#game is dying*MORE UPDATES*

1 messages · Page 1 of 1 (latest)

lilac zenith
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hire more developers to help the game receive regular content updates, because with updates every few months the game will significantly lose players who may not come back due to the lack of new and interesting content.
The game simply becomes too repetitive and gets boring quickly

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I'm not saying that the game should have 80k+ players like at the beginning, but a drop to 3/4k players looks very bad

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At the time of writing, there are 1.9k players in the game

buoyant mist
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The game simply becomes too repetitive and gets boring quickly
The solution to this is not to add more content. It's to make the existing content not boring and repetitive.

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New content is only a bandaid

light crane
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updoot in a few weeks

lilac zenith
light crane
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complete animation and sound overhaul, 2 new maps afaik and a huge amount of other things

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they need to figure out a way to not have the game rely on life service bs

tough night
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oki needs to figure out what he wants first HyperXD

light crane
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ong

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let's promote teamwork by removing bleeding 💀

tough night
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man thats the identity of bbr, removing it doesn't really make sense

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I just hope they don't flop hard

light crane
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flop on that dead vehicle

opaque swallow
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at first it was called milsim like

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then it changed to tactical

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and now its leaning towards casual

tough night
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madness

opaque swallow
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but the game itself is not causl

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medic is a marathon runner and op as fuck

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support is like a house on wheels

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guns unbalanced as fuck

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1: how to fight the helis ?
2: rpg them
1: i can't
2: skill issue
1: add AA missiles luancher
2: hard to balance
1: ;\

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rpg's are ment to be used primarly on vehicles , now its being used on INF , and c4 is used for Vehicles ;\

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every literal map is now being sniper camp site .

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littlebird is an abslute joke rn .

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the game's name has to be changed from battle bit remsatered to battle bit soup

lilac zenith
opaque swallow
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also

swift axle
opaque swallow
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go to steamdb > battle bit > chart > scroll down a little bit and do the math

opaque swallow
swift axle
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which weapons are unbalanced? (except m200)

opaque swallow
# swift axle which weapons are unbalanced? (except m200)

lets put it this way ,
in no game even squad , you die by 2 shots .
i always say this , the best balanced gun mechanics and gun works in gaming history were bf4 / bf3 .
battle bit gun works is doensn't work as a game has to be , even as a tactical game .
i have shot the enemy 3 times and the guy lived it out , and i got fired back at by 2 shots and died .
this is unbalanced

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there is no chance to defend yourself most of them time .

swift axle
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ah so just because the ttk is fast its not balanced? and there are tons of games where you die even in 1 shot

opaque swallow
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most fan boys hide now behind the word the game is "tactical" which its a joke

lilac zenith
opaque swallow
swift axle
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same here?

opaque swallow
swift axle
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you can just unequip/ equip light armor if you dont want it?

opaque swallow
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no don't change the subject

swift axle
opaque swallow
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i said same situation on both sides the out come is differant even though i shot first 3 shots

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answer this

light crane
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ak15 (modern akm/ak47) 7.62

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and 9x39 is bigger than both

lilac zenith
opaque swallow
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by looking at the charts you can see the failure and still the fan boys defending . god damn man , this ego

swift axle
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there is no situation where you die in2 shots with average guns

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it just looks like that because of the packets

lilac zenith
# light crane and 9x39 is bigger than both

I was at shooting range and i was shooting with a VAL and this rifle doesn't have much recoil and and it is relatively accurate and in the game you still can't kill a player 50 meters away with it

swift axle
opaque swallow
opaque swallow
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  • how are the vehicles in the game ?
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and i have no idea why except fixing and working on these issues , the charms / skins are more important

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this reminds of WW3 game

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and now at its best the game has 200 players

light crane
silk berry
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This game is dead anyway found new game

light crane
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also rl doesn't make for good balancing

opaque swallow
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nice game and it actually makes sence

humble creek
opaque swallow
light crane
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scorpion...

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ultimax...

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all lsws and lmgs...

opaque swallow
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so called "tactical"

swift axle
swift axle
swift axle
opaque swallow
opaque swallow
swift axle
opaque swallow
swift axle
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there is not a single dmr that can one hit

opaque swallow
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the 200 player was for ww3 not bbr

swift axle
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oh

opaque swallow
swift axle
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wasnt worded that clearly kittenThinking

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if you are damaged before that might happen

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but even with a headshot they cant

opaque swallow
swift axle
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ye but all the sentences before was about bbr

opaque swallow
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compare dec 2023 player num to 1 month later

opaque swallow
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common sense

swift axle
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it doesnt make it clear either

opaque swallow
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;\

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you want to play always right man card lol xD

swift axle
opaque swallow
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what ever you say

swift axle
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no dmr can onehit

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almost no gun can two hit

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it is indeed a packet issue

opaque swallow
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take a rest and come back read your chats again , you would change your mind

swift axle
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then tell me

opaque swallow
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?

swift axle
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where did i make a mistake?

opaque swallow
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  1. unclear words which all people understood except you
  2. guns have problems
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read the chats above , not only mine , you woud see why guns are BS in this game

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let alone these

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you doged a question

swift axle
opaque swallow
swift axle
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what about them?

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they suck yes but they arent weapons

opaque swallow
opaque swallow
opaque swallow
swift axle
swift axle
opaque swallow
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bruh we are talking for about atleast 1 hour and you are asking me fast ttk ?
we talked about recoild / ttk / hit reg and so on

opaque swallow
opaque swallow
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;\

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Definitions from Oxford Languages
in addition; too.

