#game is dying*MORE UPDATES*
1 messages · Page 1 of 1 (latest)
I'm not saying that the game should have 80k+ players like at the beginning, but a drop to 3/4k players looks very bad
At the time of writing, there are 1.9k players in the game
The game simply becomes too repetitive and gets boring quickly
The solution to this is not to add more content. It's to make the existing content not boring and repetitive.
New content is only a bandaid
but still updates like weapon keychains and new skins don't make people more interested in the game
complete animation and sound overhaul, 2 new maps afaik and a huge amount of other things
they need to figure out a way to not have the game rely on life service bs
oki needs to figure out what he wants first 
man thats the identity of bbr, removing it doesn't really make sense
I just hope they don't flop hard
flop on that dead vehicle
this is the god damn thing i've been saying
at first it was called milsim like
then it changed to tactical
and now its leaning towards casual
madness
but the game itself is not causl
medic is a marathon runner and op as fuck
support is like a house on wheels
guns unbalanced as fuck
1: how to fight the helis ?
2: rpg them
1: i can't
2: skill issue
1: add AA missiles luancher
2: hard to balance
1: ;\
rpg's are ment to be used primarly on vehicles , now its being used on INF , and c4 is used for Vehicles ;\
every literal map is now being sniper camp site .
littlebird is an abslute joke rn .
the game's name has to be changed from battle bit remsatered to battle bit soup
In my opinion, some stupid changes have been introduced to the game recently, e.g. the last sniper nerf
also

go to steamdb > battle bit > chart > scroll down a little bit and do the math
?
which weapons are unbalanced? (except m200)
lets put it this way ,
in no game even squad , you die by 2 shots .
i always say this , the best balanced gun mechanics and gun works in gaming history were bf4 / bf3 .
battle bit gun works is doensn't work as a game has to be , even as a tactical game .
i have shot the enemy 3 times and the guy lived it out , and i got fired back at by 2 shots and died .
this is unbalanced
there is no chance to defend yourself most of them time .
ah so just because the ttk is fast its not balanced? and there are tons of games where you die even in 1 shot
most fan boys hide now behind the word the game is "tactical" which its a joke
for example, the AS VAL shoots with a relatively small 9x39 caliber and has a greater recoil than the AK47 which shoots with a 7.62x39/5.56x39 caliber
in those games you can choose to not wear armor , like insurgency
same here?
the same classes have the same armor , what are you tlking about
you can just unequip/ equip light armor if you dont want it?
no don't change the subject

ak74 shoots 5.45
i said same situation on both sides the out come is differant even though i shot first 3 shots
answer this
Sry my bad
by looking at the charts you can see the failure and still the fan boys defending . god damn man , this ego
there is no situation where you die in2 shots with average guns
it just looks like that because of the packets
I was at shooting range and i was shooting with a VAL and this rifle doesn't have much recoil and and it is relatively accurate and in the game you still can't kill a player 50 meters away with it
beside thats just the design of the game and not a gun balancing issue
;\ so now its a server issue ?
oh sorry my bad , on every major update there was a long ass list of balancing and re balancing the guns .
- how are the vehicles in the game ?
and i have no idea why except fixing and working on these issues , the charms / skins are more important
this reminds of WW3 game
and now at its best the game has 200 players
you can kill people out to 80m+ so that's just skill issue lol
This game is dead anyway found new game
also rl doesn't make for good balancing
play BF1
nice game and it actually makes sence
uhh, AS VAL shoots 9x39 ammo, which are subsonic, and IRL almost dont have any recoil.
lets not talk about recoil at all
always was
there were some updates with some balance updates but that doesnt mean that the current balance is unbalanced af
and this is just wrong
it is af .
got 1 shot in the chest + armor from 80meter distance by DMR
steamdb
numbers don't lie
impossible
so why are my 250player lobbies always full 
so iam making things up till now , nice .
there is not a single dmr that can one hit
no you understood it worng
the 200 player was for ww3 not bbr
oh
ok lets settle that iam wrong
wasnt worded that clearly 
if you are damaged before that might happen
but even with a headshot they cant
0
#1205446332345622528 message and if you read carefully these 2 senteces are after each other , there was no unclear words ;\
ye but all the sentences before was about bbr
compare dec 2023 player num to 1 month later
that doesn't make it unclear
common sense
it doesnt make it clear either
this really is a bbr discord moment 
what ever you say
beside that one time where i used the wrong context i am 
no dmr can onehit
almost no gun can two hit
it is indeed a packet issue
take a rest and come back read your chats again , you would change your mind
then tell me
?
where did i make a mistake?
- unclear words which all people understood except you
- guns have problems
read the chats above , not only mine , you woud see why guns are BS in this game
let alone these
you doged a question
- it was what i mentioned and not a single other person responded
- thats your opinion
this
which one?
what about them?
they suck yes but they arent weapons
becasue no one needed to reposd to it and they understood it . basic
second , my opinion is one of the major issues that people talk about in this server / steam discussion
and again changing the topic , who talked about guns ? while i asked directly about cars ? was that unclear as well ?
fast ttk?
the main topic was "guns unbalanced as fuck" so ye im only talking about them
this was the main topic
bruh we are talking for about atleast 1 hour and you are asking me fast ttk ?
we talked about recoild / ttk / hit reg and so on
as i said before , read the sentce carefull , i asked about cars not guns ;\
and i said , "also"
;\
Definitions from Oxford Languages
in addition; too.
^
goofy ah doomers
you mostly blamed 2 hit guns after hitting 3 shots and 1 hit dmr? the only mention of recoil from you is "lets not talk about recoil at all" and like i said hitreg is a server issue and not a gun issue
bruh you talked about calibers not so long ago ;\ look in the mirror time to time
......
how am i dooming if i talk about calibers lmao
yeah , as i said again , read all the chats

you are a doomer as well P_P
for real
i'm not the one going "no update, game dead"

