#so Oki, what is battlebit?

1 messages · Page 1 of 1 (latest)

tacit hornet
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Some comment that it will be arcade, others that it is a game more focused on the team, since it came out in Early Access until the day I make this post, the path that Battlebit is going to follow is unknown, it still continues with its lack of "essence "own" the game, and more with changes in mechanics that we have had such as making maps with "misilm" mechanics (said this way by Vilaskis himself) and putting a healing system with arcade bandages, encouraging a more game team, while at the same time you give everything so that they are independent of the team, perhaps already making the path to follow clear, we can give each other accurate and clear ideas about Battlebit without continuing to battle each other about what it should be to be balanced and repaired, and also stop once and for all the constant toxicity that exists between players of various types of shooters that exist every day on the server

toxic pawn
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Is this meant to be a suggestion or a reddit post

glossy bobcat
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This needs to be implemented

smoky blade
tacit hornet
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Of course the idea of ​​"being both sides" is not giving results, I have also seen and they mention that Insurgency Sandstorm is the same as Battlebit, a shooter that mixes missilm with arcade, but it is not like that... insurgency is a hardcore shooter arcade

toxic pawn
glossy bobcat
tacit hornet
final ferry
glossy bobcat
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Are there any casual milsim games?

final ferry
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BBR having the mix (with community servers for the most part favoring the arcade side, those with fast respawns/large ticket pool/etc.)

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And to my knowledge, no. But if you’re playing a milsim chances are you’re trying to play tactically/serious and not goof around, hence why (imo) it doesn’t mix

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You either get teammates who are too serious/want to win, or teammates who good around too much. It will lead to frustration with “milsim” and “casual” players. They just won’t want to engage each other, simply put.

clever canopy
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like one example is the operation flashpoint series, just a slightly toned down arma

tacit hornet
tacit hornet
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Well, I will give you images of the different subgenres of shooters that can be related to the game.

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Completely arcade focused on team play: just as its name says, it is only a team arcade game, without any type of "realism" in the operation of weapons, movement, etc., examples are The Finals, Overwatch 2, Shatterline, Warface , etc

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Arcade with realistic touches or also tactical shooter arcade: they are games which are also mostly team-based, they are still arcade but they have certain realistic mechanics such as bullet speed, weapon operation, bullet fall, vehicle operation, etc., they also usually have a fast TTK, examples are Battlefield, Planetside 2, World War 3, Insurgency Sandstorm, among others

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And finally, realistic shooters or realistic tactical shooters, such as Squad, Arma 3, Ready Or Not, etc., these games try to be as realistic as possible, where team play, coordination and communication are very important.

tacit hornet
final notch
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battlebit is game where u kill people, end of discussion

tacit hornet
wheat cloak
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The **average **distribution of the player base into the various squad types pretty much sums up what people want:

DEFAULT - 80% select this squad type
Recon - 7%
Vehicle - 7%
Tactical - dead last, and most of the time empty, at 6 to 0 %

I play Tactical 100% of the time since it was created, and am often alone. When I'm not alone, it is often the case that the squad leader doesn't even set targets, let alone use squad comms.

This can be a self-fulfilling prophecy, given the current direction of the game, but it is the current state.

You can build the most beautiful kitchen in the world, but if people never eat in there and just bath, shower and poop in there, it's a bathroom.

neon spoke
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Honestly I feel like Oki is adding stuff from Squad where Battlefield stuff should be and vice versa

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As it currently stands, bbr has somewhat good state between partial realism and arcadiness

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What bbr needs in this moment is polish

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A LOT of polish

clever canopy
neon spoke
glacial cliff
wheat cloak
glacial cliff
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i join recon squads without a single recon. i join normal squads that play tactical or are recon only. I join tactical squads and they are all split up and mute.
Joining a squad expecting the ppl to play like the squad name suggest is a gamble

wheat cloak
tacit hornet
# neon spoke A LOT of polish

And yes it is true, but with the months we have had, we should already polish these mechanics, although of course, there will be some mechanics that some of us may not like, I think it is time

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That is to say, we have been with the same gameplay for months and the changes that have been made still do not mark the exact direction of the game, there must be some change in some important mechanic in the game such as, for example, in the movement to notice significant changes

tacit hornet
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Just look at examples like Battlefield 1, World War 3, or Planet Side 2, simply by positioning yourself well you can even kill experienced players
Because it is based mostly on that, not so much on reflexes or how experienced the player is (although it is a plus but is not the main thing in this type of games) but on positioning, strategy, team play and how to use the tools you have at hand with the map
Making the game more comfortable for both experienced and casual

toxic pawn
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Ps2 when i press 4 + f and turn on you

neon spoke
# tacit hornet And yes it is true, but with the months we have had, we should already polish th...

First, lets be real here, despite the everything, there are still 3 people working on bbr, it takes a while. It couldve been done more polished dont get me wrong.
Second, nerfing movement would kill the game. That is an undeniable fact at this point. If there is anything the majority here agrees on it's that
Third, I have been playing Battlefield 4 and Battlefield 1 and despite everything they are still relativly friendly to newer players. For one, the game actually tells you how to play it. You get the gist of almost everything in 10-15 minutes

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And the map design plays the major part in it and we know what the map design is like in bbr

smoky blade
# neon spoke First, lets be real here, despite the everything, there are still 3 people worki...

"Second, nerfing movement would kill the game. That is an undeniable fact at this point." I will disagree. Not every shooter must be, and IS movement focused. That's one thing. And game doesn't changed movement since release., we had 5,5k peak on Sunday, not 40k every afternoon. I think it's not a stretch to state that movement took some part in discouraging players from the game.
Especially when so far, there is at least the same if not higher number of complains about movement than praises.

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It definetly would't kill the game. Hell no. It at worst would alienate people whose gameplay relies on abusing lack of inertia and high speed

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BF4 is much less movement reliant, and still goes strong. After more than a decade

tacit hornet
neon spoke
smoky blade
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And you could always nerf top movement speeds' maybe add inertia etc, to make movement more in line with games like PS2/Bf4 that rely on temaowork, not running around with ADHD farming kills.

toxic pawn
neon spoke
# smoky blade "However im pretty sure people that are still playing the game stayed partially ...

That is looking at oficial servers only. And like I said, partially. People, myself included, like the movement even without yanking the mouse like Im having a seizure. It feels right. It gives me enough freedom to traverse.
Inertia... yeah we know the shitshow that can ensue. That can be held off for a bit. I got my opinions on it, but yeah. Personally the speed itself is good enough for now and the only nerf I'd really give it is at this moment is the jump cap I proposed earlier.

tacit hornet
# neon spoke First, lets be real here, despite the everything, there are still 3 people worki...

Of course, there are 3 people, but as I say, these changes to direct where the game is with what they have to do are simple in the sense that they have to change a couple of numbers, but not program something new, even the theme of the game. air-strafe already had it ready to nerf Oki, and with the Battlefield issue that you mention, well yes, like other shooters, it is because with its mechanics the way of the game to be played is made clear, and not only in These, whether CoD, Ovewarch, Titanfall, etc., the "essence" of the game itself is based on the set of mechanics that you have to "read" to know what the game will be like, whether slower, faster, etc., and In itself, this game has no reading, it has no "essence", it is a mixture of various team shooters, but at the same time it makes the mechanics of these more arcadey, causing it to be in a limbo until today that is unknown. what want to be

tacit hornet
# neon spoke Yes, schmovement doesnt have to be the main focus of every game. However im pre...