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^

light crane
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goofy ah doomers

swift axle
opaque swallow
light crane
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how am i dooming if i talk about calibers lmao

opaque swallow
light crane
opaque swallow
swift axle
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bbr de 2.0

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are you perhabs familiar with fuse?

light crane
opaque swallow
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happy to see your explanations .

light crane
swift axle
opaque swallow
light crane
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hehe

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no

opaque swallow
light crane
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(this is a fuse reference)

swift axle
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it is indeed

opaque swallow
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no idea what it is

opaque swallow
light crane
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idc

opaque swallow
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you are still here Q_Q

light crane
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you're annoying

opaque swallow
swift axle
swift axle
opaque swallow
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no the main topic was the "issues" which you picked "guns" to talk about and i said " + also"

swift axle
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this was the start of our discussion. So yes our discussions main topic was guns

opaque swallow
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i was talking about more than guns , but you wanted about guns

swift axle
opaque swallow
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i talked about recoil and heli as well

swift axle
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i wouldnt call that talk about

opaque swallow
swift axle
opaque swallow
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did you just messaged me ? P_P

swift axle
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whoops didnt mean to pm misstyped

silk anvil
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I mean, the developer forced servers to switch game modes after every match, and also made 2 conquest game modes, so it's conquest 99% of the time. Also, the most popular maps get played over and over again, but they won't implement a weighted random. This isn't a content issue, it's a philosophy issue.

swift axle
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conquest is the fan favorite and mario kart voting wasnt liked very much

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so either you have it like we have it rn or ppl arent very happy

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both have downsides

silk anvil
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Yea but before you could get a server to choose to keep playing a game mode if they like it, now conquest is forced upon everyone. I don't play nearly as often anymore because im sick of constant conquest.

opaque swallow
silk anvil
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When it wasn't forced switch every game, the servers were still heavily weighted towards conquest, players would just whine about it.

swift axle
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most ppl just like conquest the most

opaque swallow
silk anvil
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What's your point? i never said conquest shouldn't be allowed to be played. When the servers had choice, SOME of the servers would end up becoming frontline or invasion, and some of them would cycle. But for whatever reason, that was removed.

swift axle
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there are frontlines only servers so most ppl that think like that will join these

swift axle
silk anvil
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Look dude, my point is, if you're going to force game mode switch, and then implement a feature where its circumenvented, you aren't really forcing variety.

swift axle
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and if you did get a different one the majority was unhappy

silk anvil
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lmao

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this make no sense.

swift axle
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like i said both systems have downsides

silk anvil
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It was implemented because some players were whining about invasion being popular the week it was released

swift axle
silk anvil
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that makes no sense, its a vote

swift axle
silk anvil
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yes, because they fucking voted for it

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??????

swift axle
silk anvil
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holy shit

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do you nkow what a vote is?

swift axle
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it being a vote doesnt suddenly make conquest ppl on frontline happy

silk anvil
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so they majority gets to suffer

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because a few whiners

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got it

swift axle
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there are a bunch of gamemode only servers so you are free to join these you dont have to "suffer"
you cant make everyone happy with either system so the dev just went with one

silk anvil
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  1. Players pick a game mode
  2. Don't let players keep playing that game mode because the minority disagrees
  3. Force majority to play a mode they dont want
  4. They majority leaves

Where did all the players go?

swift axle
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to the 27/7 gamemode server?

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  1. Players pick a game mode
  2. Keep playing the same mode over and over
  3. Force minority to play a mode they dont want
  4. They minority leaves

Where did all the players go?

silk anvil
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did you fail math?

swift axle
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its not like the minority is like 5 ppl

silk anvil
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lol

swift axle
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its like i mentioned earlier closer to a 70 30 so even the minority has a decent player count

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and you cant just join a swapping gamemode server as easy as you can join s 24/7 gamemode server

silk anvil
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and the 70% left, lol

swift axle
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its way easier to get into 24/7 popular modes now than into a server that swapped every round back then

silk anvil
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Variety is dead, game gets boring. Players leave because its monotonous.

light crane
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weighted random voting was peak

swift axle
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same applies to back then? like i said cant make everyone happy but this is easier than back then

light crane
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(people ignore that the other system was also random lol)

swift axle
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and playing invasion for a week straight simply wasnt fun

silk anvil
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but aplying conquest for a month is super cool

swift axle
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it swaps now so yes its better

silk anvil
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no it oesn't

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it goes conquest

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then infantry conquest

light crane
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skill issue

swift axle
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which is already way better than conquest -> conquest -> conquest

silk anvil
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lmao

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okay

swift axle
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one mode has tanks and btr the other one doesnt so there is already a huge difference

silk anvil
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sure man, whatever you say

swift axle
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another hour wasted HyperXD

silk anvil
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Variety is a hard word to understand. Maybe spend that hour working on reading comprehension .

swift axle
pale junco
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What ice

swift axle
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current mode offers the same amount of variety as the old one theoretically kittenThinking

silk anvil
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i bet. Just like having a hot dog and then a hotdog with ketchup is variety.

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invasion -> invasion -> invasion = horrible
conquest -> slighty different conquest ->conquest -> slighty different conquest = seems good

pale junco
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notice how there’s more variety in conq/infconq loop versus solo invasion loop

silk anvil
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just like hotdogs with ketchup

silk berry
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add sex update

pulsar field
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When maid skin

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When mag rework

lilac zenith
pale junco
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sil sissu

lilac zenith
pulsar field
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Hes just not bitching about it

pale junco
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rule #29 of suggestion threads: never argue as OP. Instead, join on an alt and argue instead for free interaction.

light crane
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skill issue in recoil and emotional control, noted

lilac zenith
pale junco
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wait I have a better emoji

pulsar field
pale junco
swift axle
pulsar field
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There is defo a big difference between infconq and normal conq

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Larger fights can be wildly different whether a tank or btr is present or not

light crane
pulsar field
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Not to mention Blackhawks

swift axle
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its like comparing dom to inf conq

pulsar field
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Dom and inf conq also have big differences

swift axle
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yes thats the point

pulsar field
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Dom restricts the playable map to a specific area and there are no vehicles

swift axle
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there are some similiarities but its still completely different game wise

pulsar field
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Exactly

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Id say the modes that do feel kind of samey are invasion and frontline
They do have their differences but one just has extra steps to them

swift axle
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isnt invasion supposed to be a better frontline?

pulsar field
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Doesnt really feel better honestly