schlammjumper understands it
no i said explain it to me , "i" don't know
and we are not talking about updates 
(this is a fuse reference)
it is indeed
no idea what it is
thats what op said my man .
idc
you're annoying
❤️
not that important anyway
we talked about guns -> you mentioned cars ->I kept on talking about guns -> you said i dodged the question -> i said cars suck and we are discussing guns
"and again changing the topic , who talked about guns ?" ofc we arent talking about cars it was one sentence about cars
.
no the main topic was the "issues" which you picked "guns" to talk about and i said " + also"
this was the start of our discussion. So yes our discussions main topic was guns
you very first line is picking from guns in the issue list i made 
i was talking about more than guns , but you wanted about guns
if we go like that the main topic is lack of update which neither of us discussed
i talked about recoil and heli as well
yes
you mentioned "lets not talk about recoild at all"
i wouldnt call that talk about
thats an obvious Idiom
ye i used a topic of that list and asked a question since i didnt understand your point and from that point on we were talking about guns. Only when you mentioned vehicles again we got back to cars
yes i added a subject ;\ thats what iam telling the whole time . this is what "also" mean
did you just messaged me ? P_P
whoops didnt mean to pm misstyped
I mean, the developer forced servers to switch game modes after every match, and also made 2 conquest game modes, so it's conquest 99% of the time. Also, the most popular maps get played over and over again, but they won't implement a weighted random. This isn't a content issue, it's a philosophy issue.
conquest is the fan favorite and mario kart voting wasnt liked very much
so either you have it like we have it rn or ppl arent very happy
both have downsides
Yea but before you could get a server to choose to keep playing a game mode if they like it, now conquest is forced upon everyone. I don't play nearly as often anymore because im sick of constant conquest.
there are servers with fixed game mods . i assume most of them do
When it wasn't forced switch every game, the servers were still heavily weighted towards conquest, players would just whine about it.
most ppl just like conquest the most
in every multiplayer game conquest is #1 , sadly or happily , but you can always join fixed game mode servers and have fun , for example i join the rush ones
What's your point? i never said conquest shouldn't be allowed to be played. When the servers had choice, SOME of the servers would end up becoming frontline or invasion, and some of them would cycle. But for whatever reason, that was removed.
there are frontlines only servers so most ppl that think like that will join these
because if the majority likes a certain mode it was almost impossible to get a different one in between
Look dude, my point is, if you're going to force game mode switch, and then implement a feature where its circumenvented, you aren't really forcing variety.
and if you did get a different one the majority was unhappy
like i said both systems have downsides
It was implemented because some players were whining about invasion being popular the week it was released
70% like conquest 30% different modes
1: get conquest all the time -> 30% unhappy
2.get sth different -> 70% unhappy
that makes no sense, its a vote
invasion was played non stop so totally valid
ye and ppl cant be unhappy about a vote?
it being a vote doesnt suddenly make conquest ppl on frontline happy
there are a bunch of gamemode only servers so you are free to join these you dont have to "suffer"
you cant make everyone happy with either system so the dev just went with one
- Players pick a game mode
- Don't let players keep playing that game mode because the minority disagrees
- Force majority to play a mode they dont want
- They majority leaves
Where did all the players go?
to the 27/7 gamemode server?
- Players pick a game mode
- Keep playing the same mode over and over
- Force minority to play a mode they dont want
- They minority leaves
Where did all the players go?
did you fail math?
its not like the minority is like 5 ppl
lol
its like i mentioned earlier closer to a 70 30 so even the minority has a decent player count
and you cant just join a swapping gamemode server as easy as you can join s 24/7 gamemode server
and the 70% left, lol
its way easier to get into 24/7 popular modes now than into a server that swapped every round back then
Variety is dead, game gets boring. Players leave because its monotonous.
weighted random voting was peak
same applies to back then? like i said cant make everyone happy but this is easier than back then
(people ignore that the other system was also random lol)
and playing invasion for a week straight simply wasnt fun
but aplying conquest for a month is super cool
it swaps now so yes its better
skill issue
which is already way better than conquest -> conquest -> conquest
one mode has tanks and btr the other one doesnt so there is already a huge difference
sure man, whatever you say
Variety is a hard word to understand. Maybe spend that hour working on reading comprehension .

What 
current mode offers the same amount of variety as the old one theoretically 
i bet. Just like having a hot dog and then a hotdog with ketchup is variety.
invasion -> invasion -> invasion = horrible
conquest -> slighty different conquest ->conquest -> slighty different conquest = seems good
notice how there’s more variety in conq/infconq loop versus solo invasion loop
just like hotdogs with ketchup
add sex update
don't piss me off with skill issue because I do 70+ kills per game and in general stop fucking skill issue because it's cringe
sil sissu
if a game with 80k+ players drops to 2/3k it's normal for you and it means the game is heading in the right direction
Hes just not bitching about it
rule #29 of suggestion threads: never argue as OP. Instead, join on an alt and argue instead for free interaction.
skill issue in recoil and emotional control, noted
you're a fucking idiot, end of discussion
wait I have a better emoji
Who pissed in your cereal bowl today

