there are other users who want to see that the movement is good, it is not, accept it, and we have to make a decision about what the game is because we have been there for months and we are stuck. where same
Or are we still waiting for the number of players to continue to drop further? Because how is it possible that Battlefield V, a game that has been around for YEARS, has more players than Battlebit, which came out just last year?
And that was left with a more or less balance of weapons and not with as much content as its predecessor
And before you say "it's an Indie Battlebit" well look how Lethal continues despite everything, and it's just a Phasmophobia with monsters made by a single person
i hope oki see this post
but i won't get my hopes up even if he sees this , and take action againts it . :))))
We would just have to make a summary
actually we talked about this in another "suggestion" but the shit went so deep (literally) that it became a spaghetti
to me battlebit rn is just a set of assets combined toghter with a bunch of unmatched mechanics
no path , no direction , its bs , most of my friends and me ditched the game
In summary it is that, knowing where you want to make the game (taking the 3 examples that I gave above) and making changes that, even though they don't like them, maybe some here are necessary, just look at how the game is. fully listen to the toxic part of the community, without seeing if it is good or bad for the game, right now to be a multiplayer game we have a deplorable number of players that is decreasing more and more, just check the SteamDB statistics, which Apparently they don't make or turn a blind eye to refuse to accept that this game requires changes that everyone may not like.
Literally, the players who won in November and December are already gone XD
Making changes for current players and for new ones to become interested is a bit complicated but possible.
its not about getting people intrested , in the main frame , but to give it an actuale direction to absord its audiance ,
It is a thing to do in summary, what was said at the beginning, a shooter that uses mostly Battlefield and Squad mechanics, the main idea of the game is all, keep your word
And before the 200 IQ appears to say "doing more of a team game would make Battlebit boring" well look how many players Battlefield V has, an arcade shooter with realistic touches which is the current game in the saga that most encourages work. as a team, or Squad that has between 10,000 average players and a maximum of up to 15,000 players, just if it's boring for you and you can't turn off your brain to just kill is something else.
At this point Battlebit has to decide whether to be the "paid Phantom Forces" or "That 15 dollar shooter" that is, a shooter just to pass the time and keep dying, or be that game that was sold to us, that shooter with a game in a team that wants to be, or at least in its beginning
facts
Here’s my issue with trying to be a in a “tactical” group. There’s no suppression, so why coordinate fire? You move pretty fast, so why organize transport? All classes can revive and be easily supplied with bandages, why plan out a strat with medic in the squad? You can spawn off of any one in your squad, why plan spawn points? There is no artillery, no “commander”, and a lot of the primary strategy is to just swarm a point and tick down the flag or plant a bomb.
The game plays very casually and doesn’t require any more teamwork than telling people where an enemy potentially is (before they zip off to a different spot) or asking for ammo/health if they happened to survive that long to run out of either. It is more advantageous to just die and spawn somewhere rather than waiting for a revive.
If the milsim mode ever comes, you’d see that sort of “teamwork” come that requires tactical teamwork.
To summarize everything I said above, you don't need to be a misilm to have teamwork.
They have to start making Battlebit for what it is, and not what the majority wants, which is what led us to the current state of the game, a game about to die
That's a valid point: there are no incentives for teamwork-based gameplay.
People drop down to the lowest-common denominator and that is just look after themselves.
I do enjoy the game **more **when I actually do find a squad whose members work together. Where that comes into play is when we're not going where most of the rest of the team is, so the revives, and the covering fire, and stacking fire (I don't know the actual mil term for this), and spawn points do matter.
Just because this game **can **be played that way, doesn't mean it should be, or should even encourage people to play it that way.
I guess I just want to know what this game is supposed to be, so I can set my expectations and play it that way. If you tell me to just accept it the way it currently is, then I won't prestige, and I'll play it the way I want to play it, regardless of how other players think it should be played.
Putting the word “Remastered” in the title is a great way to draw attention to it.
But in response to the above, true, it doesn’t need to be milsim to require teamwork. The game is still considered “Early Access” too, so we’re playing it in a form that is not “completed”.
There needs to be a gameplay loop to bring players in to populate the game to draw in people to purchase the game on the expectation to play in full servers.
Exactly and that is the idea, knowing what this game will be and making changes in that direction, but everything indicates that it wants to be a shooter with realistic touches (examples above)
hahaha what a good joke bro
In effect, it is an Early Access, which we have also spent months with the same gameplay, without any significant changes to it, and I think it is time to make changes to it that some here may not like (mostly those who take advantage of of the current broken mechanics)
My jokes are at least 3% well thought out
Was battlebit alwasy more of a CoD-ish game or some 'generic movemtn leaning shooter' or did it devolved into that?
There was no major changes to the underlying gameplay iirc, but game played somewhat more like BF than id does rn during playtests and early after release. Did no one seen that then, or did that just happen during the EA?
I saw it, and it was beautiful, several people playing as a team, fights with good positioning, it was beautiful
Hard like that, if I remember correctly the first two weeks after leaving EA, then it started to decline
Yeah. That was the case in playtests and June/july
So it devolved then, and it did that fast
That means all needed conditions were in place for that
Clearly, i am have been doing the same thing for months, giving warning, asking for changes to the game that they supposedly made, and what I have received is only criticism, criticism, and more criticism from people who believe that this must be a Call Of Duty Warzone with few resources
Most of the people who expected a game similar to Battlefield have left, now there are a few of us left
And from what you mentioned, not always, it was originally a misilm shooter, which due to the appearance of the game decided to make it more arcade, but continuing with the idea in mind of being a shooter that mainly mixes Battlefield and Squad mechanics, but at the arcade level which is currently not even remotely similar to what Oki has said
Missile shooter 💀
In addition, without mentioning that Oki continues to put things for team play, such as the system to choose the type of squad
this word here my man , is what most of us now are saying , i belive in your words casue i too tell them as well .
this garbage , is non , its just leaning towards casual , the mechanics are not even in favor of casualism !
in my idea the so called "milsim" mod would not be here UNTIL most of these basic problems are solved
Look at Battlefield 1 for example, it's a game you can enjoy being both experienced and casual.
and directed toward the right path .
word , its the word , no one can argue
The best direction, and I will continue to say it, is that, to be an arcade shooter with realistic touches, like Battlefield, World War 3, Planetside 2, etc.
why not more like bf3/bf4
just asking Q_Q
does bf1 counts as a bf sub in general ?
I could take the best things from the best Battlefield, for example the balance of weapons and gadgets from Battlefield 1, the gunplay, movement and vehicle system from Battlefield V, these would be good examples
I didn't understand this brother sorry
Balls
the asnwer was the your top paragraph ,
i tried to say for example bf1 in your example means all bf titles or , bf1 in particular
Of all the Battlefield games haha, but certainly the ones with the most polished mechanics are divided between Battlefield 1 and Battlefield V
thanks my man ,
Now when update 
Tbh i think the reason schmovement got more prevalent is cause players were given more time in EA to actually explore how the movement works. Iirc playtests didnt last very long, a day or 2 usually and they were pretty spaced out. So even if there were people who schmoved they were far and few.