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Iirc invasion is based on that one bf1 gamemode

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I forgor what its called

swift axle
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invasions new ui is completely weird. having no explanation to the mode doesnt help either. Every single game i had sb in chat ask what we are supposed to do

pulsar field
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Tbh having like loading screen tips or something would be good

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Including explanation of the game mode

swift axle
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no idea why we dont have sth like insurgency

pale junco
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is that already a suggestion

swift axle
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guess it is

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havent checked

pulsar field
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Imma check

swift axle
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you have a pic of the map, an explanation of the mode and random tipps and the bottom

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peak loading screen

pulsar field
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Im shocked i cant seem to find one

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How was this not an actual suggestion

swift axle
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i can only find community text on the screen and tipps

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pretty sure it was mentioned already somewhere

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but it does look like it has no own suggestion

pulsar field
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I'll get to making one then

swift axle
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👍

pulsar field
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One thing to add before i go

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I do generally feel like thats part of why player retention in bbr is poor
Like nothing is explained to the new player

swift axle
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there is a small tutorial in the shooting range

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but who finds and reads that

pulsar field
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Exactly

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Like improve that tutorial and suggest it when you start the game for the first time

swift axle
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i think there was a suggestion to add a tutorial skin for ppl that complete (a new) turorial

pulsar field
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Yeah i remember that suggestion

light crane
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invasion is if frontline and conquest had a child

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it's good

pale junco
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One way frontline w vehicles

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Meatgrinder supreme

light crane
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frontline isle makes me buss

pale junco
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My pb is on isle invasion

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Makes no sense why defenders don’t get boats but attackers do

lilac zenith
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with such a community, I don't predict a bright future for this game, most people here are idiots who are always some stupid explanations, e.g. „because it's the server's fault, or because it will be too op, skill issue”, this is stupid bullshit

swift axle
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where did that come from?

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and isle has too little cover to be fun on invasion

light crane
swift axle
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the only map where is play support on attack since it lacks so much cover

pulsar field
light crane
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i just go in full on crack bunny snake with a p90/ump/mp7
it's a bloodbath

light crane
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yapping this the law

pulsar field
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Yap yap yap

light crane
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yap yap

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yappity yap

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gotta grind that yap lvl

pulsar field
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Gotta yap yap yap

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Need to get access to secret lounge channel

light crane
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yes yes yes yes

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yes

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i need to yaaaap

pulsar field
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I need uhh like 2 and a half levels to get lounge access

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Gotta yap yap yap

swift axle
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yap yap yop?

pulsar field
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Yapyap yoppop yap.

light crane
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need to

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continue

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the

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yap

swift axle
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8sec cooldown is it?

light crane
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ya ya ya ya yaaaap

pale junco
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Xp doesn’t count in threads

light crane
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noooo😭

light crane
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are you lying ????

light crane
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but that's where i got both of my ranks

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or is it a completely different system now

pale junco
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bruh

light crane
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damn you @bold cliff

swift axle
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not so sure about that

light crane
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ok testing

swift axle
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wow it doesnt :(

light crane
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yap yap

swift axle
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why do i even waste my time here

light crane
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damn you @bold cliff

swift axle
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remove @bold cliff

light crane
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remove @bold cliff

last lagoon
#

Battlebit itself needs urgent updates both in content and in its gameplay, which as I have been commenting for a long time, its gameplay is inspired mainly by Battlefield and Squad, something that is not reflected in this game, for example its gameplay is based only on two styles of play, sniping and rushing, once polished the mechanics of the game will change completely, bringing of course significant changes to things like the movement system, since as I say, all of these mechanics are mostly taken from tactical shooters, both realistic and arcade

last lagoon
# opaque swallow the game's name has to be changed from battle bit remsatered to battle bit soup

Until they stop refusing to polish the mechanics (because at this point not noticing the broken mechanics is impossible) it will continue to be a game to pass the time, that is, hit a few shots and turn off your brain and that's it, no. To be serious, all you have to do is flank and touch "Shift+W" and that's it, as I mentioned, the mechanics are there to make it more of a team game, maybe we have to add more scoring systems for playing as a team, but as far as mechanics are concerned, They are there, if only they need to be polished.

last lagoon
opaque swallow
opaque swallow
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general of the mechanics and ideas were perfect , and are perfect , no argue , as you said , they are half baked as fuck and broke as hell .
you talked about team work ,
lets give an example here

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have you played pr or squad ?

last lagoon
last lagoon
# opaque swallow have you played pr or squad ?

Squad, Insrugency Sandstorm, Foxhole, Battlefield, tactical games are my thing, and in theory, this should be a tactical shooter, or at least to this day that's how they sell it, not like Roblox's CoD which is

last lagoon
opaque swallow
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in both games , you are forced to work with others in order to succeed , how is that ?
by making a demand and need of specialities .
i have said this before , in BBR , the class system is not operating as a class based game should be .
so there won't be any particualr team work , and the game gets derailed out of tacticalness .
what do we get here now ? a casual game , as you said before to just turn off brain and shift + w , BUT ! as you again said before , the mechanics of a team based game are still active , and these are agaitns each other

opaque swallow
last lagoon
opaque swallow
opaque swallow
opaque swallow
last lagoon
opaque swallow
opaque swallow
# last lagoon

agreed , i like your point of view , more hugs coming your way

last lagoon
opaque swallow
opaque swallow
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thanks for confirming my points ❤️

last lagoon
last lagoon
# lilac zenith with such a community, I don't predict a bright future for this game, most peopl...