Like i said both have issues but yes conq -> inf conq is way better than conq -> conq
and not sure about the rest here but conq and inf conq play completely different to me since one is missing armored vehicles
if you have a better idea i guess the devs are open for suggestions
There is defo a big difference between infconq and normal conq
Larger fights can be wildly different whether a tank or btr is present or not
me apperantly, but i'm proud of it 
Not to mention Blackhawks
exactly
its like comparing dom to inf conq
Dom and inf conq also have big differences
yes thats the point
Dom restricts the playable map to a specific area and there are no vehicles
there are some similiarities but its still completely different game wise
Exactly
Id say the modes that do feel kind of samey are invasion and frontline
They do have their differences but one just has extra steps to them
isnt invasion supposed to be a better frontline?
Doesnt really feel better honestly
Iirc invasion is based on that one bf1 gamemode
I forgor what its called
invasions new ui is completely weird. having no explanation to the mode doesnt help either. Every single game i had sb in chat ask what we are supposed to do
Tbh having like loading screen tips or something would be good
Including explanation of the game mode
no idea why we dont have sth like insurgency
is that already a suggestion
Imma check
you have a pic of the map, an explanation of the mode and random tipps and the bottom
peak loading screen
i can only find community text on the screen and tipps
pretty sure it was mentioned already somewhere
but it does look like it has no own suggestion
I'll get to making one then
👍
One thing to add before i go
I do generally feel like thats part of why player retention in bbr is poor
Like nothing is explained to the new player
Exactly
Like improve that tutorial and suggest it when you start the game for the first time
i think there was a suggestion to add a tutorial skin for ppl that complete (a new) turorial
Yeah i remember that suggestion
frontline isle makes me buss
My pb is on isle invasion
Makes no sense why defenders don’t get boats but attackers do
with such a community, I don't predict a bright future for this game, most people here are idiots who are always some stupid explanations, e.g. „because it's the server's fault, or because it will be too op, skill issue”, this is stupid bullshit
i'm in the trees 
the only map where is play support on attack since it lacks so much cover
Bruh where did half of those come from
i just go in full on crack bunny snake with a p90/ump/mp7
it's a bloodbath
let the unbased guy with a based pfp yap
yapping this the law
Yap yap yap
yap yap yop?
Yapyap yoppop yap.
8sec cooldown is it?
ya ya ya ya yaaaap
Xp doesn’t count in threads
noooo😭
wait, you could get xp in the feedback threats
are you lying ????
No?
bruh
Yes
damn you @bold cliff
ok testing
wow it doesnt :(
yap yap
why do i even waste my time here
damn you @bold cliff
remove @bold cliff
remove @bold cliff
Battlebit itself needs urgent updates both in content and in its gameplay, which as I have been commenting for a long time, its gameplay is inspired mainly by Battlefield and Squad, something that is not reflected in this game, for example its gameplay is based only on two styles of play, sniping and rushing, once polished the mechanics of the game will change completely, bringing of course significant changes to things like the movement system, since as I say, all of these mechanics are mostly taken from tactical shooters, both realistic and arcade
Until they stop refusing to polish the mechanics (because at this point not noticing the broken mechanics is impossible) it will continue to be a game to pass the time, that is, hit a few shots and turn off your brain and that's it, no. To be serious, all you have to do is flank and touch "Shift+W" and that's it, as I mentioned, the mechanics are there to make it more of a team game, maybe we have to add more scoring systems for playing as a team, but as far as mechanics are concerned, They are there, if only they need to be polished.
At the moment it is nothing more than a Phantom Forces with Battlebit destruction, unfortunately, but of course it is more important to do another update of skins but this time of accessories than to focus on these things, right?
let me give you a digital hug ,
we shall start to talk rn
general of the mechanics and ideas were perfect , and are perfect , no argue , as you said , they are half baked as fuck and broke as hell .
you talked about team work ,
lets give an example here
have you played pr or squad ?
Do you want an example? in fact I made a notepad to give examples of teamwork from the games that Battlebit was "inspired by"
Squad, Insrugency Sandstorm, Foxhole, Battlefield, tactical games are my thing, and in theory, this should be a tactical shooter, or at least to this day that's how they sell it, not like Roblox's CoD which is
@opaque swallow
in both games , you are forced to work with others in order to succeed , how is that ?
by making a demand and need of specialities .
i have said this before , in BBR , the class system is not operating as a class based game should be .
so there won't be any particualr team work , and the game gets derailed out of tacticalness .
what do we get here now ? a casual game , as you said before to just turn off brain and shift + w , BUT ! as you again said before , the mechanics of a team based game are still active , and these are agaitns each other
bro let me give my example then carpet bomb me ;\
I'm sorry, I'm sorry, I got excited hehe
i didn't understand this part , please simple it a little more , english is not my first language , i didn't understand the sarcasm here .
with all due respect , iam not trying to be rude , but at this time , i don't have the time to read all the points , but i will soon .
so to be cleared , we have a commong ground that team work is not working , am i right ?
Neither does mine hehe, I am a Spanish speaker, what I was saying is that the devs are more focused on another skin update than paying attention to the details we are talking about, how to polish the game
Yes
battlefield is not particuallarly a tactical shooter more like casual one .
agreed , i like your point of view , more hugs coming your way
It actually falls into tactical shooters, only in arcades, there are arcade and realistic shooters of this type
nice common ground , agreed .
yes , we can call it too as well , seems fine .
thanks for confirming my points ❤️
There is no problem, and that is the truth of the game, I take many team game mechanics but they are not polished, and consequently, they do not provide even the minimum of teamwork that they should provide.
It's normal, no matter how many arguments you give about why the game is broken, the more you justify everything, the only thing these people want is to continue turning off the brain that they barely have to touch "Shift+W" and believe themselves to be professional players, and If they try to balance these mechanics, they finally go into "5-year-old child" mode crying that "Oki doesn't listen to us" being that it is the part that they listen to the most in the community, while those of us who bought the game for what they sold us , a tactical shooter whose most important part is teamwork, we are left there, at this point it can even be considered a scam that they sell this game as a team game and it is so different
Toxic players would rather live in their own bubble than accept that the game needs polishing.
And for this you have to polish the game mechanics.... these mechanics are strongly inspired by shooters that are played as a team, and knowing you brother, you are not going to like that idea
And it's no joke, we've been there for months and Oki doesn't even know what he's going to do with this game, while we wait for him to decide what the hell he's going to do with this game, here we are with broken mechanics, I would say continue down the path of an arcade tactical shooter, since literally all the mechanics that this game has are based on team games, it is impossible for them to be useful for a casual game
Actually, every time I look at it I think, Oki, you literally have two useful play styles in this game, which are rushing and sniping, and now you're nerfing one by adding a bullet path so that the player shouts from the rooftops "hey, I'm here." !" just to continue pampering the toxic players and continue playing as if it were a CoD and they don't have to turn on their brain to play minimally as a team, what are you going to add later? A reflective vest for the sniper?
I also feel the same way about this, I have seen a lot that these Battlefield are the ones that use the most arguments, that they are the best and such, but do you forget about the weapon balancing that you had when you use these to argue or do you only comment on what is best for you?
What I'm getting at is that I like the balancing system of these Battlefield, it based the damage depending on the caliber of the weapon
That this same weapon balancing was used after World War 3
And now how did you manage to balance this? easy, each weapon had its own thing, that is, not all 5.56 NATO caliber rifles were the same, they gave each rifle something special, for example greater cadence, greater bullet speed, better control, etc.
Making each weapon have its own
Did you want a controllable weapon? you were going for the SAR-21
Did you want a weapon with a high rate of fire? you were going for Famas
Brother, have you ever played or watched Battlefield and Squad gameplay? serious question
i did play a lot of squad like games
My favorite haha, that game has a good balance between infantry and tanks
As which?
The funny thing is that to this day they still call this game "tactical"
like squad (granted only a bit), post scriptum or insurgency for example
It seems to me, you've played good games brother, so what I'm going for, then seeing that you have experience with missilms shooters, and also seeing that Battlebit's gameplay is mostly inspired by Battlefield and Squad, the game itself is unbalanced in this aspect, some weapons have a stupidly fast TTK while others are pitiful
Even screwing up the bulletproof plate system, which isn't bad, but it implemented World War 3 in a better way, making it something to protect you from a couple of bullets and not a juggernaut vest.
Shooters of this type "tactical" in their gunplay, are based on having a fast TTK in general, see from Battlefield to Squad for example
Another thing is the movement
How literally does it leave aside vehicles in this game, why use them? If you better you can run like Usain Bolt all over the map
What I'm getting at is that it lacks many things to call it a "tactical shooter" which, of course, is in its mechanics, they are already implemented, they just need to be polished.
But instead of doing this they focus on adding skins