If it were only for the issue of movement, they would have moved to other games like The Finals or TitanFall, which do have splendid movement systems, and in this type of games, even though movement is not the main focus as you mentioned brother, It is one of the things that serve as a lever or incentive to play more as a team, and using my previous examples that I gave on this channel, this can be seen in Battlefield, World War 3, Planetside 2, etc., making you more cautious. by moving around the map and using the coverage that the game gives you

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And as I say, these types of changes mean that both the experienced player and the casual player can enjoy it in the same way.

tacit hornet
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In addition to that, of course, that would make the transport vehicles useful again, not because of things like scores, these vehicles will drop first aid kits, or something like that, simply because there will be a need to use them again.

smoky blade
# neon spoke That is looking at oficial servers only. And like I said, partially. People, mys...

"That is looking at official servers only." - community servers have this tendency to be very specialized in what they offer. 24/7 DOMI, Front etc. That automatically attracts specific players that are looking for such experience. Official servers offer much more varied, vanilla like experience, so it's reasonable imo, to treat them as more relatable source of info about players.
"People, myself included, like the movement even without yanking the mouse like Im having a seizure. It feels right. It gives me enough freedom to traverse." - on the other hand, they are people that very much doesn't like the movement, and stopped/could have stopped playing because of it. This extreme speed, ability to turn mid jump, being able to catch up to vehicles etc. The speed of players just adds to chaos of BBR, because players can change positions extremely quickly. And it looks weird in a game BBR says it tries to be.
"Inertia... yeah we know the shitshow that can ensue." - Every major and minor multiplayer FPS game has some kind of inertia, "Industry standard' let's call it. And I dare you to find proper FPS game that doesn't have it (Phantom forces is not a proper game). The lack of it baffles me, and people that state it's not needed or will harm the game are straight up delusional, or benefit from it's lack too much to agree to it.
"Personally the speed itself is good enough for now and the only nerf I'd really give it is at this moment is the jump cap I proposed earlier. " - Being able to sprint and jump from building to building faster than majority of player can react. catching up to reversing tanks, ability to make super easy flanks because of how fast you are, invalidating vehicles as a mode of transport (in combination with Squad spawning) are OK in your opinion?

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Not to mentions that BBR never was, wanted to be, or said anything about being movement shooter. Movement in this game is simply overdone, doesn't fit the game BBR wan't to be (BF4-ish game mixed up with Squad) and so far, it's at best controversial topic.

toxic pawn
tacit hornet
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From interviews to the main reason for this game was to be a Battlefield with few resources

neon spoke
# smoky blade "That is looking at official servers only." - community servers have this tenden...
  1. Not only that there are also servers will all gamemodes as well. The difference doesn't seem drastic from my experience. People tend to play somewhat differently in domination and on frontline it's just more agressive. So I'm pretty sure they are also as reliable as from official servers.
  2. Movement feels very fluid and responsive. It's not something you really get to experience. It's different, it's kinda good. I like being able to control it as much as I can in a tight situation. That being said, some limit to doing those won't kill. I am against complete removal of it however. Just limiting it.
  3. Yeah I am very much aware that 99% of games have inertia, but given the existence of the intertia thread I genuently don't want to argue about it only for someone else to swoop in and for the convo to be nothing but inetria all over again. I do have my stance on it, but given it's controversial nature, I'd rather not discuss it yet.
  4. The issue isn't as bad as you make it out to be. Average player won't react to the best of the best traversing hopping buildings at that speed. Given that average people will be able to do that, you will have time to react. As for vehicles, no they aren't being invalidated by the running speed, they are being invalidated as a safe mode of transport by the fact that they are incredibly weak, everyone having C4, map design and physics not favoring them at all, especially for off road travel. While squad spawning is admitedly a factor, it is a seperate issue from movement speed.
    I must also bring in the fact that you can also indirectly nerf speed by actually reworking armor. Right now arguably the best armor is ranger purely for the fact that it gives you the most mags with minimal sacrificies to speed. To make that not happen, you'd have to change armor stats to give other drawbacks to lighter armors other than just slightly less armor HP.
tacit hornet
tacit hornet
# neon spoke 1. Not only that there are also servers will all gamemodes as well. The differen...

2.Of course it is not removing the Gameplay, it is limiting it as you mention, look at Battlefield V, a game with its flaws but recognized for one of the things it did well, its gameplay, which among those things is the movement that is the most fluid and human in a Battlefield, and Battlebit can reach a better point than what was shown to us in Battlefield V, but it must be polished and changes made, such as adding some inertia and reducing the sprint speed, not the movement in general , but from running

tacit hornet
tacit hornet
# neon spoke 1. Not only that there are also servers will all gamemodes as well. The differen...

4.Of course, maybe not the average player, but didn't we all think at least at the beginning about a general game balance that both the experienced and the casual would enjoy? By leaving the movement as it is, the experienced will take advantage of this... as they have literally always done, and yes, the c4 in other classes, bulletproof vests, map design and more things also make the gameplay bad, but no. That is why it makes the aspect of the movement less important, it is that set of things, not one thing or another is more to blame.

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What I'm getting at with all this is that, although there are other users who want to see that the movement is good, it is not, accept it, and we have to make a decision about what the game is because we have been there for months and we are stuck. where same

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Or are we still waiting for the number of players to continue to drop further? Because how is it possible that Battlefield V, a game that has been around for YEARS, has more players than Battlebit, which came out just last year?

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And that was left with a more or less balance of weapons and not with as much content as its predecessor

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And before you say "it's an Indie Battlebit" well look how Lethal continues despite everything, and it's just a Phasmophobia with monsters made by a single person

indigo plover
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so god damn true

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we need to have this shit settled down

fading shoal
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i hope oki see this post

indigo plover
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but i won't get my hopes up even if he sees this , and take action againts it . :))))

fading shoal
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We would just have to make a summary

indigo plover
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to me battlebit rn is just a set of assets combined toghter with a bunch of unmatched mechanics

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no path , no direction , its bs , most of my friends and me ditched the game

tacit hornet
# fading shoal We would just have to make a summary

In summary it is that, knowing where you want to make the game (taking the 3 examples that I gave above) and making changes that, even though they don't like them, maybe some here are necessary, just look at how the game is. fully listen to the toxic part of the community, without seeing if it is good or bad for the game, right now to be a multiplayer game we have a deplorable number of players that is decreasing more and more, just check the SteamDB statistics, which Apparently they don't make or turn a blind eye to refuse to accept that this game requires changes that everyone may not like.

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Literally, the players who won in November and December are already gone XD

fading shoal
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Making changes for current players and for new ones to become interested is a bit complicated but possible.

indigo plover
tacit hornet
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And before the 200 IQ appears to say "doing more of a team game would make Battlebit boring" well look how many players Battlefield V has, an arcade shooter with realistic touches which is the current game in the saga that most encourages work. as a team, or Squad that has between 10,000 average players and a maximum of up to 15,000 players, just if it's boring for you and you can't turn off your brain to just kill is something else.