It's normal, no matter how many arguments you give about why the game is broken, the more you justify everything, the only thing these people want is to continue turning off the brain that they barely have to touch "Shift+W" and believe themselves to be professional players, and If they try to balance these mechanics, they finally go into "5-year-old child" mode crying that "Oki doesn't listen to us" being that it is the part that they listen to the most in the community, while those of us who bought the game for what they sold us , a tactical shooter whose most important part is teamwork, we are left there, at this point it can even be considered a scam that they sell this game as a team game and it is so different

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Toxic players would rather live in their own bubble than accept that the game needs polishing.

last lagoon
last lagoon
# opaque swallow and now its leaning towards casual

And it's no joke, we've been there for months and Oki doesn't even know what he's going to do with this game, while we wait for him to decide what the hell he's going to do with this game, here we are with broken mechanics, I would say continue down the path of an arcade tactical shooter, since literally all the mechanics that this game has are based on team games, it is impossible for them to be useful for a casual game

last lagoon
# lilac zenith In my opinion, some stupid changes have been introduced to the game recently, e....

Actually, every time I look at it I think, Oki, you literally have two useful play styles in this game, which are rushing and sniping, and now you're nerfing one by adding a bullet path so that the player shouts from the rooftops "hey, I'm here." !" just to continue pampering the toxic players and continue playing as if it were a CoD and they don't have to turn on their brain to play minimally as a team, what are you going to add later? A reflective vest for the sniper?

last lagoon
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What I'm getting at is that I like the balancing system of these Battlefield, it based the damage depending on the caliber of the weapon

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That this same weapon balancing was used after World War 3

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And now how did you manage to balance this? easy, each weapon had its own thing, that is, not all 5.56 NATO caliber rifles were the same, they gave each rifle something special, for example greater cadence, greater bullet speed, better control, etc.

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Making each weapon have its own

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Did you want a controllable weapon? you were going for the SAR-21

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Did you want a weapon with a high rate of fire? you were going for Famas

last lagoon
swift axle
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i did play a lot of squad like games

last lagoon
last lagoon
last lagoon
swift axle
last lagoon
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Even screwing up the bulletproof plate system, which isn't bad, but it implemented World War 3 in a better way, making it something to protect you from a couple of bullets and not a juggernaut vest.

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Shooters of this type "tactical" in their gunplay, are based on having a fast TTK in general, see from Battlefield to Squad for example

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Another thing is the movement

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How literally does it leave aside vehicles in this game, why use them? If you better you can run like Usain Bolt all over the map

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What I'm getting at is that it lacks many things to call it a "tactical shooter" which, of course, is in its mechanics, they are already implemented, they just need to be polished.

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But instead of doing this they focus on adding skins

swift axle
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they did say that they are reworking the armor system (which is needed)
vehicles are in a bad state and drive like shit. Furthermore most maps dont need them since you are fighting in walking distance
and ye the current version has tactical elements but isnt a fully tactical game

last lagoon
swift axle
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they said more is comming so im waiting for the update

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¯_(ツ)_/¯

last lagoon
fair ferry
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wtf is up with modern gamers and the addiction to "content" all the damn time. Some of you never learned to be bored and it shows.

last lagoon
fair ferry
light crane
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they alread tried life service, clearly didn't work

opaque swallow
last lagoon
opaque swallow
#

something funny that random people do is that they come and pick a part , and start from there , least , leat you can do is to read the above chats .

light crane
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bbr and tactical xD

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halo and tactical xD

opaque swallow
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even halo is not tactical !

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like god damn man , where did you get that word from ?

fair ferry
opaque swallow
last lagoon
last lagoon
fair ferry
last lagoon
opaque swallow
light crane
opaque swallow
#

he NEVER said that he did

last lagoon
# fair ferry 3d shooters i started with wolfenstein 3d as i didnt own a mac and couldf not pl...

Good game Wolfestein, look now reducing all the toxicity that appeared from different sides, Battlebit is sold and continues to be sold as a tactical shooter, a saga of games that appeared in the early 2000's, such as the first Rainbow Six, Delta Force, Ghost Recon , Battlefield, etc., and well, here we go, the game was sold to us that way and it is very different from what it is today

buoyant mist
light crane
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he did, bro's had a meltdown in the inertia thread

opaque swallow
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a point that we ALL know ! is that he doesn't want to take the blame that this thing is not what he wanted

pulsar field
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Imma be real why are yall fixated on this tactical nonsense

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Its stupid af

opaque swallow
buoyant mist
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What is a tactical shooter?

light crane
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cs is tactical by design

fair ferry
opaque swallow
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Q_Q

opaque swallow
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i got no time to educate people man , you want to know something , google is at your service use it

pulsar field
#

For one drop the idea of bbr being tactical
Maybe in milsim but not in casual

buoyant mist
light crane
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tho it may not be part of the tactical shooter genre (milsims, ron, out... i forgor le name etc)

opaque swallow
buoyant mist
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Why not?

opaque swallow
light crane
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r6siege is/was condidered a tactical shooter too

buoyant mist
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Im genuinely asking because that definition for tactical doesnt make any sense

fair ferry
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if you consider all that tactical...... then oki could just as well take inspiration from the older swat games instead of the modern mess'

opaque swallow
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its like calling each food that has peper inside it spicy , does it make sense to you in this form ?

buoyant mist
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Why would you not call something that is entirely focused on tactics tactical?

opaque swallow
last lagoon
opaque swallow
#

bro come on ! now iam considering iq

light crane
buoyant mist
fair ferry
opaque swallow
# buoyant mist No. CS is entirely tactical

what ever thing that has tactics inside it doesn't mean its tactical , tactic is a way of taking action , go to steam and go to cs2 page and see the first 5 tags of the game

#

what does a tactical game mean now ?

#

go look at ready or not

light crane
opaque swallow
#

comapre that to cs2

#

if , IF ! you don't understand the difference i would advise you go to doctor as fast as you can .

fair ferry
#

@opaque swallow is door kickers 2 a tactical fps in line with how you wished bbr was?

opaque swallow
#

but with BBR mechanics , how is it close to DK2 ?

buoyant mist
opaque swallow
fair ferry
light crane
last lagoon
# fair ferry yeah that much is clear. But i am trying to figure out Homers definition of "tac...