they did say that they are reworking the armor system (which is needed)
vehicles are in a bad state and drive like shit. Furthermore most maps dont need them since you are fighting in walking distance
and ye the current version has tactical elements but isnt a fully tactical game
In fact, we both agree on this, that as I say, the mechanics are there, but they need to be polished, but if they only spend time adding skins, then not much is going to solve the game haha
Yep, me too :/ while I'm playing other games, but it's still disappointing that the game they promoted and continue to promote is very different from the current one
wtf is up with modern gamers and the addiction to "content" all the damn time. Some of you never learned to be bored and it shows.
Well, it's not for us brother, it's so that the game doesn't die, that's how unfortunately the gaming world works nowadays.
quake had instagib before plenty of gamers that play battlebit was born. Do you people think fps started with halo or something?
they alread tried life service, clearly didn't work
since when quake is considered tactical ?
Yes, but that is a different game, we are talking about a tactical shooter, since when has Quake been considered a tactical shooter?
something funny that random people do is that they come and pick a part , and start from there , least , leat you can do is to read the above chats .
even halo is not tactical !
like god damn man , where did you get that word from ?
home when i started playing fps games there where no tactical shooters
and now we are talking about tactical shooters , thanks for understanding your mistake .
And what year did you start playing shooters friend?
Well, not only do we say it, the entire history behind Battlebit marks it as just that, a tactical shooter
oki even said it
3d shooters i started with wolfenstein 3d as i didnt own a mac and couldf not play marathon
Just saying that it is a game that is inspired by Battlefield and Squad... what comes to mind? call of duty?
i have played that too when i was 6 , woohoo .
ik, i've given up on that tho
just as oki...
no no , wait
he NEVER said that he did
Good game Wolfestein, look now reducing all the toxicity that appeared from different sides, Battlebit is sold and continues to be sold as a tactical shooter, a saga of games that appeared in the early 2000's, such as the first Rainbow Six, Delta Force, Ghost Recon , Battlefield, etc., and well, here we go, the game was sold to us that way and it is very different from what it is today
ever heard of CS?
he did, bro's had a meltdown in the inertia thread
a point that we ALL know ! is that he doesn't want to take the blame that this thing is not what he wanted
cs is a competition shooter , cs is not a tactical shooter , its now even close to the mechanics
What is a tactical shooter?
cs is tactical by design
then should you not wait and see how the infantery changes and slower ttk changes the game?
Q_Q
i got no time to educate people man , you want to know something , google is at your service use it
Well that's what I do haha
For one drop the idea of bbr being tactical
Maybe in milsim but not in casual
If CS, a SHOOTER game in which you have to deploy TACTICS to win as a team is not a tactical shooter idk what is
tho it may not be part of the tactical shooter genre (milsims, ron, out... i forgor le name etc)
in RTS games you have to have tactics as well but they are not considered tactical ;\
Why not?
bro are you serious now ?
r6siege is/was condidered a tactical shooter too
Im genuinely asking because that definition for tactical doesnt make any sense
if you consider all that tactical...... then oki could just as well take inspiration from the older swat games instead of the modern mess'
its like calling each food that has peper inside it spicy , does it make sense to you in this form ?
Why would you not call something that is entirely focused on tactics tactical?
No. CS is entirely tactical
real time strategy , the name is on the title !
Well, in fact, Oki himself mentioned that he was mostly inspired by Squad and Battlefield
bro come on ! now iam considering iq
because "tactical shooter" is mostly a genre instead of a description
What games are considered tactical shooters?
yeah that much is clear. But i am trying to figure out Homers definition of "tactical" and how that is not possible in bbr today
what ever thing that has tactics inside it doesn't mean its tactical , tactic is a way of taking action , go to steam and go to cs2 page and see the first 5 tags of the game
what does a tactical game mean now ?
go look at ready or not
squad, arma3, the swat series, ron, old r6siege afaik and other similar titles
comapre that to cs2
if , IF ! you don't understand the difference i would advise you go to doctor as fast as you can .
@opaque swallow is door kickers 2 a tactical fps in line with how you wished bbr was?
DK2 is exactly what a tactical shooter is
but with BBR mechanics , how is it close to DK2 ?
How is r6 more of a tactical shooter than cs? Also doesnt r6 have extremely low ttk?
@light crane this message was not for you don't take it personal .
god damn bro
that was not what i was asking. To rephrase what elements of a tactical shooter do you want added to bbr that we dont have as options today?
ik what you mean
and yes, it is recon-esque
but, "tactical shooter" is a genre which cs doesn't fall into because the genre is rather new and seems to like leaning very much
Well, at least for my part tactical shooters are games that emphasize communication, strategy, positioning and teamwork, Counter Strike and Valorant can fall into this category for my part, although at the time when Counter Strike came out yes Its mechanics were a BOOM, nowadays they have the minimum to be a tactical shooter (but it is at the end of the day haha), there are both arcade and realistic tactical games, in the arcade there would be Battlefield, PlanetSide 2, Insurgency, World War 3, while in realism there would be Squad, Arma 3, Post Scriptum (or currently known as Squad 44) among others, now what happens with Battlebit is that the game that they promised and continue to sell as "tactical" does not exist
then you and me are in agreement as bbr currently cater more to the casual crowd
this is what we talked about before , and yet again you haven't read what i ahve said before .
the idea of BBR as a "tactical" thing , at this state , with this mechancis , is stupid
iam not after a tactical bbr at all , becasue by this amount of players . making any kind of game tactical would assume alot of time ! , go check PR for example , shits getting updates in 2024 ! and the max they can support for a server is 98 people !
Some of yall cant apparenly comprehend that direction may take a turn for something else or is on hold until milsim comes out
the problem with BBR that is not a TCT game is that the puzzle peaces don't match toghter ,
engineer can be a sniper
assualt can be a medic
medic can be anything
support can be a assualt , like wth is this soup ?
this not even the tip of the ice berg
Well yes, unfortunately yes, that is why I am supporting this type of publications mostly, waiting for the game they promised to come out, as I say Battlebit has the mechanics, yes I use several team game mechanics, but unfortunately instead of focusing on polishing them , focuses more on currently unnecessary things such as skins
we were sold a lie thats my issue
and this is what iam saying the whole god damn time
again
read what i have said previously .
He wasnt talking about the genre in his original message. He was just describing games as tactical.
he did?
ok then mb
@homer by now you have actually typed out a small novel, by the time i read all replies to this thread to get the context you would have added a large swath of text again. But at least nowe i have a better idea what your stance on the issue is.
then yes, cs is indeed a tactics based, tactical if you will, shooter
Ok first off, i just scrolled through the bbr steam page where did yall get the idea that the game was supposed to be tactical i aint seeing it bruh
Well yes, the Counter (for my part) is a tactical shooter, it meets the minimum so it is
it is what it is exactly , the shit is huge . every one knows that , problems are crawling up ik
oki said it .
it also started as tactical
i am assuming that at one point it was on steam page, i remember something about a milsimg like and tactical game , they might have changed it
i hope we can have a history check on that if possible ?
Started as tactical, evolved into something else
When did oki say that exactly
Like give me a timeframe at least
on one of the first dev talkes
I spent more then then 2 years betwwen patches in older games i think i can handle the wait for bbr updates.
it was near the time when the game went to EA
at those times
the hot topic was the milsim mode
and how the game needs be tactical and how they want to make it as close as they can
I literally took it out of the Discord embeds hahahahaha
Right
Well idk its either at this point left for the milsim mode or gonna be implemented later in the developement
For my part as well... I just ask that I don't die when I finally change for the better.
my genral advice , guys , drop this game , and go play something else , maybe caesar 3 or bf1 , something nice and fully baked
But like some said here tactical is pretty loose goosey term
its BS at this state
to much shitty AAA games like the newest battlefield for that. Heck i could have a more fun time playing quake world against the highest tier bots if i just wanted to kill stuff in an fps
try caesar 3 + agustus mod
its a city sim , very nice game
syrian warfare looks nice as well . its a little bit tought due , iam stuck at lvl 4 ;\
Not really... in fact, as I mentioned, I made a notebook with gameplays of the two video game sagas that Battlebit is mostly inspired by.
take care guys . had a nice talk
In fact, that's also why I hate the current state of the game haha, there are free games that can offer the same as Battlebit currently, but that's it, they are free haha
In this video I take a look at what really makes a game "tactical." Sure, any game can put a weapon in your hand where you shoot baddies, but what makes certain games "tactical" and certain games "casual?" Feel free to add more of your thoughts down below.
Stop using G-Fuel - start using better brain fuel - Iso Brain (Channel Sponsor):
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Here I leave a video for those who like to see it, it explains well what a tactical shooter is haha, greetings
Oki should swap the infantry damage values of heat and frag. Suddenly frag has a use and heat is still a good all rounder.
Stuff like this would be better than charms.
Indeed, or balance the classes/roles because currently they all look like the others, or finally balance the weapons well as ww3 or BF3/BF4 did, but of course it is more important to put skins, right?