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At this point Battlebit has to decide whether to be the "paid Phantom Forces" or "That 15 dollar shooter" that is, a shooter just to pass the time and keep dying, or be that game that was sold to us, that shooter with a game in a team that wants to be, or at least in its beginning

fading shoal
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facts

stark nest
# wheat cloak The **average **distribution of the player base into the various squad types pre...

Here’s my issue with trying to be a in a “tactical” group. There’s no suppression, so why coordinate fire? You move pretty fast, so why organize transport? All classes can revive and be easily supplied with bandages, why plan out a strat with medic in the squad? You can spawn off of any one in your squad, why plan spawn points? There is no artillery, no “commander”, and a lot of the primary strategy is to just swarm a point and tick down the flag or plant a bomb.

The game plays very casually and doesn’t require any more teamwork than telling people where an enemy potentially is (before they zip off to a different spot) or asking for ammo/health if they happened to survive that long to run out of either. It is more advantageous to just die and spawn somewhere rather than waiting for a revive.

If the milsim mode ever comes, you’d see that sort of “teamwork” come that requires tactical teamwork.

tacit hornet
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They have to start making Battlebit for what it is, and not what the majority wants, which is what led us to the current state of the game, a game about to die

wheat cloak
# stark nest Here’s my issue with trying to be a in a “tactical” group. There’s no suppressio...

That's a valid point: there are no incentives for teamwork-based gameplay.

People drop down to the lowest-common denominator and that is just look after themselves.

I do enjoy the game **more **when I actually do find a squad whose members work together. Where that comes into play is when we're not going where most of the rest of the team is, so the revives, and the covering fire, and stacking fire (I don't know the actual mil term for this), and spawn points do matter.

Just because this game **can **be played that way, doesn't mean it should be, or should even encourage people to play it that way.

I guess I just want to know what this game is supposed to be, so I can set my expectations and play it that way. If you tell me to just accept it the way it currently is, then I won't prestige, and I'll play it the way I want to play it, regardless of how other players think it should be played.

serene flint
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It's remastered, obviously

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Some of y'all can't read the title of the game smh

stark nest
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Putting the word “Remastered” in the title is a great way to draw attention to it.

But in response to the above, true, it doesn’t need to be milsim to require teamwork. The game is still considered “Early Access” too, so we’re playing it in a form that is not “completed”.

There needs to be a gameplay loop to bring players in to populate the game to draw in people to purchase the game on the expectation to play in full servers.

tacit hornet
tacit hornet
tacit hornet
toxic pawn
serene flint
smoky blade
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Was battlebit alwasy more of a CoD-ish game or some 'generic movemtn leaning shooter' or did it devolved into that?
There was no major changes to the underlying gameplay iirc, but game played somewhat more like BF than id does rn during playtests and early after release. Did no one seen that then, or did that just happen during the EA?

tacit hornet
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Hard like that, if I remember correctly the first two weeks after leaving EA, then it started to decline

smoky blade
smoky blade
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That means all needed conditions were in place for that

tacit hornet
# smoky blade That means all needed conditions were in place for that

Clearly, i am have been doing the same thing for months, giving warning, asking for changes to the game that they supposedly made, and what I have received is only criticism, criticism, and more criticism from people who believe that this must be a Call Of Duty Warzone with few resources

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Most of the people who expected a game similar to Battlefield have left, now there are a few of us left

tacit hornet
toxic pawn
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Missile shooter 💀

tacit hornet
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I'm sorry

tacit hornet
indigo plover
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in my idea the so called "milsim" mod would not be here UNTIL most of these basic problems are solved

tacit hornet
indigo plover
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and directed toward the right path .

indigo plover
tacit hornet
indigo plover
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just asking Q_Q

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does bf1 counts as a bf sub in general ?

tacit hornet
# indigo plover why not more like bf3/bf4

I could take the best things from the best Battlefield, for example the balance of weapons and gadgets from Battlefield 1, the gunplay, movement and vehicle system from Battlefield V, these would be good examples

tacit hornet
toxic pawn
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Balls

indigo plover
tacit hornet
indigo plover
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thanks my man ,

toxic pawn
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Now when update Clueless

neon spoke
tacit hornet
neon spoke
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Yeah itd make sense

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Not only that the schmovement is also more prevalent with lower player numbers

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Basically a lot of hardcore schmovers like catcheaters are still kicking and you are likely to encounter them at some point

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Its usually why betas and such last for say a week, maybe a month

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Players discover bugs, glitches, unbalanced shit etc.

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Devs fix and rebalance it afterwards

smoky blade
tacit hornet
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(although for my part I find that inertia is necessary)

tacit hornet
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Which are things that are mostly fixed by changing statistics, but something they have not done to focus on.... skins....

neon spoke
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Looking at BBR in it's entirety it is a weird game to say the least

neon spoke
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Some focus definetly shifted due to the playerbase and their response to the games balance and such

tacit hornet
neon spoke
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People bitched on reddit about some changes and just like that a whole set of playbase poofed

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(Rip FlyAce)

tacit hornet
neon spoke
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And the schmovers need no introduction

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Regardless, devs defo need to decide what they exactly want with the classes first

tacit hornet
# neon spoke And the schmovers need no introduction

Nah, they don't need it, they are the typical players who overexploit the broken mechanics of this game, and of course they become victimizers when they are about to nerf some mechanic that they exploit, a lot of children who just want to turn off their brain and believe themselves to be players. of E-Sports

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How many times have I argued with this type of people, they live in their bubble that Battlebit is perfect as it is, and as soon as I die they are going to look for another shooter in which to continue abusing broken mechanics

neon spoke
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Assault is currently fine, could use tweak or 2
Medic should be more focused on healing
Engineer is kinda in the same space as assault, could use the same treatment
Support needs guns and better chest exo
Recon should get some tweaks

tacit hornet
smoky blade
neon spoke
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It was overnerfed for sure

tacit hornet
toxic pawn
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Also it was just more players

neon spoke
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People still have ptsd from it

smoky blade
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Yet they decided to have Combined arms game

tacit hornet
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Excuse me, can you give context of what happened with that Flyace?

smoky blade
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Fun fact: every BF and Squad also are "infantry focused" games

smoky blade
neon spoke
tacit hornet
smoky blade
# tacit hornet Excuse me, can you give context of what happened with that Flyace?

He created a clan, called 'FlyAce' and all good and better pilots went there. We are talking about people that could go 100+ on LB. They were good and they were playing well. So reddit started to whine, about "LB being OP", "FlyAce are cheaters" (it's impossible to cheat in vehicles because they are server, not client, side), ect. Reddit was super whiny, spitefull and was crying for week or so. Then a thing happend, two or three guys with FlyAce started to do collusion, basically taking LB on both teams, and farm kills, without fighting eachother (which is typical for skilled players if you look at it, big good clans just split up, and farm kills, rarely focusing on eachothers, but that's inf so no one cares). That made reddit very angry, they started crying more etc. So, now back to GroteGlon. He was a member of some 'feedback' team. Some group of players heliping devs with players opinions, he was namedropped in devcasts at some point, that's why people knew. So reddit added 2+2 and it turned out, that a member of feedbakc team is a owner of flyace, hated clan, and they started even bigger uproar. Then GroteGlon made few not good for publitity statements, refused to kick colluding players from his clan, saying that he doesn't take responsibility, or forces players to play X way etc. They basically can do whatever they want.
After that he was kicked from the feeedback group. LB was nerfed very harshly, basically becoming unplayable, in a knee jerk reaction, even tho Oki himself stated few weeks earlier that he doesn't want to nerf LB too much as to not 'kill it' and make in unplayable and alienate its players. This nerf achived exactly that. FlyAce stopped playing in the next few days.
In the meantime Reddit went for a full witch hunt (there was even added rule there about that, because of this drama), calling for nerfs, banning of all FlyAce, 100+ active players, even tho only few were at fault. Community servers started to kick and ban players with that tag.