Well, at least for my part tactical shooters are games that emphasize communication, strategy, positioning and teamwork, Counter Strike and Valorant can fall into this category for my part, although at the time when Counter Strike came out yes Its mechanics were a BOOM, nowadays they have the minimum to be a tactical shooter (but it is at the end of the day haha), there are both arcade and realistic tactical games, in the arcade there would be Battlefield, PlanetSide 2, Insurgency, World War 3, while in realism there would be Squad, Arma 3, Post Scriptum (or currently known as Squad 44) ​​among others, now what happens with Battlebit is that the game that they promised and continue to sell as "tactical" does not exist

fair ferry
opaque swallow
# fair ferry that was not what i was asking. To rephrase what elements of a tactical shooter ...

this is what we talked about before , and yet again you haven't read what i ahve said before .
the idea of BBR as a "tactical" thing , at this state , with this mechancis , is stupid
iam not after a tactical bbr at all , becasue by this amount of players . making any kind of game tactical would assume alot of time ! , go check PR for example , shits getting updates in 2024 ! and the max they can support for a server is 98 people !

pulsar field
#

Some of yall cant apparenly comprehend that direction may take a turn for something else or is on hold until milsim comes out

opaque swallow
#

the problem with BBR that is not a TCT game is that the puzzle peaces don't match toghter ,
engineer can be a sniper
assualt can be a medic
medic can be anything
support can be a assualt , like wth is this soup ?
this not even the tip of the ice berg

last lagoon
opaque swallow
opaque swallow
#

again

#

read what i have said previously .

buoyant mist
fair ferry
#

@homer by now you have actually typed out a small novel, by the time i read all replies to this thread to get the context you would have added a large swath of text again. But at least nowe i have a better idea what your stance on the issue is.

light crane
#

then yes, cs is indeed a tactics based, tactical if you will, shooter

pulsar field
#

Ok first off, i just scrolled through the bbr steam page where did yall get the idea that the game was supposed to be tactical i aint seeing it bruh

last lagoon
opaque swallow
swift axle
#

it also started as tactical

opaque swallow
#

i am assuming that at one point it was on steam page, i remember something about a milsimg like and tactical game , they might have changed it

#

i hope we can have a history check on that if possible ?

pulsar field
#

Started as tactical, evolved into something else
When did oki say that exactly

#

Like give me a timeframe at least

opaque swallow
fair ferry
opaque swallow
#

it was near the time when the game went to EA

#

at those times

#

the hot topic was the milsim mode

#

and how the game needs be tactical and how they want to make it as close as they can

opaque swallow
#

save this for future refrences

#

thanks alot

last lagoon
#

I literally took it out of the Discord embeds hahahahaha

pulsar field
#

Right
Well idk its either at this point left for the milsim mode or gonna be implemented later in the developement

last lagoon
opaque swallow
#

my genral advice , guys , drop this game , and go play something else , maybe caesar 3 or bf1 , something nice and fully baked

pulsar field
#

But like some said here tactical is pretty loose goosey term

opaque swallow
fair ferry
opaque swallow
#

its a city sim , very nice game

#

syrian warfare looks nice as well . its a little bit tought due , iam stuck at lvl 4 ;\

last lagoon
opaque swallow
#

take care guys . had a nice talk

last lagoon
last lagoon
# pulsar field But like some said here tactical is pretty loose goosey term

In this video I take a look at what really makes a game "tactical." Sure, any game can put a weapon in your hand where you shoot baddies, but what makes certain games "tactical" and certain games "casual?" Feel free to add more of your thoughts down below.

Stop using G-Fuel - start using better brain fuel - Iso Brain (Channel Sponsor):
https:/...

▶ Play video
#

Here I leave a video for those who like to see it, it explains well what a tactical shooter is haha, greetings

lean rune
#

Oki should swap the infantry damage values of heat and frag. Suddenly frag has a use and heat is still a good all rounder.

#

Stuff like this would be better than charms.

last lagoon
lean rune
#

I would rather have oki fix sledgehammer kills with the different skins not counting towards challenges than add charms.

#

Or the fact that there are guns skins advertised in the supporter pack for guns that do not exist. (beretta 93r)

last lagoon
pulsar field
# last lagoon https://www.youtube.com/watch?v=x8jpOP5V2Ls&t=121s

Alright so I watched almost every video that you have reccomended to me, albeit I have skipped like 2 because I watched them in the past and didn't fully complete another 2 cause I just don't see the relevance in this argument (for reference I already watched one of the BF1 clips and BF5 and skipped why slow shooters are better cause I already seen it and disagree with it and I skipped the differences between class shooters and hero shooters because I quite literally dont see what the point is when the differences are night and day).
That being said, what you consider tactical is just basic teamwork. To clarify, I am refering to the battlefield clips. That is just basic teamwork between friends.
Just teamwork ≠ tactical. We need to get that out of the way. This is exactly what I meant when I said that tactical is a loosey goosey term. Hell the video about what makes a tactical shooter puts it perfectly.
Games such as squad and insurgency are tactical because you have to actually consider many factors while playing including your team. It sounds like you want more of a milsim in BBR more than anything else.
Battlebit right now needs more battlefield and less squad. Cause basic teamwork that is present in battlefield games is needed here alongside bit more classes doing what classes are meant to do. These are legitimate problems I admit.
Looking at everything so far collectively it just sounds like you want BBR to be more of a milsim than anything else.
If you want more milsim, then just wait for it to come out. You aren't getting that in casual right now. Plus get some friends or something if you want teamwork.
You should have known this if you played during the playtests or at least done more research before you purchased the game.
Hell not only that the game is also advertised as semi-hardcore, which by definition means half arcadey half milsim, and BBR fits the bill regarding all of that.
Right now you are stuck with what we have right now.

lean rune
#

I still think the progression system is what killed off a lot of new players from launch. Grinding 150 levels to unlock everything was too much, I believe that all the guns should unlock within the first 100 levels.

last lagoon
# pulsar field Alright so I watched almost every video that you have reccomended to me, albeit ...