In fact you are right, it is mostly because of this, and since they probably did not test this aspect enough, Oki gave the green light to leave the movement as it is.
Yeah itd make sense
Not only that the schmovement is also more prevalent with lower player numbers
Basically a lot of hardcore schmovers like catcheaters are still kicking and you are likely to encounter them at some point
Its usually why betas and such last for say a week, maybe a month
Players discover bugs, glitches, unbalanced shit etc.
Devs fix and rebalance it afterwards
It does make sense. What doesn't make sense is why game that was supposed to be a mix of BF and Squad is so reliant on movement, ignores teamplay, etc etc
But luckily this is Early Access, and it's better to start fixing the problems, but now with the C4, the bulletproof vests, the movement, adding inertia or not, before the other players leave
(although for my part I find that inertia is necessary)
Easy, weapon balancing, some gadgets being in unrelated classes like the c4 in the medic, the same movement speed doing what I mentioned @neon spoke, etc.
Which are things that are mostly fixed by changing statistics, but something they have not done to focus on.... skins....
Looking at BBR in it's entirety it is a weird game to say the least
Indeed
Some focus definetly shifted due to the playerbase and their response to the games balance and such
Well yes, but what player base did Oki focus on listening to? That's the issue, it gave more focus to those who, if they played something they didn't like, would say "Oki doesn't listen to us" and threaten to leave.
From my experince here, they listened to redditors and hardcore players (the schmovers)
People bitched on reddit about some changes and just like that a whole set of playbase poofed
(Rip FlyAce)
Yes haha, I call that guy toxic players
And the schmovers need no introduction
Regardless, devs defo need to decide what they exactly want with the classes first
Nah, they don't need it, they are the typical players who overexploit the broken mechanics of this game, and of course they become victimizers when they are about to nerf some mechanic that they exploit, a lot of children who just want to turn off their brain and believe themselves to be players. of E-Sports
How many times have I argued with this type of people, they live in their bubble that Battlebit is perfect as it is, and as soon as I die they are going to look for another shooter in which to continue abusing broken mechanics
Assault is currently fine, could use tweak or 2
Medic should be more focused on healing
Engineer is kinda in the same space as assault, could use the same treatment
Support needs guns and better chest exo
Recon should get some tweaks
Support requires yes or yes a functional bipod, and the ability to do suppression
Ah yes. FlyAce drama. How to alienate whole group of players in one day due to reddit whining, in spite of saying something alongside 'I don't want to nerf LB too much because then no one will play it, and I don't want that"
It was overnerfed for sure
6 hours
Can you give me the context of that please :3
Also it was just more players
https://discord.com/channels/303681520202285057/1204098855751123044
Sad thing is that this recent suggestion was also downvoted by the majority
People still have ptsd from it
Can't have good gameplay if that vehicles. Even devs share this mentality
Yet they decided to have Combined arms game
Excuse me, can you give context of what happened with that Flyace?
It's not ptsd. LB never was that OP. That's just spite, malice, ignorance, and wishfull thinking about keeping the game "infantry focused"
Fun fact: every BF and Squad also are "infantry focused" games
So there was this one guy called GroteGlon...
I mean it was a tad unbalanced
Going 152-2 with nothing but LB, yeah it was mildly justified
But too much in the end
And that happens people when they praise BF4 a lot, but all of Battlefield 4 is based on "Operation Locker" and "Operation Metro"
He created a clan, called 'FlyAce' and all good and better pilots went there. We are talking about people that could go 100+ on LB. They were good and they were playing well. So reddit started to whine, about "LB being OP", "FlyAce are cheaters" (it's impossible to cheat in vehicles because they are server, not client, side), ect. Reddit was super whiny, spitefull and was crying for week or so. Then a thing happend, two or three guys with FlyAce started to do collusion, basically taking LB on both teams, and farm kills, without fighting eachother (which is typical for skilled players if you look at it, big good clans just split up, and farm kills, rarely focusing on eachothers, but that's inf so no one cares). That made reddit very angry, they started crying more etc. So, now back to GroteGlon. He was a member of some 'feedback' team. Some group of players heliping devs with players opinions, he was namedropped in devcasts at some point, that's why people knew. So reddit added 2+2 and it turned out, that a member of feedbakc team is a owner of flyace, hated clan, and they started even bigger uproar. Then GroteGlon made few not good for publitity statements, refused to kick colluding players from his clan, saying that he doesn't take responsibility, or forces players to play X way etc. They basically can do whatever they want.
After that he was kicked from the feeedback group. LB was nerfed very harshly, basically becoming unplayable, in a knee jerk reaction, even tho Oki himself stated few weeks earlier that he doesn't want to nerf LB too much as to not 'kill it' and make in unplayable and alienate its players. This nerf achived exactly that. FlyAce stopped playing in the next few days.
In the meantime Reddit went for a full witch hunt (there was even added rule there about that, because of this drama), calling for nerfs, banning of all FlyAce, 100+ active players, even tho only few were at fault. Community servers started to kick and ban players with that tag.
Basically all those players were alienated, and vast majority left the game. There is maybe 5 that still are playing?
There are people doing such numbers on SoS in BF4, with 4 times less players. Skilled players will and can drop 200+ games rn as ifn.
LB was far from OP. There were good ways to counter it. Players just were to lazy and stupid to do so.
At worst, it should be removed from Wakistan, and more braindead counterplay should have been added
People were literally swarming waki bridge as they always do, ignoring helis, and then they cried that they were farmed, even tho no one cares to counter it
Prolly the most reasonable way to balance LB is to revert 90% of changes and add minigun heating
Like every minigun has rn
Yeah. Oki supposedly also is 24/7 locker type of guy
Not confirmed information, though I hear it as long as I am here, so over a year now
Huh, the time goes by fast
if he was i probably ecnountered him as i eclusively played 24/7 locker
It's funny that he said this, that they can play however they want and that's why they threw shit at him.
While Vilaskis says the same and they praise him
ha ha ha
Average day
The helicopter issue would have been resolved with guided missiles, ready, but of course, the "hardcore players" don't want it because it would supposedly "unbalance" the game.
No, AA missles are totally fucked up thing in game like BBR
checks out ngl
That comes from BF/ps2 player
Too many people, it would be constant spam
It's unbearable on 64v64 conq in BF2042, it would be terrible on 127v127
Jessie, it's great that you joined us.
Well, put stationary anti-aircraft weapons like Battlefield 1
Map issue
Apparently the vehicle system is based more on Squad (that's why there are no jets) but in Squad there are anti-aircraft vehicles
i want that actually
vilaskis please tell oki to add it now
And yes, as I say, putting anti-aircraft weapons, whether vehicles or stationary weapons, coordinating with the team to focus on these, but as always, if there is something that bothers my gameplay, is it better to nerf it? Play as a team? nah for what?