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Basically all those players were alienated, and vast majority left the game. There is maybe 5 that still are playing?

toxic pawn
smoky blade
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At worst, it should be removed from Wakistan, and more braindead counterplay should have been added

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People were literally swarming waki bridge as they always do, ignoring helis, and then they cried that they were farmed, even tho no one cares to counter it

neon spoke
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Prolly the most reasonable way to balance LB is to revert 90% of changes and add minigun heating

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Like every minigun has rn

smoky blade
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Not confirmed information, though I hear it as long as I am here, so over a year now

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Huh, the time goes by fast

sturdy moss
tacit hornet
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While Vilaskis says the same and they praise him

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ha ha ha

toxic pawn
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Average day

tacit hornet
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The helicopter issue would have been resolved with guided missiles, ready, but of course, the "hardcore players" don't want it because it would supposedly "unbalance" the game.

smoky blade
worldly pelican
smoky blade
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That comes from BF/ps2 player

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Too many people, it would be constant spam

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It's unbearable on 64v64 conq in BF2042, it would be terrible on 127v127

tacit hornet
tacit hornet
tacit hornet
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Apparently the vehicle system is based more on Squad (that's why there are no jets) but in Squad there are anti-aircraft vehicles

sturdy moss
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vilaskis please tell oki to add it now

tacit hornet
smoky blade
# toxic pawn Map issue

No. Amount of players issue. You can't make every map Siedge of Shangai. 254 players is just too much for such tools. Literally the same problem like with tandem

smoky blade
tacit hornet
smoky blade
toxic pawn
tacit hornet
tacit hornet
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And surprisingly, the most vivid Battlefield is Battlefield V, which is currently the one that most encourages teamwork... could it be some kind of coincidence?

toxic pawn
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Teamwork isn't real

tacit hornet
toxic pawn
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Where even are we again

smoky blade
toxic pawn
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Going back to uncreated dandebourine

tacit hornet
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I posted it on reddit in case you want to go support there as well.

tacit hornet
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@smoky blade I was reading comments on the post on reddit and.... do they really think that what you see in Battlebit is team play? Have never played any Battlefield?

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Please tell me this comment is a joke.

toxic pawn
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😭

neon spoke
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Who gon tell him

fringe flicker
dim locust
# smoky blade Was battlebit alwasy more of a CoD-ish game or some 'generic movemtn leaning sho...

Back in the playtest days, the server consisted of 65 % clan members, everyone knew each other because there was only 1 server and the teamwork was: heal me, gib ammo, shoot rpg there, hook that building etc it was pseudo clan wars

Medic was the only one that could heal themselves, the noobies that played ASSault or any other class were very dependent on medics because they had only 3-4 bandages, and people actually healed you fully instead of bandaging and running away

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Assault was ass for a very long time

neon spoke
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Actually looked at the thread CIOI made on reddit and saw one of the replies talking about how BF4 movement and how it played like
It struck me for a second cause I completely forgot about this for some reason despite experiencing it recently

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I was on locker and was just playing the game, still figuring out how stuff exactly works and all
I decided try and push this one hallway
Saw a bunch of dudes facing away from me, figured its the perfect opportunity to flank em

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Suddenly this one guy leaped from the end of that hallway and killed me insanely fast

#

And when i say leaped, he pretty much dolphin dived into that end of the hallway and ended me so fast

#

And later in the match, i saw him a few times again doing the same thing
I got no idea how he does it but it is basically a full on dodge with the distance and speed it can be performed. I can say this: it is scarily effective, far more than bbr dropshotting or the jumping left and right thing

neon spoke
toxic pawn
smoky blade
# neon spoke And later in the match, i saw him a few times again doing the same thing I got...

Sure, BF4 also have some wacky af movement. But it's much harder to execute properly. It's much harder to learn. There is inertia. Movement speeds are much more reaonable, you can't run after a tank and catch up.
In BBR you just need to de equip helmet, equip 1.10 speed weapon and light armour, press W and occasionally spin the mouse mid air to have big advantage against anyone who doesn't play that way.

#

Delphin diving in BF4 doesn't come close to affecting the game as much as BBR movement especially when you play on a map other than Locker or Merto. (Which are bad maps and not really what BF is about)
Good positioning does.

smoky blade
#

And you are very much dead. I see WerBig more often than fly ace, and that never happend at BBR peak's

smoky blade
final ferry
#

Just the reddit which hunters.. which is what they do now to cateat/ether/etc.

smoky blade
#

During LB drama, they jumped on Ether too

#

For some reason

final ferry
#

Wow it’s almost like reddit turns every game they play to shit!

#

Shouldn’t have listened to reddit. Now we’re too far deep into hell

#

They’ll witch hunt all the hardcore/dedicated players into leaving, then wonder why the game has low population in 1-3 months from now. Quote me on this when it happens.

tacit hornet
# smoky blade Delphin diving in BF4 doesn't come close to affecting the game as much as BBR mo...

Well yes, those types of movements are almost never seen, plus just by positioning yourself well you kill them immediately haha, I still remember that I saw a guy jumping like a rabbit and I shot him from my cover and he stopped in the lobby haha, In Battlefield, positioning, team play and strategy will always win before playing as if it were a competitive shooter, the good thing is that later installments fixed those things

#

And the truth is that Reddit users live in an alternate reality, the truth is... they say that in Battlebit there is team play and it's like... brother, it's such a simple thing to go to another server that's not in the US or watch streams and you will see that Battlebit is not even close to Battlefield, it is much more arcade than that

#

Of course, Americans make the effort to play as a team, but not elsewhere, they are going to play however they see how the game mechanics are.

tacit hornet
neon spoke
#

Snipers dont more more nerfs bruh

tacit hornet
# neon spoke Snipers dont more more nerfs bruh

That's why I say, yes the bullet tracing seems like a joke to me too, it makes the sniper when firing shout "I'm here", instead of nerfing with that type of things the class was just putting a suppression system and that's it, and in the process you make the support more useful in what it should do, covering fire or suppression, and not being the soldier who carries a higher capacity assault rifle.

neon spoke
#

No
Im for buffing support but no suppression

smoky blade
tacit hornet
neon spoke
#

I just think its a shit mechanic

smoky blade
#

So let people that enjoy suppresion have it

#

Anyways, splash damage against vehicles also is shit mechanic

#

But it's still in the game

glacial cliff
#

there are different ways to create suppression. Some games do decent job others dont

tacit hornet
# neon spoke I just think its a shit mechanic

brother, it is literally a mechanic that is in Battlefield and Squad, it is a mechanic. It's either this or keep nerfing the sniper in stupid ways, that's why I always say that Operation Locker and Operation Metro are not all that Battlefield is haha

tacit hornet
#

making it of course impossible for snipers to shoot you with their accuracy destroyed and they have to reposition themselves