Brother, for your information I don't expect it to be misilm brother, I just hope the same, a game similar to Battlefield like you, okay? an arcade tactical shooter like Battlefield was at the time or WW3, but guess what? Of course, if you try to explain this to people, they immediately think that you want a missilm as you are demonstrating right now, this game has absolutely nothing of what "Battlefield and Squad" was going to have and guess guess it, my friends are gone. of the game for the same reason, they were looking for the same thing as me and they left because unfortunately it is not the shit they sold

#

And if it is according to semi-hardcore it is "half arcade and half missilm" well then they took it literally because there are mechanics that constantly conflict like the movement that makes you encourages you to take risks, but then on the other hand there is the bleeding that you makes you want to be cautious, or as I mentioned before the TTK that for some weapons is slow and for others it is instakill

#

So in summary, I also hope for more team mechanics in general, I don't want it to be a missile, but rather to have more Battlefield so to speak in its gameplay, but of course, it doesn't even have the slightest

pulsar field
#

I see

#

Well for the future you should probably word yourself bit better to avoid confusion in the future
As for TTK, what weapons have "slow" TTK in your opinion? In general TTK in this game is pretty fast for most weapons and only insta kill ones are snipers, and that is only on headshots really
It is possible to have teamplay at the current moment, its decent but its not encouraged nor apparenly rewarding for most people.
And for conflicting gameplay, its debatable but bleed is interesting to say the least cause if there is no bleed than good luck dealing with most tryhards, its like the only thing stopping bbr from turning into ground warfare from cod
If it was only more consistent

#

One last thing

#

Can you actually write in a concise way what you expect from bbr as a "bf and squad" inspired game

mighty kite
#

I play BBR because it's FUN. But on the update front, we've seen what fast updates are like. Good stuff, but often sloppy, rollbacks, unpopular changes, etc. I'm optimistic that the new update schedule will allow for higher quality that consistently moves the meter in a more positive direction instead of "figuring it out as we go." Sounds like it's going to be great. 🤞

last lagoon
# pulsar field Well for the future you should probably word yourself bit better to avoid confus...

I also apologize for all this, of course I did not express myself correctly, but the truth is it is somewhat difficult to explain these things, if you say "I want it to be a tactical arcade shooter" they will automatically answer "He want it to be a missilm" or if you explain it in more detail or to give an example like Battlefield they will answer that you want to take away its "essence" (which literally is a game VERY inspired by this game) to turn it into a Battlefield... literally once I argued with apparently a player who only I played Battlefield 2042 saying that the toxic community was the one that complained about the specialist system of this game, while in reality it was the veteran players... what I'm saying is that it is difficult to explain to the people of this community that Most of them live in a bubble and believe that Battlebit like this is perfect but it is not like that... it is a broken game with no personality... without knowing if it wants to be a complete arcade or a tactical arcade shooter like battlefield for example

last lagoon
# pulsar field Can you actually write in a concise way what you expect from bbr as a "bf and sq...

Well, thinking that of course I also hope that it maintains that "arcade" that I also hope for, but at the same time it is mixed with squad, I would say that the closest thing would be the gameplay of BFV, leaving aside the fact that it went down the toilet World War II theme, if we compare its mechanics, its gunplay, its team play, with Battlebit, the truth is that Battlebit can easily become the same or a better version of this same gameplay (which, by the way, the Battlefield players themselves believe. recognized as the best gameplay of the battlefield saga, but it needed to be polished)

#

You just have to look at a gameplay of Battlefield V and another of Battlebit, and the difference is not that much... if it were polished in that direction, perhaps a team game that would be fun for everyone

lean rune
#

The black death screen bug is a prime example.

mighty kite
lean rune
#

There aren’t many but the ones that exist are annoying to deal with.

swift axle
#

fixing the servers should also have priority

ivory arrow
# swift axle ah so just because the ttk is fast its not balanced? and there are tons of games...

TTK doesn't matter much, many hardcore, tactical and casual games have incredibly fast TTK, like CS, you can be deleted in 0.0 seconds, because someone 1 tap your head with an AK or less than a 1/4 of a second if you hit the chest, Similar situation in Tarkov, the actual BBR game have very fast paced gameplay, so other types of gameplay becomes irrelevant, only running an gunning, so I becomes boring when the time goes, you don't have anything to lose

#

The game is repetitive, it's the same over and over again, the game needs punish deaths more harder, like, your Squad loose Squad points when your teammates respawn on each other, slow down the pace of the game, like limiting the amount of time you can sprint, not to hard making unplayable, but enough in order to make the players stop in cover areas and take a breath, increase the damage falloff start of the rifles and most carbines, like 100m, this will engage more medium distance gunfights, etc.

ivory arrow
pulsar field
#

Prolly overkill but iirc in this civil war game war of rights of whatever its called, morale were basically tickets
If you say stray father from your team and/or not stand in a straight line you will lose significantly more morale

#

If you want to kill lone wolfing just make your team lose like 10 tickets if you dont stick to your squad

#

Amd give everyone who isnt in the like 20-30 meter radious increased respawn timer

#

Father away you are, longer the timer will be

ivory arrow
#

That sounds good

mighty kite
last lagoon
#

#Assault:

[Aim]:

The best anti-infantry class, the class that will go to the front and open the way for the enemy infantry

[Passive Class Skills]:

-Faster reload speed

-Increased movement speed

-Better climbing of objects (being able to climb objects of greater height and at greater speed)

[Unique scores for assault classes]:

-When clearing the objective to be captured of enemies, points will be given to the assault class for objective cleaning (and an extra if it is marked by the squad leader)

-When eliminating a squad, an extra bonus will be given to the assault class (and extra score if the squad it is in and/or the objective is nearby)

-In high conflict zones (multiple players fighting) bonus points will be given for eliminations (and double the score if the squad you are in and/or the objective is nearby)

-Score when eliminating enemies marked by the squad

-Score when saving allied players from death at the hands of enemies (and extra score when saving squad players)

-Score when eliminating extremely important enemies marked by the squad leader (which would give more points and would be a type of "ping" to mark priority on a specific infantry enemy)