No. Amount of players issue. You can't make every map Siedge of Shangai. 254 players is just too much for such tools. Literally the same problem like with tandem
Literally this game playerbase
Welcome to my world haha, go say this kind of thing to hardcore gamers and they will treat you like an idiot and that you want to turn battlebit into a misilm haha
But it doesn't work. Literally it doesn't work in a game like BBR. It should be based on BF
Seen it to many times
"Lets just copy unturned squad" i stg 
🗿
And without forgetting that Vilaskis has 6,000 hours in general in the battlefield saga
If only I saw that there was teamwork in those games... bruh
And surprisingly, the most vivid Battlefield is Battlefield V, which is currently the one that most encourages teamwork... could it be some kind of coincidence?
Teamwork isn't real
Of course, the 7 medics who come to revive me in Battlefield V are only fictitious hahaha
Not BBR eng
I posted it on reddit in case you want to go support there as well.
@smoky blade I was reading comments on the post on reddit and.... do they really think that what you see in Battlebit is team play? Have never played any Battlefield?
Please tell me this comment is a joke.
😭
Who gon tell him
To be fair, we didn't take Reddit seriously, we created our own posts against FlyAce to add fuel to the fire (I was banned for 30 days for trolling because of it lol). It was a blast. We went inactive for a while because of multiple factors, but we aren't dead yet. We will probably become active again
Back in the playtest days, the server consisted of 65 % clan members, everyone knew each other because there was only 1 server and the teamwork was: heal me, gib ammo, shoot rpg there, hook that building etc it was pseudo clan wars
Medic was the only one that could heal themselves, the noobies that played ASSault or any other class were very dependent on medics because they had only 3-4 bandages, and people actually healed you fully instead of bandaging and running away
Assault was ass for a very long time
Actually looked at the thread CIOI made on reddit and saw one of the replies talking about how BF4 movement and how it played like
It struck me for a second cause I completely forgot about this for some reason despite experiencing it recently
I was on locker and was just playing the game, still figuring out how stuff exactly works and all
I decided try and push this one hallway
Saw a bunch of dudes facing away from me, figured its the perfect opportunity to flank em
Suddenly this one guy leaped from the end of that hallway and killed me insanely fast
And when i say leaped, he pretty much dolphin dived into that end of the hallway and ended me so fast
And later in the match, i saw him a few times again doing the same thing
I got no idea how he does it but it is basically a full on dodge with the distance and speed it can be performed. I can say this: it is scarily effective, far more than bbr dropshotting or the jumping left and right thing
zouzou
Zaza
🗿
Sure, BF4 also have some wacky af movement. But it's much harder to execute properly. It's much harder to learn. There is inertia. Movement speeds are much more reaonable, you can't run after a tank and catch up.
In BBR you just need to de equip helmet, equip 1.10 speed weapon and light armour, press W and occasionally spin the mouse mid air to have big advantage against anyone who doesn't play that way.
Delphin diving in BF4 doesn't come close to affecting the game as much as BBR movement especially when you play on a map other than Locker or Merto. (Which are bad maps and not really what BF is about)
Good positioning does.
Your own folly then. You did fucked up. And LB was kill
And you are very much dead. I see WerBig more often than fly ace, and that never happend at BBR peak's
It is very much a joke. You know, because Oki nerfs snipers without a reason or a goal. Just to nerf.
It’s literally just redditors. I haven’t seen many others complain about old LB
Just the reddit which hunters.. which is what they do now to cateat/ether/etc.
They alwasy wanted to do that lmao
During LB drama, they jumped on Ether too
For some reason
Wow it’s almost like reddit turns every game they play to shit!

Shouldn’t have listened to reddit. Now we’re too far deep into hell
They’ll witch hunt all the hardcore/dedicated players into leaving, then wonder why the game has low population in 1-3 months from now. Quote me on this when it happens.
Well yes, those types of movements are almost never seen, plus just by positioning yourself well you kill them immediately haha, I still remember that I saw a guy jumping like a rabbit and I shot him from my cover and he stopped in the lobby haha, In Battlefield, positioning, team play and strategy will always win before playing as if it were a competitive shooter, the good thing is that later installments fixed those things
And the truth is that Reddit users live in an alternate reality, the truth is... they say that in Battlebit there is team play and it's like... brother, it's such a simple thing to go to another server that's not in the US or watch streams and you will see that Battlebit is not even close to Battlefield, it is much more arcade than that
Of course, Americans make the effort to play as a team, but not elsewhere, they are going to play however they see how the game mechanics are.
If I just added Battlefield 1's suppression system, which makes your accuracy go to hell, it would fix everything with the sniper
Snipers dont more more nerfs bruh
That's why I say, yes the bullet tracing seems like a joke to me too, it makes the sniper when firing shout "I'm here", instead of nerfing with that type of things the class was just putting a suppression system and that's it, and in the process you make the support more useful in what it should do, covering fire or suppression, and not being the soldier who carries a higher capacity assault rifle.
No
Im for buffing support but no suppression
Why though?
why not brother?
I just think its a shit mechanic
Just like broken movement, and lack of inertia, but you are enjoying it
So let people that enjoy suppresion have it
Anyways, splash damage against vehicles also is shit mechanic
But it's still in the game
there are different ways to create suppression. Some games do decent job others dont
brother, it is literally a mechanic that is in Battlefield and Squad, it is a mechanic. It's either this or keep nerfing the sniper in stupid ways, that's why I always say that Operation Locker and Operation Metro are not all that Battlefield is haha
The way I say is that of Battlefield 1, when you are under suppressive fire, your accuracy goes to hell, and that would be it.
making it of course impossible for snipers to shoot you with their accuracy destroyed and they have to reposition themselves
I don't know what they think when they say "suppression fire" as if we want them to take their lives even though the shots don't reach them haha
@neon spoke Brother, I would recommend that you play Battlefield 1 if you can, taking advantage of the fact that it is on sale on Steam, and if you can, Battlefield V as well hehe, so you can see what I'm saying
decrease dmg drop off and make accurately firing full auto over long range harder
That's what Battlefield 1's suppressive fire does completely?
no?
ah! sorry hehe I thought you were talking about Battlefield 1 hehe, sorry
But the fact is that suppression fire in this game would not be a bad thing, so that they stop nerfing the sniper, as I already see that next time they will put a reflective vest on him
the sniper nerfs didn't decrease their amount 
Of course not haha, if it's that style of play or rushing, and that's it.
I did play BF1 recently
Regardless of what game it is, i think suppression is far too artifical for anything remotely arcadey
Like in a milsim it is fine
Literally every fucking BF has it
So?
And then why not in this one if it was also going to have squad mechanics?
I also literally made a post above explaining the different team shooters... and battlefield is an arcade shooter with realistic touches... it's up there if you want to see it
In casual i do not think its fine
In the milsim mode i do think its fine
I did see it. I still think suppression is shit mechanic.
So you approve of rapid movements but not suppression? because?
I said it right here
Reread it real quick @tacit hornet
Therefore, explain that in more detail.
So? It's a mechanic that very much fits into arcday game. BF proves that. And I extremely rarely see anyone even mentioning it
And it has a lot of benefits that help with promoting/incentivising teamwork
Because as I tell you, it is repositioning yourself and using what you have with the class you have chosen to combat the one who is doing suppression fire on you, and that's all.
Now of course, there will be moments in which due to not knowing how to position myself I have been defeated, but that is my fault as a player for trusting me, for not knowing how to position myself at the moment.