#

I don't know what they think when they say "suppression fire" as if we want them to take their lives even though the shots don't reach them haha

#

@neon spoke Brother, I would recommend that you play Battlefield 1 if you can, taking advantage of the fact that it is on sale on Steam, and if you can, Battlefield V as well hehe, so you can see what I'm saying

glacial cliff
#

decrease dmg drop off and make accurately firing full auto over long range harder

tacit hornet
glacial cliff
#

no?

tacit hornet
#

But the fact is that suppression fire in this game would not be a bad thing, so that they stop nerfing the sniper, as I already see that next time they will put a reflective vest on him

glacial cliff
#

the sniper nerfs didn't decrease their amount kittenThinking

tacit hornet
neon spoke
#

Like in a milsim it is fine

smoky blade
neon spoke
tacit hornet
tacit hornet
neon spoke
neon spoke
tacit hornet
neon spoke
tacit hornet
smoky blade
# neon spoke So?

So? It's a mechanic that very much fits into arcday game. BF proves that. And I extremely rarely see anyone even mentioning it

#

And it has a lot of benefits that help with promoting/incentivising teamwork

tacit hornet
#

Now of course, there will be moments in which due to not knowing how to position myself I have been defeated, but that is my fault as a player for trusting me, for not knowing how to position myself at the moment.

#

As I told you, Battlefield 1 demonstrates this more, positioning and strategy, a casual player can beat an experienced player if he knows how to use this well and learns a little about what he is using.

#

That's why I like to use Battlefield 1 as an example more than Battlefield 4, since the game mechanics were polished in BF1, making it based on what I'm mentioning, and making both the casual and the experienced have an equally satisfactory experience.

#

In addition to the fact that in a large conquest there are too many vehicles, making 90% of the infantry an engineer, it is okay to have vehicles in a Battlefield of course, but not to that point that unbalances the infantry haha

glacial cliff
#

personally I think making the player actually scared to peek when under fire is the superior design over giving him enormous sway

neon spoke
# tacit hornet Therefore, explain that in more detail.

Like I said, far too artificial imo for an arcadey shooter. The whole mechanic relies on the fact that your player character basically shits himself whenever lmg bullets are flying next to him. In a milsim something like it would be fine. In battlebit, it could mean that a single decent support player with antinade trophy in a tight hall could make a whole section completely unpenetrable. On bigger maps it won't be the biggest issue ever, but on something like frugis, tensa, namak and maybe salhan, it could be downright broken.

#

It makes the player not be able to properly counter support, perhaps even at longer distances. It can take a second or of shooting at the general direction of a sniper or RPG to sway their aim or dim their vision and screw over them as well.

#

Like haro said, make lmgs actually scary to fight.

smoky blade
glacial cliff
#

more dmg kat

smoky blade
#

That means making all of them 3btk.

tacit hornet
#

They praise Battlefield 4 so much, but at the same time they hate mechanics that apparently are also in Battlefield 4, bruh

tacit hornet
#

If we are going to praise Battlefield 4 then let's do it right, or of course, not all Battlefield 4 is based on Operation Metro and Operation Locker as I mentioned before

smoky blade
#

It's not the only thing that shows hypocrysis of "BF4 fans' aka Locker 24/7 noobs

tacit hornet
# smoky blade Typical movement 'enjoyer'

Well yes, they praise Battlefield 4 so much but hey, they don't like dispersion, suppression, or things that focus so much on teamwork, since Battlefield is that, a team game shooter, it is even demonstrated by the number of players current in Battlefield V, the current game that most encourages team play in the current saga

smoky blade
#

They also will whine about vehicles or any other assymetric power multipliers while gloryfing BF3/4/2BC, which are games full of such things

#

Sometimes I think such people would be better playing CoD

glacial cliff
tacit hornet
tacit hornet
smoky blade
#

Don't like them? Maybe reconsider what you are playing

tacit hornet
glacial cliff
#

but i guess im kinda alone with that opinion.

tacit hornet
#

That's why I'm more into Battlefield 1 haha, there are vehicles and if you know how to use them they are OP, but not in exaggerated quantities, and in Battlebit I find that this aspect is well proportioned also in terms of the number of attack vehicles

#

or the balance of the number of Battlefield V vehicles that are the same, OP vehicles but not exaggerated quantities

tacit hornet
#

As I say, I support the vehicles, as long as they do not leave the infantry as an inferior force due to the number of vehicles.

#

Also, I am not a fan of a specific Battlefield, I am more of the saga in general (except Battlefield 2042) and as I say, the mechanics and weapon balancing demonstrated in Battlefield 4, from my point of view were polished in Battlefield 1 hehe

#

The weapons, although they are mostly the same in terms of damage (based mostly on the caliber as in Battlefield 4) have their differences, it is not the same to play with the cei-rigotti as with the Mondragon for example, or the Seltblader 1916 that with the RSC for example, each weapon has its effective distances and playing styles to use it

glacial cliff
#

is battlefield 1 revolution the "normal" battlefield 1?

tacit hornet
#

So even though there are few weapons (and with reason it is the First World War haha) each one feels different from the other

tacit hornet
glacial cliff
#

3,99€ kittenThinking

tacit hornet
#

Good balance in terms of weapons, gadgets and number of vehicles

tacit hornet
glacial cliff
#

do you need an ea account to play it on steam?

tacit hornet
#

I also forgot to mention that the tanks in Battlefield 1 now serve as a respawn point for your allies, and they also now have a greater number of seats with machine guns or anti-tank cannons, making it possible for people who know what they are doing to be more powerful. , and making even though these vehicles are in smaller quantity unlike BF4, they have greater importance

#

The best example of this is the mark V land ship, here I leave Gameplay

neon spoke
neon spoke
tacit hornet
neon spoke
tacit hornet
#

Every time we talk, another error is found, god, and Oki adding skins instead of fixing these things

smoky blade
tacit hornet
#

It's really a set of things that Oki has to balance and fix, but instead of doing so... it's better to put charms and skins for the accessories... what a joke, really.

neon spoke
neon spoke
tacit hornet
neon spoke
tacit hornet
#

I hope so, because literally the game is nothing more than a Phantom Forces 2 now, the meme became a reality, and to add things like movement, suppression, and a lot of other things to make it closer to what was sold, there is Apart from balancing other things to be able to counter them

#

because there are things that have to be added, but first you have to balance existing things

tacit hornet
#

Now that I think about it, maybe to add new tanks, and instead of doing a type of "complete customization" to this one, they can add a system of tank variants, like in BF1, only adding skins to these

#

Why would they have to do the entire vehicle issue from scratch, and instead a system like this would be better?

