Very well people, the theme is as follows, here we are going to argue, balance and see the things that can improve in this class, once the points have been made clear, a summary will be made and we will ask for the last time if everyone agrees, From there the post will be closed and the last publication will be the summary of all the changes, balances and more of the corresponding class
#Support Overhaul
1 messages · Page 1 of 1 (latest)
give support weapons (chain-guns, or lmg's in general) a better damage pool so there's better return in assits or kills,
Mainly just tired of a sub-caliber machine guns do their job but WAY better an with better return pool, for example suppressive fire is almost a joke when a sub-gun/assault rifle out guns a lmg's dps,
An that's even with exo armor
https://www.youtube.com/watch?v=U7uWLga4vGg maybe add the mechanic that the light machine guns, not having them supported, make a type of "precise hip shot" when trying to aim without using the bipod, a mechanic that I saw which is used in BFV and Hell Let Loose
While automatic rifles like the MG36 can still be aimed normally
And of course, this means giving a precision buff to the light machine guns with the bipod, and a lower recoil buff
Buff bipod, I am also tired of smaller guns outperforming lmgs, give them more damage, and make them more accurate.
The support class can be slow, but they need to be powerful to compensate. Right now they're just slow.
And if you don't want to make them more accurate, at least give them increased suppression
Make lmgs the only class what can bleed for suppressing and have it as an assist feature for points as well
What makes enemies bleed when suppressed?
Weelll when shot
Bleeding is a good way to keep enemy's from advancing so it is a really good tool for lmg roles
Now I understand you, and if that idea sounds good
Also devs need to work on momentum, the game for any role other than smg is bad just purely because smg players and still run full speed while being shot, have it so movement gets slowed a bit while getting hit
In that I also support the idea, and also of nerfing the Air Strafe (the zig zag in short haha)
I mean bbr needs to find it's identity, they want to be an arcade game or a milsim etc
Trying to blend the both is just leaving one side stomped for fun/kda
THIS haha, and the truth is yes, Battlebit still hasn't found that "something" or rather, Oki still hasn't found it, and maybe he just needs to look at which games it draws inspiration from, apparently it draws a lot of inspiration from BF4 and Squad, But have you even looked at the mechanics of BFV? which could be said, at least from my perspective, the best in terms of teamwork, but staying in the arcade
And taking into account that he revived... these are things for which you have to look at "why he revived"
"turn bbr into bf5"
Thing is the support setup in the game is not bad, the xp for supporting is 400xp per revive is just not viable for anything and ammo given is so low as well
ban movement abusing catcheaters they are ruining my casual arcady milsim experience
Maybe defib for medic would be nice along with medikit

Literally Battlebit is inspired by several team game shooters... bruh
And this is the problem, they are trying to be the next bf5,cod,Cs etc but not the first them
And as extras insurgency sandstorm and tarkov brother... bruh xd brother please if you have nothing to do don't bother, thank you 😄
just squad and bf4
https://discord.com/channels/303681520202285057/1205950664409358346 In fact, if you like to contribute your grain of sand, welcome
ban movement abusing catcheaters they are ruining my casual arcady milsim experience
Bruh
This someone has it out for me lmao
If that is the main problem of the game... we need to decide what it will be, and decide if it has to change mechanics completely.
not you (multiple, players) lmao
I think the next update is bringing loads to the table regarding gameplay so kinda hoping where it will take us, I myself use smgs and do really well with them but kinda hate the meta stomp you get on other players for sure !
the devs.
That's what I meant, sorry, translator things
What's your in game name BTW??
i know
and no, players should not decide
that's for the devs
hehe
Hummmm

As a comment said a long time ago, Oki knows how to program, what he doesn't know is how to balance things hehe
Well yes, yes, but they have to decide later... we've been with the same gameplay for months now :/
that's why he has some goofball shroom using feedback group
Shame he thinks listening to the pro players is a bad take cos he saw it on a click bait youtube video lmao
the gameplay just needs refining, not a whole overhaul
I could make support/medic play so much better if he just listened lol
yeah
The fact is that only part of the entire community listens, which is divided into casual players, arcades, missilms, tactical shooters in general, etc.
but hey, they are apperantly looking at armor so it might actually become a good choice to take armor instead of it being an inconvenience
Also, the main question is... what is the Feedback and Suggestion system for if it is only going to read what it wants? lol
suggestions are for things that don't fit into feedback threads (also why this thread is quite useless)
feedback is self explanetory
Yes, but I mean the same thing we are talking about, why do this if in the end you are only going to read what you want to read and not what the majority of players think of your game?
i don't think that's how that works (just look at pistol rebalance)
but if that is really what they're doing then ouch