As I told you, Battlefield 1 demonstrates this more, positioning and strategy, a casual player can beat an experienced player if he knows how to use this well and learns a little about what he is using.
That's why I like to use Battlefield 1 as an example more than Battlefield 4, since the game mechanics were polished in BF1, making it based on what I'm mentioning, and making both the casual and the experienced have an equally satisfactory experience.
In addition to the fact that in a large conquest there are too many vehicles, making 90% of the infantry an engineer, it is okay to have vehicles in a Battlefield of course, but not to that point that unbalances the infantry haha
personally I think making the player actually scared to peek when under fire is the superior design over giving him enormous sway
Like I said, far too artificial imo for an arcadey shooter. The whole mechanic relies on the fact that your player character basically shits himself whenever lmg bullets are flying next to him. In a milsim something like it would be fine. In battlebit, it could mean that a single decent support player with antinade trophy in a tight hall could make a whole section completely unpenetrable. On bigger maps it won't be the biggest issue ever, but on something like frugis, tensa, namak and maybe salhan, it could be downright broken.
It makes the player not be able to properly counter support, perhaps even at longer distances. It can take a second or of shooting at the general direction of a sniper or RPG to sway their aim or dim their vision and screw over them as well.
Like haro said, make lmgs actually scary to fight.
And how do you can achive that without suppresion, with current movement, with allredy fast ttk, without making them old SCAR level OP? Any ideas?
more dmg 
That means making all of them 3btk.
....literally, you yourself just explained the solution, RPG, grenades and that's it, tell me that in Operation Locker, the map that apparently everyone praises in Battlefield 4, didn't this happen in the center of the map? And how was it resolved? well with grenades and RPG, or a good flashbang
They praise Battlefield 4 so much, but at the same time they hate mechanics that apparently are also in Battlefield 4, bruh
And that will make them the new "meta" instead of balancing them with the rest of the weapons
If we are going to praise Battlefield 4 then let's do it right, or of course, not all Battlefield 4 is based on Operation Metro and Operation Locker as I mentioned before
Typical movement 'enjoyer'
It's not the only thing that shows hypocrysis of "BF4 fans' aka Locker 24/7 noobs
Well yes, they praise Battlefield 4 so much but hey, they don't like dispersion, suppression, or things that focus so much on teamwork, since Battlefield is that, a team game shooter, it is even demonstrated by the number of players current in Battlefield V, the current game that most encourages team play in the current saga
They also will whine about vehicles or any other assymetric power multipliers while gloryfing BF3/4/2BC, which are games full of such things
Sometimes I think such people would be better playing CoD
oh no i meant increase dmg for every gun
That's why I prefer Battlefield 1 in general balance, because they exaggerate too much with the number of vehicles in Battlefield 4
Well, yes, there I do understand you, sorry for the misunderstanding, it is something else that may have to do with it, but things like supression are also necessary hehe
Nah, BF4 is perfect in that way. True combined arms expirience
Like seriously, vehicles are big part of BF
Don't like them? Maybe reconsider what you are playing
Of course, but I am referring to the number of vehicles per map, not in terms of balance, but by quantity.
but i guess im kinda alone with that opinion.
That's why I'm more into Battlefield 1 haha, there are vehicles and if you know how to use them they are OP, but not in exaggerated quantities, and in Battlebit I find that this aspect is well proportioned also in terms of the number of attack vehicles
or the balance of the number of Battlefield V vehicles that are the same, OP vehicles but not exaggerated quantities
As I say, I support the vehicles, as long as they do not leave the infantry as an inferior force due to the number of vehicles.
Also, I am not a fan of a specific Battlefield, I am more of the saga in general (except Battlefield 2042) and as I say, the mechanics and weapon balancing demonstrated in Battlefield 4, from my point of view were polished in Battlefield 1 hehe
The weapons, although they are mostly the same in terms of damage (based mostly on the caliber as in Battlefield 4) have their differences, it is not the same to play with the cei-rigotti as with the Mondragon for example, or the Seltblader 1916 that with the RSC for example, each weapon has its effective distances and playing styles to use it
is battlefield 1 revolution the "normal" battlefield 1?
So even though there are few weapons (and with reason it is the First World War haha) each one feels different from the other
It is Battlefield 1 with all its DLC, I recommend it brother if you want to play it
3,99€ 
Good balance in terms of weapons, gadgets and number of vehicles
Yup, it's on sale, take advantage of it hehe
do you need an ea account to play it on steam?
You can link your Steam account to your EA account, it doesn't change much, it's just that when you start Battlefield you will also need to open Steam and that (but it doesn't spend that many resources anyway)
I also forgot to mention that the tanks in Battlefield 1 now serve as a respawn point for your allies, and they also now have a greater number of seats with machine guns or anti-tank cannons, making it possible for people who know what they are doing to be more powerful. , and making even though these vehicles are in smaller quantity unlike BF4, they have greater importance
Thank You Everyone For Watching My Videos.
If You Liked My Videos, Please SUBSCRIBE & LIKE
Have A Good Day And See You Soon!!
#Battlefield1 #BF1 #Battlefield1Gameplay
Battlefield 1 - Conquest Landship Tank Gameplay - 4K BF1 Multiplayer No Commentary [70]
The best example of this is the mark V land ship, here I leave Gameplay
Reread what i said, i literally adress why RPGs and grenades are not the best counters to support in the very message
Current lmgs are one of counters to the jumping left and right tactic
Schmoving wont save you for long when you have a hundred bullets to waste
Besides you can always tweak damage, rof, velocity, recoil and making bipod deployment more reliable
And well brother, you are drowning in a glass of water, if one cannot kill the one who is doing the suppression fire, then let another player take care of it, using the local voice chat you notify the one who is doing the suppression and that's it, or you communicate so that as a group they go to flank said player
What if there are other players on the supports side protecting said support player
What if they are support players as well
An improvised strategy is invented with good positioning, but of course also speaking if the weapons were well balanced, which is not the case either.
Every time we talk, another error is found, god, and Oki adding skins instead of fixing these things
- No if you jump to aboundant cover
- All changes you propose are making weapons more OP. More dmg, rof etc just decreases thier ttk, or if done not enough, changes nothing
It's really a set of things that Oki has to balance and fix, but instead of doing so... it's better to put charms and skins for the accessories... what a joke, really.
Some strategy could work on bigger maps, but good luck moving 2 steps fowards on smaller maps.
- Yeah as if cover on some places is that aboundant
- Lmgs arent OP right now. They are kinda situational. Lsws are better.
nah, that's not why brother, believe me, it's apart from this because it connects with the issue of weapon movement and balance, things that, as we talked about, also need to be fixed...
Honestly im pretty sure oki has been working on skins and shit for some time and were mid completion when other changes began being needed
I assume he wants to push to those out then work on other shit
I hope so, because literally the game is nothing more than a Phantom Forces 2 now, the meme became a reality, and to add things like movement, suppression, and a lot of other things to make it closer to what was sold, there is Apart from balancing other things to be able to counter them
because there are things that have to be added, but first you have to balance existing things
Now that I think about it, maybe to add new tanks, and instead of doing a type of "complete customization" to this one, they can add a system of tank variants, like in BF1, only adding skins to these
Why would they have to do the entire vehicle issue from scratch, and instead a system like this would be better?