#

Here a example

smoky blade
#

You only going to harm yourself if you care

#

Been there, done that

tacit hornet
#

And if I understand you brother, it's that of course, they take a lot of BF4 but they don't look at the other Battlefield, 1 and 5

#

Literally the ugly duckling of the Battlefield saga is 2042, but before that they have good mechanics and balances

#

The BFV movement system

#

The attack vehicle selection system that started in BF1, and is still used to this day (basically a class system but for this type of vehicle)

#

Battlefield 1's "nearby medics" system that when a medic marks you shows you that said medic is on his way to revive you

tacit hornet
#

The system of leaving the game that you can leave with the patrol you are in (and of course the players of this patrol can decide whether to follow you or not) of Battlefield V

#

The improved system of stationary weapons from Battlefield 1, being able to use them to destroy tanks or vehicles while in other classes (in Battlefield 4 of course it was there but as I mentioned it was refined in Battlefield 1)

smoky blade
#

But like, really. If devs care at all, it's soo down the line that there is little no need to even talk about it before 2026 lol

tacit hornet
#

That everything that Battlefield did as such was nerfed or removed, but the frenetic movement was maximized

smoky blade
tacit hornet
#

And the game looks beautiful brother

tacit hornet
#

What I got recently in Operacion Locker (I reinstalled the game, I haven't played it in years xd)

#

Of course, I didn't focus so much on kills, but more on reviving and giving first aid kits.

smoky blade
#

Locker is stat padding map

#

Suprisingly, 30 kills is a good score on conq in 2042. Rarely you will see people going over 40 in 32v32. But that's just a digression

#

Redacted can get up to 90 tho. But it's straight up Locker copy

tacit hornet
#

I played as such like a Battlefield, being cautious, and helping the team and the truth was that it went well for me.

#

And I saw many doing those rabbit jumps hahahaha

tacit hornet
#

And this was my score in Shanghai Ascedio xd, again doing the same job, but with vehicles... too many vehicles haha

#

@smoky blade this was what I was telling you, I'm not against vehicles, of course not, but neither should putting so many vehicles in, causing an imbalance between infantry and vehicles haha

#

In just one piece there are already two transport helicopters around, 1 attack helicopter and an allied tank as the enemy. Do you think you give the infantry who are not engineers any chance to take the flag? he he

#

Here's another example, literally a salad of vehicles. How do you think the infantry looks after this? j

#

As I told you, the vehicles are good but not to the point of destroying any attempt by the infantry to do something xd

tacit hornet
#

Ok, after downloading Battlefield 2 and playing it, watching videos about Battlefield 3, Battlefield 1942 vehicle information, and also seeing a couple of details about Bad Company 2, I came to the conclusion that the vehicles themselves during the Battlefield 3 were a little more OP than the average infantry, but you could continue using other classes such as the medic or support, then in Battlefield 4 is where the train derailed and they were more OP, in terms of defenses and number of vehicles per map During the period of these two, the "boom" of large numbers of players learning about this saga also occurred, so it was something "normal" for them that it was like this, in addition to the fact that in the period of Battlefield 3 and 4 I was testing the topic of customizing tanks with skins and such to give that "variety" to the vehicles, personalization in the end, and of course this was polished in Battlefield 1, and in Battlefield V

#

What I'm getting at with all this is that this is why the imbalance is considered "normal", because the majority of players came in the period where the vehicle balance was failing due to adding this same thing, the customization system to these vehicles.

#

At the end of the day the Battlefield vehicles except for BF3 and 4 were OP vehicles if you know how to use them, but if not they destroy you instantly

smoky blade
smoky blade
tacit hornet
#

As I say, it's not bad, it's just that they are more OP than previous deliveries because during this time vehicle customization arrived, just that hehe, making it clear that people decided on more infantry maps than conquest maps, as Battlefield should be.

#

That's why, of course, there are people who don't add Battlefield 4 to their favorite Battlefield list, but they do add Battlefield 3.

#

And well, this small study helps to understand that small "phobia" that we have towards vehicles, but removing BF3 and BF4, the rest of Battlefield have always known how to balance their vehicles well with infantry, making them OP but with a few RPGs being destroyed

torpid heath
#

we need update

#

and update

#

update

#

no update no battlebit

smoky blade
# tacit hornet At the end of the day the Battlefield vehicles except for BF3 and 4 were OP vehi...

No vehicle is OP in any BF. That's delusional. They could be and were, for short time when Dice fucked up the balancing, as Dice does. They are power multipliers, and they serve in this role well. Sure, good player will do very well in them, but that's the case for anything in any game, and limiting skill expression because someone doesn't want to put in some effort to counter them doesn't seem to be good or popular solution (tho BBR LB nerf is just that). Literally in every BF you can be a player able to drop those super rare dreaded 100-1, and yet you still can be and will be crubstomped by enemies at 0-1 more often that you will drop the 100's.

smoky blade
smoky blade
tacit hornet
torpid heath
#

just like zero and f4u

tacit hornet
torpid heath
#

if you are a great pilot nobody can threaten you

smoky blade
tacit hornet
# smoky blade The phobia is literally unrealistic expectation of playing inf only in game that...

Love them or hate them? In this one I talk about the problem DICE are facing with vehicle balance in the next Battlefield game.

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smoky blade
# torpid heath if you are a great pilot nobody can threaten you

That's very wrong statement. Planes are strong, yes. They need to be. But you can defeat them. You just need to use AA. It's designed to be possible and it is. It's not even hard. Sure, IF your team sucks, and enemy team is good, then good luck with that, but that's the teamwork part of the game. Better team wins.

torpid heath
tacit hornet
smoky blade
# tacit hornet https://youtu.be/OWD-xt-ATzg

I know this video. And I don't think they are OP. They are supposed to be strong. They are power multipliers. They have high skill celling, yes. Allowing for those 60+ - 0 games. But you still can die to c4 and a guy with RPG. It's totlay possible to solo them. Tanks shred other tanks, and APS isn't gamechanger there. Air is even better. IF you ignore teamwork aspect of the game, and lock yourself in a bubble where there is no teammates in helis, planes and tanks, or playing engis, then yes, you will cry "vehicles OP", but you do that of your own volition

smoky blade
tacit hornet
smoky blade
smoky blade
#

There are maps with 1 or no tanks, there are maps with 4 or 5. Just maps design for difrent expiriences

tacit hornet
#

Indeed, but I'm not referring to those infantry-only maps, I'm referring to the Battlefield maps with vehicles, just as I mentioned, it's because of the slightly more, exaggerated amount of vehicles in BF4, just that, making you have to go mostly with engineer and leaving no room to use other classes

stark nest
#

What I liked in BF1 for vehicles was the player ability to have some options to hurt them. Most classes had access either to light anti-tank grenades or could at least get to an emplacement that could do damage. There was also just more cover to find and use in a lot of cases, and maps were spread out enough that different “fights” were going on.

#

However in BF1 when they brought out Ilyumets heavy bomber, something that just carpet bombs with impunity, is where you see some vehicle abuse, especially on maps with very little cover, like the Russian maps. Dice eventually allowed access to a weapon that had incendiary bullets that would damage parts of the planes, at the trade-off of looking like a rave firing from the ground and small magazine

#

Assault had the anti-tank options that were the strongest, but it was limited ammo pool and required a stable surface to shoot from. Trade off was lack of long-range infantry weapons.