[Main weapon categories available]:

-Assault rifles

-Semi-automatic rifles

-Combat Rifles

#

[Available gadgets]:

-Anti-personnel mine

-C4

-C4 Suicidal

-M320 grenade launcher with fragmentary ammunition (Existing item variant)

-M320 grenade launcher with smoke grenades

-Grappling Hook

-Zipline Trigger (New item) (Allows you to create new access to buildings or high areas for the assault and the rest of the team)

-Pickaxe

-Riot Shield

-Sledge Hammer

-Spare anti-armor plates (New item) (can only be used on yourself)

-Adrenaline (New item) (Instant health regeneration and speed increase for a limited time)

[Unique Weapon Assault Class Accessories]:

-Fragmentary grenade launcher for grip equipment (for quick use to switch between rifle and grenade launcher)

#

@ivory arrow @pulsar field what is your opinion? hehe, I'm making a notebook of classes in general

ivory arrow
#

Maybe new gadgets and bonus points in order to encourage teamwork, but hey it sounds good

#

The other classes needs more changes, specially Support and Medic

pulsar field
#

Dont need touching for now

#

Id start with medic and support first

#

Like remove c4 from medic, rework medic box and add defib

#

Not sure what to do about support

#

Also, im not really down for class unique attachements
Im more down for weapon specific attachments

#

Pretty sure this is the best way to do a underbarrel nade launcher

ivory arrow
last lagoon
#

#Doctor:

[Aim]:

-Resuscitator doctor and healer of the team, you keep the team alive and healthy

[New mechanics]:

-You can put downed allies into a vehicle (either ground or air) which will stop the revive expiration timer until you are removed from the vehicle (although they can clearly still skip the revive timer manually)

-Can mark the downed ally to warn you that you are on your way (as in BF1/BFV)

-You can drag down allies with two arms, increasing the speed you carry, but it leaves you defenseless against enemy attacks

-By healing a player with a full health bar for a few seconds, you give them an amphetamine "shock" that would give them a different limited-time boost depending on the class:

#

Assault = movement speed
Support = Recoil Control
Sniper = Greater precision
Engineer = greater visibility of enemy vehicles (for example, put some type of "aura" to have better visibility of them with the "shock" of amphetamine)
Medical = Regeneration with your own first aid kit faster

[Passive Class Skills]:

-Faster revival than the rest of the classes (and faster if it is a squad player you are in)

-Quickly drag bodies of downed allies

-Increases the character's speed when heading towards downed allied soldiers

-Heals allies faster in calm or low conflict areas

-You can give a small extra life boost to players you heal in areas of little conflict or calm areas (not you of course, because you have a first aid kit to heal yourself haha)

#

[Unique scores for the medical class]

-When healing allies within the objective or near it you will receive extra points (and more if they are from the same squad)

-When healing allies of maximum priority they will give you points, and extra if they are from a squad (As always the squad leader must give this "Ping" of maximum priority)

-You receive higher points when healing and reviving allies in high conflict zones (multiple players fighting) (you receive double when you are a squad player and/or are near or inside the objective)

-Extra score when giving extra life boost to allies in calm or low conflict areas (more score of course, when doing it with the same squad allies)

-Score for each ally you carry in a vehicle as a medic (and more score if it is from your squad)

[Main weapon categories available]:

-Submachine guns

-PDW

-Carbines

[Available gadgets]:

-Binoculars

-M320 grenade launcher with smoke grenades

-Medic Kit (with the new mechanic that can now replenish allied bandages)

-Defibrillator (new item) (This is a replacement for the bandages and making resuscitation more effective and without limits on how many bandages the doctor has left)

-Medical Drone (existing item variant) (spews smoke covering specific areas and launches a dart that regenerates a little life to allies)

#

@ivory arrow @pulsar field What do you think? I already had it ready too xd, I'm doing a type of "rework" or "Infantry Overhaul" to the classes to see what things can be modified so that teamwork is more encouraged hehe

#

And of course I want to talk about the things about scoring and percentages instead of deciding the amount on my part alone, I will leave for the moment only the mechanics and "unique" scoring of the class.

#

And also looking to recover the "squad leader" class with things like this type of "sighting" of maximum priority

light crane
#

average bbr dc brainrot 💀

last lagoon
light crane
#

just 💀

#

good that "suggestions" mean to "suggest" ong

frail bridge
#

Uhm excuse me, may I ask you all medic is needed, or just a division from assault, like battlefield 3-4 ?

last lagoon
last lagoon
light crane
#

shit ain't bf and your concepts are rotting my brain

last lagoon
light crane
#

the way you're approaching class balancing is bonkers

last lagoon
frail bridge
# last lagoon I didn't understand what you mean

I mean do we need a class like medic ?
Imo I think we need a medbox rework to furfill allie's bandages, and defib maybe, but these gadget add for assault or sp. Everyone have their own bandages, and can call for drops. So what acually medic do for ;p

light crane
last lagoon
light crane
#

healing needs a buff if not a total rework for area heal

frail bridge
last lagoon
light crane
#

the other option would be making the medkit give bandages instead and give xp when on the ground
medics should also heal with their bandage if they're stopping bleeds as well as rezzing people with more hp

light crane
last lagoon
last lagoon
pulsar field
#

Gotta say that medic suggestion is uhh

#

I think whack is the right word for it

#

Not sure where to start

light crane
light crane
last lagoon
last lagoon
light crane
#

i already fucking told you

pulsar field
#

Well here are my thoughts on the medic suggestion

  1. First mechanic you suggested won't really fit in bbr rn
  2. Second one would be a good idea, in general like a better ping system. I may like to shit on apex but that ping system is just so good i wish every game has it
  3. I mean maybe but like, medic is already pretty good at dragging
  4. This is just incredibly goofy and far too arcadey and a balancing nightmare
  5. Medic already has the first 2 passives which are perfectly fine and other than extra points for reviving in combat, rest is pretty whack
  6. As for weapons i think its okay, albeit im not sure what weapons medic should have still
  7. I dont see why medic should have binos but what the hell why not
  8. Already has smoke launcher
  9. https://discord.com/channels/303681520202285057/1199105441167323276
    Id implement it like i suggested here
  10. You have taken a good gadget concept and implemented it in the worst possible way
  11. No.
last lagoon
light crane
#