Here a example
It's better to not expect or even propose anything vehicles related. Dev's showed consistently for the past year that they do not care about vehicles.
They even can't fix long standing, heavily game affecting bugs. They care only to nerf, like APC, then LB, and tanks few times before 2023.
You only going to harm yourself if you care
Been there, done that
And if I understand you brother, it's that of course, they take a lot of BF4 but they don't look at the other Battlefield, 1 and 5
Literally the ugly duckling of the Battlefield saga is 2042, but before that they have good mechanics and balances
The BFV movement system
The attack vehicle selection system that started in BF1, and is still used to this day (basically a class system but for this type of vehicle)
Battlefield 1's "nearby medics" system that when a medic marks you shows you that said medic is on his way to revive you
The system of variants that should at least be used in the tanks so as not to do everything from scratch
The system of leaving the game that you can leave with the patrol you are in (and of course the players of this patrol can decide whether to follow you or not) of Battlefield V
The improved system of stationary weapons from Battlefield 1, being able to use them to destroy tanks or vehicles while in other classes (in Battlefield 4 of course it was there but as I mentioned it was refined in Battlefield 1)
Maybe first make them not vaporise when they leave safe zone
But like, really. If devs care at all, it's soo down the line that there is little no need to even talk about it before 2026 lol
Well yes, apart from Battlefield 4 they also have to see the things that Battlefield 1 and V provide, not just making their "Operation Locker: the game" which at this point seems like that
That everything that Battlefield did as such was nerfed or removed, but the frenetic movement was maximized
"Operation Locker: the game"
That perfectly describes the BBR
Indeed haha, by the way brother, I recommend that you watch gameplays of Delta Force Hawk Ops, there is a Brazilian uploading gameplays
And the game looks beautiful brother
What I got recently in Operacion Locker (I reinstalled the game, I haven't played it in years xd)
Of course, I didn't focus so much on kills, but more on reviving and giving first aid kits.
Locker is stat padding map
Suprisingly, 30 kills is a good score on conq in 2042. Rarely you will see people going over 40 in 32v32. But that's just a digression
Redacted can get up to 90 tho. But it's straight up Locker copy
That's literally what it is haha, few revived and few gave ammunition, they only played for the kills
I played as such like a Battlefield, being cautious, and helping the team and the truth was that it went well for me.
And I saw many doing those rabbit jumps hahahaha
And this was my score in Shanghai Ascedio xd, again doing the same job, but with vehicles... too many vehicles haha
@smoky blade this was what I was telling you, I'm not against vehicles, of course not, but neither should putting so many vehicles in, causing an imbalance between infantry and vehicles haha
In just one piece there are already two transport helicopters around, 1 attack helicopter and an allied tank as the enemy. Do you think you give the infantry who are not engineers any chance to take the flag? he he
Here's another example, literally a salad of vehicles. How do you think the infantry looks after this? j
As I told you, the vehicles are good but not to the point of destroying any attempt by the infantry to do something xd
Ok, after downloading Battlefield 2 and playing it, watching videos about Battlefield 3, Battlefield 1942 vehicle information, and also seeing a couple of details about Bad Company 2, I came to the conclusion that the vehicles themselves during the Battlefield 3 were a little more OP than the average infantry, but you could continue using other classes such as the medic or support, then in Battlefield 4 is where the train derailed and they were more OP, in terms of defenses and number of vehicles per map During the period of these two, the "boom" of large numbers of players learning about this saga also occurred, so it was something "normal" for them that it was like this, in addition to the fact that in the period of Battlefield 3 and 4 I was testing the topic of customizing tanks with skins and such to give that "variety" to the vehicles, personalization in the end, and of course this was polished in Battlefield 1, and in Battlefield V
What I'm getting at with all this is that this is why the imbalance is considered "normal", because the majority of players came in the period where the vehicle balance was failing due to adding this same thing, the customization system to these vehicles.
At the end of the day the Battlefield vehicles except for BF3 and 4 were OP vehicles if you know how to use them, but if not they destroy you instantly
SoS isn't vehicles heavy map. It has less of them than Golmund, and probably Caspian. Definitely less than any BF2042 map, especially on 64v64 size.
3 boats, 2 helis and a jet. Parcel storm is more of a inf map than a vehicle one. But like, this is BF at its finest. BF is not Locker, its not Pearl market, its not Rush. BF is conq.
@smoky blade read this jeje
As I say, it's not bad, it's just that they are more OP than previous deliveries because during this time vehicle customization arrived, just that hehe, making it clear that people decided on more infantry maps than conquest maps, as Battlefield should be.
That's why, of course, there are people who don't add Battlefield 4 to their favorite Battlefield list, but they do add Battlefield 3.
And well, this small study helps to understand that small "phobia" that we have towards vehicles, but removing BF3 and BF4, the rest of Battlefield have always known how to balance their vehicles well with infantry, making them OP but with a few RPGs being destroyed
No vehicle is OP in any BF. That's delusional. They could be and were, for short time when Dice fucked up the balancing, as Dice does. They are power multipliers, and they serve in this role well. Sure, good player will do very well in them, but that's the case for anything in any game, and limiting skill expression because someone doesn't want to put in some effort to counter them doesn't seem to be good or popular solution (tho BBR LB nerf is just that). Literally in every BF you can be a player able to drop those super rare dreaded 100-1, and yet you still can be and will be crubstomped by enemies at 0-1 more often that you will drop the 100's.
BF3 literally had more OP and more obnoxious vehicles then any BF after it
BF5 vehicle balance is skewed. I don't like it. It's good in terms of inf, and it's fitting for the setting, but playing them feels wierd. Too slow to move around, reliant on resources when inf couldn't care less about that mechanic.
But it still allowed infantry players to go with other classes and not just engineer
the plane in bfv is so op
just like zero and f4u
I support that, of course Battlefield V is the best in terms of movement, but there is no doubt that it needed to polish that movement a little more
if you are a great pilot nobody can threaten you
The phobia is literally unrealistic expectation of playing inf only in game that get where it is because of the presence of vehicles and combined arms warfare expirience. That's big part of BF series. And Dice does it well. Even when sometimes they get overboard, yes, they will alwsays backtrack that and balance it more.
Love them or hate them? In this one I talk about the problem DICE are facing with vehicle balance in the next Battlefield game.
🎮 Get discounts on your favourite games: https://www.instant-gaming.com/en/?igr=AKA-ART
👀 The gear I use:
Logitech G PRO Wireless Gaming Mouse - https://amzn.to/3c9bY51
Pro X Wireless Headset - https://amzn.to/3iOT8CE...