I would rather have oki fix sledgehammer kills with the different skins not counting towards challenges than add charms.
Or the fact that there are guns skins advertised in the supporter pack for guns that do not exist. (beretta 93r)
Or also taking into account that of course, to this day they want us to play as a team, but with the broken mechanics that currently exist it is difficult not to say impossible
Alright so I watched almost every video that you have reccomended to me, albeit I have skipped like 2 because I watched them in the past and didn't fully complete another 2 cause I just don't see the relevance in this argument (for reference I already watched one of the BF1 clips and BF5 and skipped why slow shooters are better cause I already seen it and disagree with it and I skipped the differences between class shooters and hero shooters because I quite literally dont see what the point is when the differences are night and day).
That being said, what you consider tactical is just basic teamwork. To clarify, I am refering to the battlefield clips. That is just basic teamwork between friends.
Just teamwork ≠ tactical. We need to get that out of the way. This is exactly what I meant when I said that tactical is a loosey goosey term. Hell the video about what makes a tactical shooter puts it perfectly.
Games such as squad and insurgency are tactical because you have to actually consider many factors while playing including your team. It sounds like you want more of a milsim in BBR more than anything else.
Battlebit right now needs more battlefield and less squad. Cause basic teamwork that is present in battlefield games is needed here alongside bit more classes doing what classes are meant to do. These are legitimate problems I admit.
Looking at everything so far collectively it just sounds like you want BBR to be more of a milsim than anything else.
If you want more milsim, then just wait for it to come out. You aren't getting that in casual right now. Plus get some friends or something if you want teamwork.
You should have known this if you played during the playtests or at least done more research before you purchased the game.
Hell not only that the game is also advertised as semi-hardcore, which by definition means half arcadey half milsim, and BBR fits the bill regarding all of that.
Right now you are stuck with what we have right now.
I still think the progression system is what killed off a lot of new players from launch. Grinding 150 levels to unlock everything was too much, I believe that all the guns should unlock within the first 100 levels.
Brother, for your information I don't expect it to be misilm brother, I just hope the same, a game similar to Battlefield like you, okay? an arcade tactical shooter like Battlefield was at the time or WW3, but guess what? Of course, if you try to explain this to people, they immediately think that you want a missilm as you are demonstrating right now, this game has absolutely nothing of what "Battlefield and Squad" was going to have and guess guess it, my friends are gone. of the game for the same reason, they were looking for the same thing as me and they left because unfortunately it is not the shit they sold
And if it is according to semi-hardcore it is "half arcade and half missilm" well then they took it literally because there are mechanics that constantly conflict like the movement that makes you encourages you to take risks, but then on the other hand there is the bleeding that you makes you want to be cautious, or as I mentioned before the TTK that for some weapons is slow and for others it is instakill
So in summary, I also hope for more team mechanics in general, I don't want it to be a missile, but rather to have more Battlefield so to speak in its gameplay, but of course, it doesn't even have the slightest
I see
Well for the future you should probably word yourself bit better to avoid confusion in the future
As for TTK, what weapons have "slow" TTK in your opinion? In general TTK in this game is pretty fast for most weapons and only insta kill ones are snipers, and that is only on headshots really
It is possible to have teamplay at the current moment, its decent but its not encouraged nor apparenly rewarding for most people.
And for conflicting gameplay, its debatable but bleed is interesting to say the least cause if there is no bleed than good luck dealing with most tryhards, its like the only thing stopping bbr from turning into ground warfare from cod
If it was only more consistent
One last thing
Can you actually write in a concise way what you expect from bbr as a "bf and squad" inspired game
I play BBR because it's FUN. But on the update front, we've seen what fast updates are like. Good stuff, but often sloppy, rollbacks, unpopular changes, etc. I'm optimistic that the new update schedule will allow for higher quality that consistently moves the meter in a more positive direction instead of "figuring it out as we go." Sounds like it's going to be great. 🤞
I also apologize for all this, of course I did not express myself correctly, but the truth is it is somewhat difficult to explain these things, if you say "I want it to be a tactical arcade shooter" they will automatically answer "He want it to be a missilm" or if you explain it in more detail or to give an example like Battlefield they will answer that you want to take away its "essence" (which literally is a game VERY inspired by this game) to turn it into a Battlefield... literally once I argued with apparently a player who only I played Battlefield 2042 saying that the toxic community was the one that complained about the specialist system of this game, while in reality it was the veteran players... what I'm saying is that it is difficult to explain to the people of this community that Most of them live in a bubble and believe that Battlebit like this is perfect but it is not like that... it is a broken game with no personality... without knowing if it wants to be a complete arcade or a tactical arcade shooter like battlefield for example
Well, thinking that of course I also hope that it maintains that "arcade" that I also hope for, but at the same time it is mixed with squad, I would say that the closest thing would be the gameplay of BFV, leaving aside the fact that it went down the toilet World War II theme, if we compare its mechanics, its gunplay, its team play, with Battlebit, the truth is that Battlebit can easily become the same or a better version of this same gameplay (which, by the way, the Battlefield players themselves believe. recognized as the best gameplay of the battlefield saga, but it needed to be polished)
You just have to look at a gameplay of Battlefield V and another of Battlebit, and the difference is not that much... if it were polished in that direction, perhaps a team game that would be fun for everyone
I think things like bug fixes should be pushed as soon as they are tested, no need to hold it back for a massive update when it’s clearly ruining player experiences.
The black death screen bug is a prime example.
Sure, that's good business. Didn't realize there were many outstanding bugs atm - thought it was mostly EAC
There aren’t many but the ones that exist are annoying to deal with.
fixing the servers should also have priority
TTK doesn't matter much, many hardcore, tactical and casual games have incredibly fast TTK, like CS, you can be deleted in 0.0 seconds, because someone 1 tap your head with an AK or less than a 1/4 of a second if you hit the chest, Similar situation in Tarkov, the actual BBR game have very fast paced gameplay, so other types of gameplay becomes irrelevant, only running an gunning, so I becomes boring when the time goes, you don't have anything to lose
The game is repetitive, it's the same over and over again, the game needs punish deaths more harder, like, your Squad loose Squad points when your teammates respawn on each other, slow down the pace of the game, like limiting the amount of time you can sprint, not to hard making unplayable, but enough in order to make the players stop in cover areas and take a breath, increase the damage falloff start of the rifles and most carbines, like 100m, this will engage more medium distance gunfights, etc.
This will not kill the run and gun style but, it will take out this cancerous meta
Prolly overkill but iirc in this civil war game war of rights of whatever its called, morale were basically tickets
If you say stray father from your team and/or not stand in a straight line you will lose significantly more morale
If you want to kill lone wolfing just make your team lose like 10 tickets if you dont stick to your squad
Amd give everyone who isnt in the like 20-30 meter radious increased respawn timer
Father away you are, longer the timer will be
That sounds good
This is dope
#Assault:
[Aim]:
The best anti-infantry class, the class that will go to the front and open the way for the enemy infantry
[Passive Class Skills]:
-Faster reload speed
-Increased movement speed
-Better climbing of objects (being able to climb objects of greater height and at greater speed)
[Unique scores for assault classes]:
-When clearing the objective to be captured of enemies, points will be given to the assault class for objective cleaning (and an extra if it is marked by the squad leader)
-When eliminating a squad, an extra bonus will be given to the assault class (and extra score if the squad it is in and/or the objective is nearby)
-In high conflict zones (multiple players fighting) bonus points will be given for eliminations (and double the score if the squad you are in and/or the objective is nearby)
-Score when eliminating enemies marked by the squad
-Score when saving allied players from death at the hands of enemies (and extra score when saving squad players)
-Score when eliminating extremely important enemies marked by the squad leader (which would give more points and would be a type of "ping" to mark priority on a specific infantry enemy)
[Main weapon categories available]:
-Assault rifles
-Semi-automatic rifles
-Combat Rifles
[Available gadgets]:
-Anti-personnel mine
-C4
-C4 Suicidal
-M320 grenade launcher with fragmentary ammunition (Existing item variant)
-M320 grenade launcher with smoke grenades
-Grappling Hook
-Zipline Trigger (New item) (Allows you to create new access to buildings or high areas for the assault and the rest of the team)
-Pickaxe
-Riot Shield
-Sledge Hammer
-Spare anti-armor plates (New item) (can only be used on yourself)
-Adrenaline (New item) (Instant health regeneration and speed increase for a limited time)
[Unique Weapon Assault Class Accessories]:
-Fragmentary grenade launcher for grip equipment (for quick use to switch between rifle and grenade launcher)
@ivory arrow @pulsar field what is your opinion? hehe, I'm making a notebook of classes in general