healing needs a buff if not a total rework for area heal
the other option would be making the medkit give bandages instead and give xp when on the ground
medics should also heal with their bandage if they're stopping bleeds as well as rezzing people with more hp

light crane
last lagoon
light crane
#

you can't make this shit up

last lagoon
light crane
#

healing needs a buff if not a total rework for area heal
the other option would be making the medkit give bandages instead and give xp when on the ground
medics should also heal with their bandage if they're stopping bleeds as well as rezzing people with more hp

last lagoon
light crane
light crane
#

i'm sorry you can't read and think

last lagoon
#

@pulsar field and this was what I told you yesterday

buoyant mist
light crane
last lagoon
pulsar field
#

Perfectly concise

light crane
pulsar field
#

As everyone is

#

Good takes bad takes everyone can say anything

light crane
pulsar field
#

Real

light crane
#

gloriously lost the discussion by stupidity and now coping with clown emojis

light crane
#

i can do the exact same lol

buoyant mist
#

And he calls us toxic

light crane
#

smh fr fr

ivory arrow
buoyant mist
#

This is exactly what schlamm did and you responded with BBClown

light crane
#

lmao

ivory arrow
light crane
#

yeah

#

because it is brainrot

pulsar field
#

You can at least argue better for why it was brainrot in the first place

light crane
#

but when he got an answer, he got pissy

#

wot fucking with balance that'd rip classes from already established niches

#

poor reasoning too

#

also i'm quite sick of his bf this, bf that

pulsar field
#

But a lot of what he suggested is far too arcadey for bbr

#

Even battlefield

light crane
#

sorry, i can't answer seriously if the message i'm answering can't be taken seriously without face palming

#

exactly

last lagoon
# pulsar field Even battlefield

As I mentioned, I agree that it happened of course and I was wrong on my part, but don't expect someone to act in a good way if they call you brainless just because the ideas you gave are not good.

#

That's what dialogue is for, right?

#

Let me also make it clear first

last lagoon
light crane
#

i called you that because you failed to read...

last lagoon
light crane
#

at least i responded HyperXD

ivory arrow
#

Yeah, there is no reason to insult other users man

light crane
#

*man

ivory arrow
light crane
#

🤓 ☝️

pulsar field
#

This is why we cant have nice things in bbr

buoyant mist
#

The reason being that they are stupid

last lagoon
light crane
#

teehee

ivory arrow
pulsar field
#

If somebody is stupid, demolish them with facts and logic

light crane
#

too much wasted energy

pulsar field
#

Then dont argue

last lagoon
#

Maybe we can make a post to balance all the classes from your perspective @ivory arrow @pulsar field which ones should be balanced?

ivory arrow
last lagoon
# ivory arrow IDK, Assault is fine, Medic can be boosted in their healing role in exchange for...

Look, I came up with the following and simpler thing to balance this among all those interested of course, and those who are not and just want to screw that it doesn't get in the way, make a type of post in which we make clear various points about balancing a specific class (for example the support), once all the balance points have been made clear, a summary is made in a notepad, it is sent to check that everyone agrees or at least the majority, and the post is closed with the notepad. notes as the last message and definitively leaving a balance that the majority likes, I don't know if you like the idea @pulsar field and @ivory arrow

buoyant mist
#

No because Oki has a history of listening to stupid ideas.

last lagoon
buoyant mist
#

Ok?

#

Several people can be stupid

last lagoon
# buoyant mist Several people can be stupid

And that is why it will be based on many players, that the idea be discussed well and when an agreement is reached it will be added... I am thinking about what I explained recently haha

shut moon
#

No one with more that 30 braincells is still playing medic

pulsar field
#

Can people not comprehend the idea that medic having plastic explosives to be stupid

ivory arrow
shut moon
#

Can people not comprehend the idea that this is not a team based milsim

last lagoon
#

ha ha

#

I knew what was going to happen

pulsar field
#

Can people not comprehend the idea that not everyone wants to play like a catcheater

last lagoon
#

@pulsar field @ivory arrow here it is

#

Leave your ideas for the doctor here

#

ha ha

ivory arrow
#

But the Medic needs a Buff in their healing mechanic, specially when you revive people, in order to make your partners good an healthy in less time in the case of reviving multiple teammates

light crane
#

ban movement abusing catcheaters, they infringe on my arcady milsim bf experience while playing casually 🗣️

pulsar field
#

Imma be real idc if they abuse movement at this point

#

Why be agaisnt basic teamwork

#

Like most classes with their guns alone can stand on their own without mates

#

And I believe that in a game with a class system you should probably rely to an extent on the help of your teammates

#

And vice versa

lilac zenith
light crane
#

such salt

lilac zenith
#

and I'm older than you because your profile says 22 unless you're lying and I'm 26 so I can call you "lil"

light crane
#

have you tried touching grass and not getting mad about "skill issue"

swift axle
lilac zenith
light crane
#

i was in a car the whole day and i'm gonna eat dinner in 30mins

#

you truly have a skill issue

lilac zenith
#

And you for 1 day

#

Noob

light crane
#

well i was skiing the last week

#

noob

lilac zenith
swift axle
light crane
#

teehee

swift axle
#

exams keeping me busy kittenCry

lilac zenith
#

So good to you

swift axle
#

coulndt have spend much time there if it was 1 week kittenThinking

lilac zenith
swift axle
#

i would rather spend 1 week sking than being a driver in london paris and madrid kittenThinking

#

sounds like lots of driving

lilac zenith
#

and it depends on who likes what, I like driving so I like it

#

now I will be at work for 2 weeks and then I will go back home for two weeks