That's very wrong statement. Planes are strong, yes. They need to be. But you can defeat them. You just need to use AA. It's designed to be possible and it is. It's not even hard. Sure, IF your team sucks, and enemy team is good, then good luck with that, but that's the teamwork part of the game. Better team wins.
can defeat them but you cant make a efficient destruction
That's why I say, only in Battlefield 3 and 4 did they get a little out of hand, but they balanced it well again in the later Battlefields
I know this video. And I don't think they are OP. They are supposed to be strong. They are power multipliers. They have high skill celling, yes. Allowing for those 60+ - 0 games. But you still can die to c4 and a guy with RPG. It's totlay possible to solo them. Tanks shred other tanks, and APS isn't gamechanger there. Air is even better. IF you ignore teamwork aspect of the game, and lock yourself in a bubble where there is no teammates in helis, planes and tanks, or playing engis, then yes, you will cry "vehicles OP", but you do that of your own volition
BF4 has better balanced vehicles then any other BF. You can't ignore vehicle players, and look only at what inftards feel is right to them. Looking at both sides is what balance is.
As I mentioned, it is more than anything in terms of quantity more than anything, too many vehicles make infantry a joke compared to someone with experience in a tank for example.
Same thing with those dreaded, OP games when someone goes on high kill streaks. That's possible only because of teamwork , your teem needs to pull it's weight and and some more. When enemies can't be better than you. Only then you can go on those 60+ games if you are skilled enough. Doesn't seems OP if you need to rely on teamwokr, in teamwork game.
That's arguable. Some maps are designed to have a number of vehicles, like Golmund for example. That's a part of Combined Arms experience.
Your argument can be turned around, and why there is not vehicles in Locker? or Metro? or Pearl Market? BF is combined arms game, so why there are not present there?
There are maps with 1 or no tanks, there are maps with 4 or 5. Just maps design for difrent expiriences
Indeed, but I'm not referring to those infantry-only maps, I'm referring to the Battlefield maps with vehicles, just as I mentioned, it's because of the slightly more, exaggerated amount of vehicles in BF4, just that, making you have to go mostly with engineer and leaving no room to use other classes
What I liked in BF1 for vehicles was the player ability to have some options to hurt them. Most classes had access either to light anti-tank grenades or could at least get to an emplacement that could do damage. There was also just more cover to find and use in a lot of cases, and maps were spread out enough that different “fights” were going on.
However in BF1 when they brought out Ilyumets heavy bomber, something that just carpet bombs with impunity, is where you see some vehicle abuse, especially on maps with very little cover, like the Russian maps. Dice eventually allowed access to a weapon that had incendiary bullets that would damage parts of the planes, at the trade-off of looking like a rave firing from the ground and small magazine
Assault had the anti-tank options that were the strongest, but it was limited ammo pool and required a stable surface to shoot from. Trade off was lack of long-range infantry weapons.
Not saying that BBR needs to copy Battlefield formula, though.
Given how vehicles are rn, not coping BF means terrible vehicles gameplay, as it is rn, because dev's don't show any sign of carign or so
So either copy BF, or delete them, because coming up with anything on thier own is out of question
Planetside? That's basically BF3.
WW3? Sure, but game is bad and dead for a reason.
What else? WT? Arma? Squad? GHPC? Those all are milsimy as fuck, notbarcady like BBR is
So you either copy or take heavy inspiration from BF, like it was done alredy and it worked for other parts of the game, or come up with something original but given devs history with vehicles it will be terrible.
Or do you have any other options?
I will gladly hear about those
And it's not like BF, especially 3 and 4, aren't probably most popular and acclaimed combined arms FPS games in history, for a reason
The truth is I agree with Palma, you can also take mechanics from other games, such as the bulletproof vest system from WW3
Well, it is dead due to technical failures such as FPS drops and lack of servers, but in terms of content, balance, and gameplay in general it was well done, someone who played before it came out to Free To Play tells you this xd
I say it, you have to look at the system of bulletproof vests from WW3, which of course serve that purpose, but not to the point of being a bullet sponge like in Battlebit haha
Another interesting mechanic of World War 3 is the tank camera system, which by shooting at the tank's camera blinds it and has to repair, giving snipers the opportunity to help against the tanks.
Do you have any other example brother of shooters, maybe I'm missing something
Because @neon spoke is right, of course Battlefield has given its things, but other shooters equally, you don't have to do it 100% copying everything from Battlefield, because otherwise I'd better go play Battlefield haha
But taking different good mechanics from different shooters of this type can make the best arcade shooter with realistic touches so far.
And that's bad mechanic, because it's not fun and limits your vision. Like, sure, temporal vision loss is a long standing thing. But it goes away after few sec. Making it require to jump out, and reapir strikes me as at least obnoxious as fuck, and potentially more annoying, because vehicles aren't supposed to be punching bags, but power multipliers.
BF is a game that if you ask which one does vehicles the best, vast majority will say its BF. There is no discussion here. Dice came up with gold standard, against which everything will be compared and judged. Taking as many things from 'gold standard' is sure way to find succes, and there are numerous examples of that logic in gaming and beyond it.
As I told you brother, you also have to take other shooters, otherwise, I'd better go play Battlefield haha
You don't understand. BBR is at the end of the day, BF4 with some Squad, and it's alredy its own experience. That just happend. Anyways, there is no other good title/series for combined arms experience that isn't BF.
There is Ps2, but that's niche BF3 with a sci fi spin. BF just had monopoly for this type of game for a deacde if not 2.
And that's what I'm going too haha, Oki is so focused on Battlefield 4 that he doesn't realize that he can take mechanics from other games, of course, Planetside 2 may be something different but it also has its mechanics, just like World War 3, or Even as I have been mentioning, other Battlefields like Battlefield 1 and V, the thing is to see things that can be taken from these other shooters, such as the bulletproof vest system from WW3, which in my opinion works quite well if they want to continue maintaining said mechanic
While WW3 is so unpopular, that I doubt anything it has its worth taking over. Maybe exept vehicles classes/types. They have a lot of them.
Well, as I told you, it was due to what was mentioned above, brother, due to technical failures more than anything and lack of servers, but apart from this, in terms of gameplay and content, it is quite good.
As I mentioned, the bulletproof vest system and the tank's camera system, which when shot at is blinded.
Grab the game here: https://www.tactigamer.com/file/3-world-war-3/
Hope this helps out, noobies! Enjoy the game and hit that subscribe :)
0:00 - Setting up your loadout and character customization
4:53 - Weapon Customization
6:20 - Strikes Customization
7:38 - Selecting your game mode
8:11 - Gameplay info and simple tips and tricks
Join thi...
Tank camera is ass. That's something even Squad doesn't do. You get your vision impared, yes, but you are not going blind. Man, this is a game it needs to be fun. Adding obnoxious mechanics is against it
@smoky blade @neon spoke check this
brother, it's not even a hateful mechanic haha, also check the video, it's not as easy to destroy the cameras as I mentioned
It doesn't needs to ba hatefull to not have place in a game.
Especially when you don't even have 3rd person camera
Any impariment to vehicles vision makes you literally blind, and dead because of that
believe me, if you die because of that, it's your fault, for trusting you, it's that simple brother
I am talking about possible implementation of such mechanic to BBR, not WW3
And yes, now that I think about it and I apologize, you are right in that regard, it works well in World War 3 due to its number of players, now 128 enemy players trying to shoot your tank camera... I see the truth, but maybe then the shielding mechanics will help
I mean the bulletproof vest
It's real hard to balance vehicles I think. They should be tough and powerful but able to be countered, with those counters being counterable themselves to a degree. Sounds convoluted typing it out but I hope it makes sense
Simply BF4. Vehicles are strong. But can be soloed if you are smart. APS can counter projectiles.