#

Not saying that BBR needs to copy Battlefield formula, though.

smoky blade
#

So either copy BF, or delete them, because coming up with anything on thier own is out of question

neon spoke
#

You can copy other games other than BF

#

Just saying

smoky blade
#

What else? WT? Arma? Squad? GHPC? Those all are milsimy as fuck, notbarcady like BBR is

#

So you either copy or take heavy inspiration from BF, like it was done alredy and it worked for other parts of the game, or come up with something original but given devs history with vehicles it will be terrible.

#

Or do you have any other options?
I will gladly hear about those

#

And it's not like BF, especially 3 and 4, aren't probably most popular and acclaimed combined arms FPS games in history, for a reason

tacit hornet
tacit hornet
#

I say it, you have to look at the system of bulletproof vests from WW3, which of course serve that purpose, but not to the point of being a bullet sponge like in Battlebit haha

#

Another interesting mechanic of World War 3 is the tank camera system, which by shooting at the tank's camera blinds it and has to repair, giving snipers the opportunity to help against the tanks.

tacit hornet
#

Because @neon spoke is right, of course Battlefield has given its things, but other shooters equally, you don't have to do it 100% copying everything from Battlefield, because otherwise I'd better go play Battlefield haha

#

But taking different good mechanics from different shooters of this type can make the best arcade shooter with realistic touches so far.

smoky blade
smoky blade
tacit hornet
smoky blade
tacit hornet
# smoky blade You don't understand. BBR is at the end of the day, BF4 with some Squad, and it'...

And that's what I'm going too haha, Oki is so focused on Battlefield 4 that he doesn't realize that he can take mechanics from other games, of course, Planetside 2 may be something different but it also has its mechanics, just like World War 3, or Even as I have been mentioning, other Battlefields like Battlefield 1 and V, the thing is to see things that can be taken from these other shooters, such as the bulletproof vest system from WW3, which in my opinion works quite well if they want to continue maintaining said mechanic

smoky blade
#

While WW3 is so unpopular, that I doubt anything it has its worth taking over. Maybe exept vehicles classes/types. They have a lot of them.

tacit hornet
#

As I mentioned, the bulletproof vest system and the tank's camera system, which when shot at is blinded.

smoky blade
tacit hornet
tacit hornet
smoky blade
#

Especially when you don't even have 3rd person camera

#

Any impariment to vehicles vision makes you literally blind, and dead because of that

tacit hornet
smoky blade
tacit hornet
#

I mean the bulletproof vest

deep ether
#

It's real hard to balance vehicles I think. They should be tough and powerful but able to be countered, with those counters being counterable themselves to a degree. Sounds convoluted typing it out but I hope it makes sense

smoky blade
tacit hornet
#

I also made a post about Battlefield 1's Ricochet system, that is, the mechanics that when you aim incorrectly and shoot at a vehicle incorrectly, the projectile bounces but still does a little damage.

steep maple
#

damn, despite not even being a suggestion, this thread not only didnt get nuked but is still active?

#

i guess thats impressive in its own right

raw sierra
tacit hornet
raw sierra
#

But there are much worse issues with the game that need to be addressed anyways

tacit hornet
raw sierra
#

C4 im unsure of right now…its powerful because of the high movement but on the other hand its really buggy, the way it flys in random directions sometimes and magnets to surfaces and then the explosion not hitting like it should. Personally for C4 is needs a polish to fix its issues before a balance is assessed
Movement is yes alittle broken but what is a movement player going to do againt a recon sitting 1000m in their spawn…cause %80 of players dont want to switch to a different playstyle to counter one or two people
And the movement is what makes this game fun imo, yea its alittle sweaty I’ll admit but its better than the slower pace and feel of other shooters similar to BBR, the movement needs some tweaks but not a full nerf, the fast movement and pace makes it feel alot more thrilling in my opinion

#

And if we wanna get technical here alot of attachments would need changes, oki wants the guns to feel realistic to there real life counterpart but suppressors increase recoil when realistically they reduce recoil

tacit hornet
# raw sierra C4 im unsure of right now…its powerful because of the high movement but on the o...

Look at Battlefield 1 for example, in this the characters were of course not fast, but even so each class had its own way of countering the others, giving variety, with the assault you could counter the sniper by approaching between cover, the support with suppressive fire, the medic not his semi-automatic rifles, and why talk about the sniper haha, what I'm saying is that he didn't have the fastest movement, but that didn't mean that you couldn't counter other classes, That depended mostly on the balancing of weapons, which at least in Battlefield 1 each weapon felt different but always respecting their optimal combat distance (for example, semi-automatic rifles were medium distance) and on the map design.

#

If there is a good balance of weapons and a good map design, any class can counter the other, of course each one in its own way due to the gadgets and weapons that each one has, but that's it, without the need for you to have to change to another class

raw sierra
#

This is agree with completely like %100 the problem is getting this idea implemented into the devs heads, the maps in this game which i have alwaya complained about are super unbalanced, they are very onsided, way too open in too many areas, and with the given variety and balance in the classes there isnt much when it comes to how to counterplay different classes with certain classes, like snipers needing to be countered by snipers only, supports main counter is other supports, the balance between classes and maps needs alot work

#

But ya know TTK is such a big issue that they want to increase even tho after announcing it let alone actually doing it dropped the playerbase numbers

smoky blade
tacit hornet
# raw sierra This is agree with completely like %100 the problem is getting this idea impleme...

That's the problem, and the devs themselves are also to blame for this, instead of focusing on things like weapon balancing, why is it hard for them to see how they balanced the weapons in BF1 and do the same here? I mean, it is the same balancing that they did in BF4, based on the caliber in turn that gave something unique to each weapon, but in BF1 this type of balancing was polished, or in terms of the maps it is mostly adding more coverage, whether they are natural or placed there in a military manner such as sandbags, trenches, improvised bases, etc., which really feels like a war field and not a teardown sandbox map where the focus is to destroy it, but of course, they are more busy paying attention to the tryhards, the same ones who didn't want Air-Strafe to be nerfed just to continue overexploiting broken mechanics

toxic pawn
#

Balls

#

Weapon balancing never gonna get any better tho

tacit hornet
toxic pawn
#

Too late for that party

#

Handing smgs nerf after nerf instead of using 4 braincells

#

Fuck knows who's still on the balancing team anyway

tacit hornet
# toxic pawn Fuck knows who's still on the balancing team anyway

That's the thing, because the truth is it's strange that, seeing that they take a lot of inspiration from Battlefield 4, not in the saga in general, but only in Battlefield 4 and Squad, since in terms of weapon balancing the series is the best Battlefield 1 , and this one just did the same as Battlefield 4 but more polished, the one behind it makes me doubt too much what kinds of shooters it has played, because the balancing system is more of a CoD than a Battlefield, for example the UMP does the same damage (or more, I don't remember well) as assault rifles, how is that possible? no idea

toxic pawn
#

Did the same as 4 but lacks bloom w0t

tacit hornet
tacit hornet
tacit hornet
toxic pawn
#

Cod has actual falloff 😭

#

Bbr dead time to go back to unturned

spring badger
torpid heath
#

bf4 no Asia Server

tacit hornet
#

@smoky blade what's is your opinión to the devcast

smoky blade
#

Sound good. The rest is like COD

#

Support get;s nerfed lamo

#

tac sprint is bad, unnecesary

tacit hornet
smoky blade
#

Movement, with tactical sprint, animations etc looks very Cod ish

#

Inertia is a thing

#

Support will be basic class, will get more HP than others, and be begginers class (why? Why support?)