I think assault is fine as it is actually
Maybe new gadgets and bonus points in order to encourage teamwork, but hey it sounds good
The other classes needs more changes, specially Support and Medic
Assault is like fine
Dont need touching for now
Id start with medic and support first
Like remove c4 from medic, rework medic box and add defib
Not sure what to do about support
https://discord.com/channels/303681520202285057/1199105441167323276
https://discord.com/channels/303681520202285057/1193255182469976245
Here are some suggestions for medic additions
Also, im not really down for class unique attachements
Im more down for weapon specific attachments
Pretty sure this is the best way to do a underbarrel nade launcher
Agree
#Doctor:
[Aim]:
-Resuscitator doctor and healer of the team, you keep the team alive and healthy
[New mechanics]:
-You can put downed allies into a vehicle (either ground or air) which will stop the revive expiration timer until you are removed from the vehicle (although they can clearly still skip the revive timer manually)
-Can mark the downed ally to warn you that you are on your way (as in BF1/BFV)
-You can drag down allies with two arms, increasing the speed you carry, but it leaves you defenseless against enemy attacks
-By healing a player with a full health bar for a few seconds, you give them an amphetamine "shock" that would give them a different limited-time boost depending on the class:
Assault = movement speed
Support = Recoil Control
Sniper = Greater precision
Engineer = greater visibility of enemy vehicles (for example, put some type of "aura" to have better visibility of them with the "shock" of amphetamine)
Medical = Regeneration with your own first aid kit faster
[Passive Class Skills]:
-Faster revival than the rest of the classes (and faster if it is a squad player you are in)
-Quickly drag bodies of downed allies
-Increases the character's speed when heading towards downed allied soldiers
-Heals allies faster in calm or low conflict areas
-You can give a small extra life boost to players you heal in areas of little conflict or calm areas (not you of course, because you have a first aid kit to heal yourself haha)
[Unique scores for the medical class]
-When healing allies within the objective or near it you will receive extra points (and more if they are from the same squad)
-When healing allies of maximum priority they will give you points, and extra if they are from a squad (As always the squad leader must give this "Ping" of maximum priority)
-You receive higher points when healing and reviving allies in high conflict zones (multiple players fighting) (you receive double when you are a squad player and/or are near or inside the objective)
-Extra score when giving extra life boost to allies in calm or low conflict areas (more score of course, when doing it with the same squad allies)
-Score for each ally you carry in a vehicle as a medic (and more score if it is from your squad)
[Main weapon categories available]:
-Submachine guns
-PDW
-Carbines
[Available gadgets]:
-Binoculars
-M320 grenade launcher with smoke grenades
-Medic Kit (with the new mechanic that can now replenish allied bandages)
-Defibrillator (new item) (This is a replacement for the bandages and making resuscitation more effective and without limits on how many bandages the doctor has left)
-Medical Drone (existing item variant) (spews smoke covering specific areas and launches a dart that regenerates a little life to allies)
@ivory arrow @pulsar field What do you think? I already had it ready too xd, I'm doing a type of "rework" or "Infantry Overhaul" to the classes to see what things can be modified so that teamwork is more encouraged hehe
And of course I want to talk about the things about scoring and percentages instead of deciding the amount on my part alone, I will leave for the moment only the mechanics and "unique" scoring of the class.
And also looking to recover the "squad leader" class with things like this type of "sighting" of maximum priority
average bbr dc brainrot 💀
What?
Uhm excuse me, may I ask you all medic is needed, or just a division from assault, like battlefield 3-4 ?
Well, it's a suggestion if these new mechanics can be introduced for classes... I don't know what you're talking about.
I didn't understand what you mean
shit ain't bf and your concepts are rotting my brain
Well, that's what the topic of "dialogue" is for to make a concept that suits the majority or am I wrong? Or do you think that the first time I show this is how it should be, I want it to be incorporated? bruh
the way you're approaching class balancing is bonkers
Well, do you want me to remove the passives and the new mechanics and then say that I want to convert it into missilm?
I mean do we need a class like medic ?
Imo I think we need a medbox rework to furfill allie's bandages, and defib maybe, but these gadget add for assault or sp. Everyone have their own bandages, and can call for drops. So what acually medic do for ;p
i want you to never write wot's again chief
Or explain to me what should be done to make the medic more attractive to the player.
healing needs a buff if not a total rework for area heal
I really like your idea about assault, but doctor is so complicated, like passive class skills, or put allie down into vehicle 
But how is the doctor encouraged to use it to help others if it is not with a scoring system and mechanics related to this, explain to me.
the other option would be making the medkit give bandages instead and give xp when on the ground
medics should also heal with their bandage if they're stopping bleeds as well as rezzing people with more hp
that assault concept is ASSault
it is medic not doctor.
I still don't see how that can encourage me to play more as a medic brother.
Translator things
Gotta say that medic suggestion is uhh
I think whack is the right word for it
Not sure where to start
by making it the best class for healing and rezzing holy shit
dawg
But explain to me how, I accept that mine was not the best idea of balancing, but come on, tell me how.
literally
in
the
message