Well, the truth is that the vehicles currently in Battlebit are made of paper, more than anything because of how broken the movement speed that runs like a usain bolt is, and that all classes have c4, nerfing both things they should have a longer lifespan these vehicles
I also made a post about Battlefield 1's Ricochet system, that is, the mechanics that when you aim incorrectly and shoot at a vehicle incorrectly, the projectile bounces but still does a little damage.
damn, despite not even being a suggestion, this thread not only didnt get nuked but is still active?
i guess thats impressive in its own right
Movement players didn’t discourage newer players, most new players play on Official servers, where alot of the movement players is in Community servers cause of the lower respawn and other factors
Well, here in South America there weren't even official servers.
Another big issue to mention is the lack of official servers and servers for certain regions
But there are much worse issues with the game that need to be addressed anyways
and it's no joke, weapon balance, classes, movement (because it must be said, movement and c4 in all classes nerf or prevent other game mechanics from being used)
C4 im unsure of right now…its powerful because of the high movement but on the other hand its really buggy, the way it flys in random directions sometimes and magnets to surfaces and then the explosion not hitting like it should. Personally for C4 is needs a polish to fix its issues before a balance is assessed
Movement is yes alittle broken but what is a movement player going to do againt a recon sitting 1000m in their spawn…cause %80 of players dont want to switch to a different playstyle to counter one or two people
And the movement is what makes this game fun imo, yea its alittle sweaty I’ll admit but its better than the slower pace and feel of other shooters similar to BBR, the movement needs some tweaks but not a full nerf, the fast movement and pace makes it feel alot more thrilling in my opinion
And if we wanna get technical here alot of attachments would need changes, oki wants the guns to feel realistic to there real life counterpart but suppressors increase recoil when realistically they reduce recoil
Look at Battlefield 1 for example, in this the characters were of course not fast, but even so each class had its own way of countering the others, giving variety, with the assault you could counter the sniper by approaching between cover, the support with suppressive fire, the medic not his semi-automatic rifles, and why talk about the sniper haha, what I'm saying is that he didn't have the fastest movement, but that didn't mean that you couldn't counter other classes, That depended mostly on the balancing of weapons, which at least in Battlefield 1 each weapon felt different but always respecting their optimal combat distance (for example, semi-automatic rifles were medium distance) and on the map design.
If there is a good balance of weapons and a good map design, any class can counter the other, of course each one in its own way due to the gadgets and weapons that each one has, but that's it, without the need for you to have to change to another class
This is agree with completely like %100 the problem is getting this idea implemented into the devs heads, the maps in this game which i have alwaya complained about are super unbalanced, they are very onsided, way too open in too many areas, and with the given variety and balance in the classes there isnt much when it comes to how to counterplay different classes with certain classes, like snipers needing to be countered by snipers only, supports main counter is other supports, the balance between classes and maps needs alot work
But ya know TTK is such a big issue that they want to increase even tho after announcing it let alone actually doing it dropped the playerbase numbers
That's how it is right now. That wasn't the case when there was no community servers or they were less popular.
That's the problem, and the devs themselves are also to blame for this, instead of focusing on things like weapon balancing, why is it hard for them to see how they balanced the weapons in BF1 and do the same here? I mean, it is the same balancing that they did in BF4, based on the caliber in turn that gave something unique to each weapon, but in BF1 this type of balancing was polished, or in terms of the maps it is mostly adding more coverage, whether they are natural or placed there in a military manner such as sandbags, trenches, improvised bases, etc., which really feels like a war field and not a teardown sandbox map where the focus is to destroy it, but of course, they are more busy paying attention to the tryhards, the same ones who didn't want Air-Strafe to be nerfed just to continue overexploiting broken mechanics
Well, it's better to think that at some point Oki will realize that he screwed up than to give up.
Too late for that party
Handing smgs nerf after nerf instead of using 4 braincells
Fuck knows who's still on the balancing team anyway
That's the thing, because the truth is it's strange that, seeing that they take a lot of inspiration from Battlefield 4, not in the saga in general, but only in Battlefield 4 and Squad, since in terms of weapon balancing the series is the best Battlefield 1 , and this one just did the same as Battlefield 4 but more polished, the one behind it makes me doubt too much what kinds of shooters it has played, because the balancing system is more of a CoD than a Battlefield, for example the UMP does the same damage (or more, I don't remember well) as assault rifles, how is that possible? no idea
Did the same as 4 but lacks bloom w0t
Also, what need is there for all classes to have a lot of weapon categories? Give them a few each is fine, but not this way, so what's the point of the class system? If almost all classes are the same? to honor your precious Battlefield 4?
It's that he did the same thing on 4 as you mentioned, but worse, much worse.
Not even close to cod
Well, you're right about that, that's what happened to me, not even Call Of Duty has such shitty swings.
Back in Battlefield4 I used to ucav little birds all day baby 🐤
@smoky blade what's is your opinión to the devcast
Sound good. The rest is like COD
Support get;s nerfed lamo
tac sprint is bad, unnecesary
Were you present for most of the devcast? Can you give me an explanation of that? I was late haha
Movement, with tactical sprint, animations etc looks very Cod ish
Inertia is a thing
Support will be basic class, will get more HP than others, and be begginers class (why? Why support?)
That makes me laugh, why instead of balancing the classes well and doing a mandatory tutorial do they do this?
@neon spoke @smoky blade take a look hehe
In fact, I even made that clear at the beginning haha, and if you don't want to, then don't do it and that's it.
not in the literal sense
but reading it as a txt file is just ouch due to the ass formatting and transferring that text to word is a pain to format and then it's like 2.5-3.5 pages
Yes I know it's long and I also wish it were shorter, but literally you see a way to fix something and that "something" is connected to something else, and so on, so I had to put in all the connected systems that need balancing to that it really is something functional
ik but the formatting 
I'm going to transfer it to Word format for those who also like to read it this way, thanks for your point of view brother
thx
@red coral ready, I made a word version
As I say, I know that not many will like some changes, but I tried to exemplify them and demonstrate that they are functional in arcade shooter
bought it and im incredibly disappointed. How tf does that game get so much praise?
