#Flashbang Improvements & Tinnitus

1 messages · Page 1 of 1 (latest)

formal wyvern
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1- Currently, your ears only ring if you are blinded by the flash. You should be able to hear one go off from more than a hundred meters, so you should prolly' be deafened even if you aren't looking at the flash, and for a lot longer. Also other sounds should be muffled when you can start hearing again and fade out eventually.
2- When you get flashed, I'd would lower the amount of time you see just white, and lower the intensity of the accumulation-motion-blur a lot slower, so after the afterimage, things would still be blending into eachother, but you could still see.
3- If flashed, the colors on your screen should probably be altered a little, eventually returning to normal.
4- If you a lil' far away and arent hit by the whole flash, than it should probobly leave a little spot in your vision where all the flashbang effects could be. Try looking at a bright light for a second. (Not too long. Don't hurt your eyes.) You should see the point of that light burned into your vision for a bit. I drew an example of this anyway.

Also tinnitus. If ANY explosion is pretty close to you, than you should probobly get a little bit of it. I'm assuming the soldier dudes are wearing ear protection, but I'm just assuming explosions are loud enough to get ears ringing anyway. I don't have any evidence to back me up on that though.

(Below-Flashbang part-vision-burn example. That flash should be farther away or something but whatever.)

austere wasp
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as long as you can still fight back and aren't blind for 11s i'm up for this
fuck the current bang

formal wyvern
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👍

formal wyvern
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I think it'd introduce a new way to use flashbangs. Simply masking the sound of your movements and possibly blinding your opponet sounds like a neat strat' to me. Although, depending on where you are, you make go temporarily deaf too.

dry pendant
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Honestly currently flashbangs are pretty annoying and not in a good way

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Not only do you stay blind so long there is no way to realistically fight back unless you are insanely lucky, team flashing is also a thing

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One mate misses his flashbang throw the dozen people in his vicinity wont see shit for the next 10 secs

formal wyvern
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I'm all for blurry vision, but I'm against long lasting white screens.

dry pendant
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It would be one thing if those were just enemy flashes, but its also friendly ones as well

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Tbh im fine with complete blindness if it didnt last for the entire damn duration

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Like 10 seconds is too much

formal wyvern
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Yeah.

dry pendant
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At least gradual unblinding would be nice

formal wyvern
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And ear-protection should block out some of the sound too. You'd still have to be in the general vicinity to get disoriented.

dry pendant
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True

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Id personally priorites removing friendly flashes firsg

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Im legit getting flashed by my mates more than by enemies themselves

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P sure there is a thread for that already

formal wyvern
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I don't really have an opinion on that one. I usually like FF on if I can trust the community, but thats usually a sucky idea, so that sounds good.

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Mabye team-flashing for the hardcore mode or milsim mode.

dry pendant
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FF is defo annoying

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I remember when antinade trophies were first added

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They would counter both friendly and enemy nades

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It was very sucky and most fights would end up being kinda stale

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Like it did almost nothing but annoy both sides

pastel latch
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there are anti flash grenade goggles, but mainly used in law enforcement

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the bliinding time should be reduced

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team flashing also sucks

dry pendant
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100% reduce blinding time and remove friendly flashes

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At least flash the person that threw it, not the entire crew

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Just like with everything else

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My own nades, c4 and rocket launcher can kill me easily if im a dumbass

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But not other mates

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The person who messed up should get the drawbacks, not others

pastel latch
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yes