But I ask you brother, do not avoid the question: how would you balance it?
i already fucking told you
Well here are my thoughts on the medic suggestion
- First mechanic you suggested won't really fit in bbr rn
- Second one would be a good idea, in general like a better ping system. I may like to shit on apex but that ping system is just so good i wish every game has it
- I mean maybe but like, medic is already pretty good at dragging
- This is just incredibly goofy and far too arcadey and a balancing nightmare
- Medic already has the first 2 passives which are perfectly fine and other than extra points for reviving in combat, rest is pretty whack
- As for weapons i think its okay, albeit im not sure what weapons medic should have still
- I dont see why medic should have binos but what the hell why not
- Already has smoke launcher
- https://discord.com/channels/303681520202285057/1199105441167323276
Id implement it like i suggested here - You have taken a good gadget concept and implemented it in the worst possible way
- No.
That's not going to magically make the players play medic, brother, anyone knows that.
healing needs a buff if not a total rework for area heal
the other option would be making the medkit give bandages instead and give xp when on the ground
medics should also heal with their bandage if they're stopping bleeds as well as rezzing people with more hp
thanks dude 🙏
if medic wasn't a worse assault but a proper medic people who want to medic will use medic
And for that reason, explain to me how you would balance it.
you can't make this shit up
Thanks for the advice brother, I will take it into account more... really, thank you
healing needs a buff if not a total rework for area heal
the other option would be making the medkit give bandages instead and give xp when on the ground
medics should also heal with their bandage if they're stopping bleeds as well as rezzing people with more hp
You literally copy and paste your comment, criticize but don't give good ideas, well typical of a toxic Battlebit community