In what aspect, brother, does the game disappoint you?
sound and graphics are nice and thats where my positive experience ends
barely anyone playing as a team/supporting each other (i got rezzed like 2 times total), constant spawn killing, not very good gunplay, team were unbalanced af every single round, grenade spam on indoor points with no way to get through, planes constantly bombing our team for free (granted i have no idea how to even shoot down a plane) etc
overall not a pleasant experience
not sure if im gonna boot it up again
Let's go in parts, which game mode(s) did you play?
and maps
This is where I can advise you since I have experience in the game hehe
Idk i liked bf1
Cant play it much thanks to my dodo laptop
Will come back to it tho
When i get the good laptop or pc
Yes it is a good game, only in this case the same thing is happening to Haro as every Battlefield player, it feels impossible to move around the map and that you are made of paper, but once you learn you can get good games
Only thing i dislike about it are 2 things
Horses tanking 30 bullets (horses arent THAT tough lmao)
08/18 smg or whatever its called
Yup, you're not the only one haha, but at least with the SMG its counter is medium and long distance weapons, and with the horse it's... shoot it until it dies haha
capturing flags idk the name
a jungle one, a snow one and an island one idk which maps those are
na i mean i even managed to get top player in my team two times wirhout even knowing if my gun is auto, semi auto or bolt action
but our team got completely fucked by their planes
Hmmm and the class you have?
tried playing assault, sniper and medic
assault worked good on that jungle map but sucked when i needed range
hmmm ok, now for the tips
Assault: the best anti-vehicle class, as well as the best anti-infantry at short distances, which means that with most weapons of this class at short distances you can destroy enemies, use paths with good cover to get closer to them. enemies and make them shit
Medic: this class doesn't have much to explain haha, yes, its weapons are mostly effective at medium distances, just give medkits, revive, and shoot from a distance
support: the soldier with the most versatile category of weapons, the machine guns, has machine guns for short, medium, and long distances, but this does not mean that you are going to win, short with an assault, half with the medic or long with the sniper, since versatility is not the same as the optimal combat distance that these weapons have, the case with this class, depending on the weapon you choose, you can go to shoot from the hip, or use a bipod to do cover fire, In addition to having good defense gadgets such as the mortar, or the grenade launcher crossbow
Recon, explorer, or sniper: this has mostly bolt-action rifles, but with a special mechanic called "Sweespot" in which each bolt-action rifle has a specific distance which can kill with 1 shot, in fact in the same The game itself details the distance of each rifle, apart from its gadgets, the most important is the flare, which when fired shows the enemies in the area on the map.
Now of course, each class (except support due to its versatility with machine guns) has one or different weapons to fight at a different distance that said class usually fights, for example, the Ribeyrolles 1918 assault rifle that is used for medium distances, the assault rifles from the medic, such as the Cei-Rigotti, the M1907 and the Fedorov Avtomat that give you the opportunity to fight at close ranges, or the experimental M1903 from the sniper that also allows you to fight at close ranges
Jungles in bf1? Do you mean argonne forest?
In summary, the classes mostly have weapons for combat at a specific distance but they also have their exceptions
i guess
I don't think it's that one, because he said it was warped by a plane, and on that map it's completely infantry.
na the forest map was fine
only nade spam there
but the other maps were dominated by one or two planes
Hmmm....
How did you find the server you played on brother?
(granted i have no idea how to even shoot down a plane)
2 main ways. Theres aa guns strewn around most maps. If theyre broken a support can repair them. These things can easily brutalize planes.
Support machine guns can also damage planes, some of the larger mag lmgs are a great way to get planes to fuck off
clicked on multiplayer and then the first option all maps or whatever it was called
are they marked on the map?
This too brother, or the 3rd option you get an anti-aircraft truck, as I told you here there is a counter for everything in Battlefield 1, they followed the "rock, paper, scissors" mentality quite well.
I dont actually remember. Theyre not hard to find though and are usually around objectives
dont waste a tank slot on an AA truck unless its a really bad situation
i only found mgs and "anti tank guns"
can the anti tank rifle from the assault be used against planes?
If you're right about that, I take them out in those types of situations where tanks and infantry are destroyed by planes.
the rocket? If you can hit, its not the easiest. Theres an AA variant but its not gonna be as good as either an LMG or AA gun
map?
In fact, the assault has an anti-aircraft variant, but I have never used it.
only found these two
Yes...
Excuse me brother, could you find an image of the map you were on?
He mentioned an island map so Im guessing one is Heligoland Bight?
i think i played Albion, Argonne Forest and i cant find the rest from pics on the wiki
Do you remember what faction you were from?
alot of bf1 maps have AA guns, AT guns, and regular MG turrets. more mg turrets than either of the other two
idk
maybe ill try tomorrow again and check if i just had really bad luck with my lobbies
It makes me laugh how he revived this chat just by guessing which maps Haro played on in Battlefield 1 XD
because i cant really believe than bf1 is that bad
Guys! Don't forget to give a like and comment to help YouTube share this video! Thanks so much for watching, if you enjoy it, subscribe ❤😁
🎮 Gaming Headphones – Top 5 I Recommend🎧
ASTRO Gaming A50 + Base Station Gen 4: https://amzn.to/3TVaDqi
HyperX Cloud Alpha Wireless: https://amzn.to/3H7h3uV
Razer BlackShark V2 Hyperspeed: https://amzn.to/4...
other questions do the health and ammo pickup work that you walk over them or how do they work?
Albion: there are 2 on the german spawn boat, 1 by the lighthouse and one by the south of I think E
It's not bad brother, don't go with the first impression, I recommend that you use the search system with server filters and look for the "conquest" game mode
If its a crate you just need to stand by it. If its a pack they can throw them to you or throw them on the ground where they can be picked up by walking over them
Heres all the flak guns on the default maps: https://imgur.com/a/W9cpz
we werent german and we only managed to keep G and F sometimes
@glacial cliff try this tomorrow
And the this tips
Check* this tips
maybe ill watch a quick "how to battlefield vid" since its the first battlefield i own
Ok brother, but don't go with the first impression, it's a really good game
luckily it wasnt that expensive 
Actually I think I misread the wiki. The wiki is kind of annoying cause they list objectives by name, not number. But I think one should be by the russian spawn or G
maybe bf4 is more your style?, its ok if you dont like a game, that doesnt make the game bad, maybe its just not your taste :3
I got it at 90% discount, it always get there around the holydays!
seems like I really got some bad lobbies at the beginning. Tried it a few days later again and it was way better. Still not really my kind of game with the gunplay and ttk but playable
A fun fact. BBR was supposed to be similar to BF, not to CoD or whatever it is rn after it devolved
Even if i got my money's worth of gametime in this game, if i had to buy it nowdays, i woudn't
Same, game was promoted as a battlefield with more tactical mechanics and enfasis on teamplay, not some fast paced game of domination on cod
Its a shame as i really think the game has the foundation to be something awesome, but it suffers of no clear direction and that ultimatly will be what it kills it
a really fun fact
Well, we still have the chance to do something, if we get accepted in the feedback group @worldly pelican @smoky blade @indigo plover
At least the 4 of us are aware of how Battlebit should be based on what was reported and said by Oki
What we have left to do is wait and see if we can enter the feedback group
And hope that this time all of us who are in the feedback group are heard, and they tell us exactly what they expect from each game balance.
cioi i understand you pation and love to this game , but honeslty i can't be a part ofthis , i hope you ideas and thoughts make their way in this game and we all can enjoy it , but as far as i have seen , this guys ego has made him blind , although he has indirectly asked for help by his CMM , but i won't think he would "actually" take step for fixing what is wrong , but i hope you get success at the end my friend ❤️
We must make one last attempt, hope is the last thing that human beings lose.