tacit hornet
#

That makes me laugh, why instead of balancing the classes well and doing a mandatory tutorial do they do this?

tacit hornet
red coral
#

yeah nah dude 💀

#

who is supposed to read all that

tacit hornet
red coral
#

not in the literal sense

#

but reading it as a txt file is just ouch due to the ass formatting and transferring that text to word is a pain to format and then it's like 2.5-3.5 pages

tacit hornet
red coral
#

ik but the formatting kittenCry

tacit hornet
red coral
#

thx

tacit hornet
#

@red coral ready, I made a word version

#

As I say, I know that not many will like some changes, but I tried to exemplify them and demonstrate that they are functional in arcade shooter

glacial cliff
tacit hornet
glacial cliff
#

sound and graphics are nice and thats where my positive experience ends

#

barely anyone playing as a team/supporting each other (i got rezzed like 2 times total), constant spawn killing, not very good gunplay, team were unbalanced af every single round, grenade spam on indoor points with no way to get through, planes constantly bombing our team for free (granted i have no idea how to even shoot down a plane) etc
overall not a pleasant experience

#

not sure if im gonna boot it up again

tacit hornet
#

and maps

#

This is where I can advise you since I have experience in the game hehe

neon spoke
#

Idk i liked bf1
Cant play it much thanks to my dodo laptop
Will come back to it tho

#

When i get the good laptop or pc

tacit hornet
neon spoke
#

Only thing i dislike about it are 2 things
Horses tanking 30 bullets (horses arent THAT tough lmao)
08/18 smg or whatever its called

tacit hornet
glacial cliff
glacial cliff
#

but our team got completely fucked by their planes

tacit hornet
glacial cliff
#

tried playing assault, sniper and medic

#

assault worked good on that jungle map but sucked when i needed range

tacit hornet
#

hmmm ok, now for the tips

#

Assault: the best anti-vehicle class, as well as the best anti-infantry at short distances, which means that with most weapons of this class at short distances you can destroy enemies, use paths with good cover to get closer to them. enemies and make them shit

#

Medic: this class doesn't have much to explain haha, yes, its weapons are mostly effective at medium distances, just give medkits, revive, and shoot from a distance

#

support: the soldier with the most versatile category of weapons, the machine guns, has machine guns for short, medium, and long distances, but this does not mean that you are going to win, short with an assault, half with the medic or long with the sniper, since versatility is not the same as the optimal combat distance that these weapons have, the case with this class, depending on the weapon you choose, you can go to shoot from the hip, or use a bipod to do cover fire, In addition to having good defense gadgets such as the mortar, or the grenade launcher crossbow

#

Recon, explorer, or sniper: this has mostly bolt-action rifles, but with a special mechanic called "Sweespot" in which each bolt-action rifle has a specific distance which can kill with 1 shot, in fact in the same The game itself details the distance of each rifle, apart from its gadgets, the most important is the flare, which when fired shows the enemies in the area on the map.

#

Now of course, each class (except support due to its versatility with machine guns) has one or different weapons to fight at a different distance that said class usually fights, for example, the Ribeyrolles 1918 assault rifle that is used for medium distances, the assault rifles from the medic, such as the Cei-Rigotti, the M1907 and the Fedorov Avtomat that give you the opportunity to fight at close ranges, or the experimental M1903 from the sniper that also allows you to fight at close ranges

rotund grotto
tacit hornet
#

In summary, the classes mostly have weapons for combat at a specific distance but they also have their exceptions

glacial cliff
tacit hornet
glacial cliff
#

na the forest map was fine

#

only nade spam there

#

but the other maps were dominated by one or two planes

tacit hornet
rotund grotto
#

(granted i have no idea how to even shoot down a plane)
2 main ways. Theres aa guns strewn around most maps. If theyre broken a support can repair them. These things can easily brutalize planes.
Support machine guns can also damage planes, some of the larger mag lmgs are a great way to get planes to fuck off

glacial cliff
glacial cliff
tacit hornet
rotund grotto
rotund grotto
glacial cliff
#

i only found mgs and "anti tank guns"

#

can the anti tank rifle from the assault be used against planes?

tacit hornet
rotund grotto
rotund grotto
tacit hornet
glacial cliff
#

only found these two

rotund grotto
#

which map are we talking about?

#

cause the AA guns arent rare

tacit hornet
tacit hornet
rotund grotto
#

He mentioned an island map so Im guessing one is Heligoland Bight?

glacial cliff
#

i think i played Albion, Argonne Forest and i cant find the rest from pics on the wiki

tacit hornet
harsh bison
#

alot of bf1 maps have AA guns, AT guns, and regular MG turrets. more mg turrets than either of the other two

glacial cliff
#

idk

#

maybe ill try tomorrow again and check if i just had really bad luck with my lobbies

tacit hornet
#

It makes me laugh how he revived this chat just by guessing which maps Haro played on in Battlefield 1 XD

glacial cliff
#

because i cant really believe than bf1 is that bad

tacit hornet
# glacial cliff maybe ill try tomorrow again and check if i just had really bad luck with my lob...

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glacial cliff
#

other questions do the health and ammo pickup work that you walk over them or how do they work?

rotund grotto
#

Albion: there are 2 on the german spawn boat, 1 by the lighthouse and one by the south of I think E

tacit hornet
rotund grotto
glacial cliff
tacit hornet
tacit hornet
#

Check* this tips

glacial cliff
#

maybe ill watch a quick "how to battlefield vid" since its the first battlefield i own

tacit hornet
glacial cliff
#

luckily it wasnt that expensive kittenWar

rotund grotto
worldly pelican
glacial cliff
#

seems like I really got some bad lobbies at the beginning. Tried it a few days later again and it was way better. Still not really my kind of game with the gunplay and ttk but playable

smoky blade
worldly pelican
# smoky blade A fun fact. BBR was supposed to be similar to BF, not to CoD or whatever it is r...

Even if i got my money's worth of gametime in this game, if i had to buy it nowdays, i woudn't

Same, game was promoted as a battlefield with more tactical mechanics and enfasis on teamplay, not some fast paced game of domination on cod

Its a shame as i really think the game has the foundation to be something awesome, but it suffers of no clear direction and that ultimatly will be what it kills it

tacit hornet
#

Well, we still have the chance to do something, if we get accepted in the feedback group @worldly pelican @smoky blade @indigo plover

#

At least the 4 of us are aware of how Battlebit should be based on what was reported and said by Oki

#

What we have left to do is wait and see if we can enter the feedback group

#

And hope that this time all of us who are in the feedback group are heard, and they tell us exactly what they expect from each game balance.

indigo plover
#

cioi i understand you pation and love to this game , but honeslty i can't be a part ofthis , i hope you ideas and thoughts make their way in this game and we all can enjoy it , but as far as i have seen , this guys ego has made him blind , although he has indirectly asked for help by his CMM , but i won't think he would "actually" take step for fixing what is wrong , but i hope you get success at the end my friend ❤️

tacit hornet