because that's the concept you dipshit

i'm sorry you can't read and think
And he proceeds to insult as a method of defense... incredible
@pulsar field and this was what I told you yesterday
Im sorry if you cant understand anything that isnt an enormous incomprehensible wall of text, but what he just gave you is EXACTLY what you asked him for.
literally read through what i said and think about it

And where did you come from? You literally didn't show up for days and now that there is a minimum of discussion you show up haha
Yeaaah like schlamm literally gave you the answer its right there
Perfectly concise
he is allowed to speak just as you are
for better or for worse...

Real
gloriously lost the discussion by stupidity and now coping with clown emojis
And he calls us toxic
smh fr fr
And this is how you argue about your opinions/ideas without making this a living circus
This
This is exactly what schlamm did and you responded with 

lmao
Well, he started the conflict
You can at least argue better for why it was brainrot in the first place
but when he got an answer, he got pissy
wot fucking with balance that'd rip classes from already established niches
poor reasoning too
also i'm quite sick of his bf this, bf that
To be fair it did take a bunch of yapping before you actually answered
But a lot of what he suggested is far too arcadey for bbr
Even battlefield
sorry, i can't answer seriously if the message i'm answering can't be taken seriously without face palming
exactly
As I mentioned, I agree that it happened of course and I was wrong on my part, but don't expect someone to act in a good way if they call you brainless just because the ideas you gave are not good.
That's what dialogue is for, right?
Let me also make it clear first
Like you, Palma, who made my mistakes see correctly and I thank you.
i called you that because you failed to read...
As I say brother, there are ways and ways to express mistakes, if you treat one way expect them to treat you the same, it's that simple
at least i responded 
Yeah, there is no reason to insult other users man
*man
Sorry for that
🤓 ☝️
This is why we cant have nice things in bbr
If they are very stupid there is a reason
The reason being that they are stupid
And here's another insult because...
teehee
There is no reason, if they're stupid in your eyes let them in peace
If somebody is stupid, demolish them with facts and logic
too much wasted energy
Then dont argue
Maybe we can make a post to balance all the classes from your perspective @ivory arrow @pulsar field which ones should be balanced?
IDK, Assault is fine, Medic can be boosted in their healing role in exchange for firepower (take away from C4), balancing a game is very complicated, because you need a way to reward the good use of a mechanic, and punish the poor use of this
Look, I came up with the following and simpler thing to balance this among all those interested of course, and those who are not and just want to screw that it doesn't get in the way, make a type of post in which we make clear various points about balancing a specific class (for example the support), once all the balance points have been made clear, a summary is made in a notepad, it is sent to check that everyone agrees or at least the majority, and the post is closed with the notepad. notes as the last message and definitively leaving a balance that the majority likes, I don't know if you like the idea @pulsar field and @ivory arrow
No because Oki has a history of listening to stupid ideas.
it didnt reply
Well this time it would be a balance made based on the opinion and ideas of several players
And that is why it will be based on many players, that the idea be discussed well and when an agreement is reached it will be added... I am thinking about what I explained recently haha
Why are people still complaining about medic c4 it's not even a meta class anymore😭😭
No one with more that 30 braincells is still playing medic
Can people not comprehend the idea that medic having plastic explosives to be stupid
Medic needs to stick more with their teammates, the C4 is a Timed nade, the opposite of helping teammates
Can people not comprehend the idea that this is not a team based milsim
@pulsar field literally what I told you yesterday
ha ha
I knew what was going to happen
Can people not comprehend the idea that not everyone wants to play like a catcheater
What is a catcheater?
@pulsar field @ivory arrow here it is
Leave your ideas for the doctor here
ha ha
Bro, is only encouraging to help your teammates instead of running in the face of 20 enemies an die
But the Medic needs a Buff in their healing mechanic, specially when you revive people, in order to make your partners good an healthy in less time in the case of reviving multiple teammates
ban movement abusing catcheaters, they infringe on my arcady milsim bf experience while playing casually 🗣️
Imma be real idc if they abuse movement at this point
Why be agaisnt basic teamwork
Like most classes with their guns alone can stand on their own without mates
And I believe that in a game with a class system you should probably rely to an extent on the help of your teammates
And vice versa
Skill issue lil bro 🥱
your whole life is a skill issue * anime nerd with small d**k without life
such salt
and I'm older than you because your profile says 22 unless you're lying and I'm 26 so I can call you "lil"
have you tried touching grass and not getting mad about "skill issue"

Bro, I'm at work, not in front of the computer like you

i was in a car the whole day and i'm gonna eat dinner in 30mins
you truly have a skill issue
It so happens that I have been sitting in the car for 2 weeks
And you for 1 day
Noob
Awww, someones mad
Cringey ngl
damn i wish i was too
teehee
exams keeping me busy 
Well, last week I was walking around Paris, London and Madrid
So good to you
coulndt have spend much time there if it was 1 week 
this is the driver's job, sometimes we are in one place shorter and sometimes longer
i would rather spend 1 week sking than being a driver in london paris and madrid 
sounds like lots of driving
but my salary makes up for it
and it depends on who likes what, I like driving so I like it
now I will be at work for 2 weeks and then I will go back home